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Dante Mekin
Jadablade Black Core Alliance
4
|
Posted - 2012.10.27 15:42:00 -
[1] - Quote
I know there's probably way more of these types of questions being tossed around, but:
Currently, I'm wanting to be a sniper. I like that style of game player. I'm currently putting my skill points into minimizing the shake of my rifle scope. It seems to me that on certain levels or maybe with certain guns, the drift seems worse than others (not sure, just throwing it out there). So, my questions are:
1. Where should I be allocating skill points?
2. How much does getting the sniper rifle skill (that stops the drift) to lvl 5 actually help?
3. I'm running a scout suit, but I've been wondering if I shouldn't' upgrade to something heavier, as I tend to die whenever anyone farts on me, and since I plan to take a position some place, lay low, and not move a whole lot, I thought a tankier suit might let me take more hits and maybe even go toe to toe with other snipers. I've hit others snipers and barely scratched their armor, so I'm wondering if I'm seeing some people mixing sniper rifles with heavy armor or not.
4. What side arm should I go with? I'm using a submachine gun now, and even at point blank range with the dot right on someone, even zoomed in and there's no way I'm missing...... THEY DONT' TAKE DAMAGE. Do I need a skill or something?
5. Is there actually a skill besides the drop suit skill that makes me harder to see? I'm currently using the dragonfly suit that came with the merc pack, and I've got damage mod in high, sniper rifle, submachine gun, grenades (some randomsort), sensor dampener, and cpu mod fitted. This maxes out my CPU. I'm considering dropping the sidearm and going pure sniper, which lets me put a second sensor dampener in my low. Oh, and its all militia permanent, so I don't have to keep buying items over and over. |
Illuminaughty-696
Omega Risk Control Services
202
|
Posted - 2012.10.27 16:23:00 -
[2] - Quote
1 & 2. Damage.
Weaponry = 5 (more damage and to ALL infantry weapons = essential) Sniper Rifle Operations = 5 (Need this to 5 so you can get the next skill) Sniper Rifle Proficiency = 5 (This is where you get more damage specifically to your sniper rifle)
These three will seriously boost your damage output per shot. Toss on a damage mod or two, pick the rifle you feel most comfortable with, and go to town. One shot, one kill is a sniper mantra in real life for a reason. They live through that first shot they know you exist and usually respond accordingly.
After those three you want your dropsuit skill higher which will lower your signature profile. You will also want to train scout scuit specifically to get the better suits to fit more mods and be more likely to survive a counter snipe. Additionally, training whatever skill it is that is associated with the damage mods will help, too.
Signal dampeners are also nice, but don't seem as essential right now as long as you get your dropsuit command up. Signal dampeners seem better for close quarters scouts, like shotgun scouts.
3. As to heavier suits, go for it, but scouts make the best snipers. You might be able to survive a shot as a heavier suit, but you'll be much easier to find. It's all in play style. As a scout suit, you have to understand that mobility = life. Find a good spot you can stay in it, but it's better to move on every so often. Good players know where the best sniper spots are and keep an eye on them to kill those snipers that choose to occupy them.
4. Side arm is pure preference. I like the SMG, but if you are skilled and accurate the Scrambler Pistol can be deadly. As to them not taking damage at point blank from your SMG . . . that shouldn't be happening. I kill plenty with my SMG on my alt.
5. Yes. Dropsuit command reduces your signal radius which is how easily detected you are by enemy radar. Sensor dampeners as I mentioned previously, and you yourself reference, add to this. |
lordjanuz
Norwegian Dust514 Corporation
88
|
Posted - 2012.10.27 17:00:00 -
[3] - Quote
Illuminaughty-696 wrote:1 & 2. Damage.
Weaponry = 5 (more damage and to ALL infantry weapons = essential) Sniper Rifle Operations = 5 (Need this to 5 so you can get the next skill) Sniper Rifle Proficiency = 5 (This is where you get more damage specifically to your sniper rifle)
These three will seriously boost your damage output per shot. Toss on a damage mod or two, pick the rifle you feel most comfortable with, and go to town. One shot, one kill is a sniper mantra in real life for a reason. They live through that first shot they know you exist and usually respond accordingly.
After those three you want your dropsuit skill higher which will lower your signature profile. You will also want to train scout scuit specifically to get the better suits to fit more mods and be more likely to survive a counter snipe. Additionally, training whatever skill it is that is associated with the damage mods will help, too.
Signal dampeners are also nice, but don't seem as essential right now as long as you get your dropsuit command up. Signal dampeners seem better for close quarters scouts, like shotgun scouts.
3. As to heavier suits, go for it, but scouts make the best snipers. You might be able to survive a shot as a heavier suit, but you'll be much easier to find. It's all in play style. As a scout suit, you have to understand that mobility = life. Find a good spot you can stay in it, but it's better to move on every so often. Good players know where the best sniper spots are and keep an eye on them to kill those snipers that choose to occupy them.
4. Side arm is pure preference. I like the SMG, but if you are skilled and accurate the Scrambler Pistol can be deadly. As to them not taking damage at point blank from your SMG . . . that shouldn't be happening. I kill plenty with my SMG on my alt.
5. Yes. Dropsuit command reduces your signal radius which is how easily detected you are by enemy radar. Sensor dampeners as I mentioned previously, and you yourself reference, add to this.
+1 good feedback |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.10.27 18:32:00 -
[4] - Quote
The assault has almost as small a signature as the scout, about 2lv of dropsuit command/sensor damping. The assault has more slots for damage mods and more shields and armour.
The scout has more stamina and jumps higher, so it is easier to get into a perch.
A heavy armour sniper would probably have to use ladders since it doesn't jump well.
A logi lacks a self defense sidearm, but has slots for droplinks and nanohives, so some use them to snipe.
I would guess the pro/cons of assault and scout are pretty close so it's mostly preference, the heavy and logi snipers are oddball fits. |
Illuminaughty-696
Omega Risk Control Services
202
|
Posted - 2012.10.28 13:40:00 -
[5] - Quote
Ten-Sidhe wrote:I would guess the pro/cons of assault and scout are pretty close so it's mostly preference, the heavy and logi snipers are oddball fits.
True, but mobility trumps. Being able to get across the map, dodging through enemies to find your spot is priceless. The speed of the scout is king. I don't know how many times I've left a group of assaults in the dust (pun intended) as I dodged between cover and buildings once they saw me and came for me. With an assault you're stuck having to fight or run and hope they don't follow.
But, yeah, the suit is preference. I prefer my scout suit and being able to outrun pretty much anyone, including many tanks. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.10.28 14:01:00 -
[6] - Quote
Illuminaughty-696 wrote:3. As to heavier suits, go for it, but scouts make the best snipers. You might be able to survive a shot as a heavier suit, but you'll be much easier to find. It's all in play style. As a scout suit, you have to understand that mobility = life. Find a good spot you can stay in it, but it's better to move on every so often. Good players know where the best sniper spots are and keep an eye on them to kill those snipers that choose to occupy them.
This is almost entirely wrong. Scout suits are the worst suit, possibly second worst counting solo heavy snipers. Lower signature profile is not anything resembling enough of an advantage to compensate for the fact that you will die in one hit to basically any enemy sniper. Relying on the good fortune to never be targeted by any enemies will not get you far. And that's to say nothing of the fewer high slots and lower PG/CPU.
Moving around a lot exposes you more and will thus lead to more deaths.
But, to be fair, this game's **** hit detection seems to manifest more against people using scout suits. So for the time being anyway (hopefully) you will evade death through bad programming sometimes. So I guess there's that advantage. |
Illuminaughty-696
Omega Risk Control Services
202
|
Posted - 2012.10.30 13:20:00 -
[7] - Quote
Fivetimes Infinity wrote:Illuminaughty-696 wrote:3. As to heavier suits, go for it, but scouts make the best snipers. You might be able to survive a shot as a heavier suit, but you'll be much easier to find. It's all in play style. As a scout suit, you have to understand that mobility = life. Find a good spot you can stay in it, but it's better to move on every so often. Good players know where the best sniper spots are and keep an eye on them to kill those snipers that choose to occupy them. This is almost entirely wrong. Scout suits are the worst suit, possibly second worst counting solo heavy snipers. Lower signature profile is not anything resembling enough of an advantage to compensate for the fact that you will die in one hit to basically any enemy sniper. Relying on the good fortune to never be targeted by any enemies will not get you far. And that's to say nothing of the fewer high slots and lower PG/CPU. Moving around a lot exposes you more and will thus lead to more deaths. But, to be fair, this game's **** hit detection seems to manifest more against people using scout suits. So for the time being anyway (hopefully) you will evade death through bad programming sometimes. So I guess there's that advantage.
You'll note I said later in the post it comes down to preference, but I stand by scouts being the best snipers. So, no, it's not entirely wrong, you just have an opinion, like everyone else. Disagree if you wish, but it doesn't make me wrong, any more than it does you because I disagree with YOUR opinion. I disagree with all your points. Mobility = life and victory for your team.. Does it expose you? Yep. Just as staying in the same spot does. Staying still relies on just as much good fortune so that 'logic' is a fail. If your whole point of being a sniper is to pad kd/r and not die, then we're arguing two different play styles. If you are actually playing as a team player, sitting in one spot all day makes you one of those blue dots people groan about.
To me, as a team oriented sniper, mobility is what makes the best sniper. You need to be able to get to the location of your choice quickly and efficiently. You also need to be able to abandon it just as quickly if people come for you. Additionally, that speed means you can run down and cap objectives when you see they are unguarded, rather than being the stereotypical sniper in the red zone who goes 5/0 and considers him/herself the best DUST player out there. Going 5/0 or even 20/0 means zip if your team consistently loses because you and five other guys are sitting in the red zone sniping. An assault or a heavy sniper is just too slow, imo, to qualify as the best sniper.
There were three assault suits on a building in a match yesterday, all sniping. Did they get good KD/R? Yep. Did their team lose horribly? Yep. Did the rest of their team have a horrible KD/R because they spent a good chunk of the map fighting at a disadvantage when pushing objectives. Again, yep. We laughed all day at the snipers because they literally camped and ultimately lost the match for their team. They have great KD/R as players, but they are worthless . . . again, in my opinion. Ambush is different, but I try not to play ambush. In ambush, kills are victory, but ambush is stupid (notice the abundance of opinions here?).
Again, OP, it all comes down to preference. You'll have to find what suits you. |
Jariel Manton
SVER True Blood Unclaimed.
210
|
Posted - 2012.10.30 13:23:00 -
[8] - Quote
Illuminaughty-696 wrote:1 & 2. Damage.
Weaponry = 5 (more damage and to ALL infantry weapons = essential) Sniper Rifle Operations = 5 (Need this to 5 so you can get the next skill) Sniper Rifle Proficiency = 5 (This is where you get more damage specifically to your sniper rifle)
These three will seriously boost your damage output per shot. Toss on a damage mod or two, pick the rifle you feel most comfortable with, and go to town. One shot, one kill is a sniper mantra in real life for a reason. They live through that first shot they know you exist and usually respond accordingly.
After those three you want your dropsuit skill higher which will lower your signature profile. You will also want to train scout scuit specifically to get the better suits to fit more mods and be more likely to survive a counter snipe. Additionally, training whatever skill it is that is associated with the damage mods will help, too.
Signal dampeners are also nice, but don't seem as essential right now as long as you get your dropsuit command up. Signal dampeners seem better for close quarters scouts, like shotgun scouts.
3. As to heavier suits, go for it, but scouts make the best snipers. You might be able to survive a shot as a heavier suit, but you'll be much easier to find. It's all in play style. As a scout suit, you have to understand that mobility = life. Find a good spot you can stay in it, but it's better to move on every so often. Good players know where the best sniper spots are and keep an eye on them to kill those snipers that choose to occupy them.
4. Side arm is pure preference. I like the SMG, but if you are skilled and accurate the Scrambler Pistol can be deadly. As to them not taking damage at point blank from your SMG . . . that shouldn't be happening. I kill plenty with my SMG on my alt.
5. Yes. Dropsuit command reduces your signal radius which is how easily detected you are by enemy radar. Sensor dampeners as I mentioned previously, and you yourself reference, add to this.
I've got news for you, anyone who tells you to snipe in a scout is also sniping and knows that he can one shot you. Snipe in something else, mobility means absolutely nothing when you can only take one shot.
|
Roy Ventus
Foxhound Corporation
172
|
Posted - 2012.10.30 13:58:00 -
[9] - Quote
He said preference is key to the decision.
Heavy snipers have some advantages (defense, and flexibility) and some flaws (mobility) While Light snipers have their own advantage (mobility and detection) and their own disadvantages (defense and flexibility).
To argue which is better is stupid. Different situations call for different types of snipers. If you're at a distance from the heat of the battlefield a light sniper is good. They'll take down specs easily and help boost morale (via Guardian Angelism). If you're in the thick and need to suppress or assist through damage, then heavy sniper is good to go.
We don't need a whole thread to debate this... |
843 pano
843 Boot Camp
200
|
Posted - 2012.10.30 15:48:00 -
[10] - Quote
Dress up in what ever you want, my dropship turrets don't care. |
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Wintars Boar
ZionTCD Legacy Rising
64
|
Posted - 2012.10.30 16:48:00 -
[11] - Quote
I'm an assault suit sniper most of the time. I like having dmg mods and the adv rifles without have to increase the CPU.
Also, the survivability has saved my bacon far more than moving.
Don't overlook light sharpshooting either. I wouldn't say it's an essential skill, but it's handy at times. They say maps are only going to get bigger, so we'll see it become more helpful.
Nano hives! You should have one.
Weapon dmg is first priority always.
With DS3 controller I dropped my sensitivity down for easier fine tune adjustment. It does slow your turn speed, but if you didn't see him coming, you've probably already lost.
Best advice I got was, first gain cover, than scan your surroundings, than line up your shot. If you kill in one hit stay put. If you need two or even three hits to drop then move as you've been made. (less so against unorganized individuals as they're probably not on coms). If your on a roll, set a hard fixed move rule. Every third shot/every reload/every third reload/every time a target escaped after a hit. Whatever works.
Take what you will and I hope it narrows things down |
Illuminaughty-696
Omega Risk Control Services
202
|
Posted - 2012.10.30 17:22:00 -
[12] - Quote
Jariel Manton wrote:I've got news for you, anyone who tells you to snipe in a scout is also sniping and knows that he can one shot you. Snipe in something else, mobility means absolutely nothing when you can only take one shot.
Wrong. This is not an opinion, like the first post I quoted, it's just a blatant falsehood. I use a scout sniper exclusively. Alt name Drake-696. I don't say scout makes the best for the reason you mention. You, sir, have no idea what you are talking about and are a borderline troll at this point.
Perhaps that is how you, as a person, are, deceiving people to get some perceived in game advantage, but do not declare me to be so. I'll politely ask you to be more careful in the future about assigning motivation to someone's post when you're talking out of your posterior.
Train up your scout suit, get shields, and an armor repper (or eventually a nanohive that reps for you). I take more than one shot frequently in my militia scout sniper. So, clearly, again, you are talking out of your posterior. I will admit a well specced sniper, in ANY suit, can one shot me, but first he has to find me and then when he does, I know where he is, so I respawn, and reposition and return the favor.
It all comes down to preference. Some people like to be able to sit in one spot and snipe all day without having to move. An assault suit is definitely preferable in such an instance. For all the reasons posted in the beginning of this post I disagree with that as being the quintessential sniper.
Edit:
This was originally addended to an earlier post but as the quoted post came after it, I felt it needed to be posted after said post. |
Min Rei Rei
101st Space Marines
8
|
Posted - 2012.10.30 17:35:00 -
[13] - Quote
In terms of load out, I recommend scout with a damage mod, nanohive, and sprint speed and endurance mods. The mobility of heavier suits counters the damage capacity. You'll have about .7 seconds at best to get full cover, and that's if they're coming from an expected direction and not, say, behind you. You're pretty much dead if anything other than a sniper has you within their range if you're unaware regardless because of the time it will take to change weapons, align to him, and fire back.
In terms of tactics, look at your roster and map to make sure there aren't a few already sniping (if there is, hop into something you can push objectives in. I prefer being a medic in a logi suit). Study the map closely and assume any voids in the middle/far sides of the map are effectively controlled by the enemy. Set yourself on a ridge with a reasonably narrow field of vision (the more you can see, the more you are exposed), preferably one with some space behind you where you can drop that nanohive as that can be a flare as to your location, especially if you're on a building.
You have at best 3-5 minutes before a counter-sniper pinpoints your location, assuming you're not shooting (about 60 seconds if you are) . Be prepared to move, and if you survive a sniper duel (two snipers shooting at each other, move no matter what.
Don't shoot at anything moving perpendicular to your line of sight or are moving around in unpredictable paths. You will almost never hit them. Snipers, campers, and heavies are going to be the easiest to take down, although the latter can take a few shots if their loadout focuses on defense. Shooting into groups, particularly while your team is assaulting them, is a great way to assist ground forces so long as you hit something, but you'll get one clip before you need to move to another location. Always check far ridges and accessible rooftops for snipers, as you're the best counter against them and never assume it's clear just because you don't see anything.
And if a guy makes eye contact with you (and you know when this happens), run. This is why you have that scout suit, as you can't hit what you can't align. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.10.30 18:51:00 -
[14] - Quote
Illuminaughty-696 wrote:You'll note I said later in the post it comes down to preference, but I stand by scouts being the best snipers.
You are objectively wrong and should not give advice. There is essentially no reason to ever snipe in a scout suit. You will die more and get fewer kills. You are trading many advantages of other suits for an essentially worthless bonus to signature radius. Preference doesn't factor into it. |
Illuminaughty-696
Omega Risk Control Services
202
|
Posted - 2012.10.30 20:47:00 -
[15] - Quote
Fivetimes Infinity wrote:Illuminaughty-696 wrote:You'll note I said later in the post it comes down to preference, but I stand by scouts being the best snipers. You are objectively wrong and should not give advice. There is essentially no reason to ever snipe in a scout suit. You will die more and get fewer kills. You are trading many advantages of other suits for an essentially worthless bonus to signature radius. Preference doesn't factor into it.
Agree to disagree here. Period. We can call each other wrong all day and night. I could also say you clearly should never give advice. I won't, but based on the above post I probably should.
Edit: Also, done here. The OP has plenty of information and advice from myself and others and can easily decide for himself. I plan to ignore quasi-trolls.
Edit 2: Also, I mentioned mobility as being king, indicating it is considered extremely important to me. You left that out, intentionally or otherwise. You may not believe it is important, but implying the only reason I suggest a scout suit over others is signature radius is rather misleading. |
Vermaak Doe
SVER True Blood Unclaimed.
384
|
Posted - 2012.10.30 20:52:00 -
[16] - Quote
Illuminaughty-696 wrote:Fivetimes Infinity wrote:Illuminaughty-696 wrote:You'll note I said later in the post it comes down to preference, but I stand by scouts being the best snipers. You are objectively wrong and should not give advice. There is essentially no reason to ever snipe in a scout suit. You will die more and get fewer kills. You are trading many advantages of other suits for an essentially worthless bonus to signature radius. Preference doesn't factor into it. Agree to disagree here. Period. We can call each other wrong all day and night. I could also say you clearly should never give advice. I won't, but based on the above post I probably should. Edit: Also, done here. The OP has plenty of information and advice from myself and others and can easily decide for himself. I plan to ignore quasi-trolls. Think about it, the scout is suppose to be hard to hit, fast, and close-quarters stealth. If you snipe you're utilizing none of those bonuses. |
Illuminaughty-696
Omega Risk Control Services
202
|
Posted - 2012.10.30 21:31:00 -
[17] - Quote
Vermaak Doe wrote:Think about it, the scout is suppose to be hard to hit, fast, and close-quarters stealth. If you snipe you're utilizing none of those bonuses.
As that was not trollish at all, I'll bite. Scouts are great at all of the above. If you plan to be a stationary scout, then a heavier suit probably would be better. But if you read my posts in their entirety I can be noted as having said that being mobile, helping hack and keeping overwatch where the action is, rather than simply where you happen to be sniping from, is ideal. Scouts make that ideal much more possible through their mobility and stealth.
Also, something I haven't mentioned, is that everything I have said is based on matches the way they work currently, where you will, generally, at best, have one organized squad and more often than not a lot of crappy random blue dots that don't work together as a team. As another poster mentioned, if half your team is sniping from the red zone, joining them is counter productive to winning the match.
Once we are queuing up as corporations, rather than as squads, truly dedicated snipers who don't have to multitask, will make much more sense. Organized battles change everything. Logically, heavier will be better (within reason, heavies just can't jump - there's a joke in that somewhere). But nearly every assault suit sniper I see in matches currently is doing his or her team a disservice with the red zone and stationary sniping. There are notable exceptions, but I shall refrain from digressing further.
An assault sniper and I, dueling, may end up with him or her winning, but that's not the point I have made repeatedly. It is that a sniper needs to be able to move and quickly to keep up with the flow of battle. I've also stated it is preference and I, along with some others, prefer the scout for sniping. Plenty of people prefer assaults or logistics. I've seen some effective logi snipers, but trying to dictate someone's preference is always going to fail, however, and make the poster look like an idiot (not addressed at you Vermak, it should be clear the posts this references).
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Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.10.31 02:02:00 -
[18] - Quote
When you're moving, you aren't sniping. If you're running around all the time, you really ought not to presume to question the efficacy of more stationary snipers. Between your unnecessary movement and your inevitable deaths due to regularly exposing yourself and being in a suit enemy snipers will one-shot-kill, you're in no position to assert yourself as the valuable sniper on the team. |
Marcus Clearwater
Osmon Surveillance Caldari State
2
|
Posted - 2012.11.07 07:34:00 -
[19] - Quote
I think this argument has gone on long enough. This was full of helpful info and tips, so thank you to everyone. This game was designed to be fully customizable. Please stop arguing over what your preference is. |
Cortez The Killer
Immobile Infantry
187
|
Posted - 2012.11.07 08:07:00 -
[20] - Quote
I use both with both success and fun.
The Firefly suit is good with moving fast and can fit (with some skills) a prototype sensor dampner and a pair of run speed mods plus a sniper rifle and the SMG that comes with the merc pack. With Sensor Damp skills, Dropsuit Command skill, and skills in hacking, this outfit is good as a ground level sniper. You can run crazy fast, hack quickly for more points, and close to invisible on enemy scanners. You can pot-shot folks (usually only for assist points unless you are lucky enough to scoop a kill from someone), and the SMG is for the OSHIT moments when a hostile gets close. In this fit I use an uplink in the equipment slot.. great for points and you are often the teams hero for it.
For ranged sniping, I vote Merc Pack Assault suit. With the two high slots you can double up signature damps (making your sig smaller than any scout suit) but wont save you from counter snipers. With the assault suit you can reduce your sig with one high slot to help ground troops from locating you, and a shield mod in the second to survive a single counter sniper shot. You also have with this suit two low slots, one of which you can fit an armor repairer (as a sniper shot will put you in half armor) so that you can fully recover after getting counter sniped. For this, I use a nanohive for the equipment slot, as ammo resupplies are often highly contested, exposed, and a long way from where you are. |
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Rasatsu
Much Crying Old Experts
437
|
Posted - 2012.11.07 10:26:00 -
[21] - Quote
Going 5/5 on sniper skills before anything else is not really that good, get some of the important dropsuit skills to get better tank, fitting, etc, once you get up to the good cheap-ish sniper rifle. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.07 17:08:00 -
[22] - Quote
Just reading this thread, and noticed something interesting...
Cortez The Killer wrote:For ranged sniping, I vote Merc Pack Assault suit.
Merc Pack has the Dragonfly Scout, and... what Assault Suit? The Skinweave seems to match your description, but it was an earlier beta reward, not for specifically Merc Pack buyers. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.07 17:53:00 -
[23] - Quote
If you bought the Merc Pack at a certain time you got "MAG tribute" suits, including an assault suit that was a bit better than a standard assault type 1 suit. It's a good choice for sniping. |
Fargen Icehole
SyNergy Gaming
67
|
Posted - 2012.11.07 18:44:00 -
[24] - Quote
I'll be the first to say, I'm a decent sniper... but by NO means would I call myself a good sniper. That said, I can tell you from my personal experience, and from a buddy who does snipe a lot (and is a good one) that mobility is necessary, quite often.
The most effective snipers, have to be mobile so they can position themselves in key locations to be maximally useful. (That doesn't mean I kill one guy, and run around the map. I may be in a spot for a couple minutes, I may drop 3-4 guys, but then I move on to a new location.)
If I sit in one spot all match, I will get less kills, and in turn, be less useful because I can watch less objectives.
If I find a spot that is "hot" (a fair amount of action), I can defend the spot, rack up some kills, and as the action dies down, OR I am noticed, I move locations. This allows me to keep the opponents guessing as to my location, but also allows be to reposition to a new spot where I can defend a new objective, or kill enemies that may have been out of my previous LOS.
Having played all the maps in the current build, there is only one map, where one location can give you a good LOS on most areas of said map... every other map requires you to move around to maximize your effectiveness.
That said, I'm not knocking stationary snipers, but GENERALLY, they are less effective than mobile snipers. |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.11.07 19:18:00 -
[25] - Quote
1) Where should I be allocating skill points?
Assault or AV class
2) How much does getting the sniper rifle skill to lvl 5 actually help?
Snipers aren't helpful, so it is useless
3) Should I wear a heavier suit?
Unless you are good at dancing, wear an assault. Even if you are good at dancing, wear an assault.
4) What side arm should I go with?
Pistol
5) Is there a stealth skill?
Stealth doesn't work. All that is required to find you is one person calling you out to everyone else and your SP and ISK in stealth is worthless. Go loud. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.07 19:48:00 -
[26] - Quote
Super Cargo wrote:1) Where should I be allocating skill points?
Assault or AV class, unless you don't suck as a sniper. Since I do, this was my choice.
2) How much does getting the sniper rifle skill to lvl 5 actually help?
I suck at sniping, so it is useless
3) Should I wear a heavier suit?
I suck with every suit but the Assault, so you should use that.
4) What side arm should I go with?
Pistol. But I'm not going to explain why, because I don't have a legitimate counter-argument against the SMG
5) Is there a stealth skill?
If you suck at stealth, go loud. I suck at stealth, so obviously it doesn't work.
Fixed.
1. For a stealth-focused Sniper, focus on Dropsuit Command. If you're planning to tank yourself up a bit instead, go for Mechanics - it gives an armour bonus. If you're taking reppers, there's a skill which gives a buff to any armour repair, so that might also be worthwhile - although it makes MUCH more difference for repair tools than for self-repair. Alongside that, focus on upgrading Weaponry to level 5, as well as both Sniper skills. Also, upgrading your Light Weapon Rapid Reload can help if you're a low-mobility sniper, because it means less wasted time reloading. High Mobility snipers will probably find the Sidearm Rapid Reload is better if you're using SMGs, and the Sidearm Sharpshooter skill is great for Pistols. SMGs aren't effective at range, even when they can fire at range, because they don't hit frequently enough. Pistols are more accurate, and very powerful in the right hands. Either weapon can benefit from both skills, but I'd recommend reload for SMGs and Sharpshooter for Pistols because it further enhances their strengths.
2. Scope sway reduces while you stay scoped in, so if you're patient, you don't even need skills to completely eliminate it. Use triangle to crouch, and that reduces sway as well. With maxed skill, you basically don't have any sway at all, and can scope in and instantly aim with precision. While that's good, the main value of the Sniper Operations skill is that it unlocks proficency, which is important because it increases your damage with the weapon.
3. Scouts are great for high mobility, but a well-fitted Assault can match them in stealth, and they can be one-shotted pretty easily. In most cases, Assault will be the better option. Heavy Snipers are a possibility as well, but they're slow, so unless you're REALLY certain that the combat will revolve around a specific location or area on the map, or bring transport of some kind, Heavies aren't likely to be the best option.
4. Either is good. It depends on your preference. SMGs have higher DPS if you're in close quarters, so they're a good "panic" weapon to switch to in a tight spot, but if you're seeing enemies coming at longer distances, and aren't good at luring them into effective SMG range, the Pistol is a more reliable mid-to-long range weapon. With the right skills, it can practically be a second Sniper Rifle, though with significantly lowered damage.
5. Scan Profile is your stealth. If someone gets close, it lights you up for the whole enemy team, so you have to be careful if you're relying on stealth to protect you. Scouts have the lowest basic profile rating, but a few Assault suits have enough slots to work better with the right fitting, and their Profile isn't significantly higher to begin with. Basically, with a higher Profile, enemies will see you lit up on their HUD with a red arrow at longer range than you'd be marked with low Profile. Dampeners and the Dropsuit Command skill both reduce your Profile, making you less visible. Your Profile also determines how quickly the HUD marker vanishes after you leave the target's sight, so it's particularly useful for mobile snipers. If you're mostly sticking to one position, stealth isn't such a viable option, because you light up with each shot, and once you're spotted, you pretty much have to be able to tank a few hits if you're not running. |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.11.07 19:53:00 -
[27] - Quote
Garrett Blacknova wrote: Fixed.
Wow Garrett, you seem to know a lot about me.
I can't believe you accurately corrected all of those statements I made. No one knows me that well. WE MUST BE MEANT FOR EACHOTHER!
LOVE ME YOU BEAUTIFUL MAN. WRITE ME ESSAYS LIKE YOU WROTE TO DANTE MEKIN.
Essays get me so hard.... |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.08 00:40:00 -
[28] - Quote
Fargen Icehole wrote:I'll be the first to say, I'm a decent sniper... but by NO means would I call myself a good sniper. That said, I can tell you from my personal experience, and from a buddy who does snipe a lot (and is a good one) that mobility is necessary, quite often.
I've never found this to be the case, and can make a few points about why it's not correct to say that moving around a lot is better than being stationary:
First, when you move you expose yourself to enemy snipers. If they can aim you'll potentially get killed. At best you'll simply expose your location and let enemy snipers line you up for when you start trying to snipe too.
Second, nano hives are limited and you can't pick them up. Leaving nano hives lying around would be a bit of a waste and require you to find a depot fairly often to reload your fit and get more ammo/hives to keep sniping. This plays into the first point, as people often die at depots to enemy snipers, and also plays into the third point. Which is...
When you're moving, you aren't sniping. The more time you spend running around like a goofball, the less you're sniping. There are allies being killed and points being captured you could have done something about if you weren't wandering around the map. You can't be an effective sniper if you spend more time moving than you do sniping.
In the end, the best strategy really is to find an effective vantage point and snipe until the battle moves elsewhere, or it becomes too dangerous to keep sniping there, or whatever. If you get a good location, you will be safe, you'll have a clear view of a high-traffic area and ideally at least one objective, and you'll be able to lay down a hive and keep sniping all game. If your position is good, you won't need to move to avoid enemy snipers, because they won't be able to engage you, and enemy infantry won't be able to reach you, either, because they'd have to run through your entire team and all your side's snipers to get in range of you.
Some snipers like to run around. That's cool, knock yourself out if you find it more enjoyable than camping. But, at least in my experience, I've never done anything like as well running around as I have being stationary. I am not kidding when I write that being a sniper in Dust is the safest, most powerful, and least demanding way of playing the game. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.08 00:42:00 -
[29] - Quote
Garrett Blacknova wrote:Heavy Snipers are a possibility as well, but they're slow, so unless you're REALLY certain that the combat will revolve around a specific location or area on the map, or bring transport of some kind, Heavies aren't likely to be the best option.
The reason you don't use heavy suits is because they have no equipment slot, so you'll run out of ammo very quickly and have to waddle over to a supply depot. The mobility thing is not a big issue, it's the fact that you can't resupply yourself that makes it a deal-breaker. On the other hand, if you're sniping in tandem they're probably a good suit, because you are so durable you'll rarely if ever die to enemy snipers. Probably worth the trade-off in high slots. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.12.11 04:19:00 -
[30] - Quote
Fivetimes Infinity wrote:Fargen Icehole wrote:I'll be the first to say, I'm a decent sniper... but by NO means would I call myself a good sniper. That said, I can tell you from my personal experience, and from a buddy who does snipe a lot (and is a good one) that mobility is necessary, quite often. I've never found this to be the case, and can make a few points about why it's not correct to say that moving around a lot is better than being stationary: First, when you move you expose yourself to enemy snipers. If they can aim you'll potentially get killed. At best you'll simply expose your location and let enemy snipers line you up for when you start trying to snipe too. Second, nano hives are limited and you can't pick them up. Leaving nano hives lying around would be a bit of a waste and require you to find a depot fairly often to reload your fit and get more ammo/hives to keep sniping. This plays into the first point, as people often die at depots to enemy snipers, and also plays into the third point. Which is... When you're moving, you aren't sniping. The more time you spend running around like a goofball, the less you're sniping. There are allies being killed and points being captured you could have done something about if you weren't wandering around the map. You can't be an effective sniper if you spend more time moving than you do sniping. In the end, the best strategy really is to find an effective vantage point and snipe until the battle moves elsewhere, or it becomes too dangerous to keep sniping there, or whatever. If you get a good location, you will be safe, you'll have a clear view of a high-traffic area and ideally at least one objective, and you'll be able to lay down a hive and keep sniping all game. If your position is good, you won't need to move to avoid enemy snipers, because they won't be able to engage you, and enemy infantry won't be able to reach you, either, because they'd have to run through your entire team and all your side's snipers to get in range of you. Some snipers like to run around. That's cool, knock yourself out if you find it more enjoyable than camping. But, at least in my experience, I've never done anything like as well running around as I have being stationary. I am not kidding when I write that being a sniper in Dust is the safest, most powerful, and least demanding way of playing the game.
It really depends hiw you are playing but the most effective snipers Ive seen move a lot. Hunting a snipers is an annoying investment of time that might get you killed anyways if the sniper is gone when you get there most people dont bother to keep looking. I ve hunted some really good snipers and destroyed their kdr becuase they always were easy to find and im talking guys that can snipe you out of a lav and beat most people in cqc.
One of the most talented snipers Ive faced off against ive never killed becuase hes never there when I go to find him or his teamates kill me becuase he is always repositioning to where the fights the thickest. He always has targets and is well defended while actually being useful to his team by providing eyes on target and fire support to them.
Thats right **** you Jaww |
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