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Logi Bro
ZionTCD Legacy Rising
836
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Posted - 2012.09.15 15:26:00 -
[1] - Quote
Before I say anything else, I will just state: I have waited until now to post this because I was making sure I wasn't just getting extremely bad luck, etc. but I am now 100% sure this is a problem. EVERY Ambush game I play, I will spawn next to an enemy. If the game somehow fails to do that, it just spawns me the farthest possible place from my team-mates, with a massive group of enemies between me and them. During the game, people repeatedly spawn in thin air next to me, and I get my ass kicked by them.
We need a system where everyone on one team will spawn in some sort of base-camp point at the beginning of each game, and after the first kill, spawning will be set to the system we currently have. |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.09.15 15:29:00 -
[2] - Quote
I periodically spawn out in the middle of the redzone, running desperately towards the battlefield as I die >_< |
Gcember
Villore Sec Ops Gallente Federation
123
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Posted - 2012.09.15 15:32:00 -
[3] - Quote
Just be calm when you spawn, dont just run away, take your time and do a 360 ;), to see if enemies are nearby :) |
Brutis Cain
8
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Posted - 2012.09.15 15:40:00 -
[4] - Quote
Gcember wrote:Just be calm when you spawn, dont just run away, take your time and do a 360 ;), to see if enemies are nearby :)
I find that hard to do when I get spawned in the middle of a shoot out. |
Gcember
Villore Sec Ops Gallente Federation
123
|
Posted - 2012.09.15 15:42:00 -
[5] - Quote
Brutis Cain wrote:Gcember wrote:Just be calm when you spawn, dont just run away, take your time and do a 360 ;), to see if enemies are nearby :) I find that hard to do when I get spawned in the middle of a shoot out.
Well in that case you should go nuts |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.15 15:47:00 -
[6] - Quote
i hate the current random spawns in ambush, i came in a match to test out a new suit concept and spawn near the enemy. it was my only suit so i didnt get to see how the different suit loadout would work. |
Gcember
Villore Sec Ops Gallente Federation
123
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Posted - 2012.09.15 15:50:00 -
[7] - Quote
Spawn system could work so that you spawn a certain amount of distance from the nearest enemy? |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.09.15 16:04:00 -
[8] - Quote
I guess none of you were around when each point on a skirmish only had one place where troops would appear, people would plant remote explosives and kill you as you spawn, I wouldn't oppose a more random spawn pattern on ambushes, but really you've got it easy compared to the past, and besides if you can't hit the ground running, perhaps you should be playing Civ or something. |
G Torq
ALTA B2O
88
|
Posted - 2012.09.15 16:07:00 -
[9] - Quote
Beld Errmon wrote:I guess none of you were around when each point on a skirmish only had one place where troops would appear, people would plant remote explosives and kill you as you spawn, I wouldn't oppose a more random spawn pattern on ambushes, but really you've got it easy compared to the past, and besides if you can't hit the ground running, perhaps you should be playing Civ or something.
Having spawned literally in a hail of bullets and dying in 1 second flat, I can inform you that your notion of "hit the ground running" is equally useless and ********. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.09.15 16:38:00 -
[10] - Quote
Why not have each team spawn in a certain area each match, perhaps in a CRU, and its in the redzone for the enemy team. Then have a large middle area between the two sides thats a free for all. Possibly a single CRU up for capture in the middle? |
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q00t
Seituoda Taskforce Command Caldari State
5
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Posted - 2012.09.15 17:21:00 -
[11] - Quote
The problem actually is that which ever team bunches together first prety much wins; they roam round in a group focusing on which ever blip appears on the radar first, so its effectively 1 vs a team in each gun fight.
Drop uplink units can help focus spawns in one place, but unless that area is secure enough for everyone to have a life/death cycle and respawn in, its going to be immediately overrun, making spawning there suicide.
COD's system of keeping the spawns random, but within a zone, then moving that zone around the map depending on which area has the greatest concentration of enemies (ie away from them), seems to work reasonably well for me - but it works on the basis that the maps are big enough that the enemy team can't get from where they are to the new spawn zone within a life/death cycle, allowing the team thats under the kosh a moment to regroup. The speed at which vehicles can traverse EVE maps causes issues with this system. |
stalyon99
Crux Special Tasks Group Gallente Federation
3
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Posted - 2012.09.15 21:05:00 -
[12] - Quote
I'm also getting frustrated with the default spawn spots. It's double frustrating knowing that I wasted "money" on that suit, weapons etc. I didn't die due to my actions or lack of actions. It was the games fault, it was a spawn death. At least let me live a for 30 to 60 seconds after spawning by default. This, at the least, gives me a fighting chance to get out harms way. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.15 22:42:00 -
[13] - Quote
I had the pleasure of spawning directly in front of a tank 3 times in a row this evening.
It was especially awesome that I had my back turned to it. |
Ieukoplast
Osmon Surveillance Caldari State
169
|
Posted - 2012.09.15 23:16:00 -
[14] - Quote
At the very least, even if they fix the spawning, we should probably get some kind of spawn invincibility (1-2 seconds or so) when we spawn somewhere "random" and not by choice. Because so many times I have spawned, and before I can even come to grips with where I am in the match, I get killed. Spawn invincibility would at least give me the opportunity to take aim and fight back. Also the screen slowly fading in makes matters worse when you spawn near enemies.
Now I wouldn't want this for spawns a team-member places, or for spawning on objectives. I would only like to see this for when we have no choice where to spawn, and are forced to use the "default" randomized spawn location. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.09.15 23:22:00 -
[15] - Quote
Try spawning first with a Drop Uplink and place it where everyone can spawn and defend it. |
ugly nature
ZionTCD Legacy Rising
67
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Posted - 2012.09.15 23:25:00 -
[16] - Quote
I play logic most of the time, my main goal in ambush is to secure a spawn location. This does not mean drop a uplink and run away. Your job is to secure the location and try and hold it so your team has a place to spawn. One main problem that occurs is that no one spawns there. If you want the logic to stay there and make sure the uplink is a secure drop zone, you have to spawn so they can get points for team spawns. If you spawn random, the logic will not get any points for this. If you are in a squad you will get double the SP if you put a defend on the logic and make the drop zone even that more secure.
People forget that this game is about team play. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.15 23:30:00 -
[17] - Quote
I said it before and I'll say it again.
They should adopt the same spawn system that Section 8 had. It eliminated spawn camping, gave teams a reason to fortify objectives and was just plain awesome. |
Corax D
2
|
Posted - 2012.09.16 04:04:00 -
[18] - Quote
Beast Beastlington wrote:I said it before and I'll say it again.
They should adopt the same spawn system that Section 8 had. It eliminated spawn camping, gave teams a reason to fortify objectives and was just plain awesome.
Since I'm new to PVP FPS games (I've mostly played Borderlands), can you tell me (us, assuming there's more noobs reading) what sort of spawn system Section 8 used? |
Zekain Kade
BetaMax.
931
|
Posted - 2012.09.16 04:05:00 -
[19] - Quote
I'm always spawning in areas where there's nothing going on. |
Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2012.09.16 06:36:00 -
[20] - Quote
Corax D wrote:Beast Beastlington wrote:I said it before and I'll say it again.
They should adopt the same spawn system that Section 8 had. It eliminated spawn camping, gave teams a reason to fortify objectives and was just plain awesome. Since I'm new to PVP FPS games (I've mostly played Borderlands), can you tell me (us, assuming there's more noobs reading) what sort of spawn system Section 8 used?
In Section 8 you chose where you wanted to spawn from the air and were shot down to the planet via a pod. You could control the pod in mid air and pretty much chose anywhere on the map. Enemy teams could fortify objectives by building anti air cannons around them. These would show up as a red zone you couldn't drop into.
It was a fantastic system. It encouraged team work, base building and completely eliminated camping.
You could land on a camper and instant kill him too. That was always fun.
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Crux Aeith
Zumari Force Projection Caldari State
4
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Posted - 2012.09.16 07:12:00 -
[21] - Quote
Agreed, especially since i actually bought in game cash, now when i get the ****** spawn streaks, say in the middle of 3 enemy mercs and die before i even have movement control, yea its enough to **** you off to never purchase anything with real cash since you don't have a fighting chance and are loosing "real" money. now if this was a pay to play it would still suck but I believe we would be more accepting of it since there is no "real" loss, but as it is F2P and real cash is or can be involved, it is totally unacceptable, enough to almost imply to have been implemented purposefully.\
Besides that, ok were clones I get that, we loose out old equipment, and have to restock, totally understandable and goes with the preexisting system, what doesn't make sense is how are we getting were we are in Ambush? ok i understand the cloning centers on obj maps, but ambush??? are we dropped in? are we coming from a pod?, what? and in anycase dont you think that there would be a little intelligence involved in our redeployment?, not just "ok guys our strategy today... random pop ins..." i want to find who the fuk is operating the teleporter and throttle them. |
Shiro Mokuzan
220
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Posted - 2012.09.16 07:22:00 -
[22] - Quote
This problem is 100% the player's fault. This is why drop uplinks are so critical in Ambush especially.
If there is not an uplink in play, I'll always spawn with one, put it down somewhere decent and if it goes away, put another one down.
This will solve 90% of the problems with Ambush spawning. The problem is almost nobody does this. I'm almost always the only one putting down uplinks. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2012.09.16 07:32:00 -
[23] - Quote
If you're playing Ambush and no one in your squad has dropped an uplink, then you need to load up a loadout with an uplink and drop it yourself. Any time a team isn't dropping uplinks, protecting their spawns, and are choosing instead to default spawn, they deserve to lose. |
Jane DeArc
Militaires Sans Jeux
87
|
Posted - 2012.09.16 07:41:00 -
[24] - Quote
Baal Roo wrote:If you're playing Ambush and no one in your squad has dropped an uplink, then you need to load up a loadout with an uplink and drop it yourself. Any time a team isn't dropping uplinks, protecting their spawns, and are choosing instead to default spawn, they deserve to lose.
This is exactly how I feel. It just sucks I play snipers so when I drop uplinks I have to stay still and attract spawning enemy attention all around me. Almost no one uses the uplinks and consistently we suffer as a result of poor coordination/teamwork. |
Paradox-Raider
Talon Company Mercs
54
|
Posted - 2012.09.16 07:46:00 -
[25] - Quote
Ambush maps, always spawn with uplinks first, put a few down. Then if you can change/want to class, go for it. I usually get ~ 400wp purely from people spawning on ambushes. Combine this with a good squad and commands and it's an easy 200k + SP for your first few games. |
Ieukoplast
Osmon Surveillance Caldari State
169
|
Posted - 2012.09.16 08:06:00 -
[26] - Quote
Shiro Mokuzan wrote:This problem is 100% the player's fault. This is why drop uplinks are so critical in Ambush especially.
If there is not an uplink in play, I'll always spawn with one, put it down somewhere decent and if it goes away, put another one down.
This will solve 90% of the problems with Ambush spawning. The problem is almost nobody does this. I'm almost always the only one putting down uplinks.
This simply circumvents the problem, not fix it. Obviously the code for spawning is horribly flawed, as I'm sure CCP doesn't expect every single person to use up a valuable slot for a droplink in order to not spawn right in front of an enemy.
To claim this is 100% player fault is ridiculous. There is absolutely no way spawning was intentionally meant to be like this, and it CERTAINLY isn't the players fault. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2012.09.16 08:40:00 -
[27] - Quote
Ieukoplast wrote:Shiro Mokuzan wrote:This problem is 100% the player's fault. This is why drop uplinks are so critical in Ambush especially.
If there is not an uplink in play, I'll always spawn with one, put it down somewhere decent and if it goes away, put another one down.
This will solve 90% of the problems with Ambush spawning. The problem is almost nobody does this. I'm almost always the only one putting down uplinks. This simply circumvents the problem, not fix it. Obviously the code for spawning is horribly flawed, as I'm sure CCP doesn't expect every single person to use up a valuable slot for a droplink in order to not spawn right in front of an enemy. To claim this is 100% player fault is ridiculous. There is absolutely no way spawning was intentionally meant to be like this, and it CERTAINLY isn't the players fault.
There are militia uplinks. Everyone should absolutely have at least one suit with uplinks. Everyone on the team doesn't need an uplink on their loadout every spawn, but SOMEONE in your squad needs to spawn with one if there's not one deployed Once it's placed, the job is done and they can spawn without one next death.
The default spawn is what happens when your team has failed. |
Cortez The Killer
Immobile Infantry
190
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Posted - 2012.09.16 08:48:00 -
[28] - Quote
Team play is strongly encouraged. Someone has to fit a droplink, and the team needs to defend the spawn site. Neither happens often, and both almost never happen at the same time. This isn't a problem with gameplay, it's a problem with teamwork. |
Sir Petersen
Mannar Focused Warfare Gallente Federation
112
|
Posted - 2012.09.16 08:50:00 -
[29] - Quote
Spawning could be better yes. And probably will once the game is out. |
Gcember
Villore Sec Ops Gallente Federation
123
|
Posted - 2012.09.16 08:52:00 -
[30] - Quote
Cortez The Killer wrote: Team play is strongly encouraged. Someone has to fit a droplink, and the team needs to defend the spawn site. Neither happens often, and both almost never happen at the same time. This isn't a problem with gameplay, it's a problem with teamwork.
A way to improve teamwork is to raise the xp gain from actions like placing a drop uplink, a spawn could give 45xp instead of only 25xp, that is key to improve the teamwork, more points! |
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Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.09.16 08:53:00 -
[31] - Quote
i believe this issue is well known by DEVs. but in any case i loved the fact a few times an enemy spawned right in my crosshairs for me to open fire on. or it spawns me right in front of tank fire for me to get blasted.
sure love that stuff |
Sir Petersen
Mannar Focused Warfare Gallente Federation
112
|
Posted - 2012.09.16 08:56:00 -
[32] - Quote
Necrodermis wrote:i believe this issue is well known by DEVs. but in any case i loved the fact a few times an enemy spawned right in my crosshairs for me to open fire on. or it spawns me right in front of tank fire for me to get blasted.
sure love that stuff You love getting cheap easy kills? No competition in you what so ever lady? |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.09.16 09:00:00 -
[33] - Quote
Sir Petersen wrote: You love getting cheap easy kills? No competition in you what so ever lady?
i love how you can't read sarcasm |
Ghural
The Southern Legion
63
|
Posted - 2012.09.17 11:30:00 -
[34] - Quote
having lots of instances tonight of spawning in the middle of enemy players, or being killed before the screen is loaded.
A possibly related problem is being added to matches shortly before they end.
these are the most annoying problems in dust at the moment in my opinion. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
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Posted - 2012.09.17 13:20:00 -
[35] - Quote
Gcember wrote:Just be calm when you spawn, dont just run away, take your time and do a 360 ;), to see if enemies are nearby :)
A little hard to when you spawn right in front of 3 enemy players with your back to them, or in front of a tank you drop very quickly. |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.17 13:25:00 -
[36] - Quote
fenrir storm wrote:Gcember wrote:Just be calm when you spawn, dont just run away, take your time and do a 360 ;), to see if enemies are nearby :) A little hard to when you spawn right in front of 3 enemy players with your back to them, or in front of a tank you drop very quickly.
Yeah, the 360 thing doesn't work, but rarely. You generally can't turn around fast enough to even see your killer(s) let alone pull a gun on 'em. I find this to be the single most frustrating aspect of the game at this point. I hope they do something about this sooner rather than later. |
843 pano
843 Boot Camp
200
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Posted - 2012.09.17 17:08:00 -
[37] - Quote
At the beginning of an ambush game I try to run out into the open area's and call in my viper w/ spawn DS. I can usually last the entire match as a mobile spawn and turret platform. I can also drop clones off on top of stuff, where they can call in their LAV's and rain lead too. I don't make great SP/ISK and my KDR is 0/0, but I'm helping my team a ton. Hopefully the rewards for my actions will change next build. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.17 17:12:00 -
[38] - Quote
-In Ambush, players should spawn randomly in a location where there is 1 or more teammates present, and where there are also no enemies in close proximity. Currently you can spawn right in front of an enemy, and its annoying.
-It would be better if all spawns not from a CRU or drop uplink involved being launched down from from up high (or the MCC in Skirmish games), and activating the inertial dampener; it would be far more exciting, and would make more sense then magically appearing on the battlefield. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.09.17 17:16:00 -
[39] - Quote
Shiro Mokuzan wrote:This problem is 100% the player's fault. This is why drop uplinks are so critical in Ambush especially.
If there is not an uplink in play, I'll always spawn with one, put it down somewhere decent and if it goes away, put another one down.
This will solve 90% of the problems with Ambush spawning. The problem is almost nobody does this. I'm almost always the only one putting down uplinks.
You shouldn't have to do this just so spawning isn't terrible. Default spawn should actually be a fully working viable option, and not a death trap. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2012.09.17 17:31:00 -
[40] - Quote
KAGEHOSHI Horned Wolf wrote:Shiro Mokuzan wrote:This problem is 100% the player's fault. This is why drop uplinks are so critical in Ambush especially.
If there is not an uplink in play, I'll always spawn with one, put it down somewhere decent and if it goes away, put another one down.
This will solve 90% of the problems with Ambush spawning. The problem is almost nobody does this. I'm almost always the only one putting down uplinks. You shouldn't have to do this just so spawning isn't terrible. Default spawn should actually be a fully working viable option, and not a death trap.
I fundamentally disagree. Default spawn should be absolute last resort. If 16 guys can't work together enough to get even 1 or 2 uplinks on the map, your team deserves to spawn completely randomly IMO. It's a great way to reward basic squad play. |
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J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.09.17 17:33:00 -
[41] - Quote
Drop uplinks are hard to deploy when you are dead before your screen focuses.
I think there should be two defined sides tbh like in Skirmish with capturable CRUs. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.09.17 18:06:00 -
[42] - Quote
Baal Roo wrote:KAGEHOSHI Horned Wolf wrote:Shiro Mokuzan wrote:This problem is 100% the player's fault. This is why drop uplinks are so critical in Ambush especially.
If there is not an uplink in play, I'll always spawn with one, put it down somewhere decent and if it goes away, put another one down.
This will solve 90% of the problems with Ambush spawning. The problem is almost nobody does this. I'm almost always the only one putting down uplinks. You shouldn't have to do this just so spawning isn't terrible. Default spawn should actually be a fully working viable option, and not a death trap. I fundamentally disagree. Default spawn should be absolute last resort. If 16 guys can't work together enough to get even 1 or 2 uplinks on the map, your team deserves to spawn completely randomly IMO. It's a great way to reward basic squad play.
No mate your wrong drop uplinks should be used for tactics not as a valid reason to not get killed the minute you spawn, you never seen uplinks being camped?
CCP have stated it's in need of a fix and , you should not spawn within a certain distance of an enemy simple as that never mind in the middle of 2or 3 of them. |
Luneris
Osmon Surveillance Caldari State
1
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Posted - 2012.09.17 18:10:00 -
[43] - Quote
I also think that the spawning needs to be looked at. Its particularly frustrating for anyone to be spawned right in front of an enemy and killed without any fighting chance. I think it could stay random but perhaps it could spawn you in a bit more of a favorable position say 'x' meters away from any enemies or within 'x' meters of a random ally. It could even spawn you within 'x' meters of a friendly building like a turret.
Another solution which does work when used right is the drop uplink. I like the tactical element that drop uplinks bring to a match and when used properly they can turn the tide of a battle however I feel that they also might need to be looked at. Its happened a few times where the enemy team is simply camping the drop uplink instead of destroying it, waiting for anyone unfortunate enough to spawn right in their crossairs. Not sure if anything can be done to prevent this besides the obvious point of not choosing the uplink as your next spawn point. One thing I can think of is perhaps making the uplink more of a deployable auto-turret that targets any nearby enemies but does very little damage. That way it helps to keep its spawn point secure and encourages enemies to destroy it instead of camping it. |
knight of 6
26
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Posted - 2012.09.17 21:20:00 -
[44] - Quote
my favourite of all time was when i spawned into an LAV. to this day I still want to see it from the drivers view point. *spawn onto battle field* thump dead. |
SPIDER THUNDERSTUDS
0
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Posted - 2012.09.17 22:21:00 -
[45] - Quote
my fav is spawning beside all red. ... before i get to even take a step or look im dead... it happens sometimes before i even get to see if there is anyone around or b4 my hud comes up... gets real old
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General Stonewall
Royal Uhlans Amarr Empire
23
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Posted - 2012.09.18 00:14:00 -
[46] - Quote
they need to work on the random spawning as it is completely is bogus and needs fixed badly . thats why at least i try and throw out a spawn(uplink) once i get near my team mates in ambush modes so everyone will use it . but seeing how people on your team seems to think its all about the points you get i don't think that way i think of myself and team first i don't care about some little bit of WP/SP points off it all i care about is that i don't spawn right up behind enemy lines or next to a nest of them . and try and find safe spot for me and team mates to spawn if they need it but somehow others prefer to spawn randomly all over the place and into enemy lines without using the uplinks dropped for them or prefer to drop right into a tank/dropship/LAV that is about to blow up or on verge of it rather than spawning at a uplink near team mates apparantly im the only smartone who will use my own uplink . same thing goes with the resupply units dropped others on team don't want to use them and not help themselves with ammo/nades and prevent you from getting points again i don't care about the points i drop those as well to help myself with ammo/nades as well as teams this is a team based game as you should think of them and yourself before points and what not . and don't get me started on ppl with logistics guys who have repair kits and revive kits who don't know how to use them or wont use them that often . but the sayings goes live and learn and ignorance is bliss i guess the ppl who don't use them are either one or both of those . at least thats imo about it anyways |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.09.18 02:00:00 -
[47] - Quote
1. Obly your squad can use your uplink. 2. Uplinks are easily camped. 3. Random spawning is terrible lore wise and doesn't lend to a sense of battle. As I said above, it woud be better if there were two defined sides with two default spawns each, protected by the redline for the opposing team, with a capturable CRU in the middle.
Spawning out of thin air is bad aesthetically and gameplaywise. It just annoys me a lot. I wish there were more definite spawn buildings like in MAG that prevent spawn killing, are harder to spawn camp since there are gunports in the wall, and protect those inside spawning. As well as groups everyone up from the outset instead of randomly spawning people in a jumble mixed wih enemies.
Sorry, I hate to bring MAG too much into this, but the spawning in MAG had a pretty good basic system, where at least you had a chance to spawn and push out. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.09.18 03:38:00 -
[48] - Quote
My 'favorite' random spawn so far has to be either 1) getting shot to death before my screen loaded from overview to main HUD 2) getting clipped by a LAV as I was spawning in (and when that didn't kill me getting shot by the AR and Shotgun guys that were at the two paths out of the corner into which I was spawned
I'm ok with random, but maybe just a bit of a tweak to avoid instia kill spawns. And random or not you shouldn't be able to be shot to death before your UI even updates to allow you to see what's happening or try to move.
0.02 ISK Cross |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.05 00:28:00 -
[49] - Quote
Hopefully a fix comes next build. This is still a priority issue. |
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