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Illuminaughty-696
Omega Risk Control Services
202
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Posted - 2012.10.27 16:23:00 -
[1] - Quote
1 & 2. Damage.
Weaponry = 5 (more damage and to ALL infantry weapons = essential) Sniper Rifle Operations = 5 (Need this to 5 so you can get the next skill) Sniper Rifle Proficiency = 5 (This is where you get more damage specifically to your sniper rifle)
These three will seriously boost your damage output per shot. Toss on a damage mod or two, pick the rifle you feel most comfortable with, and go to town. One shot, one kill is a sniper mantra in real life for a reason. They live through that first shot they know you exist and usually respond accordingly.
After those three you want your dropsuit skill higher which will lower your signature profile. You will also want to train scout scuit specifically to get the better suits to fit more mods and be more likely to survive a counter snipe. Additionally, training whatever skill it is that is associated with the damage mods will help, too.
Signal dampeners are also nice, but don't seem as essential right now as long as you get your dropsuit command up. Signal dampeners seem better for close quarters scouts, like shotgun scouts.
3. As to heavier suits, go for it, but scouts make the best snipers. You might be able to survive a shot as a heavier suit, but you'll be much easier to find. It's all in play style. As a scout suit, you have to understand that mobility = life. Find a good spot you can stay in it, but it's better to move on every so often. Good players know where the best sniper spots are and keep an eye on them to kill those snipers that choose to occupy them.
4. Side arm is pure preference. I like the SMG, but if you are skilled and accurate the Scrambler Pistol can be deadly. As to them not taking damage at point blank from your SMG . . . that shouldn't be happening. I kill plenty with my SMG on my alt.
5. Yes. Dropsuit command reduces your signal radius which is how easily detected you are by enemy radar. Sensor dampeners as I mentioned previously, and you yourself reference, add to this. |
Illuminaughty-696
Omega Risk Control Services
202
|
Posted - 2012.10.28 13:40:00 -
[2] - Quote
Ten-Sidhe wrote:I would guess the pro/cons of assault and scout are pretty close so it's mostly preference, the heavy and logi snipers are oddball fits.
True, but mobility trumps. Being able to get across the map, dodging through enemies to find your spot is priceless. The speed of the scout is king. I don't know how many times I've left a group of assaults in the dust (pun intended) as I dodged between cover and buildings once they saw me and came for me. With an assault you're stuck having to fight or run and hope they don't follow.
But, yeah, the suit is preference. I prefer my scout suit and being able to outrun pretty much anyone, including many tanks. |
Illuminaughty-696
Omega Risk Control Services
202
|
Posted - 2012.10.30 13:20:00 -
[3] - Quote
Fivetimes Infinity wrote:Illuminaughty-696 wrote:3. As to heavier suits, go for it, but scouts make the best snipers. You might be able to survive a shot as a heavier suit, but you'll be much easier to find. It's all in play style. As a scout suit, you have to understand that mobility = life. Find a good spot you can stay in it, but it's better to move on every so often. Good players know where the best sniper spots are and keep an eye on them to kill those snipers that choose to occupy them. This is almost entirely wrong. Scout suits are the worst suit, possibly second worst counting solo heavy snipers. Lower signature profile is not anything resembling enough of an advantage to compensate for the fact that you will die in one hit to basically any enemy sniper. Relying on the good fortune to never be targeted by any enemies will not get you far. And that's to say nothing of the fewer high slots and lower PG/CPU. Moving around a lot exposes you more and will thus lead to more deaths. But, to be fair, this game's **** hit detection seems to manifest more against people using scout suits. So for the time being anyway (hopefully) you will evade death through bad programming sometimes. So I guess there's that advantage.
You'll note I said later in the post it comes down to preference, but I stand by scouts being the best snipers. So, no, it's not entirely wrong, you just have an opinion, like everyone else. Disagree if you wish, but it doesn't make me wrong, any more than it does you because I disagree with YOUR opinion. I disagree with all your points. Mobility = life and victory for your team.. Does it expose you? Yep. Just as staying in the same spot does. Staying still relies on just as much good fortune so that 'logic' is a fail. If your whole point of being a sniper is to pad kd/r and not die, then we're arguing two different play styles. If you are actually playing as a team player, sitting in one spot all day makes you one of those blue dots people groan about.
To me, as a team oriented sniper, mobility is what makes the best sniper. You need to be able to get to the location of your choice quickly and efficiently. You also need to be able to abandon it just as quickly if people come for you. Additionally, that speed means you can run down and cap objectives when you see they are unguarded, rather than being the stereotypical sniper in the red zone who goes 5/0 and considers him/herself the best DUST player out there. Going 5/0 or even 20/0 means zip if your team consistently loses because you and five other guys are sitting in the red zone sniping. An assault or a heavy sniper is just too slow, imo, to qualify as the best sniper.
There were three assault suits on a building in a match yesterday, all sniping. Did they get good KD/R? Yep. Did their team lose horribly? Yep. Did the rest of their team have a horrible KD/R because they spent a good chunk of the map fighting at a disadvantage when pushing objectives. Again, yep. We laughed all day at the snipers because they literally camped and ultimately lost the match for their team. They have great KD/R as players, but they are worthless . . . again, in my opinion. Ambush is different, but I try not to play ambush. In ambush, kills are victory, but ambush is stupid (notice the abundance of opinions here?).
Again, OP, it all comes down to preference. You'll have to find what suits you. |
Illuminaughty-696
Omega Risk Control Services
202
|
Posted - 2012.10.30 17:22:00 -
[4] - Quote
Jariel Manton wrote:I've got news for you, anyone who tells you to snipe in a scout is also sniping and knows that he can one shot you. Snipe in something else, mobility means absolutely nothing when you can only take one shot.
Wrong. This is not an opinion, like the first post I quoted, it's just a blatant falsehood. I use a scout sniper exclusively. Alt name Drake-696. I don't say scout makes the best for the reason you mention. You, sir, have no idea what you are talking about and are a borderline troll at this point.
Perhaps that is how you, as a person, are, deceiving people to get some perceived in game advantage, but do not declare me to be so. I'll politely ask you to be more careful in the future about assigning motivation to someone's post when you're talking out of your posterior.
Train up your scout suit, get shields, and an armor repper (or eventually a nanohive that reps for you). I take more than one shot frequently in my militia scout sniper. So, clearly, again, you are talking out of your posterior. I will admit a well specced sniper, in ANY suit, can one shot me, but first he has to find me and then when he does, I know where he is, so I respawn, and reposition and return the favor.
It all comes down to preference. Some people like to be able to sit in one spot and snipe all day without having to move. An assault suit is definitely preferable in such an instance. For all the reasons posted in the beginning of this post I disagree with that as being the quintessential sniper.
Edit:
This was originally addended to an earlier post but as the quoted post came after it, I felt it needed to be posted after said post. |
Illuminaughty-696
Omega Risk Control Services
202
|
Posted - 2012.10.30 20:47:00 -
[5] - Quote
Fivetimes Infinity wrote:Illuminaughty-696 wrote:You'll note I said later in the post it comes down to preference, but I stand by scouts being the best snipers. You are objectively wrong and should not give advice. There is essentially no reason to ever snipe in a scout suit. You will die more and get fewer kills. You are trading many advantages of other suits for an essentially worthless bonus to signature radius. Preference doesn't factor into it.
Agree to disagree here. Period. We can call each other wrong all day and night. I could also say you clearly should never give advice. I won't, but based on the above post I probably should.
Edit: Also, done here. The OP has plenty of information and advice from myself and others and can easily decide for himself. I plan to ignore quasi-trolls.
Edit 2: Also, I mentioned mobility as being king, indicating it is considered extremely important to me. You left that out, intentionally or otherwise. You may not believe it is important, but implying the only reason I suggest a scout suit over others is signature radius is rather misleading. |
Illuminaughty-696
Omega Risk Control Services
202
|
Posted - 2012.10.30 21:31:00 -
[6] - Quote
Vermaak Doe wrote:Think about it, the scout is suppose to be hard to hit, fast, and close-quarters stealth. If you snipe you're utilizing none of those bonuses.
As that was not trollish at all, I'll bite. Scouts are great at all of the above. If you plan to be a stationary scout, then a heavier suit probably would be better. But if you read my posts in their entirety I can be noted as having said that being mobile, helping hack and keeping overwatch where the action is, rather than simply where you happen to be sniping from, is ideal. Scouts make that ideal much more possible through their mobility and stealth.
Also, something I haven't mentioned, is that everything I have said is based on matches the way they work currently, where you will, generally, at best, have one organized squad and more often than not a lot of crappy random blue dots that don't work together as a team. As another poster mentioned, if half your team is sniping from the red zone, joining them is counter productive to winning the match.
Once we are queuing up as corporations, rather than as squads, truly dedicated snipers who don't have to multitask, will make much more sense. Organized battles change everything. Logically, heavier will be better (within reason, heavies just can't jump - there's a joke in that somewhere). But nearly every assault suit sniper I see in matches currently is doing his or her team a disservice with the red zone and stationary sniping. There are notable exceptions, but I shall refrain from digressing further.
An assault sniper and I, dueling, may end up with him or her winning, but that's not the point I have made repeatedly. It is that a sniper needs to be able to move and quickly to keep up with the flow of battle. I've also stated it is preference and I, along with some others, prefer the scout for sniping. Plenty of people prefer assaults or logistics. I've seen some effective logi snipers, but trying to dictate someone's preference is always going to fail, however, and make the poster look like an idiot (not addressed at you Vermak, it should be clear the posts this references).
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