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xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.10.04 06:27:00 -
[1] - Quote
Removing the redline would not only stop boosting and the stupid redline snipers, but it would also force people to actually hold objectives in skirmish rather than running around like mindless chickens.
BTW i proposed this months ago. |
Vermaak Doe
SVER True Blood Unclaimed.
385
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Posted - 2012.10.04 06:28:00 -
[2] - Quote
Yes, make spawn camping unavoidable |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.10.04 06:30:00 -
[3] - Quote
Vermaak Doe wrote:Yes, make spawn camping unavoidable
It's a sandbox game. There shouldn't be a "safe zones" If this game didn't have safe zones people wouldn't do half the BS they currently get away with in this game. It would also give holding the objectives a much greater importance. |
Sir Shoot-a-lot
Algintal Core Gallente Federation
18
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Posted - 2012.10.04 06:33:00 -
[4] - Quote
If they get removed, I'd just grab a car and start a fieldtrip all over the planet lol, but being serious, while it would fix a problem it would make another and posts about complaining about spawn campers would appear, it would bring more problems, and yes I'm a sniper but more a middle field one, the redline is too far away of the action! |
Vermaak Doe
SVER True Blood Unclaimed.
385
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Posted - 2012.10.04 06:34:00 -
[5] - Quote
xprotoman23 wrote:Vermaak Doe wrote:Yes, make spawn camping unavoidable It's a sandbox game. There shouldn't be a "safe zones" If this game didn't have safe zones people wouldn't do half the BS they currently get away with in this game. It would also give holding the objectives a much greater importance.
But what you're not seeing is the consequences from not having a redline. Every match would turn into a squad dropped into the enemy spawns which would later be reinforced by Havs and drop uplinks |
Regis Mark V
91
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Posted - 2012.10.04 07:14:00 -
[6] - Quote
Vermaak Doe wrote:xprotoman23 wrote:Vermaak Doe wrote:Yes, make spawn camping unavoidable It's a sandbox game. There shouldn't be a "safe zones" If this game didn't have safe zones people wouldn't do half the BS they currently get away with in this game. It would also give holding the objectives a much greater importance. But what you're not seeing is the consequences from not having a redline. Every match would turn into a squad dropped into the enemy spawns which would later be reinforced by Havs and drop uplinks
Well then fix it so that weapons don't fire in the safe zones. Or if you don't leave the safe zone you get no WP's, no SP's, no ISK. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
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Posted - 2012.10.04 07:15:00 -
[7] - Quote
Vermaak Doe wrote:xprotoman23 wrote:Vermaak Doe wrote:Yes, make spawn camping unavoidable It's a sandbox game. There shouldn't be a "safe zones" If this game didn't have safe zones people wouldn't do half the BS they currently get away with in this game. It would also give holding the objectives a much greater importance. But what you're not seeing is the consequences from not having a redline. Every match would turn into a squad dropped into the enemy spawns which would later be reinforced by Havs and drop uplinks When the command is an available role, I definitely think they should remove red lines. You're saying that it would make spawn camping easier, but really all it would do is strengthen the value of CRU's, drop uplinks, and transport vehicles (dropships/LAV's).
If there were no redline, transportation would become a very strong role on the battlefield. A commander could drop a CRU out in the middle of nowhere (the maps are massive!) where dropship pilots could fly back and forth between the spawn and the battlefield, carrying troops to their destination. It would also mean that throwing down uplinks in various places around the battle (in the "red zone") would be useful, as you could make sure the flow of troops isn't always from the same place. |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
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Posted - 2012.10.04 07:18:00 -
[8] - Quote
xprotoman23 wrote:Removing the redline would not only stop boosting and the stupid redline snipers, but it would also force people to actually hold objectives in skirmish rather than running around like mindless chickens.
BTW i proposed this months ago.
this wouldnt stop boosting at all because the map is soo large they can easily do it in another area that would usually be blocked off by redzone. nothing enforces objective gameplay unless you have a team that PTFO's |
crazy space
ZionTCD Legacy Rising
879
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Posted - 2012.10.04 07:52:00 -
[9] - Quote
Simple fix, o agree take away redzone, BUT, you are safe spawning in the mcc. Allow players to get tanks and dropships right away inside the mcc. Then they can yank drop unto battle.
Now this is important, battlefront style, there are 4 computer consoles in the mcc spawn room. They should control turrets on the mcc to protect the spawn point. If you are in the mcc when it dies u die too.
But Seriously cam you see how useful a helipad would be on the mcc? A safe place to spawn a dropship and suit up to take a point?
Listen spawning in the mcc is awesome, DO MORE WITH IT |
mongo flash
Circle of Huskarl Minmatar Republic
81
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Posted - 2012.10.04 08:03:00 -
[10] - Quote
I say keep the red zone but put a say 60I've sec timer on being in it. It would stop the boosting but would still give a safe place to spawn |
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Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.10.04 08:25:00 -
[11] - Quote
xprotoman23 wrote:Removing the redline would not only stop boosting and the stupid redline snipers, but it would also force people to actually hold objectives in skirmish rather than running around like mindless chickens.
BTW i proposed this months ago.
I remember that thread.
Also "danger zones" should be removed as well. Invisible walls instead than to geographical limitations are bad in a MMO, hell they are bad in normal FPS. |
Talruum Tezztarozza
Seituoda Taskforce Command Caldari State
73
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Posted - 2012.10.04 08:35:00 -
[12] - Quote
I do purpose another solution for this problem, credit to The Polish Hammer
Stop ability to gain any WP under your own red zone this will stop both SP booster and redline sniper. It should be relatively simple to implement as well |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
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Posted - 2012.10.04 09:37:00 -
[13] - Quote
Talruum Tezztarozza wrote:I do purpose another solution for this problem, credit to The Polish HammerStop ability to gain any WP under your own red zone this will stop both SP booster and redline sniper. It should be relatively simple to implement as well Redline sniping isn't itself an issue, the fact that there is an area players cannot go is an issue. The whole idea of the "sandbox" is that any player can do anything, go anywhere, and impact any piece of the world he chooses. Handicaps and safezones are damaging to the sandbox. |
Xiree
Crux Special Tasks Group Gallente Federation
55
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Posted - 2012.10.04 09:43:00 -
[14] - Quote
Nope.. I proposed this 2 monthes ago.... You just got the idea from me.
It would be hectic with the entire map open.
I actually wouldn't mind it though... Even have the skirmishes open... But this would require the batteries of turrets be all the way around the base not just one part... Which would be cool because you could do more tactics.
I hope they decide to get rid of the center point.
In a RTS game -- There is no CENTER or focus of battle... There is just are and area can be fortified to help flank the weaker side of the enemy. Good idea I made two monthes ago... I should pat myself on the back. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.10.04 09:54:00 -
[15] - Quote
xprotoman23 wrote:It's a sandbox game. There shouldn't be a "safe zones" If this game didn't have safe zones people wouldn't do half the BS they currently get away with in this game. It would also give holding the objectives a much greater importance.
No it isn't a sandbox game. Maybe for the nullsec stuff they can consider that, but for regular Instant Battle matches the game is not a sandbox game, it's supposed to be just a fair/fun FPS game. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
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Posted - 2012.10.04 10:00:00 -
[16] - Quote
Xiree wrote:Nope.. I proposed this 2 monthes ago.... You just got the idea from me.
It would be hectic with the entire map open.
I actually wouldn't mind it though... Even have the skirmishes open... But this would require the batteries of turrets be all the way around the base not just one part... Which would be cool because you could do more tactics.
I hope they decide to get rid of the center point.
In a RTS game -- There is no CENTER or focus of battle... There is just are and area can be fortified to help flank the weaker side of the enemy. Good idea I made two monthes ago... I should pat myself on the back. Not sure if I understand how open battles would be hectic, there would be no value to "no mans land" beyond being an advancement area. The battle would still happen on/around the PI, as nobody would bother fighting over hills and mountains. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.10.04 10:03:00 -
[17] - Quote
xprotoman23 wrote:Removing the redline would not only stop boosting and the stupid redline snipers, but it would also force people to actually hold objectives in skirmish rather than running around like mindless chickens.
BTW i proposed this months ago.
I'd rather have no red zones, than exploitable ones. I agree. |
Iliana Rize
17
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Posted - 2012.10.04 10:04:00 -
[18] - Quote
This is a great idea! These red zones are not needed, they make the game constrained square. Need open space that would understand scales. |
Xiree
Crux Special Tasks Group Gallente Federation
55
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Posted - 2012.10.04 11:22:00 -
[19] - Quote
Well as I already said... It would be hectic, because the way the design the skirmish is to have a battle focal point... The funnle people to the center. I think that is lame and overly used. Its what killed MAG.
In a war --- there is no 'you can't go over there... You should be able to go where you want, and not have a focal point... I still think they should not allow people to spawn camp, maybe just blown enemy up as soon as they go into a team opposing team zone.
Having no red zone also should allow the team to have a 360 of defense around their base. It would be harder for enemy to spawn camp in distance that way as well... Like you normally seem being done. But it would eliminate spawn campers who try to pinch the other team in, because the other team could go opposite way around the enemy and even flank them.
Idjits also been spawn camping at the MCC I think the MCC should just start bombarding enemy units under it... IT would be cool and its really needed.
It would be hectic for the fact you have a few idiots that will like to pretend they don't know whats going on... Acting like they never played a shooter before, trying to make the other team win. I don't really mind those type of gamers... If they eliminated team allies off the map, unless they are in the field of view... The idiot who pretends they can't play good or just try to set the game to fail... Will not just be taking space in game, but trying to see where other allies are.
It would also be hectic and time consuming traveling to point a to b... But I think it would still be fun, ya know. |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.10.04 14:52:00 -
[20] - Quote
Xiree wrote:Nope.. I proposed this 2 monthes ago.... You just got the idea from me.
It would be hectic with the entire map open.
I actually wouldn't mind it though... Even have the skirmishes open... But this would require the batteries of turrets be all the way around the base not just one part... Which would be cool because you could do more tactics.
I hope they decide to get rid of the center point.
In a RTS game -- There is no CENTER or focus of battle... There is just are and area can be fortified to help flank the weaker side of the enemy. Good idea I made two monthes ago... I should pat myself on the back.
https://forums.dust514.com/default.aspx?g=posts&t=27983&p=1 |
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Alldin Kan
Imperfects Negative-Feedback
169
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Posted - 2012.10.04 14:54:00 -
[21] - Quote
xprotoman23 wrote:Removing the redline would not only stop boosting and the stupid redline snipers, but it would also force people to actually hold objectives in skirmish rather than running around like mindless chickens.
BTW i proposed this months ago.
Just make them unable to gain SP/WP from repairs within the red zone... |
Sentient Archon
Red Star.
690
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Posted - 2012.10.04 14:56:00 -
[22] - Quote
xprotoman23 wrote:Removing the redline would not only stop boosting and the stupid redline snipers, but it would also force people to actually hold objectives in skirmish rather than running around like mindless chickens.
BTW i proposed this months ago.
OMG! I actually find myself agreeing with jump! A cold day in hell! |
Sentient Archon
Red Star.
690
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Posted - 2012.10.04 14:57:00 -
[23] - Quote
Alldin Kan wrote:xprotoman23 wrote:Removing the redline would not only stop boosting and the stupid redline snipers, but it would also force people to actually hold objectives in skirmish rather than running around like mindless chickens.
BTW i proposed this months ago. Just make them unable to gain SP/WP from repairs within the red zone...
Wait! Even better! |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.10.04 15:20:00 -
[24] - Quote
xprotoman23 wrote:Removing the redline would not only stop boosting and the stupid redline snipers, but it would also force people to actually hold objectives in skirmish rather than running around like mindless chickens.
BTW i proposed this months ago.
He wants to be able to camp in the enemys spawn and kill them as they spawn in while they have no defence or can even see why they are getting shot from
Fish in a barrel game instead
So skilled |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2012.10.04 15:38:00 -
[25] - Quote
EnglishSnake wrote:xprotoman23 wrote:Removing the redline would not only stop boosting and the stupid redline snipers, but it would also force people to actually hold objectives in skirmish rather than running around like mindless chickens.
BTW i proposed this months ago. He wants to be able to camp in the enemys spawn and kill them as they spawn in while they have no defence or can even see why they are getting shot from Fish in a barrel game instead So skilled I would keep red zone in high sec but I do hope they remove it in Null or even in Low as well, also raise the ceiling to a kilometer or so would be nice. |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.10.04 15:40:00 -
[26] - Quote
EnglishSnake wrote:xprotoman23 wrote:Removing the redline would not only stop boosting and the stupid redline snipers, but it would also force people to actually hold objectives in skirmish rather than running around like mindless chickens.
BTW i proposed this months ago. He wants to be able to camp in the enemys spawn and kill them as they spawn in while they have no defence or can even see why they are getting shot from Fish in a barrel game instead So skilled
You can spawn out of the MCC now dude.
Skirmish is no longer the traditional attack and defend as it's been in past builds such as replication and E3. Skirmish has evolved into a capture and hold game mode. Every point going into a match is a neutral territory both teams are able to capture. Getting rid of "safe zones" and redlines would add a greater level of strategy to the existing skirmish game mode.
an aside and i'm totally firing shots at you but IDRGAF the one match I actually played with you you did terrible just like the old MAG days buddy |
Isaa Quade
ZionTCD Legacy Rising
107
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Posted - 2012.10.04 16:05:00 -
[27] - Quote
I say why not! If it doesnt work, remove it next build. |
Vitoka79 from SVK
ZionTCD Legacy Rising
32
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Posted - 2012.10.04 16:08:00 -
[28] - Quote
Talruum Tezztarozza wrote:I do purpose another solution for this problem, credit to The Polish HammerStop ability to gain any WP under your own red zone this will stop both SP booster and redline sniper. It should be relatively simple to implement as well
|
Titus Stryker
Internal Error. Negative-Feedback
35
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Posted - 2012.10.04 16:11:00 -
[29] - Quote
Vitoka79 from SVK wrote:Talruum Tezztarozza wrote:I do purpose another solution for this problem, credit to The Polish HammerStop ability to gain any WP under your own red zone this will stop both SP booster and redline sniper. It should be relatively simple to implement as well
yep |
Khortez D
Villore Sec Ops Gallente Federation
51
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Posted - 2012.10.04 16:20:00 -
[30] - Quote
i'm not overly fond of not being able to leave the MCC cause 20 players are below waiting for one man to drop...
with that aside i was on a team yesterday that gained an orbital strike without the red zones using the whole "Ram the car against the wall and heal it" trick.
in fact it was right behind a supply depot that the enemy was holding.
i don't mind losing. but i do hate not getting a chance to come back. thats what pisses me off.
i still say the same thing - no WP for repairing vehicles. or like some have mentioned. a cool down to stop repeated uses.
Note: You'll still get ISK and SP for not repairing vehicles just not WP so you can't orbital strike em. though if you wanna stop SP farming. stopping a person from getting SP and WP from it works too. |
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GOLD LEAD3R
Seituoda Taskforce Command Caldari State
22
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Posted - 2012.10.04 16:23:00 -
[31] - Quote
Totally agree with the OP. Not to make the 1 billionth comparison, but PS2 has a huge open area that makes strategy a central part of the game. It gives the ability to actually flank an enemy, something you really can't do in the games we're playing now. The red lines keep you from being creative and using tactics like sending one guy on one side to be distracting while another team hits from the opposite side.
It would also make the scout suit usable. They could actually, ya know, scout. For real.
And yes, for it to work, I think the objectives should be spread out more.
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2012.10.04 16:46:00 -
[32] - Quote
There are currently two functions for the use of the 'redline'
1) BATTLE AREA:To constrain the battle area in proportion to number of players in order to keep the game interesting and guarantee a certain amount of action
2) SAFER ZONE: To guarantee each team a staging (spawn) area which the other cannot enter. Note that this doesn't mean nor should mean staging team should be safe there - opponents must be able to fire into the area
Third function is not currently in use, but has already been seen at least in replication: 3) MUTATING BATTLE ZONE: To control the flow and advance of the front line of the battle. What that means is slower stage-by-stage attack onto installation by first clearing outer defences. Sort of like waypoints which players cannot ignore and just drive straight to final objective.
The first function is essential in keeping the action. The second could be tuned/removed in order to get rid of abuse, but careful consideration would HAVE to made not to degenerate things into spawn camping (though in corp battles choked team would be in pressure to give up, rather realistically) |
Khortez D
Villore Sec Ops Gallente Federation
51
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Posted - 2012.10.04 16:57:00 -
[33] - Quote
you know, it might be kinda cool though if the MCC started firing on ground targets that got really close to it
(just me)
edit: or all targets, just so everyone doesn't slip by using a dropship |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.10.04 17:08:00 -
[34] - Quote
xprotoman23 wrote:EnglishSnake wrote:xprotoman23 wrote:Removing the redline would not only stop boosting and the stupid redline snipers, but it would also force people to actually hold objectives in skirmish rather than running around like mindless chickens.
BTW i proposed this months ago. He wants to be able to camp in the enemys spawn and kill them as they spawn in while they have no defence or can even see why they are getting shot from Fish in a barrel game instead So skilled You can spawn out of the MCC now dude. Skirmish is no longer the traditional attack and defend as it's been in past builds such as replication and E3. Skirmish has evolved into a capture and hold game mode. Every point going into a match is a neutral territory both teams are able to capture. Getting rid of "safe zones" and redlines would add a greater level of strategy to the existing skirmish game mode. an aside and i'm totally firing shots at you but IDRGAF the one match I actually played with you you did terrible just like the old MAG days buddy
MCC you drop out and land and have a couple of seconds of doing nothing while you stand up and get shot at because fish in a barrel players are waiting ther for you
I remember that match, you with your super high 2:1 KDR did **** all and we lost the match anyways because you didnt do anything objective wise and just picked off ppl in the middle of nowhere
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xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.10.04 17:11:00 -
[35] - Quote
EnglishSnake wrote:xprotoman23 wrote:EnglishSnake wrote:xprotoman23 wrote:Removing the redline would not only stop boosting and the stupid redline snipers, but it would also force people to actually hold objectives in skirmish rather than running around like mindless chickens.
BTW i proposed this months ago. He wants to be able to camp in the enemys spawn and kill them as they spawn in while they have no defence or can even see why they are getting shot from Fish in a barrel game instead So skilled You can spawn out of the MCC now dude. Skirmish is no longer the traditional attack and defend as it's been in past builds such as replication and E3. Skirmish has evolved into a capture and hold game mode. Every point going into a match is a neutral territory both teams are able to capture. Getting rid of "safe zones" and redlines would add a greater level of strategy to the existing skirmish game mode. an aside and i'm totally firing shots at you but IDRGAF the one match I actually played with you you did terrible just like the old MAG days buddy MCC you drop out and land and have a couple of seconds of doing nothing while you stand up and get shot at because fish in a barrel players are waiting ther for you I remember that match, you with your super high 2:1 KDR did **** all and we lost the match anyways because you didnt do anything objective wise and just picked off ppl in the middle of nowhere
Actually I was alternating between C+B the entire match. |
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