Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.11 17:03:00 -
[1] - Quote
In another thread (edit: about tanks)
Iron Wolf Saber wrote:Why does everyone forget there is a heavy handed nerf inbound?
One. what is there to forget, I have seen NO dev post on this.
What is this about Why is it heavy handed And why don't we just nerf everything down to spears and swords while we are at it.
At this rate a tank will cost as much as an EVE titan, have rice paper for armour and a kittening slingshot for main gun by the time we make the release. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.09.11 17:28:00 -
[2] - Quote
Dewie Cheecham wrote:In another thread (edit: about tanks) Iron Wolf Saber wrote:Why does everyone forget there is a heavy handed nerf inbound? One. what is there to forget, I have seen NO dev post on this. What is this about Why is it heavy handed And why don't we just nerf everything down to spears and swords while we are at it. At this rate a tank will cost as much as an EVE titan, have rice paper for armour and a kittening slingshot for main gun by the time we make the release.
Worried about your one hit kill button ?
Heavys got nerfed huge so did AV
Its time tanks do too |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.11 17:34:00 -
[3] - Quote
HowDidThatTaste wrote:Dewie Cheecham wrote:In another thread (edit: about tanks) Iron Wolf Saber wrote:Why does everyone forget there is a heavy handed nerf inbound? One. what is there to forget, I have seen NO dev post on this. What is this about Why is it heavy handed And why don't we just nerf everything down to spears and swords while we are at it. At this rate a tank will cost as much as an EVE titan, have rice paper for armour and a kittening slingshot for main gun by the time we make the release. Worried about your one hit kill button ? Heavys got nerfed huge so did AV Its time tanks do too
Tanks are only OHK if they actually HIT the infantry. Against other tanks it is far from OHK.
Tanks got hypernerfed in this build. Only fair heavies and AV followed suit. |
STB DEADPOOL5241 EV
Doomheim
352
|
Posted - 2012.09.11 17:35:00 -
[4] - Quote
HowDidThatTaste wrote:Dewie Cheecham wrote:In another thread (edit: about tanks) Iron Wolf Saber wrote:Why does everyone forget there is a heavy handed nerf inbound? One. what is there to forget, I have seen NO dev post on this. What is this about Why is it heavy handed And why don't we just nerf everything down to spears and swords while we are at it. At this rate a tank will cost as much as an EVE titan, have rice paper for armour and a kittening slingshot for main gun by the time we make the release. Worried about your one hit kill button ? Heavys got nerfed huge so did AV Its time tanks do too
I love my tank players, but I can't wait for tank changes. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.09.11 17:39:00 -
[5] - Quote
Dewie Cheecham wrote:In another thread (edit: about tanks) Iron Wolf Saber wrote:Why does everyone forget there is a heavy handed nerf inbound? One. what is there to forget, I have seen NO dev post on this. What is this about Why is it heavy handed And why don't we just nerf everything down to spears and swords while we are at it. At this rate a tank will cost as much as an EVE titan, have rice paper for armour and a kittening slingshot for main gun by the time we make the release.
. |
drake sadani
Villore Sec Ops Gallente Federation
42
|
Posted - 2012.09.11 17:50:00 -
[6] - Quote
you have to make the game easy to join . as a noob i have had to fight 2 sagaris's with one swarm launcher . as i stated before if they had a weak point i would feel better about the whole thing . . heavies are useless i never use them against tanks anymore i use a assault with packed AV grenades . and after hitting a gunlogi with all 3 that i had the armor and shield went down maybe a quarter that was with a swarm launcher hitting it as well . just beef swarm launchers and give us a fighting chance thats all |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.11 17:54:00 -
[7] - Quote
Its because we are waiting to see what they do not what they say. Known CCP long enuf to know thats all.
Also i doubt the nerf with be anywhere near where it needs to be.
Never know tho us tankys might have to actualy get out on foot some games |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.09.11 17:57:00 -
[8] - Quote
Tanks need narrower rolls, not less power/survivability in those roles. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.11 18:11:00 -
[9] - Quote
I smile EVERY time I see a tank driver get upset, about ANYTHING.
|
STB DEADPOOL5241 EV
Doomheim
352
|
Posted - 2012.09.11 18:13:00 -
[10] - Quote
DUST Fiend wrote:I smile EVERY time I see a tank driver get upset, about ANYTHING.
I don't know why.. but I 100% agree.. |
|
Garl Dravon
Algintal Core Gallente Federation
30
|
Posted - 2012.09.11 18:21:00 -
[11] - Quote
DUST Fiend wrote:I smile EVERY time I see a tank driver get upset, about ANYTHING.
As a tank driver, this makes me sad. I enjoy using tanks to help claim objectives. I use them as a barricade while my team hacks, and I've seen entire matches turn around because of good tank use. I feel this is the intended use of a tank, and I love it.
Unfortunately, there are people who camp at the top of maps and do nothing but snipe, and this gives people a horrible impression of tanks. I see so much hate on these forums, and it's upsetting knowing that fulfilling a developer-granted role will earn me a negative stigma. Tanks are in this game for a reason. They're supposed to be used. But the second people see them they think you're just there for easy kills and trolling.
I'm not saying we shouldn't be looking for ways to balance things out, but saying things like "I love to see them get upset!" is just trolling.
tldr; You look ignorant when you troll. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.09.11 18:25:00 -
[12] - Quote
STB DEADPOOL5241 EV wrote:[quote=DUST Fiend]I smile EVERY time I see a tank driver get upset, about ANYTHING.
I don't know why.. but I 100% agree.. [/quo
This has to be the funniest tank compliant about nerfing.
He say tanks are anything but one hit kills against other tanks they don't need a nerf. Oh but yes infantry dies
Lol |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.11 18:28:00 -
[13] - Quote
For those of you not awares.
1 Bug fix on shield resistance amps.
2 Module pass to be in line with current AV envrionment. (those of you who dont know what I am talking about keep an eye out for a post I am making paper math wise)
3 Velocity tanks will no longer go from 0 to full speed instantly. |
Naturi Riclenore
BetaMax.
120
|
Posted - 2012.09.11 18:36:00 -
[14] - Quote
Dewie Cheecham wrote:In another thread (edit: about tanks) Iron Wolf Saber wrote:Why does everyone forget there is a heavy handed nerf inbound? One. what is there to forget, I have seen NO dev post on this. What is this about Why is it heavy handed And why don't we just nerf everything down to spears and swords while we are at it. At this rate a tank will cost as much as an EVE titan, have rice paper for armour and a kittening slingshot for main gun by the time we make the release.
Please see this thread: https://forums.dust514.com/default.aspx?g=posts&t=34744&find=unread |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.11 18:51:00 -
[15] - Quote
Naturi Riclenore wrote:Dewie Cheecham wrote:In another thread (edit: about tanks) Iron Wolf Saber wrote:Why does everyone forget there is a heavy handed nerf inbound? One. what is there to forget, I have seen NO dev post on this. What is this about Why is it heavy handed And why don't we just nerf everything down to spears and swords while we are at it. At this rate a tank will cost as much as an EVE titan, have rice paper for armour and a kittening slingshot for main gun by the time we make the release. Please see this thread: https://forums.dust514.com/default.aspx?g=posts&t=34744&find=unread
Yeah, that. Doesn't sound like a "heavy handed nerf" to me. Though I'm afraid people are forgetting those AV modules coming soon, and judge tanks on a incomplete data. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.11 18:54:00 -
[16] - Quote
Iron Wolf Saber wrote:For those of you not awares.
1 Bug fix on shield resistance amps.
2 Module pass to be in line with current AV envrionment. (those of you who dont know what I am talking about keep an eye out for a post I am making paper math wise)
3 Velocity tanks will no longer go from 0 to full speed instantly.
1. Good 2. The AV environment keeps changing, will the tanks be changed to follow suit along with it? Didn't think so. Tank haters are running the asylum. 3. Nice. so the slow agonizing movement and acceleration of my tank is all in my imagination? |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.11 18:57:00 -
[17] - Quote
We're all going to be killed by scifi gunships one day. Can't wait for everything to be here before we balance things Dewie. |
Van Aewulf
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.09.11 19:02:00 -
[18] - Quote
I wouldn't say 'heavy handed nerf', but rather just a revamp of how the game is played. When builds are made it's usually to introduce new mechanics, wholesale stability upgrades, and loads of new items. Those things are likely going to knock something out of balance for a time, but to balance it before the next build would likely just be wasted effort. Either try to take special pains to balance it in the next build or wait until feature lock then start balancing. Makes sense to me.
It isn't so much that CCP is going to single out certain things and nerf them, rather, the whole scope of things will change and things will just be different. The only thing I see getting singled out are tanks simply because of the outcry... but really, the outcry went out before CCP has even really issued a true 'release candidate'. It's a work in progress, which basically means the game you know and love today isn't even a release candidate.
The core mechanics are what we'll see in the final build, but a lot will change before then.
That's my 2 cents, anyway. |
STB DEADPOOL5241 EV
Doomheim
352
|
Posted - 2012.09.11 19:03:00 -
[19] - Quote
Tony Calif wrote:We're all going to be killed by scifi gunships one day. Can't wait for everything to be here before we balance things Dewie.
Ooh Tony can I pick the scifi ship I get to be killed by.. Im thinking Millennium Falcon And I want Luke to say "I got one!!" followed by "don't get cocky kid"..
Im just saying if If I have to go, may as well go in style right. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.11 19:15:00 -
[20] - Quote
"Great shot kid, that was one in a million!" |
|
STB DEADPOOL5241 EV
Doomheim
352
|
Posted - 2012.09.11 19:32:00 -
[21] - Quote
Tony Calif wrote:"Great shot kid, that was one in a million!"
Exactly Tony +1 lol.
If you're going to go, go with a smile. |
Primus Core
Brimstone Tactical Covert Intervention
22
|
Posted - 2012.09.11 19:58:00 -
[22] - Quote
I honestly don't see how "noobs" are running into so many tanks. I've been playing more or less solid for about two weeks now, and it's maybe one in three I see a militia tank, and double that for a well fit tank. Yes, I'll agree that tanks' roles need adjusted - they should either be a tank, or do tons of damage, or a moderate balance between the two.
Moreso than that, I really don't see how any of these nerfs are really fair or correct in any aspect of the "correction", seeing as how we don't have proper ranking matches (albeit those are coming soon) and we don't have high v low v null sec matches. Most of these "noobs" are complaining that they're getting owned by a sagaris when they're coming in with militia swarm launchers. The reality is when the game comes to the point where skill of the player determines what randoms you get into and who plays with you, the tank is suddenly going to become horrifically underpowered after everyone's had their fair share nerfing it into oblivion.
Most of these corrections shouldn't be getting made until matchmaking is done proper, and we have more organized gameplay. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.11 20:00:00 -
[23] - Quote
HowDidThatTaste wrote:Dewie Cheecham wrote:In another thread (edit: about tanks) Iron Wolf Saber wrote:Why does everyone forget there is a heavy handed nerf inbound? One. what is there to forget, I have seen NO dev post on this. What is this about Why is it heavy handed And why don't we just nerf everything down to spears and swords while we are at it. At this rate a tank will cost as much as an EVE titan, have rice paper for armour and a kittening slingshot for main gun by the time we make the release. Worried about your one hit kill button ? Heavys got nerfed huge so did AV Its time tanks do too No, its time AV and Heavies were buffed back up, since that's where they problem really lies. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.09.11 20:04:00 -
[24] - Quote
Mobius Wyvern wrote:HowDidThatTaste wrote:Dewie Cheecham wrote:In another thread (edit: about tanks) Iron Wolf Saber wrote:Why does everyone forget there is a heavy handed nerf inbound? One. what is there to forget, I have seen NO dev post on this. What is this about Why is it heavy handed And why don't we just nerf everything down to spears and swords while we are at it. At this rate a tank will cost as much as an EVE titan, have rice paper for armour and a kittening slingshot for main gun by the time we make the release. Worried about your one hit kill button ? Heavys got nerfed huge so did AV Its time tanks do too No, its time AV and Heavies were buffed back up, since that's where they problem really lies.
Really hope this is sarcastic. Making the tanks have no survivability will only make them broken on two counts instead of one. |
STB DEADPOOL5241 EV
Doomheim
352
|
Posted - 2012.09.11 20:12:00 -
[25] - Quote
Noc Tempre wrote:Mobius Wyvern wrote:HowDidThatTaste wrote:Dewie Cheecham wrote:In another thread (edit: about tanks) Iron Wolf Saber wrote:Why does everyone forget there is a heavy handed nerf inbound? One. what is there to forget, I have seen NO dev post on this. What is this about Why is it heavy handed And why don't we just nerf everything down to spears and swords while we are at it. At this rate a tank will cost as much as an EVE titan, have rice paper for armour and a kittening slingshot for main gun by the time we make the release. Worried about your one hit kill button ? Heavys got nerfed huge so did AV Its time tanks do too No, its time AV and Heavies were buffed back up, since that's where they problem really lies. Really hope this is sarcastic. Making the tanks have no survivability will only make them broken on two counts instead of one.
Ok, I bite. What are the two reasons tanks have no survivability? Right now, Tanks are OP and over used. I want to see less tanks or tanks that act like tanks not LAVS with big guns and shields, which is what they are currently. Play how you want, play a tank if you choose to. But to say they are not the most OP thing in this game..
|
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.09.11 20:20:00 -
[26] - Quote
There are several reasons why HAVs are broken (random order) 1. Infinite ammo 2. 3 Gun Turrets 3. Driver can operate the main turret and drive (not sure if they can do both at the same time) 4. Railgun has far more range than Forge gun (7000m/s slug should have far more range) 5. Good shield tanks are virtually unaffected by AV nades 6. All AV is 25% weaker (genius idea) 7. No Skill requirements for being a tank gunner 8. Even at 12x its still to easy to skill into tanks (I believe its only level 3 for Sagris/Surya) 7. Tanks are far too rewarding for SP gains (assists for just being in the HAV and doing zero damage to target) 9. A good Sagris build is over 2mil and Duvolle AR is 77k (yeah the value 26 ARs is about the same as one tank)
I could list more but... meh.
Lol sorry ted and lurch. |
STB DEADPOOL5241 EV
Doomheim
352
|
Posted - 2012.09.11 20:22:00 -
[27] - Quote
STB-stlcarlos989 EV wrote:There are several reasons why HAVs are broken (random order) 1. Infinite ammo 2. 3 Gun Turrets 3. Driver can operate the main turret and drive (not sure if they can do both at the same time) 4. Railgun has far more range than Forge gun (7000m/s slug should have far more range) 5. Good shield tanks are virtually unaffected by AV nades 6. All AV is 25% weaker (genius idea) 7. No Skill requirements for being a tank gunner 8. Even at 12x its still to easy to skill into tanks (I believe its only level 3 for Sagris/Surya) 7. Tanks are far too rewarding for SP gains (assists for just being in the HAV and doing zero damage to target) 9. A good Sagris build is over 2mil and Duvolle AR is 77k (yeah the value 26 ARs is about the same a one tank)
I could list more but... meh.
QFT Carlos! |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2012.09.11 20:24:00 -
[28] - Quote
Primus Core wrote:I honestly don't see how "noobs" are running into so many tanks. I've been playing more or less solid for about two weeks now, and it's maybe one in three I see a militia tank, and double that for a well fit tank. Yes, I'll agree that tanks' roles need adjusted - they should either be a tank, or do tons of damage, or a moderate balance between the two.
It's rare to see less than 4-6 tanks in a match IME.
Quote: Moreso than that, I really don't see how any of these nerfs are really fair or correct in any aspect of the "correction", seeing as how we don't have proper ranking matches (albeit those are coming soon) and we don't have high v low v null sec matches. Most of these "noobs" are complaining that they're getting owned by a sagaris when they're coming in with militia swarm launchers. The reality is when the game comes to the point where skill of the player determines what randoms you get into and who plays with you, the tank is suddenly going to become horrifically underpowered after everyone's had their fair share nerfing it into oblivion.
Most of these corrections shouldn't be getting made until matchmaking is done proper, and we have more organized gameplay.
I do agree that it's tough to make calls about balance with so much stuff still missing, but the fact is that right now tanks excellent at EVERYTHING. They do tons of damage, they take tons of damage to kill, and they are crazy fast. I think 2 out of 3 of those would be fine, but all 3 just makes them an "I win".
|
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2012.09.11 20:48:00 -
[29] - Quote
The I WIN button WILL NEVER DIE. It will only rise and rise again. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.11 21:14:00 -
[30] - Quote
Anyways Found a bug involving power diagnostic units in a desperate attempt to math this out.
They're lying like hell.
5% PDUs x3 yeilds a 20% total bonus(after removing the bonus provided by skills). This is not proper. |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |