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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.02 16:11:00 -
[1] - Quote
2 builds ago Tanks were strong but because SP and ISK was given out freely you could still take one out with a good team of AV ppl proper specced into it and not using the 1st lvl or milita AV stuff - Now its like paper with basic AV equipment good enough to take out a proper fitted tank
Now we have dropships which are no longer like paper but more like a tank except its a flying tank, it does a better job than a tank and can kill more and win you a match on its own
We could compare the 2 but tanks have alot more of everything when compared to the dropship yet everything AV does a better job of taking out the tank
Swarms - Cant even hit the dropship majority of the time, but yet missiles bend around cover the tank is using and will hit it 90% of the time even if the tank has moved to avoid em
AV nades - lol tank only
AV mines - lol tank only
Forge gun - Hits a tank alot easier because tank is slower and bigger to hit, try hitting a dropship even if it is slow boating damn near impossible but also gunner prob take you out before you even hit it
So the main AV weapon to take out the dropship is broken but yet with a tank it works ******* miracles tbh, since all form of AV can take out a tank then swarm launcher should do alot more damage against a dropship since its the only damn thing which can hit it
The swarms is broken, you cant speed up the missiles because it will **** tanks over, same with increasing the base damage, if anything maybe a specialized swarm launcher is made just for dropships but then that defeats the point since its made to do both
If anything you take of the guns from the dropship
Dropship = transport ship
Eazy fixes to it tbh
1. Take away all guns 2. Give it more tank 3. Mobile CRU cannot be removed at all 4. Pilot gets points for ppl spawning in, also i feel the transport ship should replenish armor and ammo so pilot gets more pts 5. Eject button so ppl dont hide in it all the damn time
Take the guns off it makes perfect sense since according to the help screen we have 2 more icons for flying vehicles which indicates we get some sort of fighter which will be made to shoot things
The dropship should drop things off, dropships pilots are not even using the MCRU at all so it defeats the purpose of the dropship
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.02 16:42:00 -
[2] - Quote
Let's take a look at the obvious. Tanks are slower than dropships so it will be easier to hit than a dropship. But most importantly, the tank is on the ground! We can spam it with AV nades and swarms, etc because it can't just fly away from you. So, it's expected to be taken out easier than a dropship (at this time)
Ok, so back to the issue...I think we've had many threads on the dropship "OP-ness". But I guess the more threads, the more attention it should attract....so here's my take. If they aren't going to give more or better tools to take out a dropship (maybe because they have plans and other vehicles in store), then either remove all guns or allow machine-gun type of weapons on the drpships only. No rocket launchers or blasters with unlimited ammo and no cooldown should be on it. It literally turns the dropship into a never-ending precision strike.
If they're going to allow a gun, then let it only be a machine-gun sort of weapon. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.11.02 16:52:00 -
[3] - Quote
IMNSHO, the primary problem with drop ships is that they can outrun Swarms easily, even the ones that are fired at it head on. They will pass it, do a 180 and fail to catch up to it again.
And English Snake. Your Marauder is a kittening menace in its own right :P |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.02 17:01:00 -
[4] - Quote
Haha you got owned on the 5 point map from my squad and then ragequitted the match. Thats what you deserve for sitting the whole day in your redline. |
Cyrus Mal
Circle of Huskarl Minmatar Republic
3
|
Posted - 2012.11.02 17:14:00 -
[5] - Quote
Dropships might be harder to shoot down then a tank, but they unlike a tank they can crash and burn. also a dropship pilots don't get nearly as much SP or ISK then someone in a tank. I don't think dropships are OP, if anything they're so difficult and the pay out is so low that they are almost useless. also the guns on a dropship suck. even the more advanced ones won't get even close to a large missiles that tanks have. tanks are still the best vehicle in the game. they shouldn't be invincible.
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Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.11.02 17:30:00 -
[6] - Quote
i wonder how many people here are smart enough to realize that dropships are transport vehicles, not offensive vehicles.....
dropships arent tanks.
we dont have fighters yet. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.02 18:06:00 -
[7] - Quote
The dark cloud wrote:Haha you got owned on the 5 point map from my squad and then ragequitted the match. Thats what you deserve for sitting the whole day in your redline.
Your squad?
Dont you mean johnny randoms with swarm launchers which happen to bend around all my cover
A forge gunner who was about so that make 3ppl at least
Then you abusing the dropship with a gunner because ive owned you twice in your own gunlogi and you cant beat me in a straight up tank fight so you run to get a dropship because you know its invincible and will never get shot down because AV towards the dropship is broke
Until you can beat me without using a cheap broken mechanic then maybe you can say owned but until then lolno |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.11.02 18:10:00 -
[8] - Quote
I see missiles on your tank Snake. You are both abusing the same thing :P It's just silly missile damage. Once they get sorted, Dropships won't be gunships. LoL blaster Dropships. |
Sentient Archon
Red Star.
690
|
Posted - 2012.11.02 18:10:00 -
[9] - Quote
The dark cloud wrote:ragequitted
No such word dude. Its rage-quit.
You dont quitted anything. You always quit.
Quit is one of those few words in english that are in all tenses.
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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.02 18:13:00 -
[10] - Quote
Tony Calif wrote:I see missiles on your tank Snake. You are both abusing the same thing :P It's just silly missile damage. Once they get sorted, Dropships won't be gunships. LoL blaster Dropships.
I will have bonuses to missiles tho soon and im skilled for them as it is and after i will skill up for armor tanks, or maybe i should be super cheap and use dropships
Its just cloud running his mouth when he a **** poor tank driver and cant beat me
Lets be honest you and sha should know you attacked me with an LAV filled with forge gunners and i survived |
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ugg reset
ZionTCD Legacy Rising
234
|
Posted - 2012.11.02 18:14:00 -
[11] - Quote
1.Dropship =Transport ship. you really think people are going to want to spec into a watered down flying short bus? Theres things aren't cheap!
3. All vehicles are modular for a reason. hopefully in the future we will be able to skill into using Mobile CRU with less CPU and PG requirements. This would make them more of an asset than a trade off.
4. I like the idea of vehicles repping and rearming passengers so +1 there.
5. BEHOLD! The griefer button! The last thing pilots need are people scared to get in with them. A red light or some sort of visual cue would help.
You mentioned Fighters. did it ever occur that these just might be the Bane of Drops ships harassing infantry? The list of tools that can hurt a DS is short and the ones that work well shorter still. that said, lets hold out on the nerf hammer before we turn this thing into an immobile brick that passes out bullets.
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Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
|
Posted - 2012.11.02 18:56:00 -
[12] - Quote
Your right English, but I do find it amusing how this thread popped up after we got you. :D
FYI, the swarmer was in our squad also and ran into the redline and there was no forge, it was me spamming missiles ;)
I agree there's little to nothing you can do against a dropship whilst in a tank, you had a swarmer gunning and it was keeping us at bay, but it was no use. The fact is one dropship nearly takes an entire team to take down, a tank can be taken out by one guy in it's current state.
I'm totally burned out on the matter at this point tbh. I've stated over and over how it's all a complete mess yet nothing gets acknowledged or altered.
So I'll just keep using broken things making people quit until CCP fix this crap and if they don't I'll not be back for a few builds. It's getting beyond a joke tbh. |
Jarre Jardox
Cool Story But It Needs More EVE
30
|
Posted - 2012.11.02 18:58:00 -
[13] - Quote
here's my solution: 1. make "small missile turrets" skill require level 3 "turrets" skill 2. keep missile splash range and direct damage on all missile turrets but reduce missile splash damage by 20% 3. give the small blaster turrets a 30% range buff 4. give the small rail gun a 15% shorter charge up time and a 30% heat buildup decrease and a 30% longer cooldown time
this makes missiles harder to get and nerfs the splash damage a bit requiring more skilled gunners to land direct hits and also brings the other turret options more in line and makes them more effective |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.11.02 18:59:00 -
[14] - Quote
Dropship isnt OP. Swarm pathing is UP. |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
|
Posted - 2012.11.02 19:01:00 -
[15] - Quote
Dropships are beyond OP when combined with the swarms being broken and small missile turrets being godly.
If you can't see that then god help you. It's blatantly obvious. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.11.02 19:02:00 -
[16] - Quote
Jarre Jardox wrote:here's my solution: 1. make "small missile turrets" skill require level 3 "turrets" skill 2. keep missile splash range and direct damage on all missile turrets but reduce missile splash damage by 20% 3. give the small blaster turrets a 30% range buff 4. give the small rail gun a 15% shorter charge up time and a 30% heat buildup decrease and a 30% longer cooldown time
this makes missiles harder to get and nerfs the splash damage a bit requiring more skilled gunners to land direct hits and also brings the other turret options more in line and makes them more effective
Youre not considering that the turrets on all of the vehicles do not land where you aim, when the vehicle is in motion. Sometimes the shot goes far right or left. The reason why the missile is used on the dropship is because it is impossible to hit anything with the railgun or blaster while the DS is doing anything other than being parked on the ground. Many gunners rely on the splash for killed, while the truly skilled gunners have figured out how to aim with the motion of the dropship to make every hit land where it was intended. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.02 19:02:00 -
[17] - Quote
Cyrus Mal wrote:Dropships might be harder to shoot down then a tank, but they unlike a tank they can crash and burn. also a dropship pilots don't get nearly as much SP or ISK then someone in a tank. I don't think dropships are OP, if anything they're so difficult and the pay out is so low that they are almost useless. also the guns on a dropship suck. even the more advanced ones won't get even close to a large missiles that tanks have. tanks are still the best vehicle in the game. they shouldn't be invincible.
"almost useless?" Can we delete this post.......unbelievable! |
Sentient Archon
Red Star.
690
|
Posted - 2012.11.02 19:03:00 -
[18] - Quote
Paran Tadec wrote:Dropship isnt OP. Swarm pathing is UP.
Yes! Yes! He gets it. JFC how can dripshits be OP when the pilot can do jack except for flying around in circles.
+1 for you sir! |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.11.02 19:05:00 -
[19] - Quote
Quote:The dropshipGÇÖs function is to support ground units by laying down fire from its two small turret hardpoints, and dropping off infantry reinforcements. It is one of the most maneuverable vehicles capable of hover flight. This allows it to quickly insert fresh infantry into a combat area with great efficiency, as well as afford it the maneuverability to effectively fall back and lay direct fire from an aerial support position. Just thought I'd slap this quote on the dropships role in this thread. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.11.02 19:05:00 -
[20] - Quote
Ty 'SweetCheeks' Borg wrote:Dropships are beyond OP when combined with the swarms being broken and small missile turrets being godly.
If you can't see that then god help you. It's blatantly obvious.
No, you're seeing them being used by the extremely skilled. Skilled players will always have matches with 20-0+. Playing hte last few days I've seen plenty of dropships go down, even took one out with a missile tank. |
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Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.11.02 19:09:00 -
[21] - Quote
Also just wanted to put in the idea I heard before, I can't remember who said it, but give dropships a damage penalty to missile turrets. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.11.02 19:12:00 -
[22] - Quote
Sentient Archon wrote: Yes! Yes! He gets it. JFC how can dripshits be OP when the pilot can do jack except for flying around in circles.
+1 for you sir!
i'm still trying to figure out how the missiles will make contact with the vehicle if the boat is faster than them.
honestly if they changed the dumb skill to increase the speed by 5% instead of the blast radius that does nothing by 5% it should make it a much more of an effective weapon to increase.
or instead of extra missiles you can increase the speed of the missile. making someone who levels it up a deadly to vehicles. get rid of the wait time between locks and fire a stream of 4 sets to teach tank pilots to hide sooner instead of eating a set of rockets and then move its way beind rocks before the second set makes it half way across the gap.
of course tanks move faster than sprinting scout suits so they are by no means slow. |
VK deathslaer
Tritan-Industries Legacy Rising
149
|
Posted - 2012.11.02 19:54:00 -
[23] - Quote
Ydubbs81 RND wrote:Let's take a look at the obvious. Tanks are slower than dropships so it will be easier to hit than a dropship. But most importantly, the tank is on the ground! We can spam it with AV nades and swarms, etc because it can't just fly away from you. So, it's expected to be taken out easier than a dropship (at this time)
Ok, so back to the issue...I think we've had many threads on the dropship "OP-ness". But I guess the more threads, the more attention it should attract....so here's my take. If they aren't going to give more or better tools to take out a dropship (maybe because they have plans and other vehicles in store), then either remove all guns or allow machine-gun type of weapons on the drpships only. No rocket launchers or blasters with unlimited ammo and no cooldown should be on it. It literally turns the dropship into a never-ending precision strike.
If they're going to allow a gun, then let it only be a machine-gun sort of weapon.
Autocannons I love it! |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.02 19:58:00 -
[24] - Quote
Paran Tadec wrote:Ty 'SweetCheeks' Borg wrote:Dropships are beyond OP when combined with the swarms being broken and small missile turrets being godly.
If you can't see that then god help you. It's blatantly obvious. No, you're seeing them being used by the extremely skilled. Skilled players will always have matches with 20-0+. Playing hte last few days I've seen plenty of dropships go down, even took one out with a missile tank.
20-0? If they were all going only 20-0 nobody would give a damn lol... plenty of ground units ( infantry) go 20-0... I see dropship gunners going 50+ - 0, that's a problem... 80 clone reserves and one guy has gone 71-0 already once with his dropship... that's a problem |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.02 20:01:00 -
[25] - Quote
VK deathslaer wrote:Ydubbs81 RND wrote:Let's take a look at the obvious. Tanks are slower than dropships so it will be easier to hit than a dropship. But most importantly, the tank is on the ground! We can spam it with AV nades and swarms, etc because it can't just fly away from you. So, it's expected to be taken out easier than a dropship (at this time)
Ok, so back to the issue...I think we've had many threads on the dropship "OP-ness". But I guess the more threads, the more attention it should attract....so here's my take. If they aren't going to give more or better tools to take out a dropship (maybe because they have plans and other vehicles in store), then either remove all guns or allow machine-gun type of weapons on the drpships only. No rocket launchers or blasters with unlimited ammo and no cooldown should be on it. It literally turns the dropship into a never-ending precision strike.
If they're going to allow a gun, then let it only be a machine-gun sort of weapon. Autocannons I love it!
I have been saying this for a long time, before dropships even became this talked about. someone linked a quote of the dropship in here also with it saying it can lay firepower for cover to people.. that doesnt mean endless missile spam, its ********. Look at the dropship like it is a CH-57 or something.. big cargo area for troop transport , a 50 cal on the side, and a 50 cal at the rear unloading bay.. not the fire power capabilities of a 2 man only cobra attack chopper ( that still doesn't fire endless missiles ) |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.11.02 20:22:00 -
[26] - Quote
I have to agree that vehicles should have a limited ammo supply |
ugg reset
ZionTCD Legacy Rising
234
|
Posted - 2012.11.02 20:25:00 -
[27] - Quote
Sleepy Zan wrote:I have to agree that vehicles should have a limited ammo supply
No. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.11.02 20:32:00 -
[28] - Quote
ugg reset wrote:Sleepy Zan wrote:I have to agree that vehicles should have a limited ammo supply No. Yes, also of course they will need a way to resupply it. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.11.02 20:47:00 -
[29] - Quote
I'd just like to say, that I've taken out my fair share of dropships with AV nades... |
Jarre Jardox
Cool Story But It Needs More EVE
30
|
Posted - 2012.11.02 20:51:00 -
[30] - Quote
Paran Tadec wrote:Jarre Jardox wrote:here's my solution: 1. make "small missile turrets" skill require level 3 "turrets" skill 2. keep missile splash range and direct damage on all missile turrets but reduce missile splash damage by 20% 3. give the small blaster turrets a 30% range buff 4. give the small rail gun a 15% shorter charge up time and a 30% heat buildup decrease and a 30% longer cooldown time
this makes missiles harder to get and nerfs the splash damage a bit requiring more skilled gunners to land direct hits and also brings the other turret options more in line and makes them more effective Youre not considering that the turrets on all of the vehicles do not land where you aim, when the vehicle is in motion. Sometimes the shot goes far right or left. The reason why the missile is used on the dropship is because it is impossible to hit anything with the railgun or blaster while the DS is doing anything other than being parked on the ground. Many gunners rely on the splash for killed, while the truly skilled gunners have figured out how to aim with the motion of the dropship to make every hit land where it was intended. if small rails didnt shoot so slow due to long charge up time could be shot more than twice without overheating and had some sort of visual feedback as to where your shots were going then ppl might try to use them and get the same aiming skills as they do with the missile turrets. if small blasters had longer range then maybe ppl would attempt to learn how to aim with them to. but as it stands ur right missile have the range, the visual feedback and the speed necessary for good aim and are the only turret that has all 3 thus making them the weapon of choice for dropships. so i was proposing something to change things up a bit without smashing missiles with a nerf bat. |
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Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.11.02 20:54:00 -
[31] - Quote
Knightshade Belladonna wrote:Paran Tadec wrote:Ty 'SweetCheeks' Borg wrote:Dropships are beyond OP when combined with the swarms being broken and small missile turrets being godly.
If you can't see that then god help you. It's blatantly obvious. No, you're seeing them being used by the extremely skilled. Skilled players will always have matches with 20-0+. Playing hte last few days I've seen plenty of dropships go down, even took one out with a missile tank. 20-0? If they were all going only 20-0 nobody would give a damn lol... plenty of ground units ( infantry) go 20-0... I see dropship gunners going 50+ - 0, that's a problem... 80 clone reserves and one guy has gone 71-0 already once with his dropship... that's a problem
Like I said, some are skilled. Stop crying, and demand swarm pathing to be fixed. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.11.02 20:55:00 -
[32] - Quote
Sleepy Zan wrote:I have to agree that vehicles should have a limited ammo supply
Agree 100% |
Sev Alcatraz
Tritan-Industries Legacy Rising
185
|
Posted - 2012.11.02 21:07:00 -
[33] - Quote
A simple solution to this is boost the shield on all the tanks by a few thousand, simple as that you're in a tank it's should do what a tank does best..shrug off almost everything.
hell even modern tanks today shrug off missiles, for instance the canadian 2A6M leopard can shrug off RPGs and other explosives (equivalent to a swarm launcher in in this time and reality)
so why is it that a damn swarm launcher a basic militia swarm launcher? it's because the tanks are big and slow and have very little armour, a very basic solution to this is to boost the armour on tanks, make them do what i stated above, do what thanks do today, take hits and carry on. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.02 21:08:00 -
[34] - Quote
EnglishSnake wrote:Tony Calif wrote:I see missiles on your tank Snake. You are both abusing the same thing :P It's just silly missile damage. Once they get sorted, Dropships won't be gunships. LoL blaster Dropships. I will have bonuses to missiles tho soon and im skilled for them as it is and after i will skill up for armor tanks, or maybe i should be super cheap and use dropships Its just cloud running his mouth when he a **** poor tank driver and cant beat me Lets be honest you and sha should know you attacked me with an LAV filled with forge gunners and i survived Sure i cant beat ya cause you sit the whole day in your redline. As soon you take the slightest damage you run back to your spawn. Dont deny it every 1 knows it. Oh and ive changed my tank fit and gone back to the roots in terms off effectivity. And you a good tank driver? That was a good joke cause a good tank driver actually supports the infantry and doesnt sit on the hill next to his spawn area to pad his K/D. And you are just mad cause the dropship got you in your own redline. How does it feel when you cant hide like a coward? And i get the feeling that missile launchers wont be fixed at all. CCP simply has to fix swarms to that what they where like in the E3 build. And by that i got my hands on a real gunship not the wannabe version of it. You can cry when i start shoting you with 4 small missile turrets from a gunship which are controlled by the pilot.
Edit: oh by the way the guy who finished you off was Taz-666 he went banzai with a swarm launcher into the redline. Militia swarms FTW. |
The Polish Hammer
Doomheim
373
|
Posted - 2012.11.02 21:30:00 -
[35] - Quote
EnglishSnake wrote: Forge gun - Hits a tank alot easier because tank is slower and bigger to hit, try hitting a dropship even if it is slow boating damn near impossible but also gunner prob take you out before you even hit it.
....Right....
If you can't hit a drop ship with a forge gun, you don't know how to use a forge gun. |
Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2012.11.02 22:03:00 -
[36] - Quote
As much as I agree that dropships are overpowered, I can't help lapping up the irony of the title, which is far more easily translated into "I'm upset that I only picked the second most OP specialisation. :'( " |
Lilith Serenity
Hellstorm Inc League of Infamy
7
|
Posted - 2012.11.02 22:08:00 -
[37] - Quote
Are there targeting or accuracy modules for these missile turrets? last match guy in dropship was 71-0. I can tell by the rate of fire its a cycled version. I've tried the ST and AT ones but no where near the accuracy that this guy had unless the vehicle was stationary or moving slowly. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.02 22:45:00 -
[38] - Quote
Nope the missiles get a push into the direction where the dropship is flying so you need to adjust the targeting. Well they have beeing improved compared to previous build where they where flying all over the place. |
Lilith Serenity
Hellstorm Inc League of Infamy
7
|
Posted - 2012.11.02 23:09:00 -
[39] - Quote
another question, I'm looking to make my dropship just as fast as those pilots in Imperfects and Synergy Gaming that can out run missiles. What modules are you guys using? I've recently unlocked the Myron and currently focusing skill training for better shield tanking. |
Khemlar Maktaar
Algintal Core Gallente Federation
0
|
Posted - 2012.11.02 23:45:00 -
[40] - Quote
Tank Drivers are mostly useless and same with dropships most are out there to pad there k/d cough english snake cough cough (well dropship just fly in circle then outside the map rinse and repeat damn noc for showing them that tactic also i kept 2 tanks at bay and almost killed both of them but i ran out of ammo i was so pissed was about to kill ty borg and english snake)i think swarms should travel 2 or 3 times the speed but only do 50% of there current damage have 10 instead of 6 shots and go dirrecly towards em not follow there path and no knock around but yeh dropships are op atm especialy when you get regular stutter on the game making hitting them multiple times with a fg hard as hell im just so sick of the game atm so im giving it a break but if you think going 101-0 as a small turret gunner is balanced you were dropped on your head as a child.its not realy dropships themselfs that are op its the combination of extreme damage bonuses to dropships and missile turrets that make 1 shotting a heavy stupid as **** . i just hope ccp pulls there trousers up and fix heavies and mostof the weapons as the balance so far is horrible and 4 months and assualt rifles are still broken realy??? sorry for ramble but i had to get it out EDIT: oh yeh if vehicles go in red zone should be 5 seconds to stop dropship in red zone abuse |
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Waruiko DUST
G I A N T
90
|
Posted - 2012.11.03 00:54:00 -
[41] - Quote
The two things that made tanks so deadly in previous builds more then anything else were the lack of squads and general communication putting people in 1AV VS 3 in Tank fights and the unwillingness to actually train AV skills.
Swarms just need to have their flight paths fixed more then anything. That said I'm of the opinion that the light AV weapon should be a weaker direct fire projectile gun with no splash and that the swarm should be slightly buffed or given its splash back but made a heavy weapon. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.03 13:00:00 -
[42] - Quote
The dark cloud wrote:EnglishSnake wrote:Tony Calif wrote:I see missiles on your tank Snake. You are both abusing the same thing :P It's just silly missile damage. Once they get sorted, Dropships won't be gunships. LoL blaster Dropships. I will have bonuses to missiles tho soon and im skilled for them as it is and after i will skill up for armor tanks, or maybe i should be super cheap and use dropships Its just cloud running his mouth when he a **** poor tank driver and cant beat me Lets be honest you and sha should know you attacked me with an LAV filled with forge gunners and i survived Sure i cant beat ya cause you sit the whole day in your redline. As soon you take the slightest damage you run back to your spawn. Dont deny it every 1 knows it. Oh and ive changed my tank fit and gone back to the roots in terms off effectivity. And you a good tank driver? That was a good joke cause a good tank driver actually supports the infantry and doesnt sit on the hill next to his spawn area to pad his K/D. And you are just mad cause the dropship got you in your own redline. How does it feel when you cant hide like a coward? And i get the feeling that missile launchers wont be fixed at all. CCP simply has to fix swarms to that what they where like in the E3 build. And by that i got my hands on a real gunship not the wannabe version of it. You can cry when i start shoting you with 4 small missile turrets from a gunship which are controlled by the pilot. Edit: oh by the way the guy who finished you off was Taz-666 he went banzai with a swarm launcher into the redline. Militia swarms FTW.
Tanks are weak, i happen to look after my tank and dont give a **** if im helping or not because im with randoms 99% of the time
Killed your tanks twice now, easy kills and with randoms aswell mostly not having a 4man squad to back me up like you do
You had to use the OP dropship to even get to me, you know it and i know it you cant kill me unless you use a broken mechanic, you tried twice with a tank i killed you, you tried your LAV trick several times and ive killed you again
You say i pad KDR but really i just drive a tank which happens to give me kills, you drive a OP dropship to pad someone elses KDR and also escape to your spawn area to rep back up if you actually get hit so really you do the same thing as i do except in a dropship
Real gunship lol, you cant drive a tank well enough i will whack you out of the sky aswell |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.11.03 13:43:00 -
[43] - Quote
Sleepy Zan wrote:ugg reset wrote:Sleepy Zan wrote:I have to agree that vehicles should have a limited ammo supply No. Yes, also of course they will need a way to resupply it.
No you cant have it atm because you cannot choose who goes into the turrets, i play with randoms 99% of the time and they spam missiles into the MCC or wherever
I cant even lock the HAV to stop randoms from getting in, even when i am grouped up they cannot get out and hack a point because randoms are always trying to get into the tank
As for missiles nerf i cant really see it happening because its a missile, its like firing an RPG and complaining that the spash damage raped your health or even a grenade doing the same, missile have a AOE so the only way to reduce the AOE is to also reduce the damage from the missile itself. If it does get reduced it may go the way of the railgun and become useless because it cannot kill infantry when it needs to or if they get too close
We had the railgun nerf, splash got removed and the turret turns that slow now that its only good for AV and AI and the small railguns are useless, missiles may go the same way possibly because if they cannot do AI then what is point of them? the large has to stay i think damage wise, small could survive a nerf but if it turns out scouts need 3 hits to kill then it will be wtf moments
Blasters will be whats left with the current 3 turrets we have and they are short range high ROF low damage
We have yet to see the laser turrets which should be high ROF low damageish but beastly at long range, artillery will be like mortors i bet or even long range cannons which will pack a punch but be slow firing, autocannons similiar to blasters
Dropship itself is class as a light aircraft, instead beef it up a bit tank wise, MCRU cannot be taken off, guns wise id say have none but if you really wanted some maybe blasters/autocannons for putting down suppressing fire
Leave the big guns for the proper fighters |
Kaze Eyrou
ROGUE SPADES
53
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Posted - 2012.11.03 13:57:00 -
[44] - Quote
Paran Tadec wrote:Dropship isnt OP. Swarm pathing is UP. this |
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