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Tanis Jumes
Villore Sec Ops Gallente Federation
42
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Posted - 2012.11.08 04:10:00 -
[1] - Quote
What are the skills and items one would want to buy if you chose to be Triage? Post ideas/tips to give tips or advice to other players. |
InukamiHai
On The Brink
23
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Posted - 2012.11.08 05:26:00 -
[2] - Quote
Well....IMO best can do is stick AR.... about the rest well: shields(high), armor repairers(low), AV Nades, Nanite Injector+hive+Uplink....
Then again i run a Type-II wich only have 2 equipment and go with a injector and a Repair Tool, why armor preairers on the suit?, well WHEN you manage to live you get your armor back and gives you a chance to stand another fight...it has saved me on a mid term fight sometimes (2hp/s x 2) and be able to be with squad/myself/berries a little bit longer without being paranoid about my amount of armor left...oh and snipers, can get that half (or even 0 armor O-o)armor back up to 100% (if i can find cover by the time they can get a second shot), and i dont really worry mcuh about hives because theres one person with nanohives (most of the time) |
Stile451
Red Star.
76
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Posted - 2012.11.08 06:02:00 -
[3] - Quote
Survivability is key for a Logibro.
Infantry Shield Management(5% more shields per level) Infantry Mechanics(5% more armor per level) Endurance(5% more stamina per level) Light Weapon Sharpshooter(5% longer range per level - allows you to stay further back in combat)
Here's what I usually run when I'm logistics(it's free for me as I bought the BPOs and got the merc pack during the suit promo - should be fairly cheap for the ISK variant): Tier 1 Logi suit Militia Assault Rifle Militia Locus Grenades(for when I get caught alone - cooking a grenade is devastating to the enemy). Militia Nanohive(I have trouble finding anyone with a nanohive and so do my teammates - heavies really appreciate them) Militia Injector Militia Repair Tool 2x Militia Shield Extenders(survivability) Militia Armor Repairer(again survivability) (can't remember what's in the second low)
I have a similar suit with a mass driver instead of an AR if I have a decent squad. You will definitely want the nanohive if you go with a mass driver. |
Guinevere Bravo
SVER True Blood Unclaimed.
140
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Posted - 2012.11.08 08:37:00 -
[4] - Quote
What has been said is very true about survivability, I on the other hand run armour plates instead of repairers but rely on armour repairing nanohives to rep my armour instead (two birds with one stone).
In a tech 2 suit i can be running over 200hp sheilds and 300hp armour. That combined with the fast run speed on the tech 2 suit give me enough survivailty against most infantry.
Skills that have been missed above that are neccesary for logis as follows;
Nanocircuitary level 4 at least (unlocks the armour repair nanohives)
Sticking with the AR's is a reliable way togo. Assault rifle sharpshooter level 2 or above Assault rifle rapid reload level 2 or above
Dont be affraid to run slight variations on suits, so AV nades on one build for example. You can duplicate your favourite fitting very easiliy and just add one or two things different.
For the New logis i made a post on the training ground forums, I have detailed out a few things and i believe its well worth a read.
https://forums.dust514.com/default.aspx?g=posts&m=389000#post389000
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CCP Frame
C C P C C P Alliance
470
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Posted - 2012.11.08 09:59:00 -
[5] - Quote
Moved to the Training Ground section :) |
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Guinevere Bravo
SVER True Blood Unclaimed.
140
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Posted - 2012.11.08 10:21:00 -
[6] - Quote
CCP Frame wrote:Moved to the Training Ground section :)
Thanks frame |
Free Healing
L.O.T.I.S. Legacy Rising
234
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Posted - 2012.11.08 18:25:00 -
[7] - Quote
Another great Survivabiltiy Tool (if you want it) would be a Profile Dampner. Makes it so the enemy (most of the time) can't see your Red dot on their Radar. Which means if they can't see you then a Sniper doesn't get that little Red Cursor pointing you out. It's also great for sneaking up on enemies and running across large fields undetected on the Radar.
Keep the faith. |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
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Posted - 2012.11.08 18:38:00 -
[8] - Quote
+1 for Profile Dampners. |
Musta Tornius
BetaMax.
265
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Posted - 2012.11.10 23:50:00 -
[9] - Quote
In the previous build I had great success running a plate rep dual shield logistic suits with rep, res and quantum nanohives + aur massdriver for fire support. It is really rubbish on its own but you can really support squads with the indirect fire + using all the equipment you carry. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
310
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Posted - 2012.11.11 03:34:00 -
[10] - Quote
A big part of successfully reviving players is playing with people who know how to get revived.
Ideally lecture your friends/corp on proper respawn tactics. But also make sure to holler on team voice and hope your blues are listening. A simple "I'm reviving at and holding [location] so don't auto despawn right away".
A more nuanced tactic for teaching corp mates is to know when to despawn right away. That revive marker is a lure to us selfless logibros so if I die and there are three reds over me I make sure to despawn right away in order not to lure a blue with good intentions to their doom.
I also agree with the mass driver suggestion, but again it only works if you are following a pack or have a tight squad. in the right situations it is an excellent weapon but not so good for soloing. I keep it as a special occasion weapon.
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Free Healing
L.O.T.I.S. Legacy Rising
234
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Posted - 2012.11.11 17:38:00 -
[11] - Quote
Moonracer2000 wrote:A big part of successfully reviving players is playing with people who know how to get revived.
Ideally lecture your friends/corp on proper respawn tactics. But also make sure to holler on team voice and hope your blues are listening. A simple "I'm reviving at and holding [location] so don't auto despawn right away".
A more nuanced tactic for teaching corp mates is to know when to despawn right away. That revive marker is a lure to us selfless logibros so if I die and there are three reds over me I make sure to despawn right away in order not to lure a blue with good intentions to their doom.
I also agree with the mass driver suggestion, but again it only works if you are following a pack or have a tight squad. in the right situations it is an excellent weapon but not so good for soloing. I keep it as a special occasion weapon.
lol see i used to play as a Logibro duing the E3 build and noticed that nobody on my side was waiting for me to get to them and revive them. I figured i needed some way to let them know i was a Logibro without shouting over the Team Chat. Then the name "Free Healing" was born. I couldn't think of a more obvious name. If you see me in your team, you know that i am a Logibro. :)
Keep the faith. |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.11.18 18:56:00 -
[12] - Quote
Only a few I'll bother with now-
- Don't be afraid to leave an equipment slot empty if you don't completely need it; that way, you'll have more PG and CPU available for other modules.
- Stay in cover- this goes for most play styles, but even more for logis; expose yourself as little as possible- you'll last much longer and have more shields/armor saved to run out to help someone.
- Use an armor rep module (and I don't mean just equipment)- when you spend time in cover, you have enough time to make this nice tool worth it, along with keeping you tough.
- Aside from the armor rep, I would fill everything you can with shield extenders and armor plates- again from your time in cover, you don't need to be fast, you just need to take a hit when you do expose yourself.
- Look both ways before crossing the street to revive someone- don't want to turn 1 death into 2.
- Use flux repair tools- range is everything when you use these; the deeper cover you can repair from, the better.
- If you don't know what to do with an equipment slot after you've fitted everything else, I would suggest remote explosives. This can save your squad from a heavy (lure them around a corner into some explosives), and I've also seen them paired with a drop uplink to kill spawn campers.
- This should be an obvious one, but NEVER EVER leave the pack of players.
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Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.11.19 03:27:00 -
[13] - Quote
First off, as Triage do not play Ambush without a squad. Further, honestly don't play Ambush unless you have some ISK to burn. As Triage your earnings and effect on the battle are supportive, when you're spawned away from your squad it emphases all of your weaknesses and renders your assets meaningless (until you can LogiJog your way to your team).
Secondly as a new character defend while you build up your skill points. Find an objective (the lack of which is another good reason to avoid Ambush until later in your career) with some teammates on it, drop a hive or two and choose a firing lane with cover where you can lay down supportive fire. Dig in there reviving team mates as needed. Uplinks are also great for a new character, toss one down someone secluded yet near an objective and pick up a few extra war points as your team spawns in.
Third, run with an active squad leader whenever possible, those extra War Points from orders are a great way to level up a new character.
You'll want to advance you're Logi suit skill soon, but only to Type I for starters. Once you reach Type I switch to leveling other skills for awhile until they're level 4-5 before switching back to suits and making to push for Proto.
Type 1 fit variant (for lower SP/ISK investment)
High Slots
- Complex Shield Extender
- Complex Shield Recharger
Grenade
- Flux (some function as AV and good to soften up infantry for splash dmg)
Weapon
- Boundless Assault Mass Driver (max softening and suppression effect)
Equipment Slots
- Repair Tool (Triage variant gives 2 targets and max effect on dropsuits)
- Nano Hive (personal preference; 17Ds, Flux, or Gauged)
- Nano Injector (Proto for 80% armor on res)
Slow Slots
- Complex Shield Regulator
- Complex Armor Repairer
For the fit listed I've used top shelf fittings, starting out you'll need to use the lower Meta variants of these modules until you've skilled up enough to fit those listed. Note: In the CODEX build the Repair Tool currently does not grant War Points, as a new character skill progression is vital so consider swapping out the Repair Tool in favor of an Uplink. Related Info here.
This Logi is not meant to endure sustained fire or move quickly, it's fitted for providing support in holding a defensive position to provide maximum support for your team while minimizing your exposure to risk (and thus loss) as you develop your character skills. The fit is stacked with extra shields and armor repper should keep the Triage player healthy (as long as they stay out of sustained fire) allowing the Merc to focus full attention on providing squad support or suppressive fire as needed with the Mass Driver. {If you find the Mass Driver not to your taste cycle it out in favor of a Laser Rifle to provide long range support/suppressive fire. The AR is also a reasonable option especially if you're already comfortable with its use from this or a prior game}.
In my experience having trained several Logi characters from scratch you're best served by focusing your skill development in the following hierarchy.
- Logistics Dropsuit (until you can fit type one)
- Weapon Skills (until you meet minimum requirements for your chosen weapon)
- Defensive Skills, level these up to 4-5 (examples include; Infantry Shield Management, Infantry Mechanics, Infantry Shield Upgrades)
- Equipment skills (You'll want all of these to level 5, but use Militia gear first and check the high Meta versions on the market to decide which you'll be focusing on first. If you have AUR just use Militia BPOs until you've maxed out and can run Proto gear)
- Survival Skills (These include the Mobility skills like Endurance and the suite of Sensor related skills, as well as Hacking.)
- Fitting Skills (Level this up on an "as needed" basis. They're invaluable in putting together a fit, skill into them as needed (Prime examples include Infantry Electronics and Infantry Engineering).
- Dropsuit/Weapon pt 2 (with your Triage skills in order return to these and round out your build)
Cheers, Cross
ps ~ If possible make sure that at least one squad member beyond yourself has a Nano Injector in case you go down in the firefight. |
Free Healing
L.O.T.I.S. Legacy Rising
234
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Posted - 2012.11.19 04:16:00 -
[14] - Quote
Man Cross, where were you when i was new to Logistics? xD
I had to learn most of that on my own the hard way. Though i don't entirely agree that Skirmish is better than Ambush. Being that Skirmish is filled to the brim with HAVs and Dropships atm. Even my good suit gets OHK by a single Missle. Two if it's just splash. I make most of my money in Ambush since there is less tendency to use Dropships/HAV's. Plus on the smaller Ambush Maps (Skim Junction, Communication, Biomass) your fallen allies will be closer to you, when compared to Skirmish, and won't require you to travel as far to get them. If you can hit a place often traveled by your allies as well Nanohives can net you a good amount of WP.
Keep the faith. |
Ark Cansada
Seykal Expeditionary Group Minmatar Republic
6
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Posted - 2012.11.19 04:45:00 -
[15] - Quote
This thread has been invaluable reading for this newbie Logi. Thank you all so much.
Any tips on placing drop unlinks, as in when and where? I'm trying to get a feel for that in specific. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.20 02:28:00 -
[16] - Quote
Ark Cansada wrote:Any tips on placing drop unlinks, as in when and where? I'm trying to get a feel for that in specific. Ambush:
If your team is holding a specific area/location, find a well-sheltered corner the enemy can't hit from range, and plant your Uplink there. Behind buildings near the redzone is a good option when you have a few friendlies in the area. Hiding them at - or near - good sniper perches can also be useful. Especially if there's a sniper already covering the area.
Skirmish:
If you know an objective is frequently a hotly-contested location, an Uplink nearby will give your team the edge in both reinforcing it and assaulting if you lose control. Sniper positions are still a good option here too. Either way, having an Uplink somewhere remote - or just hard to reach - gives your team a counter if the enemy tries to redline you.
If you have AUR to spare, put together an all-BPO Uplink fitting. The "Assault - Triage" Starter Fit can hold an Uplink with some tweaking. If you have the Toxin SMG, use it to replace the Assault Rifle, and fit the Militia Drop Uplink (the BPO goes for 20 or 30 AUR). if you don't have the Merc Pack, grab the Militia SMG or the Militia Scrambler Pistol BPO to replace your AR, then replace the Damage Modifier with a Shield Extender. You can get the whole suit fitted for 80 AUR and never have to pay for any restocking - which is good, since you probably won't last long in a fight. With the right skills trained, you can fit a better weapon, and/or buff armour/shields to competent levels.
The exact same loadout without the BPOs costs about 2000 ISK per restock. |
Guinevere Bravo
SVER True Blood Unclaimed.
140
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Posted - 2012.11.23 13:27:00 -
[17] - Quote
All good information here, its good to see that everyone agrees on survivability and generally the skills invovled.
I have been playing with Profile dampeners on the Logistic A suits as a ploy to divert attention from myself aswell as being able to dissappear when needed. (which is alot when they see our shiney sexy selves stocking up the team.)
I've noticed with Dropsuit command to level 4 and profile dampeners at level 2(with the mod on the suit) i have a much smaller radius, to the point where people will run past me when im reloading tucked into a corner.
I find it helps my play style as im more of a "Operations Base" creator, I like playing ambush and getting a "Base" for my team which consists of nanohives, uplinks and me running around rezzing people, obviously it's where i think it will be most advantageous for my team. I.e up high with cover with only one or two exits.
IF anyone else is branching off into a slightly different role posty it up! Always looking for good ideas. |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.11.25 19:26:00 -
[18] - Quote
Free Healing wrote:Man Cross, where were you when i was new to Logistics? xD
I had to learn most of that on my own the hard way. Though i don't entirely agree that Skirmish is better than Ambush. Being that Skirmish is filled to the brim with HAVs and Dropships atm. Even my good suit gets OHK by a single Missle. Two if it's just splash. I make most of my money in Ambush since there is less tendency to use Dropships/HAV's. Plus on the smaller Ambush Maps (Skim Junction, Communication, Biomass) your fallen allies will be closer to you, when compared to Skirmish, and won't require you to travel as far to get them. If you can hit a place often traveled by your allies as well Nanohives can net you a good amount of WP.
Keep the faith.
Where was I? Still learning these lessons in the same school of hard knocks you describe
Interesting on the Ambush/Skirmish divide, we need to squad up for awhile and swap methods because I bet there are play style elements involved (and I'd love to become more effective ). I have noticed that the maps which contain an inclosed central area tend to work out better when playing Ambush (at least for me) where as open maps like Manus Peak or to a lessor extent Line Junction are generally unrewarding propositions.
Have you found any change in your Ambush vs Skirmish experience with the recent Missile Turret nerf?
Cheers, Cross
ps ~ I'm also throwing out a +1 to Garrett Blacknova on the Uplink post, good info.
EDIT: Speaking of good info, check this thread as well for Logi related goodness. |
R F Gyro
ZionTCD Legacy Rising
315
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Posted - 2012.11.25 21:33:00 -
[19] - Quote
Cross Atu wrote:First off, as Triage do not play Ambush without a squad. Further, honestly don't play Ambush unless you have some ISK to burn. As Triage your earnings and effect on the battle are supportive, when you're spawned away from your squad it emphases all of your weaknesses and renders your assets meaningless (until you can LogiJog your way to your team).
Well..... you could go for a suit with 2 uplinks and a nanohive. Chuck them down at strategic points and run for the hills, then sit back and watch the war points roll in.
I'm not disputing the advice though. As a logi your value is multiplied by the number of blues in close proximity, and if everyone is running away from you in different directions you aren't going to be very effective. |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.11.26 05:05:00 -
[20] - Quote
R F Gyro wrote:Cross Atu wrote:First off, as Triage do not play Ambush without a squad. Further, honestly don't play Ambush unless you have some ISK to burn. As Triage your earnings and effect on the battle are supportive, when you're spawned away from your squad it emphases all of your weaknesses and renders your assets meaningless (until you can LogiJog your way to your team). Well..... you could go for a suit with 2 uplinks and a nanohive. Chuck them down at strategic points and run for the hills, then sit back and watch the war points roll in. I'm not disputing the advice though. As a logi your value is multiplied by the number of blues in close proximity, and if everyone is running away from you in different directions you aren't going to be very effective.
This is true, and also reminds me of one reason why I like Skirmish so much for new characters, you know where the supply depots are ahead of time. Using the depots you can cycle through 2-3 fits (without dieing) and thus use 2-3 different types of uplink, or nanohive for that matter, allowing you to deploy 2-6 uplinks (6 is only an option if you have access to all levels of uplinks), on the nanohive front you can get upwards of 8 deployed if memory serves. You could then swap to a fit with things like remote explosives etc for further utility. [Of course at the point where you can run 3 types of Nanohives, 3 types of uplinks and remote explosives I'm not sure you qualify as a new character anymore but it's still a good way to earn war points ).
Cheers, Cross
EDIT: you can uses a version of this in Ambush of course but I'm a particular fan of the without dieing aspect It is also worth noting that with the new building drops in Ambush my reasons for avoiding Ambush as a new character are somewhat diminished from when I first formulated them. |
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RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
136
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Posted - 2012.11.26 19:56:00 -
[21] - Quote
Cross, Thanks for the nod to my LogiCode article. I was hoping it would be of some use and I'm glad to have seen you review it. I've known you from the beginning and I appreciate your input, well written and logically presented.
To Business: I support the heavy defense logi builds, though in proto gear you can deal it out quite well, your speed is gimped eliminating the classic scout weave of evasion or even running away - so when a threat does present itself you must outlive your attacker. Your hitbox is also larger than every dropsuit save the heavy's. You need to be able to take damage in order to run to the aid of a downed ally as well.
Another note - if you are going to res get the next step up. The 50% nanites are pretty cheap and allow your comrades to live a little longer to get out of a bad situation. - of course proto 90% is better, but not always affordable or advisable when playing with randoms.
till next time,
Follow the code. |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2013.02.10 16:15:00 -
[22] - Quote
bump |
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