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Jaysin 011584
Scorpions At War
90
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Posted - 2012.10.07 11:12:00 -
[1] - Quote
Ok this weekly SP cap is NOT COOL one bit. I went 10/3 got 847SP. so your plan here is either to have good players play for three days then put it up or drive us who love this game and can't put it down crazy. the daily SP cap did it job just fine. it kept people from grinding out sp for 20 hours. This weekly cap is just saying that no matter how good you do if you did good all week then F you and your love for our game. Now i get it it is going to be free to play but what if i payed should the cap apply to those who have put money into an unfinished game. BUT THEN you get people crying oh PAY TO WIN, no pay to play i say you guys go with that. I have bought games for 60 bucks that were much worse than this so 20-30 bucks no problem.
None the less this cap is going to drive people away instead of them getting what they deserve, even the loading screen states that the more you do the more points you get, either add (unless you have CAPPED) or put it back to daily(maybe with a 100,000 or 150,000 cap per day), OR even every 84 hours (that's half the week) at the very least put the cap starting on the weekend because by the time the weekend comes around all the die-hard fans have capped out AHHHHHHHHH. this was by far the worst idea and least thought out (it seems).
Lastly why would you penalize those who play your game everyday cuz if they play everyday then that is probably what they talk about to there friends, therefor spreading the word about THIS awesome game( with a crappy cap on your SP) I mean i play a lot and never noticed the cap before but now it is crazy. Playing more=having more. That is how every other game works i thought developers would want you to play everyday. This cap is saying play every now and then, which means play games that other companies have made, give them your money. Why would I buy AUR if i cant even get the SP to upgrade so i can use what i buy. PLEASE FOR US FANATICS FIX THIS!!!!!!!! |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
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Posted - 2012.10.07 11:36:00 -
[2] - Quote
I quit reading after "so noobs don't cry" (first sentence by the way). The SP cap isn't for noobs, it's for EVE players. If you could earn millions of SP in a week playing Dust, all non-combat (possibly excluding resource gathering) professions in EVE would be moved to Dust. Why you may ask? Because if I could skill up Manufacturing Level 5, Planetary Infrastructure Level 5, and Inventing Level 5 in a week playing Dust, I don't think I'd ever consider spending 3-5 weeks doing it in EVE.
Silly Jaysin, thinking the cap is for noobs.
Edit: I skimmed it after I posted this and saw... Quote:(maybe with a 100,000 or 150,000 cap per day) .... which I don't really understand the point of. Right now, the cap is around 700k I believe, and assuming that is the case, all you did is propose that they distribute that cap among 7 days, which in the end would only **** you off more. But I'm sure you don't know why that is, because you didn't think about it.
Lets go ahead and assume that there is a 100k SP cap per day. You play monday, get your 100k SP. Do the same on tuesday and wednesday. Oh no, have to go to the doctors office on thursday, and can't play video games because you've got other responsibilities to attend to? Tough luck, can't get your 100k SP on thursday. Unfortunately on friday you happen to go out with friends, so you couldn't get you 100k SP for that day either. On saturday and sunday you play as normal and hit the cap.
Now, here comes the math! Monday through wednesday you earned 100k. 100k x 3 = 300k. No luck thursday and friday - 300k + 0 = 300k. Saturday and sunday you got your points - 100k x 2 = 200k. 300k + 200k = 500k SP.
So now, instead of being able to earn more SP on your free days, contributing to the cap that you can easily hit in a week, you're restricted to 100k per day, and if you don't get it, tough luck. In the end, your proposal earns you less SP, which means slower progression, which means more Q_Q!
Honestly, I don't understand why people -need- a larger SP number at the end of a match. |
Kevall Longstride
DUST University Ivy League
71
|
Posted - 2012.10.07 11:37:00 -
[3] - Quote
I know that this cap was introduced to combat the SP farmers in the short term and that you've got other ways to urinate on their campfires up and coming for the long term, but it seems to be rather unfair to the vast majority who aren't being an idiot with their time and actually playing the game to give you feedback about improving it, are being penalised.
I do agree a cap is a good idea to prevent a die-hard block being so skilled, very quickly and not making it fun for newbies once the game launches but perhaps a Friday, Saturday and Sunday cap period with a Monday to Thursday period would be a better solution. That way the ones that can only play at week ends will get the maximum SP they can and the die hards are rewarded for playing with the game in quieter periods. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.10.07 11:45:00 -
[4] - Quote
Kevall Longstride wrote:I know that this cap was introduced to combat the SP farmers in the short term and that you've got other ways to urinate on their campfires up and coming for the long term, but it seems to be rather unfair to the vast majority who aren't being an idiot with their time and actually playing the game to give you feedback about improving it, are being penalised.
I do agree a cap is a good idea to prevent a die-hard block being so skilled, very quickly and not making it fun for newbies once the game launches but perhaps a Friday, Saturday and Sunday cap period with a Monday to Thursday period would be a better solution. That way the ones that can only play at week ends will get the maximum SP they can and the die hards are rewarded for playing with the game in quieter periods. I point you to my above post sir, the cap is not for noobies. |
Kevall Longstride
DUST University Ivy League
71
|
Posted - 2012.10.07 11:49:00 -
[5] - Quote
Veigar Mordekaiser wrote:I quit reading after "so noobs don't cry" (first sentence by the way). The SP cap isn't for noobs, it's for EVE players. If you could earn millions of SP in a week playing Dust, all non-combat (possibly excluding resource gathering) professions in EVE would be moved to Dust. Why you may ask? Because if I could skill up Manufacturing Level 5, Planetary Infrastructure Level 5, and Inventing Level 5 in a week playing Dust, I don't think I'd ever consider spending 3-5 weeks doing it in EVE.
Silly Jaysin, thinking the cap is for noobs.
Expect that those skills you mentioned are for EVE players and Dust players won't have them. Eve players will make the gear for the Dust players as I understand it and will make a lot of ISK from it if Dust really takes off. Manufacture and Industry will have no part in DUST other than the contracts from EVE players to destroy another EVE players planetary interests.
As someone that plays both games, the primary goal for EVE players is ISK accumulation not SP. The primary goal for Dust players is SP accumulation because as they get better skilled in the game they will get more ISK from Contracts handed out from rich EVE players who will only give it to those Dust bunnies skilled enough to complete those contracts. |
Illuminaughty-696
Omega Risk Control Services
203
|
Posted - 2012.10.07 14:39:00 -
[6] - Quote
Play all three slots. Alternate. Create varying builds. You mostly play assault? Well make a dedicated logistics on another slot, or try out a heavy especially in beta. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.07 14:45:00 -
[7] - Quote
It is worth noting that the present Codex system is specifically a stopgap measure/place holder while a more sophisticated 'pool' system is implemented.
Cheers, Cross |
Whispercrow
Seituoda Taskforce Command Caldari State
102
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Posted - 2012.10.07 14:54:00 -
[8] - Quote
Combating the SP farmers would be easy... just fix the 'smashing my car against a wall and fixing it' WP gain, and put some limits on the Orbital Strikes.
Naaaaaaah... just handicap everyone's SP gains. That'll do it.
In theory, though, the 'limited SP per week' idea is a good solution that makes a balance between hardcore gamers and people who actually have lives. To give a bone to the former, though, I think it'd be a good idea to have you gain +25% to +50% ISK gains per match once you've hit the SP cap, so those who DO have the extra time can grind out more stuff.
Also, having the Negotiation skill ported in from EVE would be nice until we can actually send money between EVE and DUST. It's a skill that gives you +5% ISK reward per level for completing NPC missions. In this case... the random free battles (non-CORP). Which the guys with more time with would get so they can stack bonuses and get more precious money. |
Jaysin 011584
Scorpions At War
90
|
Posted - 2012.10.07 18:57:00 -
[9] - Quote
OK I might have been miss informed about the the cap being so that New players are not so far from older players but MY POINT is that there is little reward ONCE YOU HAVE CAPPED so why be good or participate in the battle just sit there and ill probably make the same SP and at least give more ISK once you have capped so there is some kind of reward system after the CAP.
And as far as making other characters i am a focused gamer i dont like not working on my primary character.
And i have never and probably will never be able to play EVE because i dont have a computer able to play it. And EVE is EVE and DUST is DUST your SP doesnt transfer over, and another thing IN EVE you are upgrading A pilot -AND GIANT SHIP so i can see why it would take longer, IN DUST after every death a soldier would learn a lot more, correct me if im wrong BUT EVE PLAYERS DIE A LOT LESS THAN DUST MERC Dying is annoying( and we loss merch a lot less in price but we make less) and i want to upgrade to prevent that. Also if DUST mercs are your soldiers wouldn't you want them to be strong and leveled up at this point it will take months to get to were i was in weeks on the last build and since i started our CORP. and put 310,000 sp to ensure we would have room for all or players if/when they move over to DUST (then was informed i had to upgrade it to stop the 11 man glitch) so i had to dump more points into a skill that is not used on the battlefield, so i am behind the ball and can't even catch up.
Again i saw no problem with the cap the way it was some players had better upgrades and stuff but you earned skills and isk so fast it didn't bother me. It just seems to be there is little to no reward for playing a game you like so much no other game compares. All other MMO's are just Sub-par to me now and while i play them I just want to play DUST but then when i play im getting pissed that im not getting any skills i have been playing since FRIDAY(THE WEEKEND) and have not been able to buy any level 4 upgrade because i can't make enough SP. |
Jaysin 011584
Scorpions At War
90
|
Posted - 2012.10.07 19:31:00 -
[10] - Quote
Veigar Mordekaiser wrote:I quit reading after "so noobs don't cry" (first sentence by the way). The SP cap isn't for noobs, it's for EVE players. If you could earn millions of SP in a week playing Dust, all non-combat (possibly excluding resource gathering) professions in EVE would be moved to Dust. Why you may ask? Because if I could skill up Manufacturing Level 5, Planetary Infrastructure Level 5, and Inventing Level 5 in a week playing Dust, I don't think I'd ever consider spending 3-5 weeks doing it in EVE.
Silly Jaysin, thinking the cap is for noobs.
Honestly, I don't understand why people -need- a larger SP number at the end of a match.
I took out said sentence MAYBE NEXT TIME TRY CONSTRUCTIVE CRITICISM
And i was told that is why they did the CAP
and we want to see a high number because we did well that is why
10/3 =847 SP that is bull anyway you look it |
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