Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.07 19:48:00 -
[2] - Quote
Super Cargo wrote:1) Where should I be allocating skill points?
Assault or AV class, unless you don't suck as a sniper. Since I do, this was my choice.
2) How much does getting the sniper rifle skill to lvl 5 actually help?
I suck at sniping, so it is useless
3) Should I wear a heavier suit?
I suck with every suit but the Assault, so you should use that.
4) What side arm should I go with?
Pistol. But I'm not going to explain why, because I don't have a legitimate counter-argument against the SMG
5) Is there a stealth skill?
If you suck at stealth, go loud. I suck at stealth, so obviously it doesn't work.
Fixed.
1. For a stealth-focused Sniper, focus on Dropsuit Command. If you're planning to tank yourself up a bit instead, go for Mechanics - it gives an armour bonus. If you're taking reppers, there's a skill which gives a buff to any armour repair, so that might also be worthwhile - although it makes MUCH more difference for repair tools than for self-repair. Alongside that, focus on upgrading Weaponry to level 5, as well as both Sniper skills. Also, upgrading your Light Weapon Rapid Reload can help if you're a low-mobility sniper, because it means less wasted time reloading. High Mobility snipers will probably find the Sidearm Rapid Reload is better if you're using SMGs, and the Sidearm Sharpshooter skill is great for Pistols. SMGs aren't effective at range, even when they can fire at range, because they don't hit frequently enough. Pistols are more accurate, and very powerful in the right hands. Either weapon can benefit from both skills, but I'd recommend reload for SMGs and Sharpshooter for Pistols because it further enhances their strengths.
2. Scope sway reduces while you stay scoped in, so if you're patient, you don't even need skills to completely eliminate it. Use triangle to crouch, and that reduces sway as well. With maxed skill, you basically don't have any sway at all, and can scope in and instantly aim with precision. While that's good, the main value of the Sniper Operations skill is that it unlocks proficency, which is important because it increases your damage with the weapon.
3. Scouts are great for high mobility, but a well-fitted Assault can match them in stealth, and they can be one-shotted pretty easily. In most cases, Assault will be the better option. Heavy Snipers are a possibility as well, but they're slow, so unless you're REALLY certain that the combat will revolve around a specific location or area on the map, or bring transport of some kind, Heavies aren't likely to be the best option.
4. Either is good. It depends on your preference. SMGs have higher DPS if you're in close quarters, so they're a good "panic" weapon to switch to in a tight spot, but if you're seeing enemies coming at longer distances, and aren't good at luring them into effective SMG range, the Pistol is a more reliable mid-to-long range weapon. With the right skills, it can practically be a second Sniper Rifle, though with significantly lowered damage.
5. Scan Profile is your stealth. If someone gets close, it lights you up for the whole enemy team, so you have to be careful if you're relying on stealth to protect you. Scouts have the lowest basic profile rating, but a few Assault suits have enough slots to work better with the right fitting, and their Profile isn't significantly higher to begin with. Basically, with a higher Profile, enemies will see you lit up on their HUD with a red arrow at longer range than you'd be marked with low Profile. Dampeners and the Dropsuit Command skill both reduce your Profile, making you less visible. Your Profile also determines how quickly the HUD marker vanishes after you leave the target's sight, so it's particularly useful for mobile snipers. If you're mostly sticking to one position, stealth isn't such a viable option, because you light up with each shot, and once you're spotted, you pretty much have to be able to tank a few hits if you're not running. |