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YoUnGcUz
Imperfects Negative-Feedback
67
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Posted - 2012.10.03 01:02:00 -
[1] - Quote
Im getting 400-700sp a game with a booster wtf was you thinking ccp |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.03 01:03:00 -
[2] - Quote
YoUnGcUz wrote:Im getting 400-700sp a game with a booster wtf was you thinking ccp
It's in place to stop people like you getting too far in front of people who can't put that much time in. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.03 01:03:00 -
[3] - Quote
YoUnGcUz wrote:Im getting 400-700sp a game with a booster wtf was you thinking ccp What's your SP total at?
I was getting 17k a game last night. You may be approaching the ceiling.
Edit: For the entire two matches I played before downtime, lol. |
Equaniox
Twilight Mining and Logistics Nulli Tertius
4
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Posted - 2012.10.03 01:03:00 -
[4] - Quote
Cerebral Wolf Jr wrote:YoUnGcUz wrote:Im getting 400-700sp a game with a booster wtf was you thinking ccp It's in place to stop people like you getting too far in front of people who can't put that much time in.
thats stupid... people who work hard should get rewards... |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.03 01:05:00 -
[5] - Quote
Equaniox wrote:Cerebral Wolf Jr wrote:YoUnGcUz wrote:Im getting 400-700sp a game with a booster wtf was you thinking ccp It's in place to stop people like you getting too far in front of people who can't put that much time in. thats stupid... people who work hard should get rewards... You mean like Isk, loot drops & warpoints? |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.10.03 01:05:00 -
[6] - Quote
Equaniox wrote:Cerebral Wolf Jr wrote:YoUnGcUz wrote:Im getting 400-700sp a game with a booster wtf was you thinking ccp It's in place to stop people like you getting too far in front of people who can't put that much time in. thats stupid... people who work hard should get rewards...
They get isk and to farm tears. |
YoUnGcUz
Imperfects Negative-Feedback
67
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Posted - 2012.10.03 01:12:00 -
[7] - Quote
Longshot Ravenwood wrote:YoUnGcUz wrote:Im getting 400-700sp a game with a booster wtf was you thinking ccp What's your SP total at? I was getting 17k a game last night. You may be approaching the ceiling. Edit: For the entire two matches I played before downtime, lol. 953,233k total sp Im just really playing for isk i wont be able to use for a long time. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.03 01:15:00 -
[8] - Quote
YoUnGcUz wrote:Longshot Ravenwood wrote:YoUnGcUz wrote:Im getting 400-700sp a game with a booster wtf was you thinking ccp What's your SP total at? I was getting 17k a game last night. You may be approaching the ceiling. Edit: For the entire two matches I played before downtime, lol. 953,233k total sp Im just really playing for isk i wont be able to use for a long time. Once you get into a corp you'll be able to help contribute for mega-tanks capible of withstanding orbital strikes & raining death upon the playing field, defensive structures to help secure your teams advantage over the opposition, helping out fellow corpmates who have SP but no isk for purchasing skill books, etc... |
Noob Noobuler
Algintal Core Gallente Federation
79
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Posted - 2012.10.03 01:33:00 -
[9] - Quote
YoUnGcUz wrote:Longshot Ravenwood wrote:YoUnGcUz wrote:Im getting 400-700sp a game with a booster wtf was you thinking ccp What's your SP total at? I was getting 17k a game last night. You may be approaching the ceiling. Edit: For the entire two matches I played before downtime, lol. 953,233k total sp Im just really playing for isk i wont be able to use for a long time. plz tell me your secret.i could hit cap for the week and be happy lol |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.03 01:38:00 -
[10] - Quote
Longshot Ravenwood wrote:Equaniox wrote:Cerebral Wolf Jr wrote:YoUnGcUz wrote:Im getting 400-700sp a game with a booster wtf was you thinking ccp It's in place to stop people like you getting too far in front of people who can't put that much time in. thats stupid... people who work hard should get rewards... You mean like Isk, loot drops & warpoints?
i lol'd at warpoints how is that a reward? ISK ok but meh |
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RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.10.03 01:43:00 -
[11] - Quote
Cerebral Wolf Jr wrote:YoUnGcUz wrote:Im getting 400-700sp a game with a booster wtf was you thinking ccp It's in place to stop people like you getting too far in front of people who can't put that much time in.
I'm getting the same thing, I'm not crying cause it's still going up, just very slowly. |
Jariel Manton
SVER True Blood Unclaimed.
210
|
Posted - 2012.10.03 01:50:00 -
[12] - Quote
RolyatDerTeufel wrote:Cerebral Wolf Jr wrote:YoUnGcUz wrote:Im getting 400-700sp a game with a booster wtf was you thinking ccp It's in place to stop people like you getting too far in front of people who can't put that much time in. I'm getting the same thing, I'm not crying cause it's still going up, just very slowly.
I'm approaching that 1 mil mark and getting the same, i'm guessing the cap is at 500k |
D3aTH D3alER54
The Southern Legion
130
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Posted - 2012.10.03 02:03:00 -
[13] - Quote
Longshot Ravenwood wrote:YoUnGcUz wrote:Longshot Ravenwood wrote:YoUnGcUz wrote:Im getting 400-700sp a game with a booster wtf was you thinking ccp What's your SP total at? I was getting 17k a game last night. You may be approaching the ceiling. Edit: For the entire two matches I played before downtime, lol. 953,233k total sp Im just really playing for isk i wont be able to use for a long time. Once you get into a corp you'll be able to help contribute for mega-tanks capible of withstanding orbital strikes & raining death upon the playing field, defensive structures to help secure your teams advantage over the opposition, helping out fellow corpmates who have SP but no isk for purchasing skill books, etc... yeah i got 930k SP total, gettin 3000SP a game and getting lower.. |
Hael Arran
Algintal Core Gallente Federation
9
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Posted - 2012.10.03 02:46:00 -
[14] - Quote
LOL you guys have no room to complain. Us EVE players only have passive SP and if you have your attributes mapped for say gunnery you will get about 1.5mil SP a month MAX.
Of course remapping yourself for gunnery means your training for mechanics will slow down to only 500k SP a month.
Oh and did I mention you can only remap once a year in EVE?
You still earn SP faster than we do and your skills cost the exact same amount of SP as ours do.
You know that x1 skill that took you a few hours to get the SP for? Yeah it took us EVE players 3-5 days for the same amount of SP.
Short point, stop bitching. |
YoUnGcUz
Imperfects Negative-Feedback
67
|
Posted - 2012.10.03 03:11:00 -
[15] - Quote
Hael Arran wrote:LOL you guys have no room to complain. Us EVE players only have passive SP and if you have your attributes mapped for say gunnery you will get about 1.5mil SP a month MAX.
Of course remapping yourself for gunnery means your training for mechanics will slow down to only 500k SP a month.
Oh and did I mention you can only remap once a year in EVE?
You still earn SP faster than we do and your skills cost the exact same amount of SP as ours do.
You know that x1 skill that took you a few hours to get the SP for? Yeah it took us EVE players 3-5 days for the same amount of SP.
Short point, stop bitching. your right but not to many ps3 players are going to like it and dust will have a low player count trust me. |
Noob Noobuler
Algintal Core Gallente Federation
79
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Posted - 2012.10.03 03:17:00 -
[16] - Quote
YoUnGcUz wrote:Hael Arran wrote:LOL you guys have no room to complain. Us EVE players only have passive SP and if you have your attributes mapped for say gunnery you will get about 1.5mil SP a month MAX.
Of course remapping yourself for gunnery means your training for mechanics will slow down to only 500k SP a month.
Oh and did I mention you can only remap once a year in EVE?
You still earn SP faster than we do and your skills cost the exact same amount of SP as ours do.
You know that x1 skill that took you a few hours to get the SP for? Yeah it took us EVE players 3-5 days for the same amount of SP.
Short point, stop bitching. your right but not to many ps3 players are going to like it and dust will have a low player count trust me.
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GIZMO2606
Pink Fluffy Bounty Hunterz RISE of LEGION
293
|
Posted - 2012.10.03 03:29:00 -
[17] - Quote
Personally I like the weekly SP cap. That away players will have a chance to reach that cap each week and be on a even playing field SP wise. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.10.03 03:32:00 -
[18] - Quote
Are you gonna cry for when they introduce more skills and it feels even longer?
I'm more worried about the expirence on the field and payment.
Just cause people had specialized into guns first mostly means they'll be gank before those that go for tank, and they'll be better survivors faster.
I don't have to big of a problem thinking about it , but it doesn't get you excited to spend SP. But we'll find out when we can get SP again and spend it on what we need. |
Eternal Technique
Zumari Force Projection Caldari State
281
|
Posted - 2012.10.03 05:18:00 -
[19] - Quote
My problem with the SP cap so low is that the game needs a good player base to be successful imo, having the cap set so low really discourages people from playing the game, particularly the most dedicated players.
Having a cap is fine, and I agree that it is a nice way of keeping ppl from accruing ridiculous amounts of SP and dominating newer players. That said, if ppl are getting close to the cap after 2 days of playing, I would say that the cap is too low. |
Vexen Krios
Doomheim
95
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Posted - 2012.10.03 06:08:00 -
[20] - Quote
500k sp a game? im barely gettin 10 to 20k and im doing just as good as i was in the last build. a few less kills but hey im not perfect |
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Talruum Tezztarozza
Seituoda Taskforce Command Caldari State
74
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Posted - 2012.10.03 06:17:00 -
[21] - Quote
I think they meant 500k sp for a whole week ^^" which they already reach in two days.
I myself having play only for a night is now at 700k sp. I don't have problem with sp cap yet but it sound like we could use a higher sp cap. |
Rasatsu
Much Crying Old Experts
437
|
Posted - 2012.10.03 07:11:00 -
[22] - Quote
That's what happen when you use exploits to farm SP, you reach the cap too soon. |
YoUnGcUz
Imperfects Negative-Feedback
67
|
Posted - 2012.10.03 15:35:00 -
[23] - Quote
Rasatsu wrote:That's what happen when you use exploits to farm SP, you reach the cap too soon. I dont need to use exploits to gain skill points take the fun out of the game and just a waste of time. |
Mira Adari
Villore Sec Ops Gallente Federation
79
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Posted - 2012.10.03 15:55:00 -
[24] - Quote
I am playing Skirmish maps (doing anything between 8/8 and 19/8, depending on my current form and technical limitations due to latency) and I make between 10k and 25k SP per match. Have played yesterday quite a bit, too. Currently at 270k earned SP total (no booster). It is probably less than you have earned this week...
Last match: number 1 on my team with 8/8 and 800 WP (we lost due to clone depletion...damn Precision Strike spammers) and got 17k SP. I think the number of SP you get is not only determined by the absolute WP count, but also by the ratio of your WP vs total WP (on your team). So if you are 5th with 1500 WP you might get less than when you're first with 1300 WP. There might even be that the WP earned by the opposing team has some impact, so when you do good compared to your teammates, but the enemy has substantially more WPs earned, you get even more WP (because you were pitted against a 'superior' team). But unless CCP shines some light on it, we will probably never know how SP gain per match is calculated. |
Tim Maroth
Zumari Force Projection Caldari State
10
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Posted - 2012.10.03 16:22:00 -
[25] - Quote
The only reason it feels like it is taking for ever is because you are you were playing the last build. For new players coming into the game on this build or if they were they would feel this to be the norm and just accept it.
The individual who related it back to EVE was right on the money for this. It is also a nice way to make sure people don't grind to fast to the top. It is also a way to give the game more longevity between expansions and builds. |
YoUnGcUz
Imperfects Negative-Feedback
67
|
Posted - 2012.10.03 16:31:00 -
[26] - Quote
I dont know if they reset the skill points during downtime but my first 2 games today i got 18k and 22k sp lastnight i was getting 200-700 |
Gregor stormwalker
Seraphim Initiative. CRONOS.
3
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Posted - 2012.10.03 17:01:00 -
[27] - Quote
is this cap per a character or over the account, if its per a character try leveling one of the other 2 character you can have when you reach cap with 1 this way you will have 3 diffrent skill sets to play with depending on your mood/what your corp needs |
Jariel Manton
SVER True Blood Unclaimed.
210
|
Posted - 2012.10.03 18:13:00 -
[28] - Quote
Being a long time EVE player i'm torn on the issue, I see what CCP is doing and i do agree with it, slowing down the speed that it takes to get to top tier items increases longevity of the build. Right now there isn't all the modules and no where near the amount of skills the final product will launch with i would assume.
Hitting the cap doesnt bother me too much because if i spent my skill points wisely and met the cap then i should still be better than someone who didnt reach the cap or didnt spend his points wisely. Instead of me beating someone in a tier 2 suit and a GEK with my tier 3 items i'm simply beeting a militia fit with tier 2 items. Its the same thing.
New players coming into the game will adapt to the system at hand and i doubt that the current state of what we have will be the final outcome. This system will change because getting no sp simply doesnt make sense. I might suggest having a maximum of 1k sp once you reach a certain amount, allowing for advancement just at a slow pace.
Stay vocal and contribute to a discussion with ccp on a better fix to the system. We can come up with a balance that will keep CCP happy with not allowing players to max out in a month and keeping us players interested in coming back to play the game day after day. |
Corban Lahnder
ZionTCD Legacy Rising
158
|
Posted - 2012.10.03 20:33:00 -
[29] - Quote
Even a new player who wasnt used to sp rewards in builds 2 and 3 will take issue with this.
initially they will see huge gains and despite good preformance there rewards will get progressively worse and worse. This will be an incentive not to play until the day the sp cap resets.
Im not entirely sure if CCP wants to attempt to bank off of a game that encourages people to only play it one day a week.
I understand what there trying to do but there has to be a better way then decentivizing play all together. I personally dont care about isk and dont care about loot. My character is getting stomped in alot of one on ones because I have **** skills. The only thing that fixes that is sp. If regardless of my performance im going to end up getting less and less rewards for my efforts, that gives me a reason not to play.
Also think about this. If the SP cap resets on sunday or when ever, The servers will be a complete and total clusterfuck that day. |
Villanor Aquarius
Shattered Ascension
79
|
Posted - 2012.10.03 20:35:00 -
[30] - Quote
YoUnGcUz wrote:Hael Arran wrote:LOL you guys have no room to complain. Us EVE players only have passive SP and if you have your attributes mapped for say gunnery you will get about 1.5mil SP a month MAX.
Of course remapping yourself for gunnery means your training for mechanics will slow down to only 500k SP a month.
Oh and did I mention you can only remap once a year in EVE?
You still earn SP faster than we do and your skills cost the exact same amount of SP as ours do.
You know that x1 skill that took you a few hours to get the SP for? Yeah it took us EVE players 3-5 days for the same amount of SP.
Short point, stop bitching. your right but not to many ps3 players are going to like it and dust will have a low player count trust me.
Love these types of posts. Trust me guyz nobody will want to play this game because I'm the expert on what console people like. Maybe the audience will be different since oh I don't know the game is different.
If you want skillpoint gain where you max out your character fast go somewhere else. That never was and never will be the point of eve.
Lack of active skilling means you should play how you want to that way you have fun playing or something weird like that. The game is meant to be played for fun and to have an impact on something that sticks around. That second part isn't really a thing yet but it certainly will be. |
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Alldin Kan
Imperfects Negative-Feedback
169
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Posted - 2012.10.03 20:43:00 -
[31] - Quote
Jariel Manton wrote:I'm approaching that 1 mil mark and getting the same, i'm guessing the cap is at 500k
500k is the cap?
http://www.youtube.com/watch?v=zfbK_dbsCu0 |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
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Posted - 2012.10.03 22:55:00 -
[32] - Quote
I can see both sides of this mechanic. it's good that it gives people a chance to keep up with the joneses, in a way. but it is also no bueno in the fact that it renders skill boosters all but useless for roughly 3 to 4 days per week (depending on how often you play) and that it makes those last few days of week, that usually would be the busiest, rather quiet due to people who can't earn SP
Again, I play(ed) EVE, I know how this works, but just like in EVE, there wasn't really anything to keep my interest once I started hitting the month+ long skill trains. Sure, a lot of people don't seem to be bothered by the long trains (Don't give me the "a month!? PSH! My skills take 4 years PER!" BS). I know the drill.
Anyway, The SP issue is something that needs to be looked into. Particularly giving people incentive to play beyond earning SP and advancing their characters. maybe some form of mining, or market manipulation. maybe a stock market, or some jazz, something that will give people a reason to log in daily, even after their skill points are tapped. Like in EVE, if you are stuck training a 10+ day skill, for those 10 days, you can run missions for ISK, you can play the market game, you can PVP (which is what DUST is all about, granted) and all sorts of other things.
I dunno. I suppose when the game is released, and we can access the market, and squads are bigger, it will be ok, but I would assume the majority of lone-wolves out there are going to be filtered out by the first month or so. This game is going to suck if you don't have a corp/clan.
Heh, more like EVE than I thought it was going to be. |
Goric Rumis
Amarr Templars Amarr Empire
80
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Posted - 2012.10.03 23:07:00 -
[33] - Quote
Orin the Freak wrote:Anyway, The SP issue is something that needs to be looked into. Particularly giving people incentive to play beyond earning SP and advancing their characters. maybe some form of mining, or market manipulation. maybe a stock market, or some jazz, something that will give people a reason to log in daily, even after their skill points are tapped. Like in EVE, if you are stuck training a 10+ day skill, for those 10 days, you can run missions for ISK, you can play the market game, you can PVP (which is what DUST is all about, granted) and all sorts of other things. +1
I think once we're closer to release we'll start seeing some of the features that will keep people playing when they're not just trying to unlock skills and equipment. Right now it's all about one thing, because it's the core of the entire game, but I expect this game to get bigger than just random arena matches. If I'm only playing for SP I'm going to get bored pretty quickly, because what's the point? Getting more SP so I can go and get more SP? |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.10.03 23:39:00 -
[34] - Quote
Strange, I'm about to hit the 1mil mark and I'm still getting 20-30k SP per match (I'm regularly getting around 2000WP)
I do have a Booster, but I haven't been below 5k SP once. |
Illuminaughty-696
Omega Risk Control Services
203
|
Posted - 2012.10.04 00:10:00 -
[35] - Quote
The only reason you should be getting that low is if you've hit the weekly skill cap they implemented. If you've been playing a lot, then you are likely at the lowest end of the decreasing returns cap for the week. Will reset next week. |
YoUnGcUz
Imperfects Negative-Feedback
67
|
Posted - 2012.10.04 00:49:00 -
[36] - Quote
my skill points have increase today i think ccp did something with the cap or a daily cap now |
GarryKE
Omnispace Trading Company
60
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Posted - 2012.10.04 13:08:00 -
[37] - Quote
YoUnGcUz wrote:I dont know if they reset the skill points during downtime but my first 2 games today i got 18k and 22k sp lastnight i was getting 200-700 Similarly, today I was getting 12k but yesterday I was getting anything below 1.5k (with an active booster) and the day before I was getting 35k. So it would seem something has changed since yesterday, unless it's the divider slowly multiplying back to the pre-state of SP gain.
I think we should wait until the weekend and see how gains are on those two days. If they're looking better than they are today but worse the day after, whatnot, we'll know more to be able to identify what's going on on client end. Unless CCP have already explained what's going on? I didn't see anything but then again I didn't look. |
Roy Ventus
Foxhound Corporation
172
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Posted - 2012.10.06 22:53:00 -
[38] - Quote
I'm torn here.
A SP cap would limit me in my choices in case I make a mistake. Would also mean I can't experiment.
A SP cap is good for keeping players from being too strong.
I always assumed Dust to become a part of the cruel EVE Online Universe where you can branch out and do what you feel to make whatever type of character but now it seems like you must simply go a certain path out of fear so that you don't fall behind in the race.
I don't see an obvious fix here at least not with the current systems.
I would make it so that the difference between casual players and hardcore players, when it comes to gaining SP, would be High-Sec and Low-Sec. High-Sec battles would have mercenaries gaining little SP and little ISK risk while Low-Sec battles would give players more SP with a bigger ISK risk. Of course Null-Sec areas wouldn't give you SP. If they did, that would muddy up things for one because player distribution would be all over the place and another thing would be that you must be a part of a corporation to actually fight in those areas right? I don't completely understand the corporation and Null-Sec relationship but I digress.
This would eliminate the need for an SP cap because of the fact the hardcore/SP collecting players wouldn't be with the casual/weekend players usually.
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From Costa Rica
Grupo de Asalto Chacal CRONOS.
66
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Posted - 2012.10.07 00:09:00 -
[39] - Quote
Let just play with the numbers, rise the price of the habillities, and raise the sp rewards, that way it keeps the same, but we feel like we are getting more, and our clones are supposed to be more expensive than the one on the capsuleers ( our chips are faster and get everything from a clone to the other) so you don-Št have to keep your other clone actualiced. |
Tac Com
Sand Mercenary Corps Inc.
41
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Posted - 2012.10.07 00:38:00 -
[40] - Quote
From Costa Rica wrote:Let just play with the numbers, rise the price of the habillities, and raise the sp rewards, that way it keeps the same, but we feel like we are getting more, and our clones are supposed to be more expensive than the one on the capsuleers ( our chips are faster and get everything from a clone to the other) so you don-Št have to keep your other clone actualiced.
I agree on playing with the numbers, but perhaps it would be better to simply lower the SP gain to begin with. They already have passive SP gain for more casual players and if you have a changing system where you gain a lot the first couple days and it peters off later on then you feel ripped off for playing during those low times. If everyone gets a lower active SP gain and make the SP gain a more flat distribution or a day to day cap then you won't feel as ripped off.
What you could do as well is an SP cap bank in which if you don't play for a couple days then your potential SP is banked and you can earn it as active rewards to help catch up(based on day to day cap). But for more active players, while they still will be farther ahead, they will still feel like they are progressing. It's more a system to allow more casual players to keep up with the race.
And while I understand how an SP cap prevents the more active players from just leaping ahead of everyone, the SP gain does not need to match EVE. It's not as if I can take my DUST character and suddenly jump into a capsule. It's more we only need to balance the system within DUST. While our actions effect what happens in EVE, the SP numbers don't really effect one an other. |
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