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Tinodi
Doomheim
39
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Posted - 2012.10.22 22:15:00 -
[1] - Quote
There's no question mouse and keyboard wins over controller every time, all things being equal. A killer player with a pad just doesn't have the same tactile ability. This isn't really debatable and no point in arguing it here... we've seen it time and time again in other shooters. Try hooking up a controller to your PC and play a few rounds of TF2... most pubbers will slaughter you, even average ones. You just can't track as reliably, or turn as easily. Can a good pad player hold his own? Sure, but it's in spite of the controller and overcoming a handicap. That's why 99% of PC players don't use a controller. If it was as good or better, don't you think you'd see more use?
That said, they can very much make up for this just by ramping up auto-aim on controllers a bit. As it is, I can barely tell the difference, to the point of suspecting it isn't actually active yet. Good aim assist is essential to most shooters (they've all got it, even if you don't realize it) on console, especially when mixing with mouse and keyboard players. There'll still be some disparity, but it should be pretty negligible with decent aim assist.
Also might help if you could hold a button or double tap a direction to turn faster on the controller. Non-issue for mouse users, but on a pad the trade-off of turning speed for steadiness is much more apparent than on a mouse. Even still, as long as the aim assist is working properly, this is less of an issue. Just would be nice.
EDIT: Also, puzzlingly, aim assist is off by default. That shouldn't be. |
Tinodi
Doomheim
39
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Posted - 2012.10.22 22:27:00 -
[2] - Quote
Veigar Mordekaiser wrote: So basically "give controller users aimbots, and all will be well". I just summed up your entire TL:DR.
*sigh*. No. You just don't know how game development works.
As I said, ALL console shooters have aim assist. All of them. This is even since the last generation of consoles. The best ones you don't even realize they're helping you they're so smooth. It isn't an aimbot even remotely... it still requires skillful tracking. Usually it's just along the lines of the reticle slightly slowing down/speeding up as needed (you almost can't tell if you weren't told it was there, but it really helps) as you track the target, helping you keep on the target. Often times this isn't even an option... it's just there in the game standard.
Quote:How about, like others have said, take the end result of player skill, all things considered, and match people based on that. I'll have you know that I've seen many gamepad users that can get the headshot every time in games like CoD and BF, it all comes down to skill. No one is questioning you can be a dead-eye with a pad. But you'll never be as good as keyboard and mouse, *all else being equal*. Them's the breaks. The mouse is just more tactile. Nothing personal about it. |
Tinodi
Doomheim
39
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Posted - 2012.10.22 23:34:00 -
[3] - Quote
Veigar Mordekaiser wrote:Tinodi wrote:Veigar Mordekaiser wrote: So basically "give controller users aimbots, and all will be well". I just summed up your entire TL:DR.
*sigh*. No. You just don't know how game development works. Oh lordy, we got ourselves geniass over here! I know what aim assist is, I know how it works, and I know most games have it. I also know that I dislike it, I turn it off (down) in all games I play, as it really just interferes with the experience if the actual controls work properly. Don't go thinking you're the god of knowledge here. Leave a snarky comment, get a snarky answer. Referring to aim assist as an aimm bot doesn't exactly display your knowledge. |
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