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Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.09.18 13:35:00 -
[1] - Quote
Tanks should be tanked up HP wise but the driver should be just that, a driver. No guns. That way if somebody is to call in a tank it's to provide a mobile weapons platform to the guys around him. Just give him the same amount of SP/ISK gain each of the gunners get for each kill and you've got -
A) An actual tank being a tank B) An actual support role as a driver C) Very good SP/ISK if you do your job properly and get the gunners out there to the right positions. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.18 13:43:00 -
[2] - Quote
Currently the tank can fit 3ppl inside with each controling a gun
With this change would the tank become a 4man operation?
Also would the driver get anything extra ie mod wise plus having a pilot dropsuit the bonuses should defo help him when driving
Would the tank get an increase in HP because it now carrys and shields 4ppl from harm
PG/CPU increase? that air con takes quite a bit up
Will the tank be slower because it has 4ppl in it? |
Kurumu Kuruno
6
|
Posted - 2012.09.18 13:43:00 -
[3] - Quote
Phantomnom wrote:Tanks should be tanked up HP wise but the driver should be just that, a driver. No guns. That way if somebody is to call in a tank it's to provide a mobile weapons platform to the guys around him. Just give him the same amount of SP/ISK gain each of the gunners get for each kill and you've got -
A) An actual tank being a tank B) An actual support role as a driver C) Very good SP/ISK if you do your job properly and get the gunners out there to the right positions.
And all gunners even the main one will jump out of the HAV when the first missles hits the tank with yelling "It will explode" as it is now ) And driver is alone in tank without opportunity to defend
P.S.: Gunners who stay in HAV even when it start to burn, cheers! |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.18 13:44:00 -
[4] - Quote
No, tanks are perfect right now, I just spent the whole game in an AV fit trying to hunt down 2 tanks and i couldn't quite do it, they require more than one person to kill them but they are not over powered either.
infact there's a couple of very good modules set ups out that meaning some tanks even need a whole squad to focus fire and take them down. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.18 13:47:00 -
[5] - Quote
Cerebral Wolf Jr wrote:No, tanks are perfect right now, I just spent the whole game in an AV fit trying to hunt down 2 tanks and i couldn't quite do it, they require more than one person to kill them but they are not over powered either.
infact there's a couple of very good modules set ups out that meaning some tanks even need a whole squad to focus fire and take them down.
Solo'd a few tanks in a basic AV setup including a proto tank
Way too easy atm |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.09.18 13:49:00 -
[6] - Quote
EnglishSnake wrote:Currently the tank can fit 3ppl inside with each controling a gun
With this change would the tank become a 4man operation?
Also would the driver get anything extra ie mod wise plus having a pilot dropsuit the bonuses should defo help him when driving
Would the tank get an increase in HP because it now carrys and shields 4ppl from harm
PG/CPU increase? that air con takes quite a bit up
Will the tank be slower because it has 4ppl in it?
Tanks need buffing back up to tank status, so cranking up armour and shielding would be a good start. Make tanks a four man operation. Driver, Turret operator, and two blaster gunners. Gunners focus on doing the job and the driver gets them there, while keeping them safe.
Let's make it a proper weapons platform again, but a definite support role and that takes a manpower investment. No lone-wolfing drivers just aiming to kill everything. Make them require a functional team to operate properly. |
Raynor Ragna
266
|
Posted - 2012.09.18 13:55:00 -
[7] - Quote
Kurumu Kuruno wrote:Phantomnom wrote:Tanks should be tanked up HP wise but the driver should be just that, a driver. No guns. That way if somebody is to call in a tank it's to provide a mobile weapons platform to the guys around him. Just give him the same amount of SP/ISK gain each of the gunners get for each kill and you've got -
A) An actual tank being a tank B) An actual support role as a driver C) Very good SP/ISK if you do your job properly and get the gunners out there to the right positions. And all gunners even the main one will jump out of the HAV when the first missles hits the tank with yelling "It will explode" as it is now ) And driver is alone in tank without opportunity to defend P.S.: Gunners who stay in HAV even when it start to burn, cheers!
That would be a problem in pub matches, but when you aquire some friends or are in a corp you wont have to worry about people bailing
I support this idea. Theres a topic on it in suggestions somewhere and I think its gotten the attention of CCP. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.18 13:55:00 -
[8] - Quote
Phantomnom wrote:EnglishSnake wrote:Currently the tank can fit 3ppl inside with each controling a gun
With this change would the tank become a 4man operation?
Also would the driver get anything extra ie mod wise plus having a pilot dropsuit the bonuses should defo help him when driving
Would the tank get an increase in HP because it now carrys and shields 4ppl from harm
PG/CPU increase? that air con takes quite a bit up
Will the tank be slower because it has 4ppl in it? Tanks need buffing back up to tank status, so cranking up armour and shielding would be a good start. Make tanks a four man operation. Driver, Turret operator, and two blaster gunners. Gunners focus on doing the job and the driver gets them there, while keeping them safe.
Let's make it a proper weapons platform again, but a definite support role and that takes a manpower investment. No lone-wolfing drivers just aiming to kill everything. Make them require a functional team to operate properly.
The current turret changes have required drivers to have gunners which is a good thing, turret turn rate needs to be put back, so does the resists also because with the AV buff its more paper than tank now when 1 AV can solo a tank including gunners
Would you consider that the 4man tank be a completely new tank so that you can have a choice between being a driver/gunner and not just a driver so it actually opens up more options and hopefully more skills for drivers and gunners |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.09.18 13:58:00 -
[9] - Quote
Phantomnom wrote:EnglishSnake wrote:Currently the tank can fit 3ppl inside with each controling a gun
With this change would the tank become a 4man operation?
Also would the driver get anything extra ie mod wise plus having a pilot dropsuit the bonuses should defo help him when driving
Would the tank get an increase in HP because it now carrys and shields 4ppl from harm
PG/CPU increase? that air con takes quite a bit up
Will the tank be slower because it has 4ppl in it? Tanks need buffing back up to tank status, so cranking up armour and shielding would be a good start. Make tanks a four man operation. Driver, Turret operator, and two blaster gunners. Gunners focus on doing the job and the driver gets them there, while keeping them safe.
Let's make it a proper weapons platform again, but a definite support role and that takes a manpower investment. No lone-wolfing drivers just aiming to kill everything. Make them require a functional team to operate properly.
Why will it be a 4 person team wont a 2 person team still able to solo in this set up. Only way to guarantee the above is if the tank cant move without the four slots being full. |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.09.18 13:59:00 -
[10] - Quote
EnglishSnake wrote:Phantomnom wrote:EnglishSnake wrote:Currently the tank can fit 3ppl inside with each controling a gun
With this change would the tank become a 4man operation?
Also would the driver get anything extra ie mod wise plus having a pilot dropsuit the bonuses should defo help him when driving
Would the tank get an increase in HP because it now carrys and shields 4ppl from harm
PG/CPU increase? that air con takes quite a bit up
Will the tank be slower because it has 4ppl in it? Tanks need buffing back up to tank status, so cranking up armour and shielding would be a good start. Make tanks a four man operation. Driver, Turret operator, and two blaster gunners. Gunners focus on doing the job and the driver gets them there, while keeping them safe.
Let's make it a proper weapons platform again, but a definite support role and that takes a manpower investment. No lone-wolfing drivers just aiming to kill everything. Make them require a functional team to operate properly. The current turret changes have required drivers to have gunners which is a good thing, turret turn rate needs to be put back, so does the resists also because with the AV buff its more paper than tank now when 1 AV can solo a tank including gunners Would you consider that the 4man tank be a completely new tank so that you can have a choice between being a driver/gunner and not just a driver so it actually opens up more options and hopefully more skills for drivers and gunners
I think the we should take the current tank we have and modify it to what I listed above, an actual support weapon as tanks are supposed to be used. If we were to open back up the dual driver-gunner role I'd like to see it in a smaller one/two man tank in a hunter-killer role. Lightly armoured, but fast, maneuverable and hard hitting. |
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Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.09.18 14:01:00 -
[11] - Quote
xAckie wrote:Why will it be a 4 person team wont a 2 person team still able to solo in this set up. Only way to guarantee the above is if the tank cant move without the four slots being full.
They can "solo" but because two thirds of the guns aren't being used, it's not as effective. Tanks are a big ISK sink so, to make up the ISK back it would have to be really well manned with all slots filled, which the driver would receive a SP/ISK return at the same rate as the gunners. So the more people he has in the tank being productive, the more rewards he gets. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.18 14:04:00 -
[12] - Quote
Phantomnom wrote:Tanks should be tanked up HP wise but the driver should be just that, a driver. No guns. That way if somebody is to call in a tank it's to provide a mobile weapons platform to the guys around him. Just give him the same amount of SP/ISK gain each of the gunners get for each kill and you've got -
A) An actual tank being a tank B) An actual support role as a driver C) Very good SP/ISK if you do your job properly and get the gunners out there to the right positions.
*FACEBRICK*
not u too with this ******** suggestion of seperating main turret from driver. u played bf3 as well, pretty sure uve played halo and warhawk/starhawk
nuff said ******** suggestion |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.18 14:06:00 -
[13] - Quote
Phantomnom wrote:xAckie wrote:Why will it be a 4 person team wont a 2 person team still able to solo in this set up. Only way to guarantee the above is if the tank cant move without the four slots being full. They can "solo" but because two thirds of the guns aren't being used, it's not as effective. Tanks are a big ISK sink so, to make up the ISK back it would have to be really well manned with all slots filled, which the driver would receive a SP/ISK return at the same rate as the gunners. So the more people he has in the tank being productive, the more rewards he gets.
AV infantry can solo tanks now where is teamwork in that? tanks especially rail tanks would need gunners to even think about stayin up
this game def goin places |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.09.18 14:06:00 -
[14] - Quote
Mavado V Noriega wrote:Phantomnom wrote:Tanks should be tanked up HP wise but the driver should be just that, a driver. No guns. That way if somebody is to call in a tank it's to provide a mobile weapons platform to the guys around him. Just give him the same amount of SP/ISK gain each of the gunners get for each kill and you've got -
A) An actual tank being a tank B) An actual support role as a driver C) Very good SP/ISK if you do your job properly and get the gunners out there to the right positions. *FACEBRICK* not u too with this ******** suggestion of seperating main turret from driver. u played bf3 as well, pretty sure uve played halo and warhawk/starhawk nuff said ******** suggestion
This isn't those games. BF3 tanks are particularly far more glassy than in DUST to fit the high tempo gameplay, so the tanks do one man, high damage, glass cannon roles. DUST has a much slower tempo and needs the vehicles to match accordingly. |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.09.18 14:07:00 -
[15] - Quote
Mavado V Noriega wrote:Phantomnom wrote:xAckie wrote:Why will it be a 4 person team wont a 2 person team still able to solo in this set up. Only way to guarantee the above is if the tank cant move without the four slots being full. They can "solo" but because two thirds of the guns aren't being used, it's not as effective. Tanks are a big ISK sink so, to make up the ISK back it would have to be really well manned with all slots filled, which the driver would receive a SP/ISK return at the same rate as the gunners. So the more people he has in the tank being productive, the more rewards he gets. AV infantry can solo tanks now where is teamwork in that? tanks especially rail tanks would need gunners to even think about stayin up this game def goin places
So bump the HP up and make them proper tanks again. Not glass cannons. A commanding presence that can turn the tide but has to be used effectively. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.18 14:08:00 -
[16] - Quote
You whiners already got your nerf, when will it stop? When you can OHK a tank with a cavity thukker I suppose. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.18 14:09:00 -
[17] - Quote
Phantomnom wrote:Mavado V Noriega wrote:Phantomnom wrote:Tanks should be tanked up HP wise but the driver should be just that, a driver. No guns. That way if somebody is to call in a tank it's to provide a mobile weapons platform to the guys around him. Just give him the same amount of SP/ISK gain each of the gunners get for each kill and you've got -
A) An actual tank being a tank B) An actual support role as a driver C) Very good SP/ISK if you do your job properly and get the gunners out there to the right positions. *FACEBRICK* not u too with this ******** suggestion of seperating main turret from driver. u played bf3 as well, pretty sure uve played halo and warhawk/starhawk nuff said ******** suggestion This isn't those games. BF3 tanks are particularly far more glassy than in DUST to fit the high tempo gameplay, so the tanks do one man, high damage, glass cannon roles. DUST has a much slower tempo and needs the vehicles to match accordingly.
LOOOOOOOOOOOOOOOOOOOOOL my 100K isk guy solo'd a ******* sargaris u tellin me this game doesnt have glass tanks since the nerf to resist mods and buff to av? LOL |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.18 14:12:00 -
[18] - Quote
Paran Tadec wrote:You whiners already got your nerf, when will it stop? When you can OHK a tank with a cavity thukker I suppose.
this sad thing is during the AV nerf my squad STILL shat on tanks when will ppl get good at this game already and stop thinking its meant to be Assault rifles only train some ******* forge guns and swarm launchers and have some AV nades instead of scrub cavity thukker nades and tanks would never be a problem unless its like 4 then u would need to call in ur own tanks thats common sense |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.09.18 14:12:00 -
[19] - Quote
Mavado V Noriega wrote:Phantomnom wrote:Mavado V Noriega wrote:Phantomnom wrote:Tanks should be tanked up HP wise but the driver should be just that, a driver. No guns. That way if somebody is to call in a tank it's to provide a mobile weapons platform to the guys around him. Just give him the same amount of SP/ISK gain each of the gunners get for each kill and you've got -
A) An actual tank being a tank B) An actual support role as a driver C) Very good SP/ISK if you do your job properly and get the gunners out there to the right positions. *FACEBRICK* not u too with this ******** suggestion of seperating main turret from driver. u played bf3 as well, pretty sure uve played halo and warhawk/starhawk nuff said ******** suggestion This isn't those games. BF3 tanks are particularly far more glassy than in DUST to fit the high tempo gameplay, so the tanks do one man, high damage, glass cannon roles. DUST has a much slower tempo and needs the vehicles to match accordingly. LOOOOOOOOOOOOOOOOOOOOOL my 100K isk guy solo'd a ******* sargaris u tellin me this game doesnt have glass tanks since the nerf to resist mods and buff to av? LOL
Can you even read? I'm advocating a large HP increase making them proper tanks, with blistering firepower and loads of potential, in return for just a dedicated work-rate from a team and you've got a problem with it because tanks are too weak?
Tanks shouldn't be as weak as they are now, but they shouldn't be one mans ticket to insta-win. My idea advocates both fixes and makes them more of a team effort. What's the problem?[/b] |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.18 14:16:00 -
[20] - Quote
Phantomnom wrote:Mavado V Noriega wrote:Phantomnom wrote:xAckie wrote:Why will it be a 4 person team wont a 2 person team still able to solo in this set up. Only way to guarantee the above is if the tank cant move without the four slots being full. They can "solo" but because two thirds of the guns aren't being used, it's not as effective. Tanks are a big ISK sink so, to make up the ISK back it would have to be really well manned with all slots filled, which the driver would receive a SP/ISK return at the same rate as the gunners. So the more people he has in the tank being productive, the more rewards he gets. AV infantry can solo tanks now where is teamwork in that? tanks especially rail tanks would need gunners to even think about stayin up this game def goin places So bump the HP up and make them proper tanks again. Not glass cannons. A commanding presence that can turn the tide but has to be used effectively.
Phantom do u tank in dust? no? opinion invalid if u dont. See i do tank , i skilled into tanks when i got tired of seeing the enemy with 4 and my team with none, i bring out my tank to deal with other tanks
as a part time tanker i can tell u that armor tanks have always been easy to drop, shield tanks were a bit OP and guess what? most of the tanks ppl skill into were shield tanks
i need at least 1 gunner with me in order to keep my tank up , because i cant view my ass or watch for every single ambush ppl desperately trying to cripple any vehicle play involved in this game because they themselves dont use it or like them and would much rather a full on infantry match |
|
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.18 14:18:00 -
[21] - Quote
Phantomnom wrote:Mavado V Noriega wrote:Phantomnom wrote:Mavado V Noriega wrote:Phantomnom wrote:Tanks should be tanked up HP wise but the driver should be just that, a driver. No guns. That way if somebody is to call in a tank it's to provide a mobile weapons platform to the guys around him. Just give him the same amount of SP/ISK gain each of the gunners get for each kill and you've got -
A) An actual tank being a tank B) An actual support role as a driver C) Very good SP/ISK if you do your job properly and get the gunners out there to the right positions. *FACEBRICK* not u too with this ******** suggestion of seperating main turret from driver. u played bf3 as well, pretty sure uve played halo and warhawk/starhawk nuff said ******** suggestion This isn't those games. BF3 tanks are particularly far more glassy than in DUST to fit the high tempo gameplay, so the tanks do one man, high damage, glass cannon roles. DUST has a much slower tempo and needs the vehicles to match accordingly. LOOOOOOOOOOOOOOOOOOOOOL my 100K isk guy solo'd a ******* sargaris u tellin me this game doesnt have glass tanks since the nerf to resist mods and buff to av? LOL Can you even read? I'm advocating a large HP increase making them proper tanks, with blistering firepower and loads of potential, in return for just a dedicated work-rate from a team and you've got a problem with it because tanks are too weak?
Tanks shouldn't be as weak as they are now, but they shouldn't be one mans ticket to insta-win. My idea advocates both fixes and makes them more of a team effort. What's the problem?[/b]
tanks dont need a large HP boost , u really think seperating the main gun from driver not gonna make it OP with that boost to HP? any ****** and his friend can coordinate its not hard its only hard when u hav random A and random B in a tank
and tanks arent one man insta win even before the tank nerf if your team allowed 1 or 2 tanks to run riot all game thats YOUR team fault for not having AV but running around fitted for infantry kills ,. prob with thukker nades too |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.09.18 14:19:00 -
[22] - Quote
What in the **** are you even talking about? I'm advocating a massive buff to tanks, and pitching the idea that to get full potential out of that tank, you just need a dedicated team to run. it. No more weak as **** tanks, and no more one man insta-wins. An actual tank. One that has great presence and can win you a battle, but needs a dedicated crew to win.
|
Vickers S Grunt
Seraphim Initiative. CRONOS.
67
|
Posted - 2012.09.18 14:24:00 -
[23] - Quote
Phantomnom wrote:What in the **** are you even talking about? I'm advocating a massive buff to tanks, and pitching the idea that to get full potential out of that tank, you just need a dedicated team to run. it. No more weak as **** tanks, and no more one man insta-wins. An actual tank. One that has great presence and can win you a battle, but needs a dedicated crew to win.
I Would not be against having tanks as tough as before the nerf if there was a driver and 3 gunners but the gunners must all be in first person vew whith only the driver able to see 3rd person |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.18 14:24:00 -
[24] - Quote
Phantomnom wrote:What in the **** are you even talking about? I'm advocating a massive buff to tanks, and pitching the idea that to get full potential out of that tank, you just need a dedicated team to run. it. No more weak as **** tanks, and no more one man insta-wins. An actual tank. One that has great presence and can win you a battle, but needs a dedicated crew to win.
u do need a team to run a tank , tanks currently arent insta win....when last have u played? have u not seen the turret speed nurf? u cant really track infantry with missile or rail turrets u need gunners, a dedicated crew as u said......maybe u should squad with me and see how we operate when i bring out my tank? guarantee 3/4 of the ppl here dont run tanks or a tank crew like we do
a massive HP buff to tanks is not the answer to fixing the problem and neither is taking away control of the main turret from the driver
|
Vickers S Grunt
Seraphim Initiative. CRONOS.
67
|
Posted - 2012.09.18 14:26:00 -
[25] - Quote
Fair enough what would be your suggestion ? |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.18 14:31:00 -
[26] - Quote
I think a lot of you are complaining about your tanks being solo'd is because you're using **** fits and have **** support skills...
Post your Skill levels and your tank fit and i bet i can improve it so you don't get solo'd. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.18 14:44:00 -
[27] - Quote
Vickers S Grunt wrote:Fair enough what would be your suggestion ?
1st and foremost CCP made a bad move u dont cripple tank resists and also buff AV as well single and even 2 tanks in a match was never a problem wanna know why it was a problem and ppl cried before? pay attention to what the randoms on ur team are doin...do u see any person runnin around with swarms? forge guns? (this was pre tank nerf) no wanna know why? because it took 2-4 ppl to drop a tank depending on what class of tank it was and ppl dont want that they want things ez, if they cant drop a tank by themselves then **** AV ill let someone else swap to an AV fit, that was the mentality
even with the nerf my glass tank doesnt fall to infantry , only a couple times it did and that was because just after i raped another tank i was already low and got ambushed. I usually run with 1 or 2 gunners because u cant use the tank to its full potential without gunners AKA USING TEAMWORK
i like the turret speed nerf, it means if i bring out my AV tank with rails i cant track infantry well at all and would need gunners to help me
even missiles got a trackin nerf making it hard for the driver alone to run riot i saw ted's shield tank get popped easy because he prob was th only one in it
As much as ppl ***** about tanks it currently takes teamwork to use and as i said if u let 1-2 tanks run free all game and "one man insta win" then start looking at YOUR team and seeing who was even running AV to deal with the threats?
most idiots dont even have simple AV nades, simple swarms and AV nades get tanks especially armor tanks. simple forge guns and AV nades hurt but noooooooo randoms dont use AV nades they want something to help kill infantry even more because they cant aim their guns too well, so they equip AP nades and the scrubbiest of the scrubs equip cavity thukker nades cuz their aim is god awful and thus tankers laughed because no one even had simple AV nades to spam on them
My corp its a must ppl have AV nades, if u cant kill someone with ur gun then get good or get better, but AV nades on a whole and Flux as well when it gets fixed are more valuable than AP nades
Phantoms suggestion to give tanks a massive HP buff is gonna make them OP again. Other ppls suggestion of seperating main turret from gunner is not gonna make anything harder for an organised team just annoying and not fun to use skilling up into a tank to be a taxi driver. Everytime someone makes that suggestion i ask them....when MTACs and Fighters are in are they gonna QQ to make 1 guy operate the legs of the MTAC and 1 gun? seperate the guns from the fight pilot control?
all CCP has to do is tweak resist mods a bit again so that tanks arent OP or glass and thats it. with active hardeners coming next build guess we will have to see how those work as well |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.18 14:48:00 -
[28] - Quote
Cerebral Wolf Jr wrote:I think a lot of you are complaining about your tanks being solo'd is because you're using **** fits and have **** support skills...
Post your Skill levels and your tank fit and i bet i can improve it so you don't get solo'd.
i dont get solo'd ive said ive seen one of my corp mates solo a sargaris even with the nerf my 3 man tank crew doesnt go down to infantry unless already wounded after a tank battle i dont play stupid in a tank nor overly aggressive, BF3 clan matches teach u how to properly tank, u play zones u dont just rush in and wtf pwn everyone and laugh as u ride off with 50% shields still intact
thats what alot of these tankers did and now they cant do it so they complain because they play with a pubstar mentality and not a competitive one.
PS: and i still dont even have skills for a marauder, been all madrugar mainly |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.18 15:01:00 -
[29] - Quote
How many run proto AV tho like in the last build
The ISK and SP gain has been put to what it will be at release and its stopped ppl skilling it up quickly and the ISK hike means ppl aint going to go heavy AV all proto and lose it because milita assualt guys with milita crap just nailed him before he got a chance to even see the tank
Plus alot are staying in milita or basic stuff because of the ISK
Last build a proto tank against proto AV had a battle tbh but because ppl use less proto AV now and add in the AV nerf Tanks seemed espc OP |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.18 15:04:00 -
[30] - Quote
Or maybe nanohives are OP. Last I checked tanks should explode when you drop 20AV nades about 10 swarm shots. But we must be banned from soloing a tank.... Because tanks should be god mode? Don't get why 1 dude with infinate ammo shouldn't be able to kill a tank.
1 guy with a decent AV gear SHOULD be able to solo you tank if you don't kill him. I've stopped caring because the tankers won't play as infantry. They're ONLY interested in tanking. Which is a joke. A bad joke for their team mates. |
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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.18 17:17:00 -
[31] - Quote
Vickers S Grunt wrote:Phantomnom wrote:What in the **** are you even talking about? I'm advocating a massive buff to tanks, and pitching the idea that to get full potential out of that tank, you just need a dedicated team to run. it. No more weak as **** tanks, and no more one man insta-wins. An actual tank. One that has great presence and can win you a battle, but needs a dedicated crew to win.
I Would not be against having tanks as tough as before the nerf if there was a driver and 3 gunners but the gunners must all be in first person vew whith only the driver able to see 3rd person
Missile turrets are already in FPS mode anyways i think |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.18 17:24:00 -
[32] - Quote
Paran Tadec wrote:You whiners already got your nerf, when will it stop? When you can OHK a tank with a cavity thukker I suppose.
We'll stop when tanks are a balanced support vehicle that requires teamwork, not a solo superman suit. |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.18 17:26:00 -
[33] - Quote
Phantomnom wrote:Tanks should be tanked up HP wise but the driver should be just that, a driver. No guns. That way if somebody is to call in a tank it's to provide a mobile weapons platform to the guys around him. Just give him the same amount of SP/ISK gain each of the gunners get for each kill and you've got -
A) An actual tank being a tank B) An actual support role as a driver C) Very good SP/ISK if you do your job properly and get the gunners out there to the right positions.
I am all for this TBH. Several other good posts out there supporting this. Here's to hoping! |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.18 18:06:00 -
[34] - Quote
Tony Calif wrote:Or maybe nanohives are OP. Last I checked tanks should explode when you drop 20AV nades about 10 swarm shots. But we must be banned from soloing a tank.... Because tanks should be god mode? Don't get why 1 dude with infinate ammo shouldn't be able to kill a tank.
1 guy with a decent AV gear SHOULD be able to solo you tank if you don't kill him. I've stopped caring because the tankers won't play as infantry. They're ONLY interested in tanking. Which is a joke. A bad joke for their team mates.
ok u miss the point i was making. let me expand, one guy shouldnt be able to solo a tank with the ease at which my guy solo'd a sargaris. The amount of shots it took from his forge was no where near the bloated description u made.
1 guy with decent av gear should be able to solo a tank if u dont kill him but u see ur being technical i was assuming the driver didnt get his thumbs broken to just sit there and die from 1 guy.
I play as infantry. i prefer infantry combat, i get more kills as infantry, im a tanker for my corp and skilled into tanks after being annoyed by seeing STB drop 4 tanks (5 in total were in that game) and having the common sense to know that even if my squad runs all AV 5 tanks is still too much just for AV to handle.
I got good at tanking, i enjoy tank v tank fights, thats when i bring mines out to have 1v1 or 2v2 tank fights with the enemy team. I dont need tanks to **** infantry i do a better job at that on foot and im more mobile and my kd is from infantry play not padded like some others who used them to wtfpwn infantry when they were a bit OP |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.18 18:08:00 -
[35] - Quote
DUST Fiend wrote:Paran Tadec wrote:You whiners already got your nerf, when will it stop? When you can OHK a tank with a cavity thukker I suppose. We'll stop when tanks are a balanced support vehicle that requires teamwork, not a solo superman suit.
clearly hasnt used one since the nerf/buff to say tanks dont require teamwork is just ignorance at its finest. |
Sees-Too-Much
332
|
Posted - 2012.09.18 18:10:00 -
[36] - Quote
Tony Calif wrote:I've stopped caring because the tankers won't play as infantry. They're ONLY interested in tanking. Which is a joke. A bad joke for their team mates. I'm a pilot. If I can help if, I won't play as infantry. I'm ONLY interested in piloting. Why exactly is that a joke? Why is running around with an AR the only acceptable way to play? |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.18 18:20:00 -
[37] - Quote
Sees-Too-Much wrote:Tony Calif wrote:I've stopped caring because the tankers won't play as infantry. They're ONLY interested in tanking. Which is a joke. A bad joke for their team mates. I'm a pilot. If I can help if, I won't play as infantry. I'm ONLY interested in piloting. Why exactly is that a joke? Why is running around with an AR the only acceptable way to play?
Because in the majority of FPS games its only ever been infantry based
People hate vehicles in a shooter |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.18 18:26:00 -
[38] - Quote
Because if the enemy has 16 swarm launchers, regardless of what vehicle you bring your dead. Being a single vehicle build is the worst idea possible. That is EXACTLY why so many tankers and pilots are going mad. Someone I know has 18 million SP in Tanks. That's all. Does he have lvl1 swarm launcher? AV nades? No. It's not been a problem for him until now.
By all means specialise, but if the enemy has a counter for you, you'll need to switch up what you are doing. Infantry are more adaptable than any vehicle. Because you aren't going to waste your tank once you've called it in. Good old infantry can just die and change class. Or suicide and change class. Or if you REALLY don't want to die, you can run over to a supply depot. It's why people shouldn't call vehicles in at the start of a game... You shouldn't finish the game with it.
Adapt or die vs RUN AWAY THEY HAVE 1337 FORGEGUNNERS.
|
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.18 18:36:00 -
[39] - Quote
Tony Calif wrote:Because if the enemy has 16 swarm launchers, regardless of what vehicle you bring your dead. Being a single vehicle build is the worst idea possible. That is EXACTLY why so many tankers and pilots are going mad. Someone I know has 18 million SP in Tanks. That's all. Does he have lvl1 swarm launcher? AV nades? No. It's not been a problem for him until now.
By all means specialise, but if the enemy has a counter for you, you'll need to switch up what you are doing. Infantry are more adaptable than any vehicle. Because you aren't going to waste your tank once you've called it in. Good old infantry can just die and change class. Or suicide and change class. Or if you REALLY don't want to die, you can run over to a supply depot. It's why people shouldn't call vehicles in at the start of a game... You shouldn't finish the game with it.
Adapt or die vs RUN AWAY THEY HAVE 1337 FORGEGUNNERS.
Why? |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.18 19:48:00 -
[40] - Quote
EnglishSnake wrote:Sees-Too-Much wrote:Tony Calif wrote:I've stopped caring because the tankers won't play as infantry. They're ONLY interested in tanking. Which is a joke. A bad joke for their team mates. I'm a pilot. If I can help if, I won't play as infantry. I'm ONLY interested in piloting. Why exactly is that a joke? Why is running around with an AR the only acceptable way to play? Because in the majority of FPS games its only ever been infantry based People hate vehicles in a shooter
If people hate vehicles so much why the **** is battlefield so popular?
:getout: |
|
Sees-Too-Much
332
|
Posted - 2012.09.18 20:02:00 -
[41] - Quote
Tony Calif wrote:Because if the enemy has 16 swarm launchers, regardless of what vehicle you bring your dead. Being a single vehicle build is the worst idea possible. That is EXACTLY why so many tankers and pilots are going mad. Someone I know has 18 million SP in Tanks. That's all. Does he have lvl1 swarm launcher? AV nades? No. It's not been a problem for him until now.
By all means specialise, but if the enemy has a counter for you, you'll need to switch up what you are doing. Infantry are more adaptable than any vehicle. Because you aren't going to waste your tank once you've called it in. Good old infantry can just die and change class. Or suicide and change class. Or if you REALLY don't want to die, you can run over to a supply depot. It's why people shouldn't call vehicles in at the start of a game... You shouldn't finish the game with it.
Adapt or die vs RUN AWAY THEY HAVE 1337 FORGEGUNNERS.
So your friend is stupid because the current metagame is hostile to vehicle play, or are you saying that specializing in vehicles should never be a financially viable play style? The first seems a little unfair and the second is just stupid. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.09.18 20:24:00 -
[42] - Quote
EnglishSnake wrote:Sees-Too-Much wrote:Tony Calif wrote:I've stopped caring because the tankers won't play as infantry. They're ONLY interested in tanking. Which is a joke. A bad joke for their team mates. I'm a pilot. If I can help if, I won't play as infantry. I'm ONLY interested in piloting. Why exactly is that a joke? Why is running around with an AR the only acceptable way to play? Because in the majority of FPS games its only ever been infantry based People hate vehicles in a shooter
That may be true, but DUST isn't the majority of shooters. DUST will support multiple roles, not just ground pounders. We all want huge complex battles with multiple elements and that means each role has to be represented.
Yes, everything needs balance, and we should get that when we get all the toys to play with.
Logistics and vehicle piloting aren't just a hobby that a gunner can dabble in. As in any real army those roles have dedicated people. The only way to get that dedicated group is to make it a real day job and treat it with respect. |
Thor Thunder Fist
Better Hide R Die
79
|
Posted - 2012.09.18 20:35:00 -
[43] - Quote
Cerebral Wolf Jr wrote:No, tanks are perfect right now, I just spent the whole game in an AV fit trying to hunt down 2 tanks and i couldn't quite do it, they require more than one person to kill them but they are not over powered either.
infact there's a couple of very good modules set ups out that meaning some tanks even need a whole squad to focus fire and take them down.
dude you musta been playin starhawk or something, or you AV was worse then the heavy shock tanks an't tanks anymore now they are eggs with big guns that move very very very slowly.......(not complaining about the turret nerf like it but shouldn't have taken the splash away at the same time) |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.18 20:50:00 -
[44] - Quote
Cerebral Wolf Jr wrote:EnglishSnake wrote:Sees-Too-Much wrote:Tony Calif wrote:I've stopped caring because the tankers won't play as infantry. They're ONLY interested in tanking. Which is a joke. A bad joke for their team mates. I'm a pilot. If I can help if, I won't play as infantry. I'm ONLY interested in piloting. Why exactly is that a joke? Why is running around with an AR the only acceptable way to play? Because in the majority of FPS games its only ever been infantry based People hate vehicles in a shooter If people hate vehicles so much why the **** is battlefield so popular? :getout:
this battlefield halo starhawk warhawk
there are a number of games that support both vehicles and infantry and are well received ppl just want the game to cater to their style only aka infantry heavy. Alot of the ppl here come from MAG and most MAG players dont like vehicles |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.18 21:02:00 -
[45] - Quote
Cerebral Wolf Jr wrote:EnglishSnake wrote:Sees-Too-Much wrote:Tony Calif wrote:I've stopped caring because the tankers won't play as infantry. They're ONLY interested in tanking. Which is a joke. A bad joke for their team mates. I'm a pilot. If I can help if, I won't play as infantry. I'm ONLY interested in piloting. Why exactly is that a joke? Why is running around with an AR the only acceptable way to play? Because in the majority of FPS games its only ever been infantry based People hate vehicles in a shooter If people hate vehicles so much why the **** is battlefield so popular? :getout:
BF3 is shite and has been turned to call of field 3 because AV got a buff and half if not all the vehicles have been given big nerfs and all vehicles are like paper anyways
Roll on Op Metro |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.18 21:07:00 -
[46] - Quote
EnglishSnake wrote:Cerebral Wolf Jr wrote:EnglishSnake wrote:Sees-Too-Much wrote:Tony Calif wrote:I've stopped caring because the tankers won't play as infantry. They're ONLY interested in tanking. Which is a joke. A bad joke for their team mates. I'm a pilot. If I can help if, I won't play as infantry. I'm ONLY interested in piloting. Why exactly is that a joke? Why is running around with an AR the only acceptable way to play? Because in the majority of FPS games its only ever been infantry based People hate vehicles in a shooter If people hate vehicles so much why the **** is battlefield so popular? :getout: BF3 is shite and has been turned to call of field 3 because AV got a buff and half if not all the vehicles have been given big nerfs and all vehicles are like paper anyways Roll on Op Metro
hes talkin about BF the series in general and tbqh BF is a pc game BF3 was designed for PC the maps are empty on console 12v12 play on PC or look at PC footage and u will see its not call of field 3 |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.09.18 21:13:00 -
[47] - Quote
Tanks should be -
- Operated by a team - Need infantry support - Play a firebase support role - Durable to anything but AV and sustained fire
None of that Battlefield 3 papered armour ****. Tanks should be the centrepiece of a movement or a defense, something that needs team-work to operate efficiently as a crew as well as infantry support.
Seriously, buff the tanks to make it harder to take down, but split the firepower away from the driver and into three crew members, so they don't become some one-man mission to any d/ckhead with SP to spare. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.18 21:15:00 -
[48] - Quote
Sees-Too-Much wrote:Tony Calif wrote:Because if the enemy has 16 swarm launchers, regardless of what vehicle you bring your dead. Being a single vehicle build is the worst idea possible. That is EXACTLY why so many tankers and pilots are going mad. Someone I know has 18 million SP in Tanks. That's all. Does he have lvl1 swarm launcher? AV nades? No. It's not been a problem for him until now.
By all means specialise, but if the enemy has a counter for you, you'll need to switch up what you are doing. Infantry are more adaptable than any vehicle. Because you aren't going to waste your tank once you've called it in. Good old infantry can just die and change class. Or suicide and change class. Or if you REALLY don't want to die, you can run over to a supply depot. It's why people shouldn't call vehicles in at the start of a game... You shouldn't finish the game with it.
Adapt or die vs RUN AWAY THEY HAVE 1337 FORGEGUNNERS.
So your friend is stupid because the current metagame is hostile to vehicle play, or are you saying that specializing in vehicles should never be a financially viable play style? The first seems a little unfair and the second is just stupid.
It is only unfair if one side cannot meet the required counters.
"Grunts" > AV infantry > Vehicle > "Grunts"
In every class, a militia equipped trooper has the ability to kill you. Provided you take into account the suit Nerf that got me all worked up for 24hrs, the tanks are just right. Scale everything back up to 1500hp heavies and the tanks will be able to sustain far more damage than currently, but their resist/repair ratio will be in scale with wherever they leave suit HP.
Game design isn't that complex (note, game design, NOT computer game design. No hard locks or invalid bugs when you play monopoly). |
Goliath Raven
Osmon Surveillance Caldari State
80
|
Posted - 2012.09.18 21:37:00 -
[49] - Quote
Cerebral Wolf Jr wrote:No, tanks are perfect right now, I just spent the whole game in an AV fit trying to hunt down 2 tanks and i couldn't quite do it, they require more than one person to kill them but they are not over powered either.
infact there's a couple of very good modules set ups out that meaning some tanks even need a whole squad to focus fire and take them down.
They probably spent the whole match running away from you if it was an ambush. You have to remember that to be balanced, a tank needs to be able to do more than just run. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.18 21:55:00 -
[50] - Quote
Cerebral Wolf Jr wrote:No, tanks are perfect right now, I just spent the whole game in an AV fit trying to hunt down 2 tanks and i couldn't quite do it, they require more than one person to kill them but they are not over powered either.
infact there's a couple of very good modules set ups out that meaning some tanks even need a whole squad to focus fire and take them down. Tanks are worthless right now unless the driver discovers some magical fit that actually allows him to survive for more than a few minutes. The AV buff and the turret speed reduction went too far because the real problems are: A. The Driver controlled turret B. Vehicles having unlimited ammo counts Remove both of those, and the balance will be far easier to attain. |
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Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.18 22:17:00 -
[51] - Quote
Mavado V Noriega wrote:Phantomnom wrote:Tanks should be tanked up HP wise but the driver should be just that, a driver. No guns. That way if somebody is to call in a tank it's to provide a mobile weapons platform to the guys around him. Just give him the same amount of SP/ISK gain each of the gunners get for each kill and you've got -
A) An actual tank being a tank B) An actual support role as a driver C) Very good SP/ISK if you do your job properly and get the gunners out there to the right positions. *FACEBRICK* not u too with this ******** suggestion of seperating main turret from driver. u played bf3 as well, pretty sure uve played halo and warhawk/starhawk nuff said ******** suggestion
The suggestion for the separation of driver and main turret is the latest anti-tank mob's attempt to make tanks meaningless. Sadly it is a battle pro-tank players are going to lose. The anti-tank mob are running the IRC at near exclusive access to the Devs, they are running out the pro-tankers as soon as they share our concerns, their ... attitude is downright ugly. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.18 23:28:00 -
[52] - Quote
I think there is a great deal to explore. A lighter 1-2man HAV, and a larger meaner tank with more crew. Then there is the call for a large heavily armoured transport. I think these could all be different style of play given to the Tank pilot, providing more roles than "I R LEET TANKZ GOD" I think these being additional vehicles is a better idea than a flat rule that driver/gunner be separated. |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.18 23:33:00 -
[53] - Quote
Tony Calif wrote:I think there is a great deal to explore. A lighter 1-2man HAV, and a larger meaner tank with more crew. Then there is the call for a large heavily armoured transport. I think these could all be different style of play given to the Tank pilot, providing more roles than "I R LEET TANKZ GOD" I think these being additional vehicles is a better idea than a flat rule that driver/gunner be separated.
Ah, now you're talking! An armored two-man tracked vehicle certainly is not out of the question. The power would be reduced to that of say the smaller turrets and the like. I could see that as a possibility for sure. I just think that large turret weapons should require skill-ups and dedicated focus. But I kinda like the smaller tracked LAV concept. I can see it. |
Reefersmokintaz
Seituoda Taskforce Command Caldari State
34
|
Posted - 2012.09.19 00:35:00 -
[54] - Quote
I said from the beginning, Tanks were fine, its the forge guns that needed buffed back up THATS IT! Last build, I killed tanks, militia and ISK, with my Proto suit and proto forge gun no probs. I say buff the tanks and the damn railgun speeds back up some and we all SHOULD be happier lol.
EDIT: I also agree that the forge gun should loose some momentum and hit for less over certain distances. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.19 01:19:00 -
[55] - Quote
Mavado V Noriega wrote:Cerebral Wolf Jr wrote:I think a lot of you are complaining about your tanks being solo'd is because you're using **** fits and have **** support skills...
Post your Skill levels and your tank fit and i bet i can improve it so you don't get solo'd. i dont get solo'd ive said ive seen one of my corp mates solo a sargaris even with the nerf my 3 man tank crew doesnt go down to infantry unless already wounded after a tank battle i dont play stupid in a tank nor overly aggressive, BF3 clan matches teach u how to properly tank, u play zones u dont just rush in and wtf pwn everyone and laugh as u ride off with 50% shields still intact thats what alot of these tankers did and now they cant do it so they complain because they play with a pubstar mentality and not a competitive one. PS: and i still dont even have skills for a marauder, been all madrugar mainly
And this just proves that the balance is fine, if you use your head and fit your tank well you can't get solo'd. |
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