| Pages: 1 2  :: [one page] | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Tony Calif
 Seraphim Initiative.
 CRONOS.
 
 2002
 
 
      | Posted - 2012.10.19 02:33:00 -
          [1] - Quote 
 So yeah. 1 hit kills on heavy suits... What exactly is the counter supposed to be? I get that swarms are crap... But what, I have to land 3-4 forge hits without being shot?
 
 | 
      
      
        |  William HBonney
 Imperfects
 Negative-Feedback
 
 318
 
 
      | Posted - 2012.10.19 02:36:00 -
          [2] - Quote 
 you are suppose to have 3 to 4 heavies shooting forges too....it is call teamwork....duh' you need half your team to be dedicated AV so they can get sniped and owned by ARs...just so you can take out that DS/HAV
 | 
      
      
        |  Tony Calif
 Seraphim Initiative.
 CRONOS.
 
 2002
 
 
      | Posted - 2012.10.19 02:38:00 -
          [3] - Quote 
 3-4 heavies who die in 1 hit... Ok...
 
 Edit: didn't notice your sarcasm. Sorry. Too busy raging at my wasted SP & ISK.
 | 
      
      
        |  Origami Zan
 
 1
 
 
      | Posted - 2012.10.19 02:39:00 -
          [4] - Quote 
 
 Tony Calif wrote:3-4 heavies who die in 1 hit... Ok... I think there was sarcasm in his comment
 | 
      
      
        |  Obama DAT
 Doomheim
 
 389
 
 
      | Posted - 2012.10.19 02:40:00 -
          [5] - Quote 
 Yeah I have come across a few guys in dropships this build that are untouchable.
 | 
      
      
        |  HowDidThatTaste
 Imperfects
 Negative-Feedback
 
 2242
 
 
      | Posted - 2012.10.19 02:42:00 -
          [6] - Quote 
 I can take two hits and a splash.
  . Puff puff sip 
 The problem is they fly away and re rep in no time. So a co-ordinated effort has to be almost planned on opposite sides of the map. Leaving you extremely vulnerable.
 
 There are a few great pilots out there that take some real effort to crash.
 | 
      
      
        |  Sake Monster
 Tritan-Industries
 Legacy Rising
 
 353
 
 
      | Posted - 2012.10.19 02:44:00 -
          [7] - Quote 
 I think at least the force of the Forge Gun strike should throw the Dropship off course and threaten to roll it over, that way the pilot does have to be decently skilled in order to recover from a single, decently strong Forge Gun hit. This would also make it so that a pilot couldn't simply outrun a well-timed Swarm Launcher attack when they are communicating the timing of their shot with the Forge Gunner.
 | 
      
      
        |  Origami Zan
 
 1
 
 
      | Posted - 2012.10.19 02:47:00 -
          [8] - Quote 
 Also what I found works well is have no AV and make the pilot feel safe to fly around casually. Then have at least 2 good snipers and get rid of them gunners
  
 Usually the pilot doesn't react to much to it and steadies the dropship back up after only a short while.
 
 However, this is not nearly as effective if they have a remote CRU. In that case you might as well try to forge it.
 | 
      
      
        |  Gunner Needed
 The Southern Legion
 
 111
 
 
      | Posted - 2012.10.19 02:50:00 -
          [9] - Quote 
 if it took 4 hits with a Forge than that guy spent allot of time and effort on that ship, most likely doesnt even have a decent assault rifle yet but someone has to do it. Also dont forget if you do take that ship down than you can have a shower in the ISK at the end of the match
 | 
      
      
        |  Tony Calif
 Seraphim Initiative.
 CRONOS.
 
 2002
 
 
      | Posted - 2012.10.19 02:55:00 -
          [10] - Quote 
 Once again I feel like we're in the E3 build. Insane damage vehicles owning everything with massive splash damage. Except AV can actually bother tanks a little.
 | 
      
      
        |  HowDidThatTaste
 Imperfects
 Negative-Feedback
 
 2242
 
 
      | Posted - 2012.10.19 02:59:00 -
          [11] - Quote 
 
 Gunner Needed wrote:if it took 4 hits with a Forge than that guy spent allot of time and effort on that ship, most likely doesnt even have a decent assault rifle yet but someone has to do it. Also dont forget if you do take that ship down than you can have a shower in the ISK at the end of the match 
 It was good flying the friendly skies with you. Your a good pilot. Picked me up and drop my fatty at 3 different objectives and then waited for me to hack and flew me again with precision to the next stop.
 
 Outstanding piloting!
 
 P.s good choice on the name. I don't often get in drop ships with strangers but your name made do a double take and you landed so nicely. I thought maybe I can trust this pilot.
 | 
      
      
        |  The dark cloud
 Seraphim Initiative.
 CRONOS.
 
 1060
 
 
      | Posted - 2012.10.19 03:03:00 -
          [12] - Quote 
 A tank you can predict or avoid but a dropship can cause havok on the enemy team and the only way to avoid missiles is to get under a building. My best gunner had 46-0 while other corp members are still aible to get around 20~35 kills. Another thing is dropships cost with a full loadout less then a fully upgraded tank. And you dont really need tons of SP to use 1 properly. And what Tony wants to point out is take a look at the skills like turret operation, small missile turret operation and proficency. When you are done come back and tell me what they do.
 | 
      
      
        |  Gunner Needed
 The Southern Legion
 
 111
 
 
      | Posted - 2012.10.19 03:04:00 -
          [13] - Quote 
 
 HowDidThatTaste wrote:Gunner Needed wrote:if it took 4 hits with a Forge than that guy spent allot of time and effort on that ship, most likely doesnt even have a decent assault rifle yet but someone has to do it. Also dont forget if you do take that ship down than you can have a shower in the ISK at the end of the match It was good flying the friendly skies with you. Your a good pilot. Picked me up and drop my fatty at 3 different objectives and then waited for me to hack and flew me again with precision to the next stop. Outstanding piloting! P.s good choice on the name. I don't often get in drop ships with strangers but your name made do a double take and you landed so nicely. I thought maybe I can trust this pilot. 
 lol thanks, good to have passengers that get out when they should
  | 
      
      
        |  FORKyouiWIN EV
 
 6
 
 
      | Posted - 2012.10.19 03:06:00 -
          [14] - Quote 
 Just have to wait till they slow down and blast them with that forge gun.
 
 | 
      
      
        |  Aighun
 Zumari Force Projection
 Caldari State
 
 666
 
 
      | Posted - 2012.10.19 03:06:00 -
          [15] - Quote 
 
 Sake Monster wrote:I think at least the force of the Forge Gun strike should throw the Dropship off course and threaten to roll it over, that way the pilot does have to be decently skilled in order to recover from a single, decently strong Forge Gun hit. This would also make it so that a pilot couldn't simply outrun a well-timed Swarm Launcher attack when they are communicating the timing of their shot with the Forge Gunner.  
 This has happened. Was in a drop ship and it got flipped by a forge gun. Up was down and down was up and then it crashed.
 
 Also, back to the general question in thread: try mass driver if the ship decides to fly in low enough. Might be worth experimenting with.
 | 
      
      
        |  Icy Tiger
 Universal Allies Inc.
 
 1026
 
 
      | Posted - 2012.10.19 03:41:00 -
          [16] - Quote 
 
 William HBonney wrote:you are suppose to have 3 to 4 heavies shooting forges too....it is call teamwork....duh' you need half your team to be dedicated AV so they can get sniped and owned by ARs...just so you can take out that DS/HAV 
 Lol, one Scout could take out a HAV.
 | 
      
      
        |  Sentient Archon
 Red Star.
 
 690
 
 
      | Posted - 2012.10.19 03:45:00 -
          [17] - Quote 
 
 Tony Calif wrote:So yeah. 1 hit kills on heavy suits... What exactly is the counter supposed to be? I get that swarms are crap... But what, I have to land 3-4 forge hits without being shot? 
 
 I guess you ran up against the imperfects in an ambush maps huh?
 | 
      
      
        |  Belzeebub Santana
 SVER True Blood
 Unclaimed.
 
 409
 
 
      | Posted - 2012.10.19 03:52:00 -
          [18] - Quote 
 Just a reminder that we have other aerial vehicles coming, deal with them for now, and when something good comes to counter iti say go for it! Or stay behind your AR whatevs!
 
 Just don't go around QQing before anyone specs into a good anti dropship fit, what that is I dunno.
 | 
      
      
        |  Mavado V Noriega
 SyNergy Gaming
 
 2283
 
 
      | Posted - 2012.10.19 04:07:00 -
          [19] - Quote 
 
 Tony Calif wrote:Once again I feel like we're in the E3 build. Insane damage vehicles owning everything with massive splash damage. Except AV can actually bother tanks a little. 
 tanks are still made of glass if that makes u feel better :P
 | 
      
      
        |  Sobriety Denied
 Universal Allies Inc.
 
 432
 
 
      | Posted - 2012.10.19 04:11:00 -
          [20] - Quote 
 2-3 FL hits will take out a Viper.. expect more for a Myron
 | 
      
      
        |  Ieukoplast
 Osmon Surveillance
 Caldari State
 
 169
 
 
      | Posted - 2012.10.19 04:41:00 -
          [21] - Quote 
 The corp I'm in has a pretty ingenious "thinking outside of the box" way of dealing with dropships. It works quite well when executed right, and is extremely satisfying.
 | 
      
      
        |  The dark cloud
 Seraphim Initiative.
 CRONOS.
 
 1060
 
 
      | Posted - 2012.10.19 04:44:00 -
          [22] - Quote 
 Nope he didnt ran into them. He was on the other team while i had a dropship up.
 | 
      
      
        |  General Stonewall
 Royal Uhlans
 Amarr Empire
 
 23
 
 
      | Posted - 2012.10.19 06:59:00 -
          [23] - Quote 
 OP i figure your probably pretty POed when you posted that so i couldn't agree with you more the Dropships i have been saying for awhile now they need to nerf them somewhat on their speed or at least disallow the speed modules on those things because the swarmers aren't worth a crap now on this build and forge guns take forever to charge up a shot to kill them . hopefully next build patch or update they give those web slingers or what ever the name was they said they were going to give us to slow down the dropships to counter the things because they ruin games now when you play them like last build tanks ruined them now drop ships do . or if they would ever fix swarmers to allow for them to actually hit the thing and be able to do their job to start with non of this would be a issue like you got a point blank shot and you know swarmers are going to hit the ship but instead it just keep following the thing endlessly .
 | 
      
      
        |  Laurent Cazaderon
 Villore Sec Ops
 Gallente Federation
 
 1155
 
 
      | Posted - 2012.10.19 07:15:00 -
          [24] - Quote 
 
 Tony Calif wrote:So yeah. 1 hit kills on heavy suits... What exactly is the counter supposed to be? I get that swarms are crap... But what, I have to land 3-4 forge hits without being shot? 
 
 We shot half a dozen dropship in 2 Forge Shot yesterday. Works pretty good ^^
 | 
      
      
        |  GLOO GLOO
 Algintal Core
 Gallente Federation
 
 217
 
 
      | Posted - 2012.10.19 08:08:00 -
          [25] - Quote 
 With swarm launchers, if you harass a dropship with 2 or 3 m8 on different points of the map, you'll have a chance to hit him and make him crash on the ground ...
 
 Did it against Sha Dropship
  (just once  ) | 
      
      
        |  Tony Calif
 Seraphim Initiative.
 CRONOS.
 
 2002
 
 
      | Posted - 2012.10.19 08:22:00 -
          [26] - Quote 
 
 Sentient Archon wrote:Tony Calif wrote:So yeah. 1 hit kills on heavy suits... What exactly is the counter supposed to be? I get that swarms are crap... But what, I have to land 3-4 forge hits without being shot? 
 I guess you ran up against the imperfects in an ambush maps huh? 
 No, Dark Cloud's Dropship. In a 3 vs 3 game :(
 
 Tbh, if they don't sort something, this tournament is just going to be Dropships sitting over people's spawns.
 | 
      
      
        |  Sir Meode
 Seraphim Initiative.
 CRONOS.
 
 317
 
 
      | Posted - 2012.10.19 09:22:00 -
          [27] - Quote 
 
 Tony Calif wrote:Sentient Archon wrote:Tony Calif wrote:So yeah. 1 hit kills on heavy suits... What exactly is the counter supposed to be? I get that swarms are crap... But what, I have to land 3-4 forge hits without being shot? 
 I guess you ran up against the imperfects in an ambush maps huh? No, Dark Cloud's Dropship. In a 3 vs 3 game :( Tbh, if they don't sort something, this tournament is just going to be Dropships sitting over people's spawns. 
 That's ok SI has some good Vehicle gunners
 | 
      
      
        |  Reout Karaal
 Doomheim
 
 85
 
 
      | Posted - 2012.10.19 09:29:00 -
          [28] - Quote 
 
 General Stonewall wrote:OP i figure your probably pretty POed when you posted that so i couldn't agree with you more the Dropships i have been saying for awhile now they need to nerf them somewhat on their speed or at least disallow the speed modules on those things because the swarmers aren't worth a crap now on this build and forge guns take forever to charge up a shot to kill them . hopefully next build patch or update they give those web slingers or what ever the name was they said they were going to give us to slow down the dropships to counter the things because they ruin games now when you play them like last build tanks ruined them now drop ships do . or if they would ever fix swarmers to allow for them to actually hit the thing and be able to do their job to start with non of this would be a issue like you got a point blank shot and you know swarmers are going to hit the ship but instead it just keep following the thing endlessly . Or you could stop sucking at AV. DSs can be downed, it's been done and I've done it too. Doing both AV and DS.
 
 There are no chaffs (not other anti-swarm measures) available and I don't think that getting my 600k ISK in flames by every moron who can press and hold R1 is fair. I can be shot down and I was a few times. It's just that when I'm flying in your direction and you swarm me -- you will die. I will go full speed and tell my gunner to kill you. Use your head or hide in the ground.
 
 If thinking is too hard for you and you still want a fighting chance on the cheap -- get a better swarm launcher. I did. Then I learned how to use it and with at least one other brain-wielding merc we can make DS pilot meet the ground. And if somebody survives more than two forge gun hits in short succession, then you can bet your bacon on that they have put everything they had in this baby.
 
 And once they've called it in they need to run for the entire match.
 
 And in the end he will go 0/1 and minus few hundred thousand ISK if you kill them once.
 
 So yeah, they are OP and need a nerf. Everything that killed you last week and was not OHKd by you last week should be nerfed. Hell, just remove it from the game altogether. If it can not be killed with GEK it should not be in the game!
 
 Great QQ, would laugh again.
 
 | 
      
      
        |  Mister Hunt
 Sanmatar Kelkoons
 Minmatar Republic
 
 230
 
 
      | Posted - 2012.10.19 09:41:00 -
          [29] - Quote 
 My corp has a guy that takes all but the toughest Logi Dropships down in 1-2 hits. Maybe you should bring a friend that is skilled in forge gun use instead of trying to use on with minimal skill? The only time my corp has ever been pinned down by Dropships has been when he wasn't with us.
 | 
      
      
        |  Tony Calif
 Seraphim Initiative.
 CRONOS.
 
 2002
 
 
      | Posted - 2012.10.19 10:21:00 -
          [30] - Quote 
 I have skilled forgegun... I'm not going to get higher lvl forgegun while I'm being 1 shot. No point. Spawn with 120k forge gun and get 1 shot...
 
 Can we all ignore anyone mentioning swarms? A good pilot won't be getting hit by them.
 | 
      
      
        |  Brush Master
 HavoK Core
 
 162
 
 
      | Posted - 2012.10.19 12:26:00 -
          [31] - Quote 
 Drops don't need any more debuffing, they just need to make low end swarmers feel like they can hit the drop and actually buff the hp of the drops to account for being hit by free swarmers that everyone and their grandma has and think that free pea shooters should be able to take down my million dollar ships without much effort. Pilots already have to sacrifice a lot to fly, level some AV and learn how to use team work.
 | 
      
      
        |  TiMeSpLiT--TeR
 Planetary Response Organisation
 Test Friends Please Ignore
 
 326
 
 
      | Posted - 2012.10.19 12:52:00 -
          [32] - Quote 
 
 Tony Calif wrote:3-4 heavies who die in 1 hit... Ok...
 Edit: didn't notice your sarcasm. Sorry. Too busy raging at my wasted SP & ISK.
 
 Your forge-gun skills related to range and damage suppose to be all in level 5 to be able to do a single shot. I did this on the last build with breach forgegun with 10 percent damage boost, and it feels like playing a Duck Hunt.
 | 
      
      
        |  Tony Calif
 Seraphim Initiative.
 CRONOS.
 
 2002
 
 
      | Posted - 2012.10.19 13:06:00 -
          [33] - Quote 
 Last build you couldn't get OHK.
 
 It's not the health that is the problem. It is the OHK on heavies. Look, we can either discuss a good counter with what we have now, which is what I'm looking for, or we can discuss how transport ships are getting 50-75% of the kills in a game of ambush. Game after game after game. Wtf is a GUNSHIP going to be like? 75-100%?
 | 
      
      
        |  Moochie Cricket
 SyNergy Gaming
 
 143
 
 
      | Posted - 2012.10.19 14:32:00 -
          [34] - Quote 
 I have made well over 2 million skillpoints this build and every single bit of that has gone into making my dropship as beastly as possible.
 
 I have dedicated gunners with mikes that have done almost nothing but be my gunners this build, so our communicationand teamwork are second to none.
 
 My dropship costs 735,000 isk. How much do forge guns and swarms cost again????
 
 I also have proto missile launchers that cost 119,000 isk each and are further enhanced by a +20% damage module and my gunners have leveled up their missile operation to further increase the damage.
 
 This much of an investment in both isk and teamwork should only be countered by a similar investment of isk and teamwork by enemy AVs.
 
 I have had enough bitching about how OP dropships are. Its not my fault you dont use teamwork. Its not my fault you havent properly skilled up AV. Two average forge gunners worry me alot more then the entire team with swarm launchers.
 
 With all that out of the way, let me explain what changes I think should take place to make it more fun for everyone...
 
 1. Swarms should be much much faster so a pilot cannot outrun them
 
 2. However, they should also have a much much larger turning radius so a skilled pilot could possibly dodge them.
 
 3. Swarms should barely move the dropship. This would encourage pilots to soak up as much damage as the dare before running and hiding.
 
 4. Swarm damage should be increased and the range shortened.
 
 
 5. Forge damage should be decreased and the range extended
 
 I am one of the best dropship pilots in the game flying with the best gunners in the best dropship money can buy and we are barely making a profit. Dropships should not be nerfed or changed in any way. It is the mentality of NO teamwork with anyone who runs AV plus a needed change to AV weapons that has resulted in dropships being labeled
 
 | 
      
      
        |  Aighun
 Zumari Force Projection
 Caldari State
 
 666
 
 
      | Posted - 2012.10.19 14:53:00 -
          [35] - Quote 
 
 William HBonney wrote:you are suppose to have 3 to 4 heavies shooting forges too....it is call teamwork....duh' you need half your team to be dedicated AV so they can get sniped and owned by ARs...just so you can take out that DS/HAV 
 It's like, OK, so there are usually three people in a tank or dropship. So it is totally unfair that it would take at least three people on foot to kill them! And yeah, it is totally not worth it to skill up into higher level forge guns because they are so expensive! Especially compared to high level vehicle modules which only cost around 80,000 ISK a pop or something. Such a bargain.
 
 So I thought on this some. And realized the same thing keeps happening to me! I keep running right at groups of two or three guys with these Duvolle or something assault rifles and I have a Blindfire or level one laser fitted on my militia assault suit and I keep getting owned. My squad is screaming at me in my headset to slow down and wait up but I want to get kills so I am just gonna keep charging groups of dudes. What am I supposed to do, duhGǪ let some guy in my squad steal my kill?
 
 It's like oh, yeah, use teamwork so four guys in crappy to medium gear can take on two or three guys with proto gear in a really talented squad in some corp that always plays together and always tops the leader boards when we could all just run around randomly shooting at the first thing we see, get sniped, and run over by LAVs. Right, like I am gonna do that.
 
 | 
      
      
        |  Tony Calif
 Seraphim Initiative.
 CRONOS.
 
 2002
 
 
      | Posted - 2012.10.19 15:28:00 -
          [36] - Quote 
 Again, you fit the 20% mods but don't see the OHK as a problem. Btw, a single Proto forgegun costs 120, 280 for top end suit, so with no modules 400k. You can kill them in 1.6 seconds or less. Not even enough time to charge a forgegun. The cost issue is a joke. Forge gunner = 1 purpose. Dropship? Transport, AV, AP whatever you need.
 
 Everyone seems to think my teamwork is terrible too it seems... Not like my corp are any good or anything or work like a team...
 | 
      
      
        |  Aighun
 Zumari Force Projection
 Caldari State
 
 666
 
 
      | Posted - 2012.10.19 16:01:00 -
          [37] - Quote 
 
 Tony Calif wrote:Again, you fit the 20% mods but don't see the OHK as a problem. Btw, a single Proto forgegun costs 120, 280 for top end suit, so with no modules 400k. You can kill them in 1.6 seconds or less. Not even enough time to charge a forgegun. The cost issue is a joke. Forge gunner = 1 purpose. Dropship? Transport, AV, AP whatever you need. 
 Everyone seems to think my teamwork is terrible too it seems... Not like my corp are any good or anything or work like a team...
 
 I wouldn't take it personally. Yes, it sucks to be killed. But really at this point without all the air combat stuff in game it is difficult to say what, if anything, should be done.
 
 I like more imbalance in game as long as there are lots of creative options to figure out how to deal woth something that might seem unbeatable at first.
 
 Forge gun can take out gun installations, CRU, supply depot, and infantry. It is a good gun. I have not used it though so do not speak from experience. Will have to try it.
 
 I have used dropships and I am getting destoyed everytime I leave the ground. Especially by decent forge gunners who can OHKO my ship.
 | 
      
      
        |  Moochie Cricket
 SyNergy Gaming
 
 143
 
 
      | Posted - 2012.10.19 16:17:00 -
          [38] - Quote 
 
 Tony Calif wrote:Again, you fit the 20% mods but don't see the OHK as a problem. Btw, a single Proto forgegun costs 120, 280 for top end suit, so with no modules 400k. You can kill them in 1.6 seconds or less. Not even enough time to charge a forgegun. The cost issue is a joke. Forge gunner = 1 purpose. Dropship? Transport, AV, AP whatever you need. 
 Everyone seems to think my teamwork is terrible too it seems... Not like my corp are any good or anything or work like a team...
 
 
 We dont know you are there until you fire your first shot. Before you do that you are just another red dot on the ground (that is if we are lucky enough for you to show up with the red arrow.) By the time we figure out where you are you already have your next shot charged up.
 
 That leaves us with two options.
 
 1. Go right after you and hope we kill you before you get the next shot off ...
 2. Or run away and pray you dont hit us again before we can hide
 
 Not to mention that by the time someone gets a forgegun out there are 3+ enemy spamming swarms at me.
 
 And lets be honest, how often do you think people use proto forgeguns? I would say almost never... People are just now starting to skill them up because they realize its the only way to take down a dropship consistently.
 | 
      
        |  |  | 
      
      
        | Pages: 1 2  :: [one page] |