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HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.09.12 20:27:00 -
[1] - Quote
Its like it is a circle of damage from wear it hits including the other side of a wall. I could understand more if it hit a wall behind me, but there was none?
Splash damage is the main reason tanks seem so overpowered. They just have to aim in the general direction and poof.
Here is an example the round room on communications map. A tank was firing at the door way up the stairs. I was in the corner inside the room closest to the north wall. The splash damage must have travelled a 90 degree turn and then straight back 180 degrees to blow me up? Sorry not realistic.
We need to tone down splash damage or eliminate it all together and see how many kills a tank would get.
Imagine if you actually had to aim and shoot to kill some one like the apc in mag. You had to line up a decent shot to get a kill with that gun. This is how tanks should be. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
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Posted - 2012.09.12 20:32:00 -
[2] - Quote
I am also curious to see the results of toning down the splash damage and splash radius.
It seems to me that the direct hits on vehicles would be mostly untouched and it would be slightly (depending on the tweak) more difficult to kill infantry. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2012.09.12 20:34:00 -
[3] - Quote
railguns defiantly need less splash they are ridiculous. |
Obama DAT
Doomheim
389
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Posted - 2012.09.12 20:39:00 -
[4] - Quote
Was in that game with you. That tank was parked a mile away outside the range of all weapons just spamming rockets into doorways the whole match. It was just outside the reach of my forge gun without having to travel outside the somewhat safe confines of the building. Was one of the cheesiest tank moves I have seen yet in this game. |
Xantanis
Seituoda Taskforce Command Caldari State
34
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Posted - 2012.09.12 20:40:00 -
[5] - Quote
All they need to do is work on the blocking mechanics of what stops the "splash" blast. Removing splash damage or reducing it more than it is (for some of the weapons) will make them useless. I understand having to line up a shot on mag, but MAG isn't Dust. I will say I've been hit behind walls by splash, but that can be fixed with the mechanics and collision detection. Not a nerf. |
Xantanis
Seituoda Taskforce Command Caldari State
34
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Posted - 2012.09.12 20:41:00 -
[6] - Quote
Obama DAT wrote:Was in that game with you. That tank was parked a mile away outside the range of all weapons just spamming rockets into doorways the whole match. It was just outside the reach of my forge gun without having to travel outside the somewhat safe confines of the building. Was one of the cheesiest tank moves I have seen yet in this game.
That tho, sounds like someone who is being a tool. perhaps tanks should not be allowed to come into CqC battle types/maps? |
Ops Fox
ZionTCD Legacy Rising
197
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Posted - 2012.09.12 20:41:00 -
[7] - Quote
Sleepy Zan wrote:railguns defiantly need less splash they are ridiculous.
Ive had very few joy rides with my tank(I can't play very often) but those railguns are near impossible to turn to even track infantry, you guys just need to remember strafe hard enough in one direction and a railgun can't hit you. I think its not splash I think its missile launcher that have to much splash. But even that reasonable. The issue is unlimited ammo, and missile launcher should keep their great splash but should have very small ammo capacity.
Also why are they called missile launcher when they are firing rockets? |
Dr Skurlock
SVER True Blood Unclaimed.
57
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Posted - 2012.09.12 20:55:00 -
[8] - Quote
There is a blocking mechanism. I can't kill anyone by shooting the obstacle they are standing behind, I have to shoot the ground next to them or the wall behind them. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.09.12 20:57:00 -
[9] - Quote
I agree with Zan. Fox I'm afraid once you get used to driving a tank the railgun is the best. The large missiles are a little much given the insane explosive feedback, which railguns also do.
I have recently been having issue with the mass driver. Scouts jumping over me firing at the ground twice, dead. Feels like the old swarm launcher. Only you can't aim because of the explosive feedback again. I like the idea, but you aim should not simply be "knocked off" instantly as we now have.
I have given up on Forgeguns due to explosive feedback. I don't mind dying, and splash on small missiles seems about right. I've been able to try the cyclic missile too, and that seems balanced with the regular one quite well.
People keep talking about being able to play "their way." Logi's, pilots, tankers, heavies. What happens to my aim seriously detracts from MY play style and enjoyment. It's a good idea and all, and I'm sure many people love making me look at my feet/the sky when I would really like to shoot the git. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.09.12 20:57:00 -
[10] - Quote
Ops Fox wrote:Sleepy Zan wrote:railguns defiantly need less splash they are ridiculous. Ive had very few joy rides with my tank(I can't play very often) but those railguns are near impossible to turn to even track infantry, you guys just need to remember strafe hard enough in one direction and a railgun can't hit you. I think its not splash I think its missile launcher that have to much splash. But even that reasonable. The issue is unlimited ammo, and missile launcher should keep their great splash but should have very small ammo capacity. Also why are they called missile launcher when they are firing rockets?
I would definetly say rail guns too. I tried rolling in tanks and that rail gun is a joke just aim in general direction and pop instant Kill. I would understand a missile/rocket having slightly more splash than a rail gun. But there distance should be limited like the forge gun and be something a gunner would have to skill into not the tank driver.
I also agree the mechanics need to better protect a player you cant shoot someone behind 3 walls and a roof. |
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HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.09.12 21:01:00 -
[11] - Quote
Xantanis wrote:All they need to do is work on the blocking mechanics of what stops the "splash" blast. Removing splash damage or reducing it more than it is (for some of the weapons) will make them useless. I understand having to line up a shot on mag, but MAG isn't Dust. I will say I've been hit behind walls by splash, but that can be fixed with the mechanics and collision detection. Not a nerf.
I certainly understand mag is not dust, but the example is relevant. It was very satisfying as a player to shoot someone with it . It took skill and because of that made it much more enjoyable . |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.09.12 21:07:00 -
[12] - Quote
Ops Fox wrote:Sleepy Zan wrote:railguns defiantly need less splash they are ridiculous. Ive had very few joy rides with my tank(I can't play very often) but those railguns are near impossible to turn to even track infantry, you guys just need to remember strafe hard enough in one direction and a railgun can't hit you. I think its not splash I think its missile launcher that have to much splash. But even that reasonable. The issue is unlimited ammo, and missile launcher should keep their great splash but should have very small ammo capacity. Also why are they called missile launcher when they are firing rockets?
Missle launchers are supposed to have splash though, they just need a damage nerf because their damage is ridiculous too. Railguns should be a high damage precision weapon primarily for anti-armor and maybe sniping infantry when you get really good at it, but it should at least be a challenging task to do. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.09.12 21:22:00 -
[13] - Quote
Sleepy Zan wrote:Ops Fox wrote:Sleepy Zan wrote:railguns defiantly need less splash they are ridiculous. Ive had very few joy rides with my tank(I can't play very often) but those railguns are near impossible to turn to even track infantry, you guys just need to remember strafe hard enough in one direction and a railgun can't hit you. I think its not splash I think its missile launcher that have to much splash. But even that reasonable. The issue is unlimited ammo, and missile launcher should keep their great splash but should have very small ammo capacity. Also why are they called missile launcher when they are firing rockets? Missle launchers are supposed to have splash though, they just need a damage nerf because their damage is ridiculous too. Railguns should be a high damage precision weapon primarily for anti-armor and maybe sniping infantry when you get really good at it, but it should at least be a challenging task to do.
Yes I can understand missile launchers having splash. But not rail guns they should be hard to hit infantry with unless your a crack shot kind like the forge gun at distance. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.09.12 21:31:00 -
[14] - Quote
Just say imbalanced, realism isn't a good argument against something in a video game. |
Xantanis
Seituoda Taskforce Command Caldari State
34
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Posted - 2012.09.12 21:44:00 -
[15] - Quote
HowDidThatTaste wrote:Xantanis wrote:All they need to do is work on the blocking mechanics of what stops the "splash" blast. Removing splash damage or reducing it more than it is (for some of the weapons) will make them useless. I understand having to line up a shot on mag, but MAG isn't Dust. I will say I've been hit behind walls by splash, but that can be fixed with the mechanics and collision detection. Not a nerf. I certainly understand mag is not dust, but the example is relevant. It was very satisfying as a player to shoot someone with it . It took skill and because of that made it much more enjoyable .
Sorry I didn't finish my thought on that one. I guess I should let you know that on Battlefield 3 I'm always the guy with the LMG set up suppressing the crap outa the other team. Essentually the point I was trying to make is that with how guns would evolve and advance over time, the weaponry in Dust would/should not be like MAG weaponry. There should be differences, and one of them is specing into the turrets to gain accuracy. I've hopped into the gunners seat of a tank a time or 2, put the crosshairs on someone, pulled the trigger and watched my shot go left, and by that I mean about 40 degrees off course. I will agree, as it stands tanks need some tweaking on their weapons, but all in all I enjoy the rush of running like a girl while trying to line up a shot with my forge gun to maybe damage/kill a tank. (If there were more people trying to AV, this would be less of an issue as well, but most AV weapons suck against people....another topic to discuss!)
Splash mechanics need help, but so do a lot of other aspects of the game. You bring up good points sir, and getting splashed on around a corner in a building is BS. |
Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.09.12 21:45:00 -
[16] - Quote
Xantanis wrote:All they need to do is work on the blocking mechanics of what stops the "splash" blast. Removing splash damage or reducing it more than it is (for some of the weapons) will make them useless. I understand having to line up a shot on mag, but MAG isn't Dust. I will say I've been hit behind walls by splash, but that can be fixed with the mechanics and collision detection. Not a nerf.
this. its a tank, it fires missiles it should have splash. rails u can argue to lower it a bit since its a precision weapon. blasters u pretty much have to aim as well
missiles are the only one that seems to hav big splash and tbh it is a splash weapon it just needs the blocking mechanics to work. Ive been in games where the splash seems to go through walls |
ICECREAMK1NG WARRIORS
134
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Posted - 2012.09.12 22:37:00 -
[17] - Quote
Tasty, biggest two problems I have with this game, gun mechanics are horrible and vehicles are a joke. Hardly play anymore really, and if things don't change big time on next build or patch I probably won't be playing at all. Sick of all the freezing, lagging, kick outs etc.etc.etc. |
Xantanis
Seituoda Taskforce Command Caldari State
34
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Posted - 2012.09.12 22:41:00 -
[18] - Quote
ICECREAMK1NG WARRIORS wrote:Tasty, biggest two problems I have with this game, gun mechanics are horrible and vehicles are a joke. Hardly play anymore really, and if things don't change big time on next build or patch I probably won't be playing at all. Sick of all the freezing, lagging, kick outs etc.etc.etc.
Just throwing this out there. You do know this is a Beta, and therefore it is to help work out all these bugs, right? Have you been reporting your issues or just getting angry and stomping around? |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.12 22:50:00 -
[19] - Quote
Xantis, do you want another thread about invalid, hard freeze or any of the things Ice mentioned? No... We know it's a beta, but release can't be too far off... |
HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.09.12 23:01:00 -
[20] - Quote
ICECREAMK1NG WARRIORS wrote:Tasty, biggest two problems I have with this game, gun mechanics are horrible and vehicles are a joke. Hardly play anymore really, and if things don't change big time on next build or patch I probably won't be playing at all. Sick of all the freezing, lagging, kick outs etc.etc.etc.
Yes I saw you guys running with tanks the other day. If you can't beat them join them. I just can't enjoy using them I try but they are so boring. I did snag one from someone that game and got it blown up a few minutes later..lol
I am trying my best to get ccp to fix what they can and if splash damage was removed from rail guns or severely limited, and game mechanics were fixed so that splash made some kind sense so you could effectively hide from them then it may go a long way to making this game enjoyable again. Cause we all know unless your in tank your just fodder. |
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ICECREAMK1NG WARRIORS
134
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Posted - 2012.09.12 23:10:00 -
[21] - Quote
Yup, thought we'd get tanks to see for ourselves, and I don't think I need to say anymore than, 41 for zero.
And er Xantanis, meh, sod it, can't be bothered..... |
Billi Gene
Tronhadar Free Guard Minmatar Republic
130
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Posted - 2012.09.12 23:37:00 -
[22] - Quote
Xantanis wrote:Obama DAT wrote:Was in that game with you. That tank was parked a mile away outside the range of all weapons just spamming rockets into doorways the whole match. It was just outside the reach of my forge gun without having to travel outside the somewhat safe confines of the building. Was one of the cheesiest tank moves I have seen yet in this game. That tho, sounds like someone who is being a tool. perhaps tanks should not be allowed to come into CqC battle types/maps?
if forge gun range hadn't been nerfed, such behavior would not be profitable, or at the least immune from retribution.
Tanks playing siege is not unrealistic, AV nerfs were just completely over the top, data gathering or no.
Tank are just imba this build :P, there is no (traditional) RPG counter to them. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.09.13 23:16:00 -
[23] - Quote
Well I played around with splash damage both in and out of tanks today. I really think if we could tone this down it might make all the difference.
First I ran proto forge hunting tanks and drop ships. (It was an expensive day)
The range is the most fatal for the forge a drop ship can shoot me from across the map I can't shoot back same with tanks.okay we have discussed that before. We will see what the un nerf brings.
So back to splash on the old skirmish map in the boxes on the north west next to the flat bed truck.
Okay so a tank is rolling down the middle road between the two cover areas. Aims in my general direction and boom dead. I couldn't see him because of the column and I was in between the two containers so not sure where the splash would have come form to one shot me.
The point is if a tanks rail gun acted more like a forge gun as far as you have to hit infantry at distance to kill. it would be kinda like a sniper, and of course there damage to tanks would be great but not to infantry unless you were a great shot.
And missiles just need to be tweaked toned down and have the same limit on in distance as the forge gun if you can shoot me I can shoot you. And of course you can train up the distance.
I don't mind tanks I see there role but they Need more skill to operate to be good a good shot at.
Then it might even be more fun to operate. Cause general aiming and mashing the button to get multiple easy kills really isn't that fun and the the good tank drivers probably wouldn't mind a bit more challenge |
HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.09.14 02:09:00 -
[24] - Quote
ICECREAMK1NG WARRIORS wrote:Yup, thought we'd get tanks to see for ourselves, and I don't think I need to say anymore than, 41 for zero.
And er Xantanis, meh, sod it, can't be bothered.....
Yes its funny to see the same people who abused the RE s in the lst build are the same ones abusing tanks this build . |
HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.09.14 03:56:00 -
[25] - Quote
Alright! Just saw the update from wolf man . Looks like rail guns are being tweaked down in splash damage. Let's hope this is the fix we were hoping for! |
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