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HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.11.01 15:56:00 -
[1] - Quote
That's what the description says. But in the current state all the heavy suit is an easy target. I die by splash damage more than by direct hit. Surely a suit as big and slow as this and stated design was to be able to go toe to with a vehicle and survive. Give the suit some kind of advantage to splash damage or missile damage.
Something has to be able to stand up to all these vehichels.
Unless that is all this game is going to be about who has the better tanks and drop ships.
Infantry is just an after thought. Something you spec into after you Max out your tank skills. |
Sentient Archon
Red Star.
690
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Posted - 2012.11.01 15:59:00 -
[2] - Quote
HowDidThatTaste wrote:That's what the description says. But in the current state all the heavy suit is an easy target. I die by splash damage more than by direct hit. Surely a suit as big and slow as this and stated design was to be able to go toe to with a vehicle and survive. Give the suit some kind of advantage to splash damage or missile damage.
Dude CCP says that a heavy can go toe to toe with a tank. Bullcrap! It cant even go toe to toe with an LAV. Instant road kill LMFAO.
Heavys need more HP or atleast armor hardner modules.
+1 |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
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Posted - 2012.11.01 15:59:00 -
[3] - Quote
I agree.
IMO, easiest way to do this while keeping heavy reasonably balanced with other infantry... Reduce damage received from vehicle weapons. Maybe 25%? Just throwin' a number out there.
Edit: Just to clarify, I mean reduce damage that the Heavy receives from vehicle weapons. |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.11.01 16:00:00 -
[4] - Quote
Sentient Archon wrote:HowDidThatTaste wrote:That's what the description says. But in the current state all the heavy suit is an easy target. I die by splash damage more than by direct hit. Surely a suit as big and slow as this and stated design was to be able to go toe to with a vehicle and survive. Give the suit some kind of advantage to splash damage or missile damage. Dude CCP says that a heavy can go toe to toe with a tank. Bullcrap! It cant even go toe to toe with an LAV. Instant road kill LMFAO. Heavys need more HP or atleast armor hardner modules. +1
Totally doesn't make me think of Halo's "Armor Lock" ability and how funny it would be to see LAVs explode trying to roadkill prepared heavies. |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
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Posted - 2012.11.01 17:23:00 -
[5] - Quote
An module or equipment like that might be a good answer, turn the heavy into an immovable object of sorts for say 30 seconds. |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.11.01 17:24:00 -
[6] - Quote
What should distinguish heavy dropsuits from the others is damage resistances. Make resistances scale 2% per Heavy dropsuit skill, and add advanced racial skills for a total of another 10% damage resistance.
As a solution it's not free, it's not game-breaking, and it fits perfectly with the description of the heavy dropsuit. |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
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Posted - 2012.11.01 17:35:00 -
[7] - Quote
^ Probably more appropriate than adding a new mechanic. |
Brush Master
HavoK Core
162
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Posted - 2012.11.01 17:49:00 -
[8] - Quote
I would say the armor / shield extenders should give more benefits to heavies and actually make them feel like heavies. |
ReGnUm DEl
Doomheim
622
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Posted - 2012.11.01 17:51:00 -
[9] - Quote
HowDidThatTaste wrote:That's what the description says. But in the current state all the heavy suit is an easy target. I die by splash damage more than by direct hit. Surely a suit as big and slow as this and stated design was to be able to go toe to with a vehicle and survive. Give the suit some kind of advantage to splash damage or missile damage. Something has to be able to stand up to all these vehichels. Unless that is all this game is going to be about who has the better tanks and drop ships. Infantry is just an after thought. Something you spec into after you Max out your tank skills.
lol You want another BUFF |
Jak Teston
Osmon Surveillance Caldari State
99
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Posted - 2012.11.01 17:55:00 -
[10] - Quote
Give heavy suits a resistance bonus to splash damage. That way they are hardened against missiles, grenades and mass drivers but still work the same against any other weapons like blasters, railguns and any other hand-held weapon. |
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EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.11.01 18:06:00 -
[11] - Quote
Forge gunners can go toe to toe with a tank tbh
They made hide behind a small hill and pop out when charged up and take no damage or if they get close enough to the tank that none of my turrets can hit him because hes that close or slightly downhill and my turret cannot go any lower than lvl
If you mean go toe to toe straight up no cover then tbh my 4 missiles at 500dps a piece with around 150 splash each says no to the heavy quite a bit, but heavys in general do take more splash damage and survive longer in general |
VADOL II
Zumari Force Projection Caldari State
49
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Posted - 2012.11.01 18:16:00 -
[12] - Quote
I don't think Heavies should be squishable by LAVS, atleast not unless the LAV has reached a high enough speed. Make the heavy have a high inertia modifier so it can withstand the impact. Heavies should be difficult to take down head on. Could compromise by making it have a lower resist to hits from the back. Or go with the higher resists overall with Kinetic/Explosive being the two highest in Shield Heavies, EM/Thermal on Armor heavies. Bring in EvE style resists to the suits and available hardeners. You want an AV Heavy? Then you would specc into the suit with high Explosive resists and add those hardeners to the Armor/Shields (depending on the suit) while the meta is Missile Tanks/DS. |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
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Posted - 2012.11.01 18:18:00 -
[13] - Quote
Sentient Archon wrote:HowDidThatTaste wrote:That's what the description says. But in the current state all the heavy suit is an easy target. I die by splash damage more than by direct hit. Surely a suit as big and slow as this and stated design was to be able to go toe to with a vehicle and survive. Give the suit some kind of advantage to splash damage or missile damage. Dude CCP says that a heavy can go toe to toe with a tank. Bullcrap! It cant even go toe to toe with an LAV. Instant road kill LMFAO. Heavys need more HP or atleast armor hardner modules. +1
I just went toe to toe with a tank :I I ofcouse was doing alot of running, but I beat it in like what, two clips O.o |
Sentient Archon
Red Star.
690
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Posted - 2012.11.01 18:24:00 -
[14] - Quote
DarkShadowFox wrote:I just went toe to toe with a tank :I I ofcouse was doing alot of running, but I beat it in like what, two clips O.o
I hate calling people out but imma gonna call you out on that. To fire 2 clips of your forge gun and assuming you run an assault forge gun which has the fastest fire power and reload time;- that would be 2 clips X 4 shots (2.5 seconds per shot) and a 6 seconf reload time. That would mean you got of 8 shots in 26 seconds and destroyed a tank!
The only way this can be achieved is if it was only you and the tank on the field, and no one was in the tank!
|
Darky Kuzarian
Royal Uhlans Amarr Empire
143
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Posted - 2012.11.01 18:55:00 -
[15] - Quote
The heavy suits are broken a cross all grades and before other attack us remember the heavy suits underwent several nerfs so we are NOT asking for another buff simply increase the survivability of the suit there are plenty of solution the community has given you CCP.
I have used the heavy class since April and i know what the heavy suit been through at some point it was perfect well balanced (the suit) and working as intended but the HMG was OP (according to the QQers) so as usual CCP overnerfed everything related to the heavy class dropsuit, weapons, skills, prices & performance and they rendered it useless for almost 2 months.
In this build they fixed the HMG its way better than before but not as good as Replica build still i don't mind however i do mind the current weak dropsuit i mean come on according to CCP it should stand toe to toe with tanks but the current stats are disappointing the amount of armor HP they removed is way too much and now the heavy is a practice target for those who can aim so how are we suppose to do crowd control when the suit can barely survive 1 on 1 fight.
They even made it worse by making all grade has the same amount of armor & shield they differ only in the number of slots which is bad and not worthy to pay an extra 50k isk for, at least they could made it so that armor/shield HP increases going up grade.
I have been using STD type-2 heavy suit whole this build and i don't plan to upgrade it cause my passive skills makes me in bar with proto heavy dropsuits (over 510 HP for armor & shield) and am doing more then well against other upper suits so, i don't have the incentive to use the ADV or PROTO suits they are way too expensive with minimum advantages compared to the STD one so CCP if you want to keep it this way i don't have a problem because i'll keep using the relatively cheap and efficient STD type-2 heavy.
TL;DR: Heavy suits are unbalanced in term of performance to cost ratio thus unworthy to use higher tier suits. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.11.01 19:07:00 -
[16] - Quote
I think heavies should be resistant to splash damage. Best fix IMHO if they are leaving suit HP flattened. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
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Posted - 2012.11.01 19:18:00 -
[17] - Quote
maybe CCP should just change the description of the drop suit so no one has the expectation of going toe-to-toe with a vehicle and thus they do not need to change any game mechanics.
Heavy Drop Suit: Big, slow, can use larger (heavy) weapons and can take more damage than your average bear.
Fixed
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The Polish Hammer
Doomheim
373
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Posted - 2012.11.01 20:03:00 -
[18] - Quote
I feel like something like this has been requested before....
I do agree with the need for attention to the Heavy suit though. |
Shijima Kuraimaru
WarRavens
164
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Posted - 2012.11.01 20:25:00 -
[19] - Quote
Darky Kuzarian wrote:they differ only in the number of slots
Higher grade dropsuits also have higher power grid and CPU allowing one to fit more higher grade modules. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.11.01 20:47:00 -
[20] - Quote
EnglishSnake wrote:Forge gunners can go toe to toe with a tank tbh
They made hide behind a small hill and pop out when charged up and take no damage or if they get close enough to the tank that none of my turrets can hit him because hes that close or slightly downhill and my turret cannot go any lower than lvl
If you mean go toe to toe straight up no cover then tbh my 4 missiles at 500dps a piece with around 150 splash each says no to the heavy quite a bit, but heavys in general do take more splash damage and survive longer in general
When was the last time you lost your tank to a forge gunner? That thing is a beast.
Pop up and shoot .lol.lol.lol.lol.lolol. hahahahaha.
Your tank kills me if I even look in your direction. There is no pop up shoot and duck again for a forge gunner you must have seen that in the movies. Sometimes we can hide around a corner but not for very long if there is a wall behind above or across from us because you splash kills around corners over hills and some other mysterious ways |
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2012.11.01 22:21:00 -
[21] - Quote
Kitten that man....heavies don't want to die at all. Two lavs going head on will both get destroyed why should a heavy with less shield and armor withstand that??
The heavies are fine the way they are.....requiring two infantry to take them down. |
Sylwester Dziewiecki
Doomheim
83
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Posted - 2012.11.01 23:09:00 -
[22] - Quote
Ydubbs81 RND wrote:Kitten that man....heavies don't want to die at all. Two lavs going head on will both get destroyed why should a heavy with less shield and armor withstand that??
The heavies are fine the way they are.....requiring two infantry to take them down. Are you suggesting that Militia LAV with some speed modules that lower his armor should blow up during roud-kill to heavy proto with shield and armor tank? |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2012.11.02 00:09:00 -
[23] - Quote
Sylwester Dziewiecki wrote:Ydubbs81 RND wrote:Kitten that man....heavies don't want to die at all. Two lavs going head on will both get destroyed why should a heavy with less shield and armor withstand that??
The heavies are fine the way they are.....requiring two infantry to take them down. Are you suggesting that Militia LAV with some speed modules that lower his armor should blow up during roud-kill to heavy proto with shield and armor tank?
I said two lavs...(meaning two free lavs of relatively equal armor) will both be destroyed in a head on collision. So, why should a regular soldier in a heavy suit be able to survive being hit by a tank.
A heavy proto suit may have a little over 1000hp in total health? (Correct me if I'm wrong). But a lav may have 2000hp in shields alone. Why should a soldier survive an impact that a vehicle wouldn't? |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.11.02 01:28:00 -
[24] - Quote
In the earlier builds an hmg actually did a respectable amount of damage to a tank. Maybe we could bring this back as well. When I unload on an lav it will eventually blow up. So if 4 or 5 guys with hmg were unloading into a tank it could give them some serious damage. I mean the only role that works on tanks is AV but tanks can kill infantry and installations without needing to change weapons.
This would give the heavy a more respectable role if he gets caught out in the open with his pee shooter.
Remember those epic moments when you got to jump on top of tank by some lucky hill placement, and you unloaded all of your hmg bullets into its lid, and rode it till it burned under your feet... ahhh the good old days! |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.11.02 01:31:00 -
[25] - Quote
toe to toe- until that toe gets run over |
Galthur
CrimeWave Syndicate
22
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Posted - 2012.11.02 02:06:00 -
[26] - Quote
Inertia 360 degree dampener, allow it as a heavy weapon for the heavys that acts like a normal inertia dampener but covers your sides so you dont take impact damage from vehicles but your open to fire and can't move |
Hollow M Ling
Doomheim
30
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Posted - 2012.11.02 04:03:00 -
[27] - Quote
I think I would just be fine if splash damage from explosives just had a little less of an affect on the Heavy suit. |
Mavado V Noriega
SyNergy Gaming
2282
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Posted - 2012.11.02 04:34:00 -
[28] - Quote
Tony Calif wrote:I think heavies should be resistant to splash damage. Best fix IMHO if they are leaving suit HP flattened.
this i agree with |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.11.02 04:35:00 -
[29] - Quote
Heavies can go toe to toe with militia vehicles it's fine. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2012.11.02 04:39:00 -
[30] - Quote
This is an idea I had awhile ago https://forums.dust514.com/default.aspx?g=posts&t=36715 |
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