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EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.10.10 13:20:00 -
[1] - Quote
So the options we have for SP gains
1. SP Cap - We have an SP cap, once you hit it no more SP except for passive SP - Everyone stays roughly with each other SP wise, time played means **** all - i would say ppl stop playing but thas if they only play for SP and gear, if so lvl up an alt tbh
2. No SP cap - time played means more SP overall, means bigger gap between players, access to top tier stuff earlier on to those who play more - EVE version of HTFU tbh i play more so i should get more rewards
3. EVE style - all skills are passive and take a certain amount of time to train, most lvl1 will take anywhere from 6min-40mins and lvl2 1-2hours and lvl3 normally 7-10hrs or so, lvl4 a 1-2 days and lvl5 can be easily a few days to a couple of weeks to a month - Time played does mean more skills but the overall gap will be smaller than option 2 and access to top tier gear depends on the skill and time mulitplier. Time limits based off EVE as a possible marker but DUST version could have smaller time limits and quicker trains - i would say ppl stop playing but thts if they play for SP and gear
4. No SP cap but diminishing returns - You can still earn a healthy amount of SP but it will diminish over playing time, so you may earn 200k of SP but after 7hrs you may only earn 30k SP but its still enough to keep you skilling and playing - Will still have a large gap between players due to playing time but less than the No cap option
So yea unless someone comes up with a damn good idea and is different to the 3 we already have i will put in as option 4
For the other options just pick the one you would like to be in DUST and why and also try not to create a shitstorm while your at it
Also keep in mind that ISK prices will prob stay the same and weapons and lots of other things will be added and tweeked so think long term ahead and that the game works aswell, basically dont vote for an option that benefits you now in the beta but fucks everyone else in release because you are a selfish ****
At least we can have a guess at what the forum sorta wants |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.10.10 13:25:00 -
[2] - Quote
This vote kinda makes no sense as most people here are big time SP scrappers that would vote in favor of earning 500k SP per game... So i predict a majority of 2) But anyway.
3. Isnt an actual option anymore. But it would have been my first choice. (btw, lvl2 and 3 on basic skills in EVE dont take that much time at all. far from that.)
So now :
1) |
dust badger
BetaMax.
283
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Posted - 2012.10.10 13:26:00 -
[3] - Quote
4. go back to the previous system |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.10.10 13:27:00 -
[4] - Quote
dust badger wrote:4. go back to the previous system
Previous system was option 2, it wasnt capped |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.10.10 13:28:00 -
[5] - Quote
dust badger wrote:4. go back to the previous system
so.... 2) |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.10 13:29:00 -
[6] - Quote
Laurent Cazaderon wrote:This vote kinda makes no sense as most people here are big time SP scrappers that would vote in favor of earning 500k SP per game... So i predict a majority of 2) But anyway.
3. Isnt an actual option anymore. But it would have been my first choice. (btw, lvl2 and 3 on basic skills in EVE dont take that much time at all. far from that.)
So now :
1)
Yea i should edit tht i was thinking of lvl3 skills they do tht mostly lvl2 are like an hour or so |
Oswald Rehnquist
Zumari Force Projection Caldari State
8
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Posted - 2012.10.10 13:30:00 -
[7] - Quote
I like current SP Gains as it stands. It is catered for us that work M-F -8-5. And we are the most likely population that will spend money supporting the game. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.10 13:32:00 -
[8] - Quote
Come on ppl please put down your option
Makes it easier to count it up after
EG - I like option * for whatever reason
Option 1 |
Ad ski
IMPSwarm Negative-Feedback
209
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Posted - 2012.10.10 13:32:00 -
[9] - Quote
Either how it was before maybe less sp given per match (flat rate) or as it is now but reset twice a week. |
Gauder Berwyck
Deadly Blue Dots RISE of LEGION
217
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Posted - 2012.10.10 13:36:00 -
[10] - Quote
Option 5) Fix framerate, lag and add more game modes. |
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EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.10.10 13:38:00 -
[11] - Quote
Why did i bother? i should know by now the forums is filled with fail potatoes |
Donald GAC
Grupo de Asalto Chacal CRONOS.
0
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Posted - 2012.10.10 13:41:00 -
[12] - Quote
option 4 |
dust badger
BetaMax.
283
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Posted - 2012.10.10 13:43:00 -
[13] - Quote
EnglishSnake wrote:dust badger wrote:4. go back to the previous system Previous system was option 2, it wasnt capped
true i guess it wasn't capped but the diminished returns acted like the current cap, meaning you didn't get enough skill points worth doing anything with |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.10 13:44:00 -
[14] - Quote
dust badger wrote:EnglishSnake wrote:dust badger wrote:4. go back to the previous system Previous system was option 2, it wasnt capped true i guess it wasn't capped but the diminished returns acted like the current cap, meaning you didn't get enough skill points worth doing anything with
Thats my option 4
Diminishing returns i totally forgot about that tbh |
Darky Kuzarian
Royal Uhlans Amarr Empire
143
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Posted - 2012.10.10 14:09:00 -
[15] - Quote
Ad ski wrote:Either how it was before maybe less sp given per match (flat rate) or as it is now but reset twice a week. ^^ this |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.10.10 14:12:00 -
[16] - Quote
Option 4/2 but with a weekly multiplyer. You don't play for a week? 2x multiplyer. An extra multiplyer, which is reset each week if you play. That way, while everyone gets diminished returns, the M-F 9-5 era would be able to "catch up" provided they play once a month for a decent session. Cap the multiplyer @ 4x rate. |
Your MonkeyWrench
Seituoda Taskforce Command Caldari State
14
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Posted - 2012.10.10 14:16:00 -
[17] - Quote
Option: 1
Cap, no diminishing returns.
If people hit the cap fast, they still can change the character... |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.10.10 14:19:00 -
[18] - Quote
Love the current system allows people to keep up with 1 character if they don't spend to much time on the game, and the hardcore guys can hit cap with one character then change to a new one before reset.
EVE is a world of alts, why would Dust be any different? |
IUU-05
Royal Uhlans Amarr Empire
18
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Posted - 2012.10.10 14:21:00 -
[19] - Quote
3 - eve style - takes away grind of SP and adds the grind of taking out peoples homes :) |
Rorek IronBlood
ZionTCD Legacy Rising
746
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Posted - 2012.10.10 14:24:00 -
[20] - Quote
How about a mixture of three and four? By which I mean I would not mind having the option to passively skill up certain skills with accumalating skill points after each match, and those I obtain for having a Dust514 account. Simply put give me four, but with the option to choose what skills I want to actively passively skill up and pour a constant feed of skill points into. I like that idea best myself, and if you have questions in understanding what I mean, just ask. |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.10.10 14:26:00 -
[21] - Quote
I vote for...
Keep the cap, but increase the cap a little so that the diminished returns effect won't kick in so early but not so much that it's like Precursor. Or at least slightly increase the SP gained from kills (but not too much like the Precursor build).
That is all. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
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Posted - 2012.10.10 14:28:00 -
[22] - Quote
In an ideal world No 3.
But to make playing worth while No 4 ---------------------------------------------- |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.10.10 14:29:00 -
[23] - Quote
1 There should be a cap along with diminishing returns but it should reset more often then once a week. I'm thinking a reset on Tuesdays and Fridays should be good. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2012.10.10 14:48:00 -
[24] - Quote
What about keeping the hybrid system but flip it so its closer to the EVE side of things while keeping some classic fps progression elements.
The player queues up skills like in EVE so that the skill will finish after a curtain amount of time. When they play matches they get small amounts of SP that adds to the skill that is queued, so the skill can go by faster by playing matches. It is still close to the EVE system it just has small fps elements instead of vice versa. |
General Stonewall
Royal Uhlans Amarr Empire
23
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Posted - 2012.10.10 15:02:00 -
[25] - Quote
Option 2 or 4 either one |
dent 308
Subdreddit Test Alliance Please Ignore
967
|
Posted - 2012.10.10 15:03:00 -
[26] - Quote
Sleepy Zan wrote:1 There should be a cap along with diminishing returns but it should reset more often then once a week. I'm thinking a reset on Tuesdays and Fridays should be good.
I was working on an epic post about how the SP cap is bad for rookies but I debated myself away from that position. Sleepy's idea would work much better for everyone. |
miahus
CrimeWave Syndicate
78
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Posted - 2012.10.10 15:14:00 -
[27] - Quote
i am for capping sp even more. skills and tactics should win this game, not exploiters who boost sp and gain an unfair advantage over proper players. |
Sandair Mulholy
Codex Troopers
42
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Posted - 2012.10.10 15:55:00 -
[28] - Quote
Maybe option 6: No cap, diminishing returns with no hard reset (like a capacitor draining while you play, that recharges when you don't), but a way to buy SP with Aurum for the folks that can't play 8 hours a day because they work, but still want to be competitive. Probably with a limitation on the amount of SP you can buy. E.g.: You can buy 200K SP for each 200K SP that you earn in the game (or whatever number).
Obviously, some people will think this is evil, but CCP needs to make money, and people that want to pay to play should be rewarded. The best way to do that is to allow people that pay not to "waste" time grinding to level up. The theory being they work and thus have money but no time. |
Conraire
Zumari Force Projection Caldari State
52
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Posted - 2012.10.10 15:57:00 -
[29] - Quote
I'd have to say either...
Option 3: But, give double SP gain during time actually playing the game, and boosters would basically work like implants do in EVE. This would also require SP cost per level to be lowered to EVE cost tables. So even though SP is mostly passive, since the lower levels don't cost much, you still feel like you're making progress. Either you can que up skills or let the SP build up and spend it like now.
Or lower skill tables to EVE costs, and lower SP rewards to reasonable levels from matches. None of this 200k nonsense that the WP farmers are getting. It's not about how much SP you get, it's about whether you feel like you're able to make progress with that SP.
But as an EVE player I'm biased :p. Though they need to do some serious work on the skill progression and layout in DUST. I could think of so many better ways to have gone about it than they have now.
But, I also come from a background of other free to play games on the PC. Combat Arms, and Ghost Recon online. Both of those games you have to grind for exp to gain ranks, or levels. Hell, I'm a major 5 in combat arms even though I been playing almost 4 years. And in GRO, you have 30ish levels per class, and gain access to new weapons every 5 levels, and other things at odd levels between. |
Your MonkeyWrench
Seituoda Taskforce Command Caldari State
14
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Posted - 2012.10.10 16:15:00 -
[30] - Quote
Sandair Mulholy wrote:Maybe option 6: No cap, diminishing returns with no hard reset (like a capacitor draining while you play, that recharges when you don't), but a way to buy SP with Aurum for the folks that can't play 8 hours a day because they work, but still want to be competitive. Probably with a limitation on the amount of SP you can buy. E.g.: You can buy 200K SP for each 200K SP that you earn in the game (or whatever number).
Obviously, some people will think this is evil, but CCP needs to make money, and people that want to pay to play should be rewarded. The best way to do that is to allow people that pay not to "waste" time grinding to level up. The theory being they work and thus have money but no time.
Boosters already extend the SP cap by 50%... |
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