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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2012.10.27 21:40:00 -
[1] - Quote
@The Masked Overlord
To be honest, this is the only opportunity ccp has to determine how balanced vehicles really are a competitive environment. And you can't get more competitive than two highly experienced and well organized corps duking it out for victory. If a Corp is able to field multiple vehicles it is because they were organized enough to stock up ahead of time and distribute them among their participants. Don't punish the players or corps for being successful in doing so. Also, the tournaments are still dependent on how the infantry is able to get the objectives and hole them. A pack of well skilled forge gunners can easily hold back a couple of tanks and maybe a dropship. Considering that the tournament is filled with only the best mercs available and non of the typical random scrubs, I won't doubt that there are plenty of skilled forge gunners out there.
Right now I'm an watching my brother play the tournament matches directly as his Corp is in the tournament. I have watched several matches with him and so far I see that infantry still plays a major role in the battlefield and very critical one at that regardless of the tanks. As for you, you are only basing your report on what you were told rather than what you saw for yourself. I saw it for myself.
However, I have to agree that dropships are being used as attack vehicles. But they are being used exactly as intended. If ccp didn't intend them to be attack vehicles, they would not have allowed various guns to be fitted on them, period. A least be glad that ccp fixed them from being used as battering rams to crush mercs like they did in the E3 build. Now that would have been a major problem for the tournament. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.10.27 21:43:00 -
[2] - Quote
Ps: we just have to learn to agree to disagree if you don't agree. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.10.27 22:05:00 -
[3] - Quote
The Masked Overlord wrote:SILENTSAM 69 wrote:I personally believe vehicles have a place in FPS games. Maybe we need to stop thinking about FPS as just a run and shoot type game and as a battle simulator. I don't disagree, I'm not saying remove them altogether. I'm saying they need to be less available for spamming. Money will be almost no issue once EVE is fully linked in. That means as bad as it is now, it will be 100 times worse when money is no longer an issue. If this is going to be a FPS then make it so that FPS is the main focus, not vehicles. In a match with masses of vehicles on the field it makes coming in as anything but AV pointless and a waste of ISK/SP. And there goes the casual FPS crowd we need to fill in the ranks.
Face it. You will never convince everyone to believe in your interpretation of what an fps really is. Again, agree to disagree. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.10.27 22:15:00 -
[4] - Quote
As I mentioned multiple times in other threads, the state of the market will one day determine the value of the weapons and vehicles based on supply and demand, player controlled manufacturing, individual income, and availability of resources needed to produce said items. The market will be limited at first, but given enough time it will balance out even with the isk flowing.
In eve online only the powerful alliances have massive isk because they were able to corner various markets and monopolize on certain goods such as hulk production and oxygen isotopes.
Besides, if ccp decides to impose a heavy tax on isk transfers between an eve and dust, then your concern about the excessive isk flow will not be so much of a concern. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.10.27 22:20:00 -
[5] - Quote
The Masked Overlord wrote:RankRancid wrote:Now that I think about it. How many fps games recently released don't have vehicles in them?
OP have you been playing crysis 2 lately?
Serious question like your one about what fps game has tanks and dropships( ok you get a point,yet you do get gunships,pavelows and AC-130 so I'll take that point back )
What fps has no tanks and 'dropships'? Is the better question I would imagine. How many times must I say this? I NEVER SAID NO TANKS OR DROPSHIPS! ARE YOU ALL DAFT OR JUST PLAYING IGNORANT?! LIMITS! I said LIMITS! I am NOT saying take them out. And I KNOW other games have them. They are also LIMITED in other FPS games, which is what I am suggesting HERE. And I said NO limits on regular matches, only in CORP battles. LEARN TO READ you illiterate b*astards.
Responding like that is not going to help your case. Less CAPS, less attitude, and more calmness please. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.10.27 22:24:00 -
[6] - Quote
The Masked Overlord wrote:Maken Tosch wrote:As I mentioned multiple times in other threads, the state of the market will one day determine the value of the weapons and vehicles based on supply and demand, player controlled manufacturing, individual income, and availability of resources needed to produce said items. The market will be limited at first, but given enough time it will balance out even with the isk flowing.
In eve online only the powerful alliances have massive isk because they were able to corner various markets and monopolize on certain goods such as hulk production and oxygen isotopes.
Besides, if ccp decides to impose a heavy tax on isk transfers between an eve and dust, then your concern about the excessive isk flow will not be so much of a concern. Thank you very much Macken Tosh for all of the actually CONSTRUCTIVE responses. You make a valid point once again, however as long as there is no real limit on vehicles, regardless of how large the taxes are, there will always be people grinding in every corp in order to make sure their vehicle supply stays full enough to flood the field.
That's where isk sinks come in. But even balancing out isk sinks with isk faucets will be a debate on its own. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.10.27 23:03:00 -
[7] - Quote
To be honest I don't see any mention of removing vehicles in The Mask's post. Only mentions of suggested limitations. In regards to the reported number of vehicles per team, I may have to slap the person who told you that number. So far there is a limit of 5 total vehicles per team and that includes lavs, tanks, and drop ships. |
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