|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.02 11:36:00 -
[1] - Quote
STB Vermaak Doe wrote:Shijima Kuraimaru wrote:STB Vermaak Doe wrote:I think keeping the laser on should only enhance tracking as the missile would track using? the knowledge passed to it from the initial laser painting and the laser should do just a light amount of damage to add to the incentive to keep the laser on target It's the "splash" of the laser that the missile homes in on, not damage, and the target has to be "painted" for the duration of the munitions flight. Current laser designators don't damage the target in any way and current laser guided munitions still find their targets just fine. Besides, if the laser designator does damage in game, then the in game target will know from which direction the shot is coming from before the missile hits it. They don't damage current vehicles because we don't use shields and with a laser being an Electromagnetic projection, it wouldn't make sense for it not to damage shields (it would be a division of the current lasers damage and only affected by the light sharpshooter skill) and the laser would initially be identical to locking on to it but if it is kept designated, it'll shift towards the nearest weak point on the vehicle to where the laser is aimed at. Sunlight is an electromagnetic projection. Most planets have electromagnetic fields which are also electromagnetic projection. Laser Rifles use high-powered focused electromagnetic energy. A low-energy targeting laser would probably be completely ignored by shields, since it's not going to do any damage anyway.
But it also wouldn't provide lasting directional data to a missile post-launch unless it stays on the target, so a laser designator system SHOULD require the targeting laser to stay on the target, or the projectile will land where the target WAS when the laser was last active.
They could make it so holding L1 (aim) would activate the laser designator, and releasing it would deactivate it, so you could choose to mark a vehicle or a location for a ballistic missile to fire towards, and while it's in flight, re-designate and change the course of the missile mid-flight. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.06 10:49:00 -
[2] - Quote
Vermaak Doe wrote:Garrett Blacknova wrote:STB Vermaak Doe wrote:Shijima Kuraimaru wrote:STB Vermaak Doe wrote:I think keeping the laser on should only enhance tracking as the missile would track using? the knowledge passed to it from the initial laser painting and the laser should do just a light amount of damage to add to the incentive to keep the laser on target It's the "splash" of the laser that the missile homes in on, not damage, and the target has to be "painted" for the duration of the munitions flight. Current laser designators don't damage the target in any way and current laser guided munitions still find their targets just fine. Besides, if the laser designator does damage in game, then the in game target will know from which direction the shot is coming from before the missile hits it. They don't damage current vehicles because we don't use shields and with a laser being an Electromagnetic projection, it wouldn't make sense for it not to damage shields (it would be a division of the current lasers damage and only affected by the light sharpshooter skill) and the laser would initially be identical to locking on to it but if it is kept designated, it'll shift towards the nearest weak point on the vehicle to where the laser is aimed at. Sunlight is an electromagnetic projection. Most planets have electromagnetic fields which are also electromagnetic projection. Laser Rifles use high-powered focused electromagnetic energy. A low-energy targeting laser would probably be completely ignored by shields, since it's not going to do any damage anyway. But it also wouldn't provide lasting directional data to a missile post-launch unless it stays on the target, so a laser designator system SHOULD require the targeting laser to stay on the target, or the projectile will land where the target WAS when the laser was last active. They could make it so holding L1 (aim) would activate the laser designator, and releasing it would deactivate it, so you could choose to mark a vehicle or a location for a ballistic missile to fire towards, and while it's in flight, re-designate and change the course of the missile mid-flight. The lower power lasers of eve work uninhibited even without an atmosphere blocking most of the suns rays. Also the laser would work like a high powered form of today's javelin missile to gather data then to transfer the data to the missile Firstly, I was saying that sunlight is equivalent to a low-powered targeting laser, and that because sunlight doesn't damage shields, neither should a non-weaponised laser designator. I never said anything about sunlight affecting the laser.
Secondly, you seem not to have a clue what lasers do... Is the laser being aimed at the target, providing a recognisable light signature on the target for the missile to track, or is it a communication laser being sent to the missile which doesn't aim for the target anyway?
Either way, it shouldn't damage shields any more than sunlight does. With one option, the laser isn't even being aimed at the target in the first place. For the other option, you're not using a weaponised beam that's focused with sufficient poer to actually deal damage. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.06 12:52:00 -
[3] - Quote
Vermaak Doe wrote:Sunlight has nothing to do with it as on a planet it wouldn't do any damage to shields or provide any data.
It would still damage shields because it would use the same technology as the current laser but with a significantly lower quality crystal. The main purpose, like I put in my last post, is to give data to pass on to the missile
Just your opinion The core of your argument was the use of "lasers are electromagnetic projections" as a reason why a low-powered laser would damage shields.
SUNLIGHT is an electromagnetic projection which doesn't damage shields. So is ANY form of light, really. By your logic, the headlights on the front of your HAV should be damaging the shields.
A laser is simply a beam of light. Unless it reaches a specific level of power and intensity, it won't be sufficient to deal ANY damage to ANYTHING.
As such, low-powered communication or targeting lasers WOULDN'T be damaging anyone's shields. THe much less intense beam of light would simply shine straight through the shield, doing an equivalent amount of damage to the armour below (that being... yep, absolutely nothing), and lighting it up for the missile's internal guidance system to follow. |
|
|
|