|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.09.18 13:35:00 -
[1] - Quote
Tanks should be tanked up HP wise but the driver should be just that, a driver. No guns. That way if somebody is to call in a tank it's to provide a mobile weapons platform to the guys around him. Just give him the same amount of SP/ISK gain each of the gunners get for each kill and you've got -
A) An actual tank being a tank B) An actual support role as a driver C) Very good SP/ISK if you do your job properly and get the gunners out there to the right positions. |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.09.18 13:49:00 -
[2] - Quote
EnglishSnake wrote:Currently the tank can fit 3ppl inside with each controling a gun
With this change would the tank become a 4man operation?
Also would the driver get anything extra ie mod wise plus having a pilot dropsuit the bonuses should defo help him when driving
Would the tank get an increase in HP because it now carrys and shields 4ppl from harm
PG/CPU increase? that air con takes quite a bit up
Will the tank be slower because it has 4ppl in it?
Tanks need buffing back up to tank status, so cranking up armour and shielding would be a good start. Make tanks a four man operation. Driver, Turret operator, and two blaster gunners. Gunners focus on doing the job and the driver gets them there, while keeping them safe.
Let's make it a proper weapons platform again, but a definite support role and that takes a manpower investment. No lone-wolfing drivers just aiming to kill everything. Make them require a functional team to operate properly. |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.09.18 13:59:00 -
[3] - Quote
EnglishSnake wrote:Phantomnom wrote:EnglishSnake wrote:Currently the tank can fit 3ppl inside with each controling a gun
With this change would the tank become a 4man operation?
Also would the driver get anything extra ie mod wise plus having a pilot dropsuit the bonuses should defo help him when driving
Would the tank get an increase in HP because it now carrys and shields 4ppl from harm
PG/CPU increase? that air con takes quite a bit up
Will the tank be slower because it has 4ppl in it? Tanks need buffing back up to tank status, so cranking up armour and shielding would be a good start. Make tanks a four man operation. Driver, Turret operator, and two blaster gunners. Gunners focus on doing the job and the driver gets them there, while keeping them safe.
Let's make it a proper weapons platform again, but a definite support role and that takes a manpower investment. No lone-wolfing drivers just aiming to kill everything. Make them require a functional team to operate properly. The current turret changes have required drivers to have gunners which is a good thing, turret turn rate needs to be put back, so does the resists also because with the AV buff its more paper than tank now when 1 AV can solo a tank including gunners Would you consider that the 4man tank be a completely new tank so that you can have a choice between being a driver/gunner and not just a driver so it actually opens up more options and hopefully more skills for drivers and gunners
I think the we should take the current tank we have and modify it to what I listed above, an actual support weapon as tanks are supposed to be used. If we were to open back up the dual driver-gunner role I'd like to see it in a smaller one/two man tank in a hunter-killer role. Lightly armoured, but fast, maneuverable and hard hitting. |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.09.18 14:01:00 -
[4] - Quote
xAckie wrote:Why will it be a 4 person team wont a 2 person team still able to solo in this set up. Only way to guarantee the above is if the tank cant move without the four slots being full.
They can "solo" but because two thirds of the guns aren't being used, it's not as effective. Tanks are a big ISK sink so, to make up the ISK back it would have to be really well manned with all slots filled, which the driver would receive a SP/ISK return at the same rate as the gunners. So the more people he has in the tank being productive, the more rewards he gets. |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.09.18 14:06:00 -
[5] - Quote
Mavado V Noriega wrote:Phantomnom wrote:Tanks should be tanked up HP wise but the driver should be just that, a driver. No guns. That way if somebody is to call in a tank it's to provide a mobile weapons platform to the guys around him. Just give him the same amount of SP/ISK gain each of the gunners get for each kill and you've got -
A) An actual tank being a tank B) An actual support role as a driver C) Very good SP/ISK if you do your job properly and get the gunners out there to the right positions. *FACEBRICK* not u too with this ******** suggestion of seperating main turret from driver. u played bf3 as well, pretty sure uve played halo and warhawk/starhawk nuff said ******** suggestion
This isn't those games. BF3 tanks are particularly far more glassy than in DUST to fit the high tempo gameplay, so the tanks do one man, high damage, glass cannon roles. DUST has a much slower tempo and needs the vehicles to match accordingly. |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.09.18 14:07:00 -
[6] - Quote
Mavado V Noriega wrote:Phantomnom wrote:xAckie wrote:Why will it be a 4 person team wont a 2 person team still able to solo in this set up. Only way to guarantee the above is if the tank cant move without the four slots being full. They can "solo" but because two thirds of the guns aren't being used, it's not as effective. Tanks are a big ISK sink so, to make up the ISK back it would have to be really well manned with all slots filled, which the driver would receive a SP/ISK return at the same rate as the gunners. So the more people he has in the tank being productive, the more rewards he gets. AV infantry can solo tanks now where is teamwork in that? tanks especially rail tanks would need gunners to even think about stayin up this game def goin places
So bump the HP up and make them proper tanks again. Not glass cannons. A commanding presence that can turn the tide but has to be used effectively. |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.09.18 14:12:00 -
[7] - Quote
Mavado V Noriega wrote:Phantomnom wrote:Mavado V Noriega wrote:Phantomnom wrote:Tanks should be tanked up HP wise but the driver should be just that, a driver. No guns. That way if somebody is to call in a tank it's to provide a mobile weapons platform to the guys around him. Just give him the same amount of SP/ISK gain each of the gunners get for each kill and you've got -
A) An actual tank being a tank B) An actual support role as a driver C) Very good SP/ISK if you do your job properly and get the gunners out there to the right positions. *FACEBRICK* not u too with this ******** suggestion of seperating main turret from driver. u played bf3 as well, pretty sure uve played halo and warhawk/starhawk nuff said ******** suggestion This isn't those games. BF3 tanks are particularly far more glassy than in DUST to fit the high tempo gameplay, so the tanks do one man, high damage, glass cannon roles. DUST has a much slower tempo and needs the vehicles to match accordingly. LOOOOOOOOOOOOOOOOOOOOOL my 100K isk guy solo'd a ******* sargaris u tellin me this game doesnt have glass tanks since the nerf to resist mods and buff to av? LOL
Can you even read? I'm advocating a large HP increase making them proper tanks, with blistering firepower and loads of potential, in return for just a dedicated work-rate from a team and you've got a problem with it because tanks are too weak?
Tanks shouldn't be as weak as they are now, but they shouldn't be one mans ticket to insta-win. My idea advocates both fixes and makes them more of a team effort. What's the problem?[/b] |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.09.18 14:19:00 -
[8] - Quote
What in the **** are you even talking about? I'm advocating a massive buff to tanks, and pitching the idea that to get full potential out of that tank, you just need a dedicated team to run. it. No more weak as **** tanks, and no more one man insta-wins. An actual tank. One that has great presence and can win you a battle, but needs a dedicated crew to win.
|
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.09.18 21:13:00 -
[9] - Quote
Tanks should be -
- Operated by a team - Need infantry support - Play a firebase support role - Durable to anything but AV and sustained fire
None of that Battlefield 3 papered armour ****. Tanks should be the centrepiece of a movement or a defense, something that needs team-work to operate efficiently as a crew as well as infantry support.
Seriously, buff the tanks to make it harder to take down, but split the firepower away from the driver and into three crew members, so they don't become some one-man mission to any d/ckhead with SP to spare. |
|
|
|