| Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Tony Calif
 Seraphim Initiative.
 CRONOS.
 
 2002
 
 
      | Posted - 2012.10.19 02:33:00 -
          [1] - Quote 
 So yeah. 1 hit kills on heavy suits... What exactly is the counter supposed to be? I get that swarms are crap... But what, I have to land 3-4 forge hits without being shot?
 
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        |  Tony Calif
 Seraphim Initiative.
 CRONOS.
 
 2002
 
 
      | Posted - 2012.10.19 02:38:00 -
          [2] - Quote 
 3-4 heavies who die in 1 hit... Ok...
 
 Edit: didn't notice your sarcasm. Sorry. Too busy raging at my wasted SP & ISK.
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        |  Tony Calif
 Seraphim Initiative.
 CRONOS.
 
 2002
 
 
      | Posted - 2012.10.19 02:55:00 -
          [3] - Quote 
 Once again I feel like we're in the E3 build. Insane damage vehicles owning everything with massive splash damage. Except AV can actually bother tanks a little.
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        |  Tony Calif
 Seraphim Initiative.
 CRONOS.
 
 2002
 
 
      | Posted - 2012.10.19 08:22:00 -
          [4] - Quote 
 
 Sentient Archon wrote:Tony Calif wrote:So yeah. 1 hit kills on heavy suits... What exactly is the counter supposed to be? I get that swarms are crap... But what, I have to land 3-4 forge hits without being shot? 
 I guess you ran up against the imperfects in an ambush maps huh? 
 No, Dark Cloud's Dropship. In a 3 vs 3 game :(
 
 Tbh, if they don't sort something, this tournament is just going to be Dropships sitting over people's spawns.
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        |  Tony Calif
 Seraphim Initiative.
 CRONOS.
 
 2002
 
 
      | Posted - 2012.10.19 10:21:00 -
          [5] - Quote 
 I have skilled forgegun... I'm not going to get higher lvl forgegun while I'm being 1 shot. No point. Spawn with 120k forge gun and get 1 shot...
 
 Can we all ignore anyone mentioning swarms? A good pilot won't be getting hit by them.
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        |  Tony Calif
 Seraphim Initiative.
 CRONOS.
 
 2002
 
 
      | Posted - 2012.10.19 13:06:00 -
          [6] - Quote 
 Last build you couldn't get OHK.
 
 It's not the health that is the problem. It is the OHK on heavies. Look, we can either discuss a good counter with what we have now, which is what I'm looking for, or we can discuss how transport ships are getting 50-75% of the kills in a game of ambush. Game after game after game. Wtf is a GUNSHIP going to be like? 75-100%?
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        |  Tony Calif
 Seraphim Initiative.
 CRONOS.
 
 2002
 
 
      | Posted - 2012.10.19 15:28:00 -
          [7] - Quote 
 Again, you fit the 20% mods but don't see the OHK as a problem. Btw, a single Proto forgegun costs 120, 280 for top end suit, so with no modules 400k. You can kill them in 1.6 seconds or less. Not even enough time to charge a forgegun. The cost issue is a joke. Forge gunner = 1 purpose. Dropship? Transport, AV, AP whatever you need.
 
 Everyone seems to think my teamwork is terrible too it seems... Not like my corp are any good or anything or work like a team...
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