Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.10.27 21:57:00 -
[1] - Quote
The Masked Overlord wrote:Ok, I've talked to people from a couple of matchs so far. The way it sounds, the vehicles are a serious issue. both for the team with them and the team without them. Basically this is supposed to be a FPSMMORPG and people are playing it like a tank command MMORPG.
I've heard What the French was calling in vehicles in the open all match and couldn't get their player count up until near the end of the match. I imagine that is because they kept disconnecting because I hear U4A had disconnect issues as well. WTF was stupid to keep calling in vehicles in the open instead of at safe locations like the back of their base, and using vehicles was apparently their main strategy. If they had been smart about it they might have done a lot better, but having a low player count at the start makes things very hard.
U4A I've heard more about. From what I hear had trouble with disconnects throughout their match, and one person in their squad reported a total of 6 dropships and 7 tanks total on the other team for the whole match. I don't know how accurate that number is, but I don't doubt it. U4A had one dropship pilot and he disconnected before the match was half over, and one tank pilot who stayed pinned down by 2-4 tanks and 2 dropships pretty much the whole match.
This all seems rather ridiculous. If people are going to spam tanks and dropships all match this game no longer deserves the title of FPS. It's already barely hanging onto the tittle of MMO with all of the lag and disconnects. Right now in the big matches it's a tank command game with playable air support and ground troops. If this keeps up, every corp match is going to depend on who spawns in first with the best/most vehicles or who comes in with the best forge guns/AV grenades (I don't even count swarm launchers since they are pretty useless unless your against a militia vehicle or a LAV).
Basically what I see here is a vehicle balance issue. Might I make a suggestion? Limit vehicles to 1 tank and 2 dropships per team per match in all corp battles. You can leave it alone in regular battles, people need a playground, but in important matches we need to keep things fair for ground troops. This will let people who spec into these roles have the chance to properly participate without feeling left out. You can then decide who is the best tank/dropship pilot in your corp and make sure they are the only ones who call in the vehicles. You'd need to strategize as to whether you call in your tank/dropship right away or to wait till later in the match, so people who spawn in with AV fits first thing have to switch up or get shot.
Side note: Dropships are being used as attack ships. This is ridiculous as well. A suggestion maybe? Make blaster turrets the only turrets available on them. They can then be used as anti infantry as the ship sets down and can't be abused for attack ships. Spamming rocket's across the map where no weapons can hit it with any accuracy is insane for dropship. Alternately, add a LOT of recoil that throws the ship sideways hard whenever the missile turrets are used. This will require turret users to have to be careful about when they shoot instead of just bombarding objectives with flying death while their team hacks it. I'll be posting these two last things in the suggestions section.
If CCP didn't want vehicles to be used, then they wouldn't have put them in the game. It's a valid tactic. Perhaps other corps should bring AV fits to counter them. Replacing vehicles that get blown up doesn't mean anything either, that's not vehicle spamming, that's just replacing vehicles so your strategy still works. |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.10.27 22:27:00 -
[2] - Quote
The Masked Overlord wrote:Tectonious Falcon wrote:The Masked Overlord wrote:Ok, I've talked to people from a couple of matchs so far. The way it sounds, the vehicles are a serious issue. both for the team with them and the team without them. Basically this is supposed to be a FPSMMORPG and people are playing it like a tank command MMORPG.
I've heard What the French was calling in vehicles in the open all match and couldn't get their player count up until near the end of the match. I imagine that is because they kept disconnecting because I hear U4A had disconnect issues as well. WTF was stupid to keep calling in vehicles in the open instead of at safe locations like the back of their base, and using vehicles was apparently their main strategy. If they had been smart about it they might have done a lot better, but having a low player count at the start makes things very hard.
U4A I've heard more about. From what I hear had trouble with disconnects throughout their match, and one person in their squad reported a total of 6 dropships and 7 tanks total on the other team for the whole match. I don't know how accurate that number is, but I don't doubt it. U4A had one dropship pilot and he disconnected before the match was half over, and one tank pilot who stayed pinned down by 2-4 tanks and 2 dropships pretty much the whole match.
This all seems rather ridiculous. If people are going to spam tanks and dropships all match this game no longer deserves the title of FPS. It's already barely hanging onto the tittle of MMO with all of the lag and disconnects. Right now in the big matches it's a tank command game with playable air support and ground troops. If this keeps up, every corp match is going to depend on who spawns in first with the best/most vehicles or who comes in with the best forge guns/AV grenades (I don't even count swarm launchers since they are pretty useless unless your against a militia vehicle or a LAV).
Basically what I see here is a vehicle balance issue. Might I make a suggestion? Limit vehicles to 1 tank and 2 dropships per team per match in all corp battles. You can leave it alone in regular battles, people need a playground, but in important matches we need to keep things fair for ground troops. This will let people who spec into these roles have the chance to properly participate without feeling left out. You can then decide who is the best tank/dropship pilot in your corp and make sure they are the only ones who call in the vehicles. You'd need to strategize as to whether you call in your tank/dropship right away or to wait till later in the match, so people who spawn in with AV fits first thing have to switch up or get shot.
Side note: Dropships are being used as attack ships. This is ridiculous as well. A suggestion maybe? Make blaster turrets the only turrets available on them. They can then be used as anti infantry as the ship sets down and can't be abused for attack ships. Spamming rocket's across the map where no weapons can hit it with any accuracy is insane for dropship. Alternately, add a LOT of recoil that throws the ship sideways hard whenever the missile turrets are used. This will require turret users to have to be careful about when they shoot instead of just bombarding objectives with flying death while their team hacks it. I'll be posting these two last things in the suggestions section. If CCP didn't want vehicles to be used, then they wouldn't have put them in the game. It's a valid tactic. Perhaps other corps should bring AV fits to counter them. Replacing vehicles that get blown up doesn't mean anything either, that's not vehicle spamming, that's just replacing vehicles so your strategy still works. ONCE AGAIN, I NEVER SAID REMOVE THEM. Read the whole post before you post pointless things that I already covered. A limit on the number is not unreasonable, and as I just said one post ago there is no point to spending SP/ISK on non AV fits or vehicles if every enemy on the field is in a tank or dropship. That removes the necessity of having ground troops for anything other than manning turrets and jumping out to quickly cap objectives.
ONCE AGAIN, I NEVER SAID YOU SAID REMOVE THEM. Read the whole post before you post pointless things. I said that everyone as a right to use vehicles and they wouldn't be in the game if CCP didn't want people using them. Your saying that there is games where every single person is in. Vehicle. I've never seen that happen before. We have AV people in our corp and they had no trouble destroying vehicles. Seeing as you are concerned about vehicle spamming and casual players being put off let's see what CCP will be putting in place in the future: Matchmaking- casuals won't play with dedicated corps ISK transfers- there will most likely be a form of exchange rate between Dust and EVE. 1 billion in EVE won't necessarily equal 1 billion In Dust. Low sec and null sec- casuals will not be here. If anyone comes to these places then they should be prepared to deal with whatever is thrown at them.
I agree that there should be a limit on how many vehicles can be called in at once, but not on how many times that they an be replaced. Some tanks cost over 1 million ISK so if they want to keep calling them in its their ISK not yours. |