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Vermaak Doe
SVER True Blood Unclaimed.
384
|
Posted - 2012.10.16 20:09:00 -
[1] - Quote
An angled missile launcher that's main construction is towards the front but the missile comes out from an port towards the rea that has a 45-¦ angle. The biggest change from the swarm other than it only firing one missile at a time, would be that it would fire the amarr missile type which is anti shield. Another change is that it wouldn't be lock on, but have to be laser designated for a about a second or two via a laser attached to the front that does a light amount of damage ( about a forth of the laser rifles and not affected by any sort of damage augmentation) that according to eve lore would have an infinite amount of ammo because of it's low power. As a bonus for having the laser on target past the missile launch, it'll hit exactly where the laser is pointed, allowing for hits on the vehicle's weak points but it'll still hit regardless to if the laser is kept on target.
If you wanna see a sketch of it message me and any thoughts?
It is meant to be the Amarr swarm launcher equivalent for once variants of weapons come out
Ps it looks a bit like a reversed Avatar |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.10.16 20:13:00 -
[2] - Quote
This sounds good. I think proto versions should have Khanid names.
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Vermaak Doe
SVER True Blood Unclaimed.
384
|
Posted - 2012.10.16 20:18:00 -
[3] - Quote
Ten-Sidhe wrote:This sounds good. I think proto versions should have Khanid names.
Yes caldari, support the tool of your vehicle's demise! |
Cloudy Zan
17
|
Posted - 2012.10.16 20:21:00 -
[4] - Quote
Why not just a really big laser rifle that decreases turning speed while being fired. |
Vermaak Doe
SVER True Blood Unclaimed.
384
|
Posted - 2012.10.16 20:36:00 -
[5] - Quote
Because it's supposed to be like the swarm launcher |
Lasarte Ioni
Noob Gaming
72
|
Posted - 2012.10.16 20:38:00 -
[6] - Quote
Vermaak Doe wrote:Ten-Sidhe wrote:This sounds good. I think proto versions should have Khanid names.
Yes caldari, support the tool of your vehicle's demise!
Nope, explosive dmg < shield tank On a side-note, i hope they add dmg types... |
Vermaak Doe
SVER True Blood Unclaimed.
384
|
Posted - 2012.10.16 20:45:00 -
[7] - Quote
Lasarte Ioni wrote:Vermaak Doe wrote:Ten-Sidhe wrote:This sounds good. I think proto versions should have Khanid names.
Yes caldari, support the tool of your vehicle's demise! Nope, explosive dmg < shield tank On a side-note, i hope they add dmg types...
EVERY one who quotes eve should know the amarr rockets do EM damage |
VK deathslaer
Tritan-Industries Legacy Rising
149
|
Posted - 2012.10.16 21:06:00 -
[8] - Quote
Vermaak Doe wrote:An angled missile launcher that's main construction is towards the front but the missile comes out from an port towards the rea that has a 45-¦ angle. The biggest change from the swarm other than it only firing one missile at a time, would be that it would fire the amarr missile type which is anti shield. Another change is that it wouldn't be lock on, but have to be laser designated for a about a second or two via a laser attached to the front that does a light amount of damage ( about a forth of the laser rifles and not affected by any sort of damage augmentation) that according to eve lore would have an infinite amount of ammo because of it's low power. As a bonus for having the laser on target past the missile launch, it'll hit exactly where the laser is pointed, allowing for hits on the vehicle's weak points but it'll still hit regardless to if the laser is kept on target.
If you wanna see a sketch of it message me and any thoughts?
How about a big laser? It would fit the amarr better imo. But they do use missiles on some of there things. |
Vermaak Doe
SVER True Blood Unclaimed.
384
|
Posted - 2012.10.16 21:09:00 -
[9] - Quote
VK deathslaer wrote:Vermaak Doe wrote:An angled missile launcher that's main construction is towards the front but the missile comes out from an port towards the rea that has a 45-¦ angle. The biggest change from the swarm other than it only firing one missile at a time, would be that it would fire the amarr missile type which is anti shield. Another change is that it wouldn't be lock on, but have to be laser designated for a about a second or two via a laser attached to the front that does a light amount of damage ( about a forth of the laser rifles and not affected by any sort of damage augmentation) that according to eve lore would have an infinite amount of ammo because of it's low power. As a bonus for having the laser on target past the missile launch, it'll hit exactly where the laser is pointed, allowing for hits on the vehicle's weak points but it'll still hit regardless to if the laser is kept on target.
If you wanna see a sketch of it message me and any thoughts? How about a big laser? It would fit the amarr better imo. But they do use missiles on some of there things.
Again, it's supposed to be the amarr swarm equivalent |
develsgun
Phyrexian Engineering Legacy Rising
19
|
Posted - 2012.10.16 21:11:00 -
[10] - Quote
Amar dont really use missels they use lasers and if u ask me some real science fictiong homing beams makes more sence then the missiles even if those homing beams have no reality behind them
No im more in favor of a jiant laser rifl of sorts leave the missles to the caldari |
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Vermaak Doe
SVER True Blood Unclaimed.
384
|
Posted - 2012.10.16 21:25:00 -
[11] - Quote
develsgun wrote:Amar dont really use missels they use lasers and if u ask me some real science fictiong homing beams makes more sence then the missiles even if those homing beams have no reality behind them
No im more in favor of a jiant laser rifl of sorts leave the missles to the caldari
EVERY RACE HAS A SPECIAL MISSILE TYPE! |
Vermaak Doe
SVER True Blood Unclaimed.
384
|
Posted - 2012.10.17 23:24:00 -
[12] - Quote
Plenty of amarr ships have missile launcher points |
Wintars Boar
ZionTCD Legacy Rising
64
|
Posted - 2012.10.18 00:03:00 -
[13] - Quote
And every ship has drones but Galente are still heralded as the drone ships.
I agree. Amarr AV should be a big ass laser |
Vermaak Doe
SVER True Blood Unclaimed.
384
|
Posted - 2012.10.18 00:10:00 -
[14] - Quote
Not just 1 missile turret, but in some cases favor missiles over lasers
(Think as odd as a caldari non-capital drone boat |
STB Vermaak Doe
558
|
Posted - 2012.10.18 20:26:00 -
[15] - Quote
Bump |
STB Vermaak Doe
558
|
Posted - 2012.10.21 02:05:00 -
[16] - Quote
Bump |
STB Vermaak Doe
558
|
Posted - 2012.10.22 02:24:00 -
[17] - Quote
Anymore assessment of this weapon's potential viability? |
Lead Squall
Planetary Response Organisation Test Friends Please Ignore
54
|
Posted - 2012.10.22 02:57:00 -
[18] - Quote
actually, this sounds closer to missle + target painter. Target painters are minmatar. So other than changing the race, I think it's a pretty decent idea. |
STB Vermaak Doe
558
|
Posted - 2012.10.22 03:01:00 -
[19] - Quote
Lead Squall wrote:actually, this sounds closer to missle + target painter. Target painters are minmatar. So other than changing the race, I think it's a pretty decent idea.
But with minmatar, you lose anti shield missiles and that is the entire point to this concept |
Shijima Kuraimaru
WarRavens
164
|
Posted - 2012.10.22 03:11:00 -
[20] - Quote
Many Khanid ships are built to be missile boats. And as far as missile load out, make it ammunition selectable (EM/Therm/Expl/Kin), but only one ammo type carry-able at a time. |
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STB Vermaak Doe
558
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Posted - 2012.10.22 03:16:00 -
[21] - Quote
Shijima Kuraimaru wrote:Many Khanid ships are built to be missile boats. And as far as missile load out, make it ammunition selectable (EM/Therm/Expl/Kin), but only one ammo type carry-able at a time.
And amarr khanid ships get get a bonus to Em missiles so this works perfectly with the lore |
Shijima Kuraimaru
WarRavens
164
|
Posted - 2012.10.22 03:45:00 -
[22] - Quote
STB Vermaak Doe wrote:Shijima Kuraimaru wrote:Many Khanid ships are built to be missile boats. And as far as missile load out, make it ammunition selectable (EM/Therm/Expl/Kin), but only one ammo type carry-able at a time. And amarr khanid ships get get a bonus to Em missiles so this works perfectly with the lore
Yes, but I'd have the laser designator be zero damage, fast flight on the missile, and the laser has to be maintained on target for the duration of the flight of the missile. |
STB Vermaak Doe
558
|
Posted - 2012.10.22 04:06:00 -
[23] - Quote
Shijima Kuraimaru wrote:STB Vermaak Doe wrote:Shijima Kuraimaru wrote:Many Khanid ships are built to be missile boats. And as far as missile load out, make it ammunition selectable (EM/Therm/Expl/Kin), but only one ammo type carry-able at a time. And amarr khanid ships get get a bonus to Em missiles so this works perfectly with the lore Yes, but I'd have the laser designator be zero damage, fast flight on the missile, and the laser has to be maintained on target for the duration of the flight of the missile. I think keeping the laser on should only enhance tracking as the missile would track using? the knowledge passed to it from the initial laser painting and the laser should do just a light amount of damage to add to the incentive to keep the laser on target |
Shijima Kuraimaru
WarRavens
164
|
Posted - 2012.10.22 04:17:00 -
[24] - Quote
STB Vermaak Doe wrote:I think keeping the laser on should only enhance tracking as the missile would track using? the knowledge passed to it from the initial laser painting and the laser should do just a light amount of damage to add to the incentive to keep the laser on target
It's the "splash" of the laser that the missile homes in on, not damage, and the target has to be "painted" for the duration of the munitions flight. Current laser designators don't damage the target in any way and current laser guided munitions still find their targets just fine. Besides, if the laser designator does damage in game, then the in game target will know from which direction the shot is coming from before the missile hits it. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.10.22 04:20:00 -
[25] - Quote
Sounds interesting. Submit to Wolfman.
I don't play EVE but I get that Amarr can have missiles too.
Scrambler pistols fire missiles. They are Amarr weapons. |
STB Vermaak Doe
558
|
Posted - 2012.10.22 04:25:00 -
[26] - Quote
Shijima Kuraimaru wrote:STB Vermaak Doe wrote:I think keeping the laser on should only enhance tracking as the missile would track using? the knowledge passed to it from the initial laser painting and the laser should do just a light amount of damage to add to the incentive to keep the laser on target It's the "splash" of the laser that the missile homes in on, not damage, and the target has to be "painted" for the duration of the munitions flight. Current laser designators don't damage the target in any way and current laser guided munitions still find their targets just fine. Besides, if the laser designator does damage in game, then the in game target will know from which direction the shot is coming from before the missile hits it.
They don't damage current vehicles because we don't use shields and with a laser being an Electromagnetic projection, it wouldn't make sense for it not to damage shields (it would be a division of the current lasers damage and only affected by the light sharpshooter skill) and the laser would initially be identical to locking on to it but if it is kept designated, it'll shift towards the nearest weak point on the vehicle to where the laser is aimed at. |
STB Vermaak Doe
558
|
Posted - 2012.10.22 04:30:00 -
[27] - Quote
Aighun wrote:Sounds interesting. Submit to Wolfman.
I don't play EVE but I get that Amarr can have missiles too.
Scrambler pistols fire missiles. They are Amarr weapons. Seems like only in my hands they do. If you don't minf, could you quote the OP onto CCP Wolfman's thread?
Along with this:
"Great god Wolfman of the Amarr, this humble Gallentebegs for pity upon his designs and that you favor this AV weapon proposal" |
STB Vermaak Doe
558
|
Posted - 2012.10.23 04:35:00 -
[28] - Quote
Bump, some dev please read! |
angelarch
Algintal Core Gallente Federation
93
|
Posted - 2012.10.23 04:52:00 -
[29] - Quote
two words:
Homing Laserrrrrs!
:) |
Vermaak Doe
SVER True Blood Unclaimed.
384
|
Posted - 2012.12.02 08:44:00 -
[30] - Quote
Khanid is my only answer to those who doubt amarr having missiles |
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.02 11:36:00 -
[31] - Quote
STB Vermaak Doe wrote:Shijima Kuraimaru wrote:STB Vermaak Doe wrote:I think keeping the laser on should only enhance tracking as the missile would track using? the knowledge passed to it from the initial laser painting and the laser should do just a light amount of damage to add to the incentive to keep the laser on target It's the "splash" of the laser that the missile homes in on, not damage, and the target has to be "painted" for the duration of the munitions flight. Current laser designators don't damage the target in any way and current laser guided munitions still find their targets just fine. Besides, if the laser designator does damage in game, then the in game target will know from which direction the shot is coming from before the missile hits it. They don't damage current vehicles because we don't use shields and with a laser being an Electromagnetic projection, it wouldn't make sense for it not to damage shields (it would be a division of the current lasers damage and only affected by the light sharpshooter skill) and the laser would initially be identical to locking on to it but if it is kept designated, it'll shift towards the nearest weak point on the vehicle to where the laser is aimed at. Sunlight is an electromagnetic projection. Most planets have electromagnetic fields which are also electromagnetic projection. Laser Rifles use high-powered focused electromagnetic energy. A low-energy targeting laser would probably be completely ignored by shields, since it's not going to do any damage anyway.
But it also wouldn't provide lasting directional data to a missile post-launch unless it stays on the target, so a laser designator system SHOULD require the targeting laser to stay on the target, or the projectile will land where the target WAS when the laser was last active.
They could make it so holding L1 (aim) would activate the laser designator, and releasing it would deactivate it, so you could choose to mark a vehicle or a location for a ballistic missile to fire towards, and while it's in flight, re-designate and change the course of the missile mid-flight. |
Michael Cratar
Red and Silver Hand Amarr Empire
179
|
Posted - 2012.12.02 12:08:00 -
[32] - Quote
Cloudy Zan wrote:Why not just a really big laser rifle that decreases turning speed while being fired.
This ^^^^^
*RAGE QUIT* |
Vermaak Doe
SVER True Blood Unclaimed.
384
|
Posted - 2012.12.06 05:41:00 -
[33] - Quote
Michael Cratar wrote:Cloudy Zan wrote:Why not just a really big laser rifle that decreases turning speed while being fired. This ^^^^^ *RAGE QUIT* Amarr swarm launcher equivalent. Does that need to be said in the Op? |
Vermaak Doe
SVER True Blood Unclaimed.
384
|
Posted - 2012.12.06 05:44:00 -
[34] - Quote
Garrett Blacknova wrote:STB Vermaak Doe wrote:Shijima Kuraimaru wrote:STB Vermaak Doe wrote:I think keeping the laser on should only enhance tracking as the missile would track using? the knowledge passed to it from the initial laser painting and the laser should do just a light amount of damage to add to the incentive to keep the laser on target It's the "splash" of the laser that the missile homes in on, not damage, and the target has to be "painted" for the duration of the munitions flight. Current laser designators don't damage the target in any way and current laser guided munitions still find their targets just fine. Besides, if the laser designator does damage in game, then the in game target will know from which direction the shot is coming from before the missile hits it. They don't damage current vehicles because we don't use shields and with a laser being an Electromagnetic projection, it wouldn't make sense for it not to damage shields (it would be a division of the current lasers damage and only affected by the light sharpshooter skill) and the laser would initially be identical to locking on to it but if it is kept designated, it'll shift towards the nearest weak point on the vehicle to where the laser is aimed at. Sunlight is an electromagnetic projection. Most planets have electromagnetic fields which are also electromagnetic projection. Laser Rifles use high-powered focused electromagnetic energy. A low-energy targeting laser would probably be completely ignored by shields, since it's not going to do any damage anyway. But it also wouldn't provide lasting directional data to a missile post-launch unless it stays on the target, so a laser designator system SHOULD require the targeting laser to stay on the target, or the projectile will land where the target WAS when the laser was last active. They could make it so holding L1 (aim) would activate the laser designator, and releasing it would deactivate it, so you could choose to mark a vehicle or a location for a ballistic missile to fire towards, and while it's in flight, re-designate and change the course of the missile mid-flight.
The lower power lasers of eve work uninhibited even without an atmosphere blocking most of the suns rays. Also the laser would work like a high powered form of today's javelin missile to gather data then to transfer the data to the missile
|
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.12.06 05:51:00 -
[35] - Quote
Aighun wrote:Sounds interesting. Submit to Wolfman.
I don't play EVE but I get that Amarr can have missiles too.
Scrambler pistols fire missiles. They are Amarr weapons.
Actually scramblers if you look at the description use a laser induced plasma charge. Thus, the use of holy light. The heretical and ungodly gallente use cyclotrons to convert the mass of the round into a plasma charge which is then magnetically propulsed from the weapon. |
Vermaak Doe
SVER True Blood Unclaimed.
384
|
Posted - 2012.12.06 05:55:00 -
[36] - Quote
Octavian Vetiver wrote:Aighun wrote:Sounds interesting. Submit to Wolfman.
I don't play EVE but I get that Amarr can have missiles too.
Scrambler pistols fire missiles. They are Amarr weapons. Actually scramblers if you look at the description use a laser induced plasma charge. Thus, the use of holy light. The heretical and ungodly gallente use cyclotrons to convert the mass of the round into a plasma charge which is then magnetically propulsed from the weapon. Which kick way more *ss than lasers do.
For your treachery and refusal to stand your ground for what you've done, you'll all he comuted to Dust.
-Vermaak Kuvakei |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.12.06 05:57:00 -
[37] - Quote
Vermaak Doe wrote:Octavian Vetiver wrote:Aighun wrote:Sounds interesting. Submit to Wolfman.
I don't play EVE but I get that Amarr can have missiles too.
Scrambler pistols fire missiles. They are Amarr weapons. Actually scramblers if you look at the description use a laser induced plasma charge. Thus, the use of holy light. The heretical and ungodly gallente use cyclotrons to convert the mass of the round into a plasma charge which is then magnetically propulsed from the weapon. Which kick way more *ss than lasers do. For your treachery and refusal to stand your ground for what you've done, you'll all he comuted to Dust. -Vermaak Kuvakei
Wonderful, you must be a True Slave or a Nation recruiter. Your Master will get his just rewards soon enough. Along with Omir Sarikusa and his blooders. |
Vermaak Doe
SVER True Blood Unclaimed.
384
|
Posted - 2012.12.06 06:02:00 -
[38] - Quote
Octavian Vetiver wrote:Vermaak Doe wrote:Octavian Vetiver wrote:Aighun wrote:Sounds interesting. Submit to Wolfman.
I don't play EVE but I get that Amarr can have missiles too.
Scrambler pistols fire missiles. They are Amarr weapons. Actually scramblers if you look at the description use a laser induced plasma charge. Thus, the use of holy light. The heretical and ungodly gallente use cyclotrons to convert the mass of the round into a plasma charge which is then magnetically propulsed from the weapon. Which kick way more *ss than lasers do. For your treachery and refusal to stand your ground for what you've done, you'll all he comuted to Dust. -Vermaak Kuvakei Wonderful, you must be a True Slave or a Nation recruiter. Your Master will get his just rewards soon enough. Along with Omir Sarikusa and his blooders. A mere recruiter would never bear the name of Kuvalei, I merely hid my try bloodlinr to avoid CONCORD investigation. Only the offspring of Sansha would preach his name yet carry no implants. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.06 10:49:00 -
[39] - Quote
Vermaak Doe wrote:Garrett Blacknova wrote:STB Vermaak Doe wrote:Shijima Kuraimaru wrote:STB Vermaak Doe wrote:I think keeping the laser on should only enhance tracking as the missile would track using? the knowledge passed to it from the initial laser painting and the laser should do just a light amount of damage to add to the incentive to keep the laser on target It's the "splash" of the laser that the missile homes in on, not damage, and the target has to be "painted" for the duration of the munitions flight. Current laser designators don't damage the target in any way and current laser guided munitions still find their targets just fine. Besides, if the laser designator does damage in game, then the in game target will know from which direction the shot is coming from before the missile hits it. They don't damage current vehicles because we don't use shields and with a laser being an Electromagnetic projection, it wouldn't make sense for it not to damage shields (it would be a division of the current lasers damage and only affected by the light sharpshooter skill) and the laser would initially be identical to locking on to it but if it is kept designated, it'll shift towards the nearest weak point on the vehicle to where the laser is aimed at. Sunlight is an electromagnetic projection. Most planets have electromagnetic fields which are also electromagnetic projection. Laser Rifles use high-powered focused electromagnetic energy. A low-energy targeting laser would probably be completely ignored by shields, since it's not going to do any damage anyway. But it also wouldn't provide lasting directional data to a missile post-launch unless it stays on the target, so a laser designator system SHOULD require the targeting laser to stay on the target, or the projectile will land where the target WAS when the laser was last active. They could make it so holding L1 (aim) would activate the laser designator, and releasing it would deactivate it, so you could choose to mark a vehicle or a location for a ballistic missile to fire towards, and while it's in flight, re-designate and change the course of the missile mid-flight. The lower power lasers of eve work uninhibited even without an atmosphere blocking most of the suns rays. Also the laser would work like a high powered form of today's javelin missile to gather data then to transfer the data to the missile Firstly, I was saying that sunlight is equivalent to a low-powered targeting laser, and that because sunlight doesn't damage shields, neither should a non-weaponised laser designator. I never said anything about sunlight affecting the laser.
Secondly, you seem not to have a clue what lasers do... Is the laser being aimed at the target, providing a recognisable light signature on the target for the missile to track, or is it a communication laser being sent to the missile which doesn't aim for the target anyway?
Either way, it shouldn't damage shields any more than sunlight does. With one option, the laser isn't even being aimed at the target in the first place. For the other option, you're not using a weaponised beam that's focused with sufficient poer to actually deal damage. |
Vermaak Doe
SVER True Blood Unclaimed.
384
|
Posted - 2012.12.06 12:24:00 -
[40] - Quote
Sunlight has nothing to do with it as on a planet it wouldn't do any damage to shields or provide any data.
It would still damage shields because it would use the same technology as the current laser but with a significantly lower quality crystal. The main purpose, like I put in my last post, is to give data to pass on to the missile
Just your opinion |
|
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.06 12:52:00 -
[41] - Quote
Vermaak Doe wrote:Sunlight has nothing to do with it as on a planet it wouldn't do any damage to shields or provide any data.
It would still damage shields because it would use the same technology as the current laser but with a significantly lower quality crystal. The main purpose, like I put in my last post, is to give data to pass on to the missile
Just your opinion The core of your argument was the use of "lasers are electromagnetic projections" as a reason why a low-powered laser would damage shields.
SUNLIGHT is an electromagnetic projection which doesn't damage shields. So is ANY form of light, really. By your logic, the headlights on the front of your HAV should be damaging the shields.
A laser is simply a beam of light. Unless it reaches a specific level of power and intensity, it won't be sufficient to deal ANY damage to ANYTHING.
As such, low-powered communication or targeting lasers WOULDN'T be damaging anyone's shields. THe much less intense beam of light would simply shine straight through the shield, doing an equivalent amount of damage to the armour below (that being... yep, absolutely nothing), and lighting it up for the missile's internal guidance system to follow. |
Nstomper
Th3-ReSiStAnCe-SEC.0
205
|
Posted - 2012.12.06 13:00:00 -
[42] - Quote
glad too se they are making new racial type items , hopefully in the future we will get too see marketplaces with nothing but race items , and different race armor , weapons, etc |
Vermaak Doe
SVER True Blood Unclaimed.
384
|
Posted - 2012.12.06 20:01:00 -
[43] - Quote
It would work like the current laser rifle except using a weaker crystal which would serve the dual function of the standard laser (albeit weaker) and collect target information |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.12.06 20:07:00 -
[44] - Quote
Vermaak Doe wrote: EVERY one who quotes eve should know the amarr rockets do EM damage
i would rather do kenetic. or heat like a man |
Vermaak Doe
SVER True Blood Unclaimed.
384
|
Posted - 2012.12.06 20:08:00 -
[45] - Quote
Necrodermis wrote:Vermaak Doe wrote: EVERY one who quotes eve should know the amarr rockets do EM damage
i would rather do kenetic. or heat like a man Anti shield missiles |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.12.06 20:52:00 -
[46] - Quote
VK deathslaer wrote:Vermaak Doe wrote:An angled missile launcher that's main construction is towards the front but the missile comes out from an port towards the rea that has a 45-¦ angle. The biggest change from the swarm other than it only firing one missile at a time, would be that it would fire the amarr missile type which is anti shield. Another change is that it wouldn't be lock on, but have to be laser designated for a about a second or two via a laser attached to the front that does a light amount of damage ( about a forth of the laser rifles and not affected by any sort of damage augmentation) that according to eve lore would have an infinite amount of ammo because of it's low power. As a bonus for having the laser on target past the missile launch, it'll hit exactly where the laser is pointed, allowing for hits on the vehicle's weak points but it'll still hit regardless to if the laser is kept on target.
If you wanna see a sketch of it message me and any thoughts? How about a big laser? It would fit the amarr better imo. But they do use missiles on some of there things.
That would be an Amarr heavy weapon, like forge x laser rifle. |
Vermaak Doe
SVER True Blood Unclaimed.
384
|
Posted - 2012.12.06 20:57:00 -
[47] - Quote
Paran Tadec wrote:VK deathslaer wrote:Vermaak Doe wrote:An angled missile launcher that's main construction is towards the front but the missile comes out from an port towards the rea that has a 45-¦ angle. The biggest change from the swarm other than it only firing one missile at a time, would be that it would fire the amarr missile type which is anti shield. Another change is that it wouldn't be lock on, but have to be laser designated for a about a second or two via a laser attached to the front that does a light amount of damage ( about a forth of the laser rifles and not affected by any sort of damage augmentation) that according to eve lore would have an infinite amount of ammo because of it's low power. As a bonus for having the laser on target past the missile launch, it'll hit exactly where the laser is pointed, allowing for hits on the vehicle's weak points but it'll still hit regardless to if the laser is kept on target.
If you wanna see a sketch of it message me and any thoughts? How about a big laser? It would fit the amarr better imo. But they do use missiles on some of there things. That would be an Amarr heavy weapon, like forge x laser rifle. Finally someone gets what I'm trying to say |
Bhor Derri
Legion of Eden
95
|
Posted - 2012.12.08 08:21:00 -
[48] - Quote
Vermaak Doe wrote:Paran Tadec wrote:VK deathslaer wrote:Vermaak Doe wrote:An angled missile launcher that's main construction is towards the front but the missile comes out from an port towards the rea that has a 45-¦ angle. The biggest change from the swarm other than it only firing one missile at a time, would be that it would fire the amarr missile type which is anti shield. Another change is that it wouldn't be lock on, but have to be laser designated for a about a second or two via a laser attached to the front that does a light amount of damage ( about a forth of the laser rifles and not affected by any sort of damage augmentation) that according to eve lore would have an infinite amount of ammo because of it's low power. As a bonus for having the laser on target past the missile launch, it'll hit exactly where the laser is pointed, allowing for hits on the vehicle's weak points but it'll still hit regardless to if the laser is kept on target.
If you wanna see a sketch of it message me and any thoughts? How about a big laser? It would fit the amarr better imo. But they do use missiles on some of there things. That would be an Amarr heavy weapon, like forge x laser rifle. Finally someone gets what I'm trying to say
Vermaak Doe for gods sake stop quoting everyone in your threads that disagree with you not everyone will like your stupid ideas the way they are , if they didn't fully understand you.its because you suck at writing. |
Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.12.09 17:13:00 -
[49] - Quote
Bhor Derri wrote:Vermaak Doe wrote:Paran Tadec wrote:VK deathslaer wrote:Vermaak Doe wrote:An angled missile launcher that's main construction is towards the front but the missile comes out from an port towards the rea that has a 45-¦ angle. The biggest change from the swarm other than it only firing one missile at a time, would be that it would fire the amarr missile type which is anti shield. Another change is that it wouldn't be lock on, but have to be laser designated for a about a second or two via a laser attached to the front that does a light amount of damage ( about a forth of the laser rifles and not affected by any sort of damage augmentation) that according to eve lore would have an infinite amount of ammo because of it's low power. As a bonus for having the laser on target past the missile launch, it'll hit exactly where the laser is pointed, allowing for hits on the vehicle's weak points but it'll still hit regardless to if the laser is kept on target.
If you wanna see a sketch of it message me and any thoughts? How about a big laser? It would fit the amarr better imo. But they do use missiles on some of there things. That would be an Amarr heavy weapon, like forge x laser rifle. Finally someone gets what I'm trying to say Vermaak Doe for gods sake stop quoting everyone in your threads that disagree with you not everyone will like your stupid ideas the way they are , if they didn't fully understand you.its because you suck at writing.
So you're saying I shouldn't clarify what they see wrong with my idea and leave them in the dark like a biggity *****? That's your style and it'll never be the way I propose a new idea |
Lasarte Ioni
Noob Gaming
72
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Posted - 2012.12.10 02:37:00 -
[50] - Quote
Necrodermis wrote:Vermaak Doe wrote: EVERY one who quotes eve should know the amarr rockets do EM damage
i would rather do kenetic. or heat like a man There are not raciaL missiles in eve, only caldari favors kinetic missiles, the other races missile boats have generic advantages like more speed or shorter cycles, also the thermal Cruise missile IS amarr and I think one of the EM missiles is minmatarr. BTW when I imagine a kinetic missile all I see is hot a chunck of metal using some propelant and ready to ram into a ship, so its basically like manly spirit made a weapon XD |
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Fargen Icehole
SyNergy Gaming
67
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Posted - 2012.12.10 02:39:00 -
[51] - Quote
Vermaak Doe wrote:Necrodermis wrote:Vermaak Doe wrote: EVERY one who quotes eve should know the amarr rockets do EM damage
i would rather do kenetic. or heat like a man Anti shield missiles
How about anti missile shields? |
Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.12.10 02:43:00 -
[52] - Quote
Fargen Icehole wrote:Vermaak Doe wrote:Necrodermis wrote:Vermaak Doe wrote: EVERY one who quotes eve should know the amarr rockets do EM damage
i would rather do kenetic. or heat like a man Anti shield missiles How about anti missile shields? The damage types stated above aren't specifically geared to fight shields while the amarr missile would carry an em warhead |
Lasarte Ioni
Noob Gaming
72
|
Posted - 2012.12.10 02:55:00 -
[53] - Quote
What if the launcher shoots 4 ( like a SW) golden spheres that chase the target and after getting close (say like 5meters) they become or launch a Bolt of light that is quite faster ( or instant, since its light) than the previous balls working pretty much like the scramble gun and dealing pure or heavy EM DMG? |
Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.12.10 03:12:00 -
[54] - Quote
Lasarte Ioni wrote:What if the launcher shoots 4 ( like a SW) golden spheres that chase the target and after getting close (say like 5meters) they become or launch a Bolt of light that is quite faster ( or instant, since its light) than the previous balls working pretty much like the scramble gun and dealing pure or heavy EM DMG? What if it stays based like the Op but once in range, the missile will drop it's payload of em beams? |
Shijima Kuraimaru
WarRavens
164
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Posted - 2012.12.10 09:48:00 -
[55] - Quote
Vermaak Doe wrote:Sunlight has nothing to do with it as on a planet it wouldn't do any damage to shields or provide any data.
It would still damage shields because it would use the same technology as the current laser but with a significantly lower quality crystal. The main purpose, like I put in my last post, is to give data to pass on to the missile
Just your opinion
Then you just turn the laser into a "HEY!!! I'm over here!" beacon for the enemy to shoot at. A laser designator isn't meant to do any damage to avoid this kind of possibility. Focused microwave designators don't do any damage to the target either because they're designed not to alert the target, just to provide a continuous splash for the missile to home in on. Hence why one would have to have the laser designator on the target the entire time of the missile's flight.
Besides, in reality, the laser/microwave designator doesn't transmit any data to the munition. Tracking is done entirely within the guidance system of the munition itself which is programmed to home in on the splash. Why would this be changed to a more vulnerable system that could be susceptible to jamming or redirection?
Game control would be easy as the missile and the laser would fire at the same time. One would just hold the trigger down and sweep the scope point to stay on target and the missile would follow it. |
Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.12.11 04:05:00 -
[56] - Quote
Bump |
Vermaak Kuvakei
Doomheim
88
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Posted - 2012.12.13 00:53:00 -
[57] - Quote
Bump |
Vermaak Kuvakei
Doomheim
88
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Posted - 2012.12.17 05:45:00 -
[58] - Quote
Lighting a cyno |
Vermaak Doe
SVER True Blood Unclaimed.
454
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Posted - 2013.03.13 19:09:00 -
[59] - Quote
Onward, preferably to the correct section |
Monty Mole Clone
Shiv M
16
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Posted - 2013.03.13 19:32:00 -
[60] - Quote
if its anything like the laser guided rocket launcher from half life 2, you could guide it by pointing the laser and was really fun to use on the drop ship thingies that tried to gun down your missiles |
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Vermaak Doe
SVER True Blood Unclaimed.
515
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Posted - 2013.03.13 20:08:00 -
[61] - Quote
I like that comparison |
Vermaak Doe
SVER True Blood Unclaimed.
515
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Posted - 2013.03.18 04:48:00 -
[62] - Quote
Khanid HF-36 HMS (heavy missile system) |
Baal Omniscient
L.O.T.I.S. Legacy Rising
335
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Posted - 2013.03.18 09:12:00 -
[63] - Quote
I feel like I've seen this thread... a long time ago.... I'm perplexed..... It was around the same time I was suggesting tanks should have damage zones..... August? September? October? Did you get this idea from browsing, or are you the original source of the idea? I know you've been around long enough to have been here back then. |
Vermaak Doe
SVER True Blood Unclaimed.
520
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Posted - 2013.03.18 11:49:00 -
[64] - Quote
I was the original creator of this idea and I still want it! |
Iron Wolf Saber
BetaMax. CRONOS.
3135
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Posted - 2013.03.18 11:51:00 -
[65] - Quote
Amarr typically used dumbfire missiles. While capable of homing these dumbfires are not at good at tracking at all and probably dont need locks. They'd be faster though and hit a hell lot harder than the swarms. |
Vermaak Doe
SVER True Blood Unclaimed.
520
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Posted - 2013.03.18 12:01:00 -
[66] - Quote
Ah damn it, how could I forget about the bonuses to the sacrilege and damnation |
Bhor Derri
Legion of Eden
96
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Posted - 2013.03.18 13:36:00 -
[67] - Quote
Alright might make a concept about this too , if I can find the time :( I'm very busy this week. |
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