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Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.11 17:03:00 -
[1] - Quote
In another thread (edit: about tanks)
Iron Wolf Saber wrote:Why does everyone forget there is a heavy handed nerf inbound?
One. what is there to forget, I have seen NO dev post on this.
What is this about Why is it heavy handed And why don't we just nerf everything down to spears and swords while we are at it.
At this rate a tank will cost as much as an EVE titan, have rice paper for armour and a kittening slingshot for main gun by the time we make the release. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.11 17:34:00 -
[2] - Quote
HowDidThatTaste wrote:Dewie Cheecham wrote:In another thread (edit: about tanks) Iron Wolf Saber wrote:Why does everyone forget there is a heavy handed nerf inbound? One. what is there to forget, I have seen NO dev post on this. What is this about Why is it heavy handed And why don't we just nerf everything down to spears and swords while we are at it. At this rate a tank will cost as much as an EVE titan, have rice paper for armour and a kittening slingshot for main gun by the time we make the release. Worried about your one hit kill button ? Heavys got nerfed huge so did AV Its time tanks do too
Tanks are only OHK if they actually HIT the infantry. Against other tanks it is far from OHK.
Tanks got hypernerfed in this build. Only fair heavies and AV followed suit. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.11 18:51:00 -
[3] - Quote
Naturi Riclenore wrote:Dewie Cheecham wrote:In another thread (edit: about tanks) Iron Wolf Saber wrote:Why does everyone forget there is a heavy handed nerf inbound? One. what is there to forget, I have seen NO dev post on this. What is this about Why is it heavy handed And why don't we just nerf everything down to spears and swords while we are at it. At this rate a tank will cost as much as an EVE titan, have rice paper for armour and a kittening slingshot for main gun by the time we make the release. Please see this thread: https://forums.dust514.com/default.aspx?g=posts&t=34744&find=unread
Yeah, that. Doesn't sound like a "heavy handed nerf" to me. Though I'm afraid people are forgetting those AV modules coming soon, and judge tanks on a incomplete data. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.11 18:54:00 -
[4] - Quote
Iron Wolf Saber wrote:For those of you not awares.
1 Bug fix on shield resistance amps.
2 Module pass to be in line with current AV envrionment. (those of you who dont know what I am talking about keep an eye out for a post I am making paper math wise)
3 Velocity tanks will no longer go from 0 to full speed instantly.
1. Good 2. The AV environment keeps changing, will the tanks be changed to follow suit along with it? Didn't think so. Tank haters are running the asylum. 3. Nice. so the slow agonizing movement and acceleration of my tank is all in my imagination? |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.11 23:23:00 -
[5] - Quote
STB-stlcarlos989 EV wrote:There are several reasons why HAVs are broken (random order) 1. Infinite ammo 2. 3 Gun Turrets 3. Driver can operate the main turret and drive (not sure if they can do both at the same time) 4. Railgun has far more range than Forge gun (7000m/s slug should have far more range) 5. Good shield tanks are virtually unaffected by AV nades 6. All AV is 25% weaker (genius idea) 7. No Skill requirements for being a tank gunner 8. Even at 12x its still to easy to skill into tanks (I believe its only level 3 for Sagris/Surya) 9. Tanks are far too rewarding for SP gains (assists for just being in the HAV and doing zero damage to target) 10. A good Sagris build is over 2mil and Duvolle AR is 77k (yeah the value 26 ARs is about the same as one tank)
I could list more but... meh.
Lol sorry ted and lurch. (I took the liberty to renumber the last few) 1. True. 2. Not so much. it is the RoF of the missiles that are the problem And their insane splash damage. 3. We can, but trust me, it is NOT easy. Oh, you can shoot easily enough, it is the hitting part that becomes an issue if you don't stand still... 4. I respectfully disagree. Though I've noticed one thing. The rail HAS been nerfed. Severely. Previously a rail gun blast was FAST. Meaning if you could see it, you could kill it. Now you actually see the slug, and it is not going on a straight line either, making hitting anything moving really hard. 5. There is something odd about shields. They have the same HP, but afar far higher resist than armour, making the Caldari tanks the only ones that I think may be a bit OP. 6. That one I kinda agree with, the AV nades got a homing feature instead. The only part of that nerf I outright disagree with is the limit of a 400m locking distance. We are back to the previous build, only now we can see what we can't shoot at. 7. Related to the vehicle stealing, I hope they fix it, as a gunner with no skills is useless. 8. Not too easy at all. A dedicated tank driver can run around for ages in militia gear only if he puts all his SP in tanks. It is not just the tank, but it has a lot of modules and weapons that are very expensive, both the skill books, and the SP. 9. Assists should probably be lowered for the pilot, and none for the gunners, only their own kills. Same with DS. Even people in the four corners of the DS deck get assists. No wonder they are almost always full. 10. Tanks are too expensive already. Yes, they pretty much own the battlefield, especially i the team have 3 or more, covering each other. Don't make them more expensive, but limit their number by map size. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.12 00:05:00 -
[6] - Quote
STB-stlcarlos989 EV wrote:Dewie I'm only responding to your number 10 Do you honestly believe that a good tank is worth the same as 26 good ARs? I'm not talking about who is using them or their effectiveness just their stand alone value. Currently the US pays about $673.10 for an M4 and about $8.5mil for an M1 Abrams. M4 linkM1 Abrams link
Lower the cost of the AR then. The tanks are already at or above the pain threshold for most. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.12 00:06:00 -
[7] - Quote
Cerebral Wolf Jr wrote: I see you're posting skills have not got any better, did you take my advice and invest some SP in your POASTING Skills?
Apparently you didn't take your own advice. And you certainly lack people skills. And if I have a typo or two in a post, doesn't invalidate the rest. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.12 08:14:00 -
[8] - Quote
Cerebral Wolf Jr wrote:Dewie Cheecham wrote:Cerebral Wolf Jr wrote: I see you're posting skills have not got any better, did you take my advice and invest some SP in your POASTING Skills?
Apparently you didn't take your own advice. And you certainly lack people skills. And if I have a typo or two in a post, doesn't invalidate the rest. I'm not talking about typos etc i'm talking about your posts being terrible full stop. I'm not here for people skills, i'm here to beta test and part of that beta testing is to pay attention to what CCP are doing with the game and to test it, that includes being aware of the incoming HAV nerfs, Why they are doing it, how they are doing it and how it stacks up to the rest of the game. All points you clearly seem to miss...
You disagreeing with me, does not automatically make you right. Stay on topic.
The only thing I can take away from your post, is that your name is .. just wrong. Jr. Maybe, but cerebral? hardly.
This IS a beta, true, and this beta used to find the balance of the game mechanics. I'm merely trying to protect the assets I prefer to use from being nerfed into oblivion by a large mob of nincompoops who just want to get their gun game on, making Dust another CoDfish.
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