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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.02 16:11:00 -
[1] - Quote
2 builds ago Tanks were strong but because SP and ISK was given out freely you could still take one out with a good team of AV ppl proper specced into it and not using the 1st lvl or milita AV stuff - Now its like paper with basic AV equipment good enough to take out a proper fitted tank
Now we have dropships which are no longer like paper but more like a tank except its a flying tank, it does a better job than a tank and can kill more and win you a match on its own
We could compare the 2 but tanks have alot more of everything when compared to the dropship yet everything AV does a better job of taking out the tank
Swarms - Cant even hit the dropship majority of the time, but yet missiles bend around cover the tank is using and will hit it 90% of the time even if the tank has moved to avoid em
AV nades - lol tank only
AV mines - lol tank only
Forge gun - Hits a tank alot easier because tank is slower and bigger to hit, try hitting a dropship even if it is slow boating damn near impossible but also gunner prob take you out before you even hit it
So the main AV weapon to take out the dropship is broken but yet with a tank it works ******* miracles tbh, since all form of AV can take out a tank then swarm launcher should do alot more damage against a dropship since its the only damn thing which can hit it
The swarms is broken, you cant speed up the missiles because it will **** tanks over, same with increasing the base damage, if anything maybe a specialized swarm launcher is made just for dropships but then that defeats the point since its made to do both
If anything you take of the guns from the dropship
Dropship = transport ship
Eazy fixes to it tbh
1. Take away all guns 2. Give it more tank 3. Mobile CRU cannot be removed at all 4. Pilot gets points for ppl spawning in, also i feel the transport ship should replenish armor and ammo so pilot gets more pts 5. Eject button so ppl dont hide in it all the damn time
Take the guns off it makes perfect sense since according to the help screen we have 2 more icons for flying vehicles which indicates we get some sort of fighter which will be made to shoot things
The dropship should drop things off, dropships pilots are not even using the MCRU at all so it defeats the purpose of the dropship
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2012.11.02 16:42:00 -
[2] - Quote
Let's take a look at the obvious. Tanks are slower than dropships so it will be easier to hit than a dropship. But most importantly, the tank is on the ground! We can spam it with AV nades and swarms, etc because it can't just fly away from you. So, it's expected to be taken out easier than a dropship (at this time)
Ok, so back to the issue...I think we've had many threads on the dropship "OP-ness". But I guess the more threads, the more attention it should attract....so here's my take. If they aren't going to give more or better tools to take out a dropship (maybe because they have plans and other vehicles in store), then either remove all guns or allow machine-gun type of weapons on the drpships only. No rocket launchers or blasters with unlimited ammo and no cooldown should be on it. It literally turns the dropship into a never-ending precision strike.
If they're going to allow a gun, then let it only be a machine-gun sort of weapon. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.11.02 16:52:00 -
[3] - Quote
IMNSHO, the primary problem with drop ships is that they can outrun Swarms easily, even the ones that are fired at it head on. They will pass it, do a 180 and fail to catch up to it again.
And English Snake. Your Marauder is a kittening menace in its own right :P |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.02 17:01:00 -
[4] - Quote
Haha you got owned on the 5 point map from my squad and then ragequitted the match. Thats what you deserve for sitting the whole day in your redline. |
Cyrus Mal
Circle of Huskarl Minmatar Republic
3
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Posted - 2012.11.02 17:14:00 -
[5] - Quote
Dropships might be harder to shoot down then a tank, but they unlike a tank they can crash and burn. also a dropship pilots don't get nearly as much SP or ISK then someone in a tank. I don't think dropships are OP, if anything they're so difficult and the pay out is so low that they are almost useless. also the guns on a dropship suck. even the more advanced ones won't get even close to a large missiles that tanks have. tanks are still the best vehicle in the game. they shouldn't be invincible.
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Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.11.02 17:30:00 -
[6] - Quote
i wonder how many people here are smart enough to realize that dropships are transport vehicles, not offensive vehicles.....
dropships arent tanks.
we dont have fighters yet. |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.11.02 18:06:00 -
[7] - Quote
The dark cloud wrote:Haha you got owned on the 5 point map from my squad and then ragequitted the match. Thats what you deserve for sitting the whole day in your redline.
Your squad?
Dont you mean johnny randoms with swarm launchers which happen to bend around all my cover
A forge gunner who was about so that make 3ppl at least
Then you abusing the dropship with a gunner because ive owned you twice in your own gunlogi and you cant beat me in a straight up tank fight so you run to get a dropship because you know its invincible and will never get shot down because AV towards the dropship is broke
Until you can beat me without using a cheap broken mechanic then maybe you can say owned but until then lolno |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.11.02 18:10:00 -
[8] - Quote
I see missiles on your tank Snake. You are both abusing the same thing :P It's just silly missile damage. Once they get sorted, Dropships won't be gunships. LoL blaster Dropships. |
Sentient Archon
Red Star.
690
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Posted - 2012.11.02 18:10:00 -
[9] - Quote
The dark cloud wrote:ragequitted
No such word dude. Its rage-quit.
You dont quitted anything. You always quit.
Quit is one of those few words in english that are in all tenses.
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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.02 18:13:00 -
[10] - Quote
Tony Calif wrote:I see missiles on your tank Snake. You are both abusing the same thing :P It's just silly missile damage. Once they get sorted, Dropships won't be gunships. LoL blaster Dropships.
I will have bonuses to missiles tho soon and im skilled for them as it is and after i will skill up for armor tanks, or maybe i should be super cheap and use dropships
Its just cloud running his mouth when he a **** poor tank driver and cant beat me
Lets be honest you and sha should know you attacked me with an LAV filled with forge gunners and i survived |
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ugg reset
ZionTCD Legacy Rising
234
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Posted - 2012.11.02 18:14:00 -
[11] - Quote
1.Dropship =Transport ship. you really think people are going to want to spec into a watered down flying short bus? Theres things aren't cheap!
3. All vehicles are modular for a reason. hopefully in the future we will be able to skill into using Mobile CRU with less CPU and PG requirements. This would make them more of an asset than a trade off.
4. I like the idea of vehicles repping and rearming passengers so +1 there.
5. BEHOLD! The griefer button! The last thing pilots need are people scared to get in with them. A red light or some sort of visual cue would help.
You mentioned Fighters. did it ever occur that these just might be the Bane of Drops ships harassing infantry? The list of tools that can hurt a DS is short and the ones that work well shorter still. that said, lets hold out on the nerf hammer before we turn this thing into an immobile brick that passes out bullets.
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Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
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Posted - 2012.11.02 18:56:00 -
[12] - Quote
Your right English, but I do find it amusing how this thread popped up after we got you. :D
FYI, the swarmer was in our squad also and ran into the redline and there was no forge, it was me spamming missiles ;)
I agree there's little to nothing you can do against a dropship whilst in a tank, you had a swarmer gunning and it was keeping us at bay, but it was no use. The fact is one dropship nearly takes an entire team to take down, a tank can be taken out by one guy in it's current state.
I'm totally burned out on the matter at this point tbh. I've stated over and over how it's all a complete mess yet nothing gets acknowledged or altered.
So I'll just keep using broken things making people quit until CCP fix this crap and if they don't I'll not be back for a few builds. It's getting beyond a joke tbh. |
Jarre Jardox
Cool Story But It Needs More EVE
30
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Posted - 2012.11.02 18:58:00 -
[13] - Quote
here's my solution: 1. make "small missile turrets" skill require level 3 "turrets" skill 2. keep missile splash range and direct damage on all missile turrets but reduce missile splash damage by 20% 3. give the small blaster turrets a 30% range buff 4. give the small rail gun a 15% shorter charge up time and a 30% heat buildup decrease and a 30% longer cooldown time
this makes missiles harder to get and nerfs the splash damage a bit requiring more skilled gunners to land direct hits and also brings the other turret options more in line and makes them more effective |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.11.02 18:59:00 -
[14] - Quote
Dropship isnt OP. Swarm pathing is UP. |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
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Posted - 2012.11.02 19:01:00 -
[15] - Quote
Dropships are beyond OP when combined with the swarms being broken and small missile turrets being godly.
If you can't see that then god help you. It's blatantly obvious. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.11.02 19:02:00 -
[16] - Quote
Jarre Jardox wrote:here's my solution: 1. make "small missile turrets" skill require level 3 "turrets" skill 2. keep missile splash range and direct damage on all missile turrets but reduce missile splash damage by 20% 3. give the small blaster turrets a 30% range buff 4. give the small rail gun a 15% shorter charge up time and a 30% heat buildup decrease and a 30% longer cooldown time
this makes missiles harder to get and nerfs the splash damage a bit requiring more skilled gunners to land direct hits and also brings the other turret options more in line and makes them more effective
Youre not considering that the turrets on all of the vehicles do not land where you aim, when the vehicle is in motion. Sometimes the shot goes far right or left. The reason why the missile is used on the dropship is because it is impossible to hit anything with the railgun or blaster while the DS is doing anything other than being parked on the ground. Many gunners rely on the splash for killed, while the truly skilled gunners have figured out how to aim with the motion of the dropship to make every hit land where it was intended. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.02 19:02:00 -
[17] - Quote
Cyrus Mal wrote:Dropships might be harder to shoot down then a tank, but they unlike a tank they can crash and burn. also a dropship pilots don't get nearly as much SP or ISK then someone in a tank. I don't think dropships are OP, if anything they're so difficult and the pay out is so low that they are almost useless. also the guns on a dropship suck. even the more advanced ones won't get even close to a large missiles that tanks have. tanks are still the best vehicle in the game. they shouldn't be invincible.
"almost useless?" Can we delete this post.......unbelievable! |
Sentient Archon
Red Star.
690
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Posted - 2012.11.02 19:03:00 -
[18] - Quote
Paran Tadec wrote:Dropship isnt OP. Swarm pathing is UP.
Yes! Yes! He gets it. JFC how can dripshits be OP when the pilot can do jack except for flying around in circles.
+1 for you sir! |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.11.02 19:05:00 -
[19] - Quote
Quote:The dropshipGÇÖs function is to support ground units by laying down fire from its two small turret hardpoints, and dropping off infantry reinforcements. It is one of the most maneuverable vehicles capable of hover flight. This allows it to quickly insert fresh infantry into a combat area with great efficiency, as well as afford it the maneuverability to effectively fall back and lay direct fire from an aerial support position. Just thought I'd slap this quote on the dropships role in this thread. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.11.02 19:05:00 -
[20] - Quote
Ty 'SweetCheeks' Borg wrote:Dropships are beyond OP when combined with the swarms being broken and small missile turrets being godly.
If you can't see that then god help you. It's blatantly obvious.
No, you're seeing them being used by the extremely skilled. Skilled players will always have matches with 20-0+. Playing hte last few days I've seen plenty of dropships go down, even took one out with a missile tank. |
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Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.11.02 19:09:00 -
[21] - Quote
Also just wanted to put in the idea I heard before, I can't remember who said it, but give dropships a damage penalty to missile turrets. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.11.02 19:12:00 -
[22] - Quote
Sentient Archon wrote: Yes! Yes! He gets it. JFC how can dripshits be OP when the pilot can do jack except for flying around in circles.
+1 for you sir!
i'm still trying to figure out how the missiles will make contact with the vehicle if the boat is faster than them.
honestly if they changed the dumb skill to increase the speed by 5% instead of the blast radius that does nothing by 5% it should make it a much more of an effective weapon to increase.
or instead of extra missiles you can increase the speed of the missile. making someone who levels it up a deadly to vehicles. get rid of the wait time between locks and fire a stream of 4 sets to teach tank pilots to hide sooner instead of eating a set of rockets and then move its way beind rocks before the second set makes it half way across the gap.
of course tanks move faster than sprinting scout suits so they are by no means slow. |
VK deathslaer
Tritan-Industries Legacy Rising
149
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Posted - 2012.11.02 19:54:00 -
[23] - Quote
Ydubbs81 RND wrote:Let's take a look at the obvious. Tanks are slower than dropships so it will be easier to hit than a dropship. But most importantly, the tank is on the ground! We can spam it with AV nades and swarms, etc because it can't just fly away from you. So, it's expected to be taken out easier than a dropship (at this time)
Ok, so back to the issue...I think we've had many threads on the dropship "OP-ness". But I guess the more threads, the more attention it should attract....so here's my take. If they aren't going to give more or better tools to take out a dropship (maybe because they have plans and other vehicles in store), then either remove all guns or allow machine-gun type of weapons on the drpships only. No rocket launchers or blasters with unlimited ammo and no cooldown should be on it. It literally turns the dropship into a never-ending precision strike.
If they're going to allow a gun, then let it only be a machine-gun sort of weapon.
Autocannons I love it! |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.02 19:58:00 -
[24] - Quote
Paran Tadec wrote:Ty 'SweetCheeks' Borg wrote:Dropships are beyond OP when combined with the swarms being broken and small missile turrets being godly.
If you can't see that then god help you. It's blatantly obvious. No, you're seeing them being used by the extremely skilled. Skilled players will always have matches with 20-0+. Playing hte last few days I've seen plenty of dropships go down, even took one out with a missile tank.
20-0? If they were all going only 20-0 nobody would give a damn lol... plenty of ground units ( infantry) go 20-0... I see dropship gunners going 50+ - 0, that's a problem... 80 clone reserves and one guy has gone 71-0 already once with his dropship... that's a problem |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.02 20:01:00 -
[25] - Quote
VK deathslaer wrote:Ydubbs81 RND wrote:Let's take a look at the obvious. Tanks are slower than dropships so it will be easier to hit than a dropship. But most importantly, the tank is on the ground! We can spam it with AV nades and swarms, etc because it can't just fly away from you. So, it's expected to be taken out easier than a dropship (at this time)
Ok, so back to the issue...I think we've had many threads on the dropship "OP-ness". But I guess the more threads, the more attention it should attract....so here's my take. If they aren't going to give more or better tools to take out a dropship (maybe because they have plans and other vehicles in store), then either remove all guns or allow machine-gun type of weapons on the drpships only. No rocket launchers or blasters with unlimited ammo and no cooldown should be on it. It literally turns the dropship into a never-ending precision strike.
If they're going to allow a gun, then let it only be a machine-gun sort of weapon. Autocannons I love it!
I have been saying this for a long time, before dropships even became this talked about. someone linked a quote of the dropship in here also with it saying it can lay firepower for cover to people.. that doesnt mean endless missile spam, its ********. Look at the dropship like it is a CH-57 or something.. big cargo area for troop transport , a 50 cal on the side, and a 50 cal at the rear unloading bay.. not the fire power capabilities of a 2 man only cobra attack chopper ( that still doesn't fire endless missiles ) |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2012.11.02 20:22:00 -
[26] - Quote
I have to agree that vehicles should have a limited ammo supply |
ugg reset
ZionTCD Legacy Rising
234
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Posted - 2012.11.02 20:25:00 -
[27] - Quote
Sleepy Zan wrote:I have to agree that vehicles should have a limited ammo supply
No. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.11.02 20:32:00 -
[28] - Quote
ugg reset wrote:Sleepy Zan wrote:I have to agree that vehicles should have a limited ammo supply No. Yes, also of course they will need a way to resupply it. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.11.02 20:47:00 -
[29] - Quote
I'd just like to say, that I've taken out my fair share of dropships with AV nades... |
Jarre Jardox
Cool Story But It Needs More EVE
30
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Posted - 2012.11.02 20:51:00 -
[30] - Quote
Paran Tadec wrote:Jarre Jardox wrote:here's my solution: 1. make "small missile turrets" skill require level 3 "turrets" skill 2. keep missile splash range and direct damage on all missile turrets but reduce missile splash damage by 20% 3. give the small blaster turrets a 30% range buff 4. give the small rail gun a 15% shorter charge up time and a 30% heat buildup decrease and a 30% longer cooldown time
this makes missiles harder to get and nerfs the splash damage a bit requiring more skilled gunners to land direct hits and also brings the other turret options more in line and makes them more effective Youre not considering that the turrets on all of the vehicles do not land where you aim, when the vehicle is in motion. Sometimes the shot goes far right or left. The reason why the missile is used on the dropship is because it is impossible to hit anything with the railgun or blaster while the DS is doing anything other than being parked on the ground. Many gunners rely on the splash for killed, while the truly skilled gunners have figured out how to aim with the motion of the dropship to make every hit land where it was intended. if small rails didnt shoot so slow due to long charge up time could be shot more than twice without overheating and had some sort of visual feedback as to where your shots were going then ppl might try to use them and get the same aiming skills as they do with the missile turrets. if small blasters had longer range then maybe ppl would attempt to learn how to aim with them to. but as it stands ur right missile have the range, the visual feedback and the speed necessary for good aim and are the only turret that has all 3 thus making them the weapon of choice for dropships. so i was proposing something to change things up a bit without smashing missiles with a nerf bat. |
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