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dudeytron
Amarr Templars Amarr Empire
69
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Posted - 2012.10.22 20:57:00 -
[1] - Quote
I appreciate we're still in beta, but I'd like to make a suggestion.
That suggestion being CCP pit people together based on control being used. Me being a DS3 controller user, I feel I'm limited severely in aiming speed and accuracy. Mouse/keyboard users I suspect have greatly improved aiming abilities.
I'm not complaining about keyboard/mouse users, I simply hope the final game considers the differences and puts people into matches against people using the same controller. |
Governor Odius
Doomheim
177
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Posted - 2012.10.22 20:59:00 -
[2] - Quote
There's no reason to match by input type when you can match by skill which, by the way, the game (in theory) does. You don't see much proper matchmaking right now because of the very limited player base. |
Super Cargo
Osmon Surveillance Caldari State
428
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Posted - 2012.10.22 21:03:00 -
[3] - Quote
Governor Odius wrote:There's no reason to match by input type when you can match by skill which, by the way, the game (in theory) does. You don't see much proper matchmaking right now because of the very limited player base. QFT |
Rorek IronBlood
ZionTCD Legacy Rising
746
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Posted - 2012.10.22 21:07:00 -
[4] - Quote
Super Cargo wrote:Governor Odius wrote:There's no reason to match by input type when you can match by skill which, by the way, the game (in theory) does. You don't see much proper matchmaking right now because of the very limited player base. QFT
Well not yet of course. CCP is still gathering data which is why they have been gathering data, and forcing us to use the match making systems instead of us being allowed to use the servers and selecting on our own. Still for the most part, yes. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.10.22 21:09:00 -
[5] - Quote
The worst keyboard/mouse player will not be better than the best DS3 player. Separating it by controller type wouldn't by the best way to do it. As Odius pointed out, simply taking the end results and intelligently matchmaking by player ability, period, is the way to go about it. |
dudeytron
Amarr Templars Amarr Empire
69
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Posted - 2012.10.22 21:18:00 -
[6] - Quote
Fivetimes Infinity wrote:The worst keyboard/mouse player will not be better than the best DS3 player. Separating it by controller type wouldn't by the best way to do it. As Odius pointed out, simply taking the end results and intelligently matchmaking by player ability, period, is the way to go about it.
I disagree. The controller has a huge impact and very effectively creates an uneven playing field. I'd love to see the stats...when and if they are broken down by controller type...I'd wager -ú100 the top 100 players will all be using keyboard/mouse. |
Lonewolf514
79
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Posted - 2012.10.22 21:26:00 -
[7] - Quote
dudeytron wrote:I appreciate we're still in beta, but I'd like to make a suggestion.
That suggestion being CCP pit people together based on control being used. Me being a DS3 controller user, I feel I'm limited severely in aiming speed and accuracy. Mouse/keyboard users I suspect have greatly improved aiming abilities.
I'm not complaining about keyboard/mouse users, I simply hope the final game considers the differences and puts people into matches against people using the same controller.
ramp up the auto aim. or add recoil to mouse users? i dunno. there are people out there paid to solve this ****. anyway now is not the time to be thinking about it is it. |
Lonewolf514
79
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Posted - 2012.10.22 21:37:00 -
[8] - Quote
dudeytron wrote:Fivetimes Infinity wrote:The worst keyboard/mouse player will not be better than the best DS3 player. Separating it by controller type wouldn't by the best way to do it. As Odius pointed out, simply taking the end results and intelligently matchmaking by player ability, period, is the way to go about it. I disagree. The controller has a huge impact and very effectively creates an uneven playing field. I'd love to see the stats...when and if they are broken down by controller type...I'd wager -ú100 the top 100 players will all be using keyboard/mouse.
how do you define top players. i played tribes 2 for years. 40-50 hours a week sometimes. ******* brilliant game it is too and i still didnt perfect it. and noone bettered it.
never once did i give a **** about k/d but tribes didnt really have any penalties for death. |
Re-FLeX
Internal Error. Negative-Feedback
152
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Posted - 2012.10.22 21:38:00 -
[9] - Quote
dudeytron wrote:Fivetimes Infinity wrote:The worst keyboard/mouse player will not be better than the best DS3 player. Separating it by controller type wouldn't by the best way to do it. As Odius pointed out, simply taking the end results and intelligently matchmaking by player ability, period, is the way to go about it. I disagree. The controller has a huge impact and very effectively creates an uneven playing field. I'd love to see the stats...when and if they are broken down by controller type...I'd wager -ú100 the top 100 players will all be using keyboard/mouse.
What lol no, its all about personall preference.... i know people that are better then me that use a ds3 |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
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Posted - 2012.10.22 21:52:00 -
[10] - Quote
what a load of crap, most of the players that can consistently beat me are controller users, i'd wager that your crap and in order to keep your ego from imploding you've gotta grasp at any excuse you can find for why you aren't the best player in the game. |
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dudeytron
Amarr Templars Amarr Empire
69
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Posted - 2012.10.22 21:55:00 -
[11] - Quote
Beld Errmon wrote:what a load of crap, most of the players that can consistently beat me are controller users, i'd wager that your crap and in order to keep your ego from imploding you've gotta grasp at any excuse you can find for why you aren't the best player in the game.
You spelt you're wrong. |
Lonewolf514
79
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Posted - 2012.10.22 21:56:00 -
[12] - Quote
Beld Errmon wrote:what a load of crap, most of the players that can consistently beat me are controller users, i'd wager that your crap and in order to keep your ego from imploding you've gotta grasp at any excuse you can find for why you aren't the best player in the game.
they use movment. |
Lonewolf514
79
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Posted - 2012.10.22 21:58:00 -
[13] - Quote
dudeytron wrote:Beld Errmon wrote:what a load of crap, most of the players that can consistently beat me are controller users, i'd wager that your crap and in order to keep your ego from imploding you've gotta grasp at any excuse you can find for why you aren't the best player in the game. You spelt you're wrong.
**** you, you ginger step child :P beard too :) |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
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Posted - 2012.10.22 22:03:00 -
[14] - Quote
dudeytron wrote: You spelt you're wrong.
Don't care. |
Lonewolf514
79
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Posted - 2012.10.22 22:06:00 -
[15] - Quote
his idea sucks. he should be in the mouse keyboard area. |
Tinodi
Doomheim
39
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Posted - 2012.10.22 22:15:00 -
[16] - Quote
There's no question mouse and keyboard wins over controller every time, all things being equal. A killer player with a pad just doesn't have the same tactile ability. This isn't really debatable and no point in arguing it here... we've seen it time and time again in other shooters. Try hooking up a controller to your PC and play a few rounds of TF2... most pubbers will slaughter you, even average ones. You just can't track as reliably, or turn as easily. Can a good pad player hold his own? Sure, but it's in spite of the controller and overcoming a handicap. That's why 99% of PC players don't use a controller. If it was as good or better, don't you think you'd see more use?
That said, they can very much make up for this just by ramping up auto-aim on controllers a bit. As it is, I can barely tell the difference, to the point of suspecting it isn't actually active yet. Good aim assist is essential to most shooters (they've all got it, even if you don't realize it) on console, especially when mixing with mouse and keyboard players. There'll still be some disparity, but it should be pretty negligible with decent aim assist.
Also might help if you could hold a button or double tap a direction to turn faster on the controller. Non-issue for mouse users, but on a pad the trade-off of turning speed for steadiness is much more apparent than on a mouse. Even still, as long as the aim assist is working properly, this is less of an issue. Just would be nice.
EDIT: Also, puzzlingly, aim assist is off by default. That shouldn't be. |
D'Finn Rhedlyne
Planetary Response Organisation Test Friends Please Ignore
266
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Posted - 2012.10.22 22:17:00 -
[17] - Quote
Beld Errmon wrote:what a load of crap, most of the players that can consistently beat me are controller users. What a load of crap, most of the players that beat me are KB/M users.... this argument will always be the eternal question... better aim over better movement... |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.10.22 22:21:00 -
[18] - Quote
Tinodi wrote:There's no question mouse and keyboard wins over controller every time, all things being equal. A killer player with a pad just doesn't have the same tactile ability. This isn't really debatable and no point in arguing it here... we've seen it time and time again in other shooters. Try hooking up a controller to your PC and play a few rounds of TF2... most pubbers will slaughter you, even average ones. You just can't track as reliably, or turn as easily. Can a good pad player hold his own? Sure, but it's in spite of the controller and overcoming a handicap.
That said, they can very much make up for this just by ramping up auto-aim on controllers a bit. As it is, I can barely tell the difference, to the point of suspecting it isn't actually active yet. Good aim assist is essential to most shooters (they've all got it, even if you don't realize it) on console, especially when mixing with mouse and keyboard players. There'll still be some disparity, but it should be pretty negligible with decent aim assist.
Also might help if you could hold a button or double tap a direction to turn faster on the controller. Non-issue for mouse users, but on a pad the trade-off of turning speed for steadiness is much more apparent than on a mouse. Even still, as long as the aim assist is working properly, this is less of an issue. Just would be nice. So basically "give controller users aimbots, and all will be well". I just summed up your entire TL:DR.
How about, like others have said, take the end result of player skill, all things considered, and match people based on that. I'll have you know that I've seen many gamepad users that can get the headshot every time in games like CoD and BF, it all comes down to skill.
D'Finn Rhedlyne wrote:Beld Errmon wrote:what a load of crap, most of the players that can consistently beat me are controller users. What a load of crap, most of the players that beat me are KB/M users.... this argument will always be the eternal question... better aim over better movement... Or you can just get the Razer Nostromo and have both! ;) |
V Shadow
DUST University Ivy League
34
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Posted - 2012.10.22 22:24:00 -
[19] - Quote
when I used KB/M I found that turning was at the same rate as on the DS3, so unless that has changed, that should not be too much of a factor. |
Cpl Quartz
127
|
Posted - 2012.10.22 22:24:00 -
[20] - Quote
D'Finn Rhedlyne wrote:Beld Errmon wrote:what a load of crap, most of the players that can consistently beat me are controller users. What a load of crap, most of the players that beat me are KB/M users.... this argument will always be the eternal question... better aim over better movement...
most of the players that beat me are controller users. lol. |
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Tinodi
Doomheim
39
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Posted - 2012.10.22 22:27:00 -
[21] - Quote
Veigar Mordekaiser wrote: So basically "give controller users aimbots, and all will be well". I just summed up your entire TL:DR.
*sigh*. No. You just don't know how game development works.
As I said, ALL console shooters have aim assist. All of them. This is even since the last generation of consoles. The best ones you don't even realize they're helping you they're so smooth. It isn't an aimbot even remotely... it still requires skillful tracking. Usually it's just along the lines of the reticle slightly slowing down/speeding up as needed (you almost can't tell if you weren't told it was there, but it really helps) as you track the target, helping you keep on the target. Often times this isn't even an option... it's just there in the game standard.
Quote:How about, like others have said, take the end result of player skill, all things considered, and match people based on that. I'll have you know that I've seen many gamepad users that can get the headshot every time in games like CoD and BF, it all comes down to skill. No one is questioning you can be a dead-eye with a pad. But you'll never be as good as keyboard and mouse, *all else being equal*. Them's the breaks. The mouse is just more tactile. Nothing personal about it. |
Conraire
Zumari Force Projection Caldari State
52
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Posted - 2012.10.22 22:31:00 -
[22] - Quote
My question is, what stops you from using the KB/M that you used to type this forum thread. Thats all I do, have a USB Hub/card reader that I have my mouse, keyboard, and headset plugged into. And when I want to play Dust on my PS3, I unplug it from my computer and plug it into the USB port on the PS3. My keyboard is a Razer Arctosa, my mouse is an Ideozon Reaper Edge, and my headset is TB PX21.
What the OP doesn't realize is, it's not all whine and roses for KB/M users either. The key layout is so convoluted its funny. Like having a push to talk key that doesn't work. Having the grenade key as X, which is oh so fun to try and press while moving and aiming. Not to mention if you play this after having played pretty much any other Online FPS game, you try and push t for push to talk and chat pops up.
Not to mention Even on the PC there are games that simply play better with a controller, in fact I have a ps2/3 style usb controller for that purpose. Ever tried playing games like Descent 2 and 3 with a keyboard, or games like the mechwarrior line? It just doesn't work well. In fact I know a great deal of people that use their PS3 controllers to play FPS's on PC because thats how they learned to play. |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.10.22 22:37:00 -
[23] - Quote
dudeytron wrote:I appreciate we're still in beta, but I'd like to make a suggestion.
That suggestion being CCP pit people together based on control being used. Me being a DS3 controller user, I feel I'm limited severely in aiming speed and accuracy. Mouse/keyboard users I suspect have greatly improved aiming abilities.
I'm not complaining about keyboard/mouse users, I simply hope the final game considers the differences and puts people into matches against people using the same controller. Why would it make a difference since the KB/M kinda sucks in this beta anyway?
I could possibly understand if the mouse were as quick with the turning speed as it is in every other PC shooter,but it's not,and it's far from it,so in my opinion,DS3 users have the clear advantage right now. |
D'Finn Rhedlyne
Planetary Response Organisation Test Friends Please Ignore
266
|
Posted - 2012.10.22 22:45:00 -
[24] - Quote
Cpl Quartz wrote:D'Finn Rhedlyne wrote:Beld Errmon wrote:what a load of crap, most of the players that can consistently beat me are controller users. What a load of crap, most of the players that beat me are KB/M users.... this argument will always be the eternal question... better aim over better movement... most of the players that beat me are controller users. lol. Everybody beats me... no matter what they use... I suck in general.. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.10.22 22:49:00 -
[25] - Quote
Tinodi wrote:Veigar Mordekaiser wrote: So basically "give controller users aimbots, and all will be well". I just summed up your entire TL:DR.
*sigh*. No. You just don't know how game development works. Oh lordy, we got ourselves geniass over here!
I know what aim assist is, I know how it works, and I know most games have it. I also know that I dislike it, I turn it off (down) in all games I play, as it really just interferes with the experience if the actual controls work properly. Don't go thinking you're the god of knowledge here. |
Cpl Quartz
127
|
Posted - 2012.10.22 23:00:00 -
[26] - Quote
Veigar Mordekaiser wrote:Tinodi wrote:Veigar Mordekaiser wrote: So basically "give controller users aimbots, and all will be well". I just summed up your entire TL:DR.
*sigh*. No. You just don't know how game development works. Oh lordy, we got ourselves geniass over here! I know what aim assist is, I know how it works, and I know most games have it. I also know that I dislike it, I turn it off (down) in all games I play, as it really just interferes with the experience if the actual controls work properly. Don't go thinking you're the god of knowledge here. so does unreal engine have aim **** you up?
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Cpl Quartz
127
|
Posted - 2012.10.22 23:09:00 -
[27] - Quote
******* dumb fucks that think they are clever. ******* assholes. |
Tinodi
Doomheim
39
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Posted - 2012.10.22 23:34:00 -
[28] - Quote
Veigar Mordekaiser wrote:Tinodi wrote:Veigar Mordekaiser wrote: So basically "give controller users aimbots, and all will be well". I just summed up your entire TL:DR.
*sigh*. No. You just don't know how game development works. Oh lordy, we got ourselves geniass over here! I know what aim assist is, I know how it works, and I know most games have it. I also know that I dislike it, I turn it off (down) in all games I play, as it really just interferes with the experience if the actual controls work properly. Don't go thinking you're the god of knowledge here. Leave a snarky comment, get a snarky answer. Referring to aim assist as an aimm bot doesn't exactly display your knowledge. |
Noel Bellamy
Tritan-Industries Legacy Rising
36
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Posted - 2012.10.22 23:42:00 -
[29] - Quote
Conraire wrote:My question is, what stops you from using the KB/M that you used to type this forum thread.
The horrible controls with KB/M Method and the inability to change them. My mouse has 5 buttons, the game utilizes 2, I have three useless buttons and a scroll wheel. |
D3aTH D3alER54
The Southern Legion
130
|
Posted - 2012.10.23 00:20:00 -
[30] - Quote
dudeytron wrote:Fivetimes Infinity wrote:The worst keyboard/mouse player will not be better than the best DS3 player. Separating it by controller type wouldn't by the best way to do it. As Odius pointed out, simply taking the end results and intelligently matchmaking by player ability, period, is the way to go about it. I disagree. The controller has a huge impact and very effectively creates an uneven playing field. I'd love to see the stats...when and if they are broken down by controller type...I'd wager -ú100 the top 100 players will all be using keyboard/mouse.
I'll take that bet ( i use controller ) |
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