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Thread Statistics | Show CCP posts - 0 post(s) |
STB Vermaak Doe
558
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Posted - 2012.10.18 20:26:00 -
[1] - Quote
Bump |
STB Vermaak Doe
558
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Posted - 2012.10.21 02:05:00 -
[2] - Quote
Bump |
STB Vermaak Doe
558
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Posted - 2012.10.22 02:24:00 -
[3] - Quote
Anymore assessment of this weapon's potential viability? |
STB Vermaak Doe
558
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Posted - 2012.10.22 03:01:00 -
[4] - Quote
Lead Squall wrote:actually, this sounds closer to missle + target painter. Target painters are minmatar. So other than changing the race, I think it's a pretty decent idea.
But with minmatar, you lose anti shield missiles and that is the entire point to this concept |
STB Vermaak Doe
558
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Posted - 2012.10.22 03:16:00 -
[5] - Quote
Shijima Kuraimaru wrote:Many Khanid ships are built to be missile boats. And as far as missile load out, make it ammunition selectable (EM/Therm/Expl/Kin), but only one ammo type carry-able at a time.
And amarr khanid ships get get a bonus to Em missiles so this works perfectly with the lore |
STB Vermaak Doe
558
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Posted - 2012.10.22 04:06:00 -
[6] - Quote
Shijima Kuraimaru wrote:STB Vermaak Doe wrote:Shijima Kuraimaru wrote:Many Khanid ships are built to be missile boats. And as far as missile load out, make it ammunition selectable (EM/Therm/Expl/Kin), but only one ammo type carry-able at a time. And amarr khanid ships get get a bonus to Em missiles so this works perfectly with the lore Yes, but I'd have the laser designator be zero damage, fast flight on the missile, and the laser has to be maintained on target for the duration of the flight of the missile. I think keeping the laser on should only enhance tracking as the missile would track using? the knowledge passed to it from the initial laser painting and the laser should do just a light amount of damage to add to the incentive to keep the laser on target |
STB Vermaak Doe
558
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Posted - 2012.10.22 04:25:00 -
[7] - Quote
Shijima Kuraimaru wrote:STB Vermaak Doe wrote:I think keeping the laser on should only enhance tracking as the missile would track using? the knowledge passed to it from the initial laser painting and the laser should do just a light amount of damage to add to the incentive to keep the laser on target It's the "splash" of the laser that the missile homes in on, not damage, and the target has to be "painted" for the duration of the munitions flight. Current laser designators don't damage the target in any way and current laser guided munitions still find their targets just fine. Besides, if the laser designator does damage in game, then the in game target will know from which direction the shot is coming from before the missile hits it.
They don't damage current vehicles because we don't use shields and with a laser being an Electromagnetic projection, it wouldn't make sense for it not to damage shields (it would be a division of the current lasers damage and only affected by the light sharpshooter skill) and the laser would initially be identical to locking on to it but if it is kept designated, it'll shift towards the nearest weak point on the vehicle to where the laser is aimed at. |
STB Vermaak Doe
558
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Posted - 2012.10.22 04:30:00 -
[8] - Quote
Aighun wrote:Sounds interesting. Submit to Wolfman.
I don't play EVE but I get that Amarr can have missiles too.
Scrambler pistols fire missiles. They are Amarr weapons. Seems like only in my hands they do. If you don't minf, could you quote the OP onto CCP Wolfman's thread?
Along with this:
"Great god Wolfman of the Amarr, this humble Gallentebegs for pity upon his designs and that you favor this AV weapon proposal" |
STB Vermaak Doe
558
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Posted - 2012.10.23 04:35:00 -
[9] - Quote
Bump, some dev please read! |
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