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Foundation Seldon
Algintal Core Gallente Federation
36
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Posted - 2012.10.12 02:30:00 -
[1] - Quote
I've pretty much dumped all of my available points into buffing my Saga / LAV as much as I can and I think I've pretty much maxed out how far I can push the thing in terms of Damage / Shield Extenders / Shield Boosters. I very rarely end up losing my vehicles in matches and I think it comes down to a combination of knowing the specific limitations of your LAV and knowing when and where to simply cut your losses and get you and your gunner out of a potentially bad situation.
General Tips : Avoid being surrounded by enemy infantry first and foremost. If you get into a situation where your gunner can be shot down in a spot where you're surrounded then he'll more often than not clip into your vehicle, slowing you down to ridiculous levels. Plan around this glitch whenever you can and always be wary of its prevalence.
Be VERY wary of enemy supply depots. Enemies can see you coming and will switch to AV loadouts in order to get a quick and easy kill.
Your Driver Loadout : Have a separate loadout dedicated to a driver sort of mentality. A driver loadout, first and foremost, is going to need the Repair Tool equipment, if you find yourself in a tight spot with your LAV low on health then you have the advantage in most instances to be able to drive away at quick speeds to find some cover and proceed to repair it with your repair tool. This is applicable to both Shield and Armor LAVs. Also worth considering is a passive armor repair module for the dropsuit itself.
Have your repair tool as your active weapon before entering your vehicle. If you've gotten into a situation in which your armor itself is burning then you can't afford to take the additional time required having to switch your weapons the moment you get out of your vehicle. The game in its current state is still pretty unstable and susceptible to lag spikes. Do yourself a favor.
Why Saga? The answer is an obvious one I think, Shields > Armor on a fundamental level for pretty much every vehicle type in the game. In terms of increased overall survivability the passive regen on shields being much higher than on armor means that a person can come across enemy fire taking minimal damage and can choose to play it safe for a few moments in order to gain the shields back rather than having being forced to use a booster at that particular moment.
An LAVs strength is in its ability to get in to a situation and get out quickly if needed. Your speed is paramount to your ability to do this and armor LAVs need to sacrifice a portion of that speed in order to get more armor. More so than that though the fitting options for current armor LAVs are just completely inferior to what you can achieve with a Shield LAV. With a Shield LAV a person can fit two shield extenders with very little trouble while the best fittings with an Armor LAV usually require you to sacrifice a low slot for a PG extender and are thus unable to fit Two Extenders and an Armor Repair tool. So overall a shield LAV has more damage it can take, is faster, and regens its main pool of health at a much quicker rate. Shield LAVs are superior to Armor LAVs in almost every aspect.
Still want to go Methana (Armor LAV)? There is one situation in which a person would want to go Methana over a Saga and that's if you REALLY want to Equip blasters to your LAV. In this situation the Methana is well suited for the task because its extra PG can compensate for the extra PG needed for Blaster Turrets compared to Missle turrets. Blaster turrets are generally better for taking out enemy LAVs and, if skilled to Prototype levels, can rival the effectiveness of a Duvolle Assault Rifle on the back of an LAV.
Skills that help Armor LAVs : Mechanics
Definitely consider skilling into Mechanics if you're determined to go down this road. Doing so increases one's armor HP for both dropsuits and vehicles and is thus a valuable tool for increasing Armor while not taking a hit to speed.
Vehicle Fitting Mentality : Avoid both passive and active modules whenever possible and focus on being able to equip Shield Extenders instead. Use Passive only when maxed out.
Required Skills for Saga fits : Engineering Level 5 in order to max out PG Energy Grid Upgrades Level 4 : Opens up ability to use PG Extenders that grant 15% bonuses Shield Operation Level 3 Shield Upgrades Level 3 *Optional Small Missle Turret Operation Level 4
Saga Attack : Focus on being able to equip an advanced turret. Local Powergrid Expansion Unit x2 (15% PG Bonus x2) AT-1 Fragmented Missle Launcher (Obviously this is a choice and you can switch out with any other missle turret you prefer) Azeotropic Ward Shield Extender F-S3 Regolith Shield Extender Converse Shield Booster
Shield - 2413 Armor - 659 Cost - 298k ISK
Saga Resist Experimental* : The testing of Clarity Shield Booster Local Powergrid Expansion Unit x2 (15% PG Bonus x2) ST-1 Fragmented Missle Launcher CL-3 Shield Booster Azeotropic Ward Shield Extender F-S3 Regolith Shield Extender
Shield - 2413 Armor - 659 Cost - 320k
*A fitting I'm very much still on the fence about. It costs more than the attack Saga while sacrificing the power that came with the advanced missle launcher. What you gain instead is the use of the Clarity Shield Booster which does more to boost Shields than any other booster and its cooldown is reduced by five seconds.
~~~ Militia Onikuma Fitting - If you want to test if this road is one you want to go down or if you just want general practice before sinking the 300,000+ ISK in one of my mentioned Saga fits then this economic Oniukuma fitting should be worth considering I think.
Onikuma Fitting :
Shield Resistance Amplifier I Supplemental Shield Extender Militia Shield Booster ( Can be replaced with Shield Booster I if you really want ) Militia Powergrid Expansion ST-1 Missle Launcher
Shield - 1315 Armor - 340 ISK - 93k ~~~ |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.10.12 02:35:00 -
[2] - Quote
Yes those damn dead gunners are a pain . Just like all those sparky bodies on my grill, just decompose already would ya! |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.10.12 03:50:00 -
[3] - Quote
dissapointed to see no fits with shield hardeners that can give you 30% resistance when active. Best module when it comes down to escape a nasty ambush with swarms. |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.10.12 06:05:00 -
[4] - Quote
to get max hp buffer you need a combo of hp and resistances. |
Jack McReady
A.C.M.E Corp
71
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Posted - 2012.10.12 08:25:00 -
[5] - Quote
Quote:Avoid passive resistance modules whenever possible and focus on maxing out HP Bonuses on Shield Extenders. I dont agree with this, it is actually the other way. active mods are not very good on something that can be blown up in 1 hit. passive mods, a mix of resistances and hp, are the way to go for LAVs. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.12 08:54:00 -
[6] - Quote
i love vehicles that try to run me over. they drive over a hill or something exposing their tender underbelly just as i toss in a healthy AV suppository. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.12 12:39:00 -
[7] - Quote
The dark cloud wrote:dissapointed to see no fits with shield hardeners that can give you 30% resistance when active. Best module when it comes down to escape a nasty ambush with swarms.
Not really
Get a bit of framerate stutter next thing your hit by the swarms before you can activate your harderner
Plus 10sec and then 30sec cooldown meaning if they still hitting you your ******
Its not that great |
Foundation Seldon
Algintal Core Gallente Federation
36
|
Posted - 2012.10.13 06:21:00 -
[8] - Quote
As others have mentioned Shield Resistances and Active Shield Hardeners really take a back seat to the Extenders in pretty much every instance. The only point in which you'd actually want to use one of these modules is if you've literally run out of room while fitting everything else ... which leads me to my next Fitting. More of an economic Militia fitting than anything else but it's fairly competent in any situation and I think worth considering regardless.
Onikuma Fitting :
Shield Resistance Amplifier I Supplemental Shield Extender Militia Shield Booster ( Can be replaced with Shield Booster I if you really want ) Militia Powergrid Expansion ST-1 Missle Launcher
Shield - 1315 Armor - 340 ISK - 93k
~~~
As an aside ... I may have been a bit hasty thinking Sagas > Methana in pretty much any instance. Ran into a guy today running with what had to have been an advanced Blaster and tore my Saga Attack to shreds more or less. If I had had a Cycled Missle Launcher I probably would have stood a better shot but it was definitely a fearful thing to go against for sure. The Methana really is a natural fit for Blaster modules given its excess PG so it'd be sacrificing far less to equip a really good one capable of taking out infantry and vehicles. |
Whispercrow
Seituoda Taskforce Command Caldari State
102
|
Posted - 2012.10.13 22:58:00 -
[9] - Quote
I love LAV's. I am, however, extremely saddened that EVERY possible decent build requires Engineering V. If you want the vehicle to not explode from a single set of swarms or a single basic Forge yound, you absolutely have to have that skill.
Thanks for the informational fits. I'll have ot try a few out. Fitting both an extender and a booster are pretty much a necessity, it seems, in order for it to be worth spending money on. It's easy to fit a basic, no-cost Militia fit (for when you have the Onikuma Impact BPO, which I seriously hope we can still have in the full version) for riding around and muddin', but I find it extremely expensive otherwise unless you have both buffer and recovery. AV grenades tear things up.
I like having a setup with the passive shield resists and a similar (if not identical) fit that replaces one with an active hardener. The 'limits' on using it are really a pain, but you sould be able to boost out of an area if you have that much hate headed your way. There are just different situations where each is useful, and this varies greatly depending on map.
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Whispercrow
Seituoda Taskforce Command Caldari State
102
|
Posted - 2012.10.13 23:00:00 -
[10] - Quote
Which reminds me, what seems to be the best way of avoiding or surviving those stupid Precision Strikes? Has anyone got it down to a science yet?
And are those +Torque mods worth it? |
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Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.10.14 03:22:00 -
[11] - Quote
Whispercrow wrote: Which reminds me, what seems to be the best way of avoiding or surviving those stupid Precision Strikes? Has anyone got it down to a science yet?
And are those +Torque mods worth it? it may just be my imagination, but LAVs seem to handle much better with them |
Foundation Seldon
Algintal Core Gallente Federation
36
|
Posted - 2012.10.26 17:11:00 -
[12] - Quote
Quick update addressing some formatting jazz, expanded Armor v. Shield LAV section and the need for a repair tool when rolling out in your LAV. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.10.26 17:38:00 -
[13] - Quote
My saga fit at the moment: -militia shield resistance amplifier -shield booster 1 -shield extender 1
-PG expansion unit 1 -light payload control system II (20% bonus on small missile turret damage)
-XT-1 fragmented missile launcher direct impact damage: 455 HP splash damage: 195 HP blast radius: 6.8m
cost each fit: 240.360 ISK
note: you need to have infantry engineering on lvl 5 to get this fit to work
Well well now lets take a look on my skills:
turret operation lvl 4 (2% bonus on any kind of turret) = 8% small missile turret operation lvl 5 (3% bonus on small missile turrets) = 15% small missile turret proficency lvl 2 (2% bonus on small missile turrets) = 4% overall i get a total of insane 27% bonus for the turret damage now stack that with the 20% of the damage mod and we end up with 47%. New XT-1 fragmented missile launcher stats: direct impact: 668,85 HP splash damage: 286 HP
you gain additional 30% of damage against armor and this counts for dropsuits aswell. means it can 1 shot allmost every normal dropsuit if they dont die they allways do after the 2nd hit and that only goes for the splash damage. Direct impact will be a granted kill even against heavy's. |
VK deathslaer
Tritan-Industries Legacy Rising
149
|
Posted - 2012.10.26 20:05:00 -
[14] - Quote
They really need to find a balance for shield and armor. I'm sure when the game launches it'll have a clear balance and situation that require armor tanks. I like armor tanks in eve, shield tend to not have the staying power. However shields have higher resistance to kinetic, explosive, and some thermal. And armor blocks EM and Thermal damage |
VK deathslaer
Tritan-Industries Legacy Rising
149
|
Posted - 2012.10.26 20:14:00 -
[15] - Quote
Oh might I suggest that you replace your reactor controls for power diagnostic systems. It would make a stiffer shield tank as power diagnostics add a percentage to your shield HP and increase PG. |
Encharrion
L.O.T.I.S. Legacy Rising
104
|
Posted - 2012.10.27 11:11:00 -
[16] - Quote
Now, I rarely use LAVs, so I don't have a whole lot of experience driving them. However, it seems to me that mixing active boosters and passive hp modules is a bad idea unless you have so little hp that you would be OHKO if you only used passive resists. The reason I say this is a bad idea, is that your hp extenders do not help your booster in any way. A passive resist module makes every point of hp effectively worth a bit more. Repping 100 hp/s, is now more effective since that 100 hp takes a bit more damage than otherwise. Your max health is irrelevant to your booster however. 100hp/s is 100hp/s whether your max health is 1000 or 10,000. If that extra buffer is necessary to not die in one hit however then maybe you should drop the booster to allow for more extenders, and more health, since shield regenerates on its own anyways.
Edit: I would recommend double azeotropic extenders with one resist module and nanofibers in the lows (if the torque boost goes in the low slot I would recommend that also, it seems to improve handling), assuming it fits ofc. If your shields go down, drive around in a safest place available at that moment for a moment while it recharges, I believe it is rather fast. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.10.27 13:27:00 -
[17] - Quote
does anyone know if the SP skills for turrets give the damage boost for the passenger or only when you are using the turret?
thanks |
Whispercrow
Seituoda Taskforce Command Caldari State
102
|
Posted - 2012.10.27 14:45:00 -
[18] - Quote
Skills boost the users stats. So if you have a skill--not a module--that grants a damage bonus, then only you get that damage bonus when it applies (ie: in your turret).
I really like that +Damage slaughtering build, might have to check that out. It's super pricey, but the ability to one-shot non-heavies with splash makes me get an evil grin. Up until it gets Forge'd.
The only thing that really sucks about LAV driving right now is the huge focus on skills that grant you very little for when you're not running in a vehicle. You HAVE to have Engineering V and you have to have Powergrid Upgrades IV. You HAVE to have Shield Ops IV and Shield Upgrades IV and Shield Management IV just to not die horribly in a single shot to Forge users, and you HAVE to be running in nearly a quarter Mil ISK worth of mods, too. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.10.27 14:54:00 -
[19] - Quote
wrong the skills of the driver are the only skills that have a effect on the vehicle. Prime example is mechanics. It will only have a effect when you are the driver of any kind of vehicle. So all your skills only work when you are the actual driver of the vehicle. Gunner and passangers have no effect on the vehicle itself or its turret. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.10.27 16:53:00 -
[20] - Quote
xAckie wrote:does anyone know if the SP skills for turrets give the damage boost for the passenger or only when you are using the turret?
thanks I made a thread asking that- there were varied answers so far.
https://forums.dust514.com/default.aspx?g=posts&t=41430&find=unread |
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