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Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
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Posted - 2012.10.04 07:15:00 -
[1] - Quote
Vermaak Doe wrote:xprotoman23 wrote:Vermaak Doe wrote:Yes, make spawn camping unavoidable It's a sandbox game. There shouldn't be a "safe zones" If this game didn't have safe zones people wouldn't do half the BS they currently get away with in this game. It would also give holding the objectives a much greater importance. But what you're not seeing is the consequences from not having a redline. Every match would turn into a squad dropped into the enemy spawns which would later be reinforced by Havs and drop uplinks When the command is an available role, I definitely think they should remove red lines. You're saying that it would make spawn camping easier, but really all it would do is strengthen the value of CRU's, drop uplinks, and transport vehicles (dropships/LAV's).
If there were no redline, transportation would become a very strong role on the battlefield. A commander could drop a CRU out in the middle of nowhere (the maps are massive!) where dropship pilots could fly back and forth between the spawn and the battlefield, carrying troops to their destination. It would also mean that throwing down uplinks in various places around the battle (in the "red zone") would be useful, as you could make sure the flow of troops isn't always from the same place. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.10.04 09:37:00 -
[2] - Quote
Talruum Tezztarozza wrote:I do purpose another solution for this problem, credit to The Polish HammerStop ability to gain any WP under your own red zone this will stop both SP booster and redline sniper. It should be relatively simple to implement as well Redline sniping isn't itself an issue, the fact that there is an area players cannot go is an issue. The whole idea of the "sandbox" is that any player can do anything, go anywhere, and impact any piece of the world he chooses. Handicaps and safezones are damaging to the sandbox. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
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Posted - 2012.10.04 10:00:00 -
[3] - Quote
Xiree wrote:Nope.. I proposed this 2 monthes ago.... You just got the idea from me.
It would be hectic with the entire map open.
I actually wouldn't mind it though... Even have the skirmishes open... But this would require the batteries of turrets be all the way around the base not just one part... Which would be cool because you could do more tactics.
I hope they decide to get rid of the center point.
In a RTS game -- There is no CENTER or focus of battle... There is just are and area can be fortified to help flank the weaker side of the enemy. Good idea I made two monthes ago... I should pat myself on the back. Not sure if I understand how open battles would be hectic, there would be no value to "no mans land" beyond being an advancement area. The battle would still happen on/around the PI, as nobody would bother fighting over hills and mountains. |
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