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Aighun
Zumari Force Projection Caldari State
666
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Posted - 2012.10.19 03:06:00 -
[1] - Quote
Sake Monster wrote:I think at least the force of the Forge Gun strike should throw the Dropship off course and threaten to roll it over, that way the pilot does have to be decently skilled in order to recover from a single, decently strong Forge Gun hit. This would also make it so that a pilot couldn't simply outrun a well-timed Swarm Launcher attack when they are communicating the timing of their shot with the Forge Gunner.
This has happened. Was in a drop ship and it got flipped by a forge gun. Up was down and down was up and then it crashed.
Also, back to the general question in thread: try mass driver if the ship decides to fly in low enough. Might be worth experimenting with. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.10.19 14:53:00 -
[2] - Quote
William HBonney wrote:you are suppose to have 3 to 4 heavies shooting forges too....it is call teamwork....duh' you need half your team to be dedicated AV so they can get sniped and owned by ARs...just so you can take out that DS/HAV
It's like, OK, so there are usually three people in a tank or dropship. So it is totally unfair that it would take at least three people on foot to kill them! And yeah, it is totally not worth it to skill up into higher level forge guns because they are so expensive! Especially compared to high level vehicle modules which only cost around 80,000 ISK a pop or something. Such a bargain.
So I thought on this some. And realized the same thing keeps happening to me! I keep running right at groups of two or three guys with these Duvolle or something assault rifles and I have a Blindfire or level one laser fitted on my militia assault suit and I keep getting owned. My squad is screaming at me in my headset to slow down and wait up but I want to get kills so I am just gonna keep charging groups of dudes. What am I supposed to do, duhGǪ let some guy in my squad steal my kill?
It's like oh, yeah, use teamwork so four guys in crappy to medium gear can take on two or three guys with proto gear in a really talented squad in some corp that always plays together and always tops the leader boards when we could all just run around randomly shooting at the first thing we see, get sniped, and run over by LAVs. Right, like I am gonna do that.
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Aighun
Zumari Force Projection Caldari State
666
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Posted - 2012.10.19 16:01:00 -
[3] - Quote
Tony Calif wrote:Again, you fit the 20% mods but don't see the OHK as a problem. Btw, a single Proto forgegun costs 120, 280 for top end suit, so with no modules 400k. You can kill them in 1.6 seconds or less. Not even enough time to charge a forgegun. The cost issue is a joke. Forge gunner = 1 purpose. Dropship? Transport, AV, AP whatever you need.
Everyone seems to think my teamwork is terrible too it seems... Not like my corp are any good or anything or work like a team...
I wouldn't take it personally. Yes, it sucks to be killed. But really at this point without all the air combat stuff in game it is difficult to say what, if anything, should be done.
I like more imbalance in game as long as there are lots of creative options to figure out how to deal woth something that might seem unbeatable at first.
Forge gun can take out gun installations, CRU, supply depot, and infantry. It is a good gun. I have not used it though so do not speak from experience. Will have to try it.
I have used dropships and I am getting destoyed everytime I leave the ground. Especially by decent forge gunners who can OHKO my ship. |
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