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Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.11.19 03:27:00 -
[1] - Quote
First off, as Triage do not play Ambush without a squad. Further, honestly don't play Ambush unless you have some ISK to burn. As Triage your earnings and effect on the battle are supportive, when you're spawned away from your squad it emphases all of your weaknesses and renders your assets meaningless (until you can LogiJog your way to your team).
Secondly as a new character defend while you build up your skill points. Find an objective (the lack of which is another good reason to avoid Ambush until later in your career) with some teammates on it, drop a hive or two and choose a firing lane with cover where you can lay down supportive fire. Dig in there reviving team mates as needed. Uplinks are also great for a new character, toss one down someone secluded yet near an objective and pick up a few extra war points as your team spawns in.
Third, run with an active squad leader whenever possible, those extra War Points from orders are a great way to level up a new character.
You'll want to advance you're Logi suit skill soon, but only to Type I for starters. Once you reach Type I switch to leveling other skills for awhile until they're level 4-5 before switching back to suits and making to push for Proto.
Type 1 fit variant (for lower SP/ISK investment)
High Slots
- Complex Shield Extender
- Complex Shield Recharger
Grenade
- Flux (some function as AV and good to soften up infantry for splash dmg)
Weapon
- Boundless Assault Mass Driver (max softening and suppression effect)
Equipment Slots
- Repair Tool (Triage variant gives 2 targets and max effect on dropsuits)
- Nano Hive (personal preference; 17Ds, Flux, or Gauged)
- Nano Injector (Proto for 80% armor on res)
Slow Slots
- Complex Shield Regulator
- Complex Armor Repairer
For the fit listed I've used top shelf fittings, starting out you'll need to use the lower Meta variants of these modules until you've skilled up enough to fit those listed. Note: In the CODEX build the Repair Tool currently does not grant War Points, as a new character skill progression is vital so consider swapping out the Repair Tool in favor of an Uplink. Related Info here.
This Logi is not meant to endure sustained fire or move quickly, it's fitted for providing support in holding a defensive position to provide maximum support for your team while minimizing your exposure to risk (and thus loss) as you develop your character skills. The fit is stacked with extra shields and armor repper should keep the Triage player healthy (as long as they stay out of sustained fire) allowing the Merc to focus full attention on providing squad support or suppressive fire as needed with the Mass Driver. {If you find the Mass Driver not to your taste cycle it out in favor of a Laser Rifle to provide long range support/suppressive fire. The AR is also a reasonable option especially if you're already comfortable with its use from this or a prior game}.
In my experience having trained several Logi characters from scratch you're best served by focusing your skill development in the following hierarchy.
- Logistics Dropsuit (until you can fit type one)
- Weapon Skills (until you meet minimum requirements for your chosen weapon)
- Defensive Skills, level these up to 4-5 (examples include; Infantry Shield Management, Infantry Mechanics, Infantry Shield Upgrades)
- Equipment skills (You'll want all of these to level 5, but use Militia gear first and check the high Meta versions on the market to decide which you'll be focusing on first. If you have AUR just use Militia BPOs until you've maxed out and can run Proto gear)
- Survival Skills (These include the Mobility skills like Endurance and the suite of Sensor related skills, as well as Hacking.)
- Fitting Skills (Level this up on an "as needed" basis. They're invaluable in putting together a fit, skill into them as needed (Prime examples include Infantry Electronics and Infantry Engineering).
- Dropsuit/Weapon pt 2 (with your Triage skills in order return to these and round out your build)
Cheers, Cross
ps ~ If possible make sure that at least one squad member beyond yourself has a Nano Injector in case you go down in the firefight. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.11.25 19:26:00 -
[2] - Quote
Free Healing wrote:Man Cross, where were you when i was new to Logistics? xD
I had to learn most of that on my own the hard way. Though i don't entirely agree that Skirmish is better than Ambush. Being that Skirmish is filled to the brim with HAVs and Dropships atm. Even my good suit gets OHK by a single Missle. Two if it's just splash. I make most of my money in Ambush since there is less tendency to use Dropships/HAV's. Plus on the smaller Ambush Maps (Skim Junction, Communication, Biomass) your fallen allies will be closer to you, when compared to Skirmish, and won't require you to travel as far to get them. If you can hit a place often traveled by your allies as well Nanohives can net you a good amount of WP.
Keep the faith.
Where was I? Still learning these lessons in the same school of hard knocks you describe
Interesting on the Ambush/Skirmish divide, we need to squad up for awhile and swap methods because I bet there are play style elements involved (and I'd love to become more effective ). I have noticed that the maps which contain an inclosed central area tend to work out better when playing Ambush (at least for me) where as open maps like Manus Peak or to a lessor extent Line Junction are generally unrewarding propositions.
Have you found any change in your Ambush vs Skirmish experience with the recent Missile Turret nerf?
Cheers, Cross
ps ~ I'm also throwing out a +1 to Garrett Blacknova on the Uplink post, good info.
EDIT: Speaking of good info, check this thread as well for Logi related goodness. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.11.26 05:05:00 -
[3] - Quote
R F Gyro wrote:Cross Atu wrote:First off, as Triage do not play Ambush without a squad. Further, honestly don't play Ambush unless you have some ISK to burn. As Triage your earnings and effect on the battle are supportive, when you're spawned away from your squad it emphases all of your weaknesses and renders your assets meaningless (until you can LogiJog your way to your team). Well..... you could go for a suit with 2 uplinks and a nanohive. Chuck them down at strategic points and run for the hills, then sit back and watch the war points roll in. I'm not disputing the advice though. As a logi your value is multiplied by the number of blues in close proximity, and if everyone is running away from you in different directions you aren't going to be very effective.
This is true, and also reminds me of one reason why I like Skirmish so much for new characters, you know where the supply depots are ahead of time. Using the depots you can cycle through 2-3 fits (without dieing) and thus use 2-3 different types of uplink, or nanohive for that matter, allowing you to deploy 2-6 uplinks (6 is only an option if you have access to all levels of uplinks), on the nanohive front you can get upwards of 8 deployed if memory serves. You could then swap to a fit with things like remote explosives etc for further utility. [Of course at the point where you can run 3 types of Nanohives, 3 types of uplinks and remote explosives I'm not sure you qualify as a new character anymore but it's still a good way to earn war points ).
Cheers, Cross
EDIT: you can uses a version of this in Ambush of course but I'm a particular fan of the without dieing aspect It is also worth noting that with the new building drops in Ambush my reasons for avoiding Ambush as a new character are somewhat diminished from when I first formulated them. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.02.10 16:15:00 -
[4] - Quote
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