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Iron Wolf Saber
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2867
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Posted - 2012.09.11 13:11:00 -
[1] - Quote
Ahem to the OP you're forgetting to drop booste for extender, and natural shield recharge into account Then bottom rowing with power diagnostics which increase shield recharge rates and amount.
What we have here is a land drake. Eith an effective EHP in the 20k+ shields.
You also forgot to take skills into account on the tank driver side.
With this accounted for an assault forge gun shot damage gets nullified every 4 seconds. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.11 13:17:00 -
[2] - Quote
Either way the natural shield regenreation on some of these buffer tanks would recharge damage lost to an assault forge gun in about 4 seconds.
Also on muraders there is natural resists too. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.11 13:21:00 -
[3] - Quote
Aeon Amadi wrote:Iron Wolf Saber wrote:Either way the natural shield regenreation on some of these buffer tanks would recharge damage lost to an assault forge gun in about 4 seconds.
Also on muraders there is natural resists too. Oh really? Didn't know about that.
Damage bonus and resistsances but they're hidden stats last time I looked at them (THANKFULLY Resists are getting dropped off on the murader next build) |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.11 13:31:00 -
[4] - Quote
Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Either way the natural shield regenreation on some of these buffer tanks would recharge damage lost to an assault forge gun in about 4 seconds.
Also on muraders there is natural resists too. So how do you get 1500/fg skills- tankresists 500 damage fixed in four seconds??
More like 600-700 damage a shot with mods unless you want to do it all in ehp math.
Shield Amounts/shields per second and from current observations the shield in dust 514 are not scaled so that 30% of shields is peak recharge. However there is a scale os some sorts as 90% shields on vehicles take the longer than 10% to rechage. How much this 'arc' goes up and down is not yet well known or understood. Where as in eve's its more like shields at 30-40% having 1.5% recharge rage vs 95% shields 0.25 rate.
I unfourutnately dont sit down in front of a spread sheet to get exact numbers, maybe I should. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.11 13:56:00 -
[5] - Quote
Yeah I used to slay tanks quite often last build and this build its like they're laughing at me. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.11 14:54:00 -
[6] - Quote
Dewie Cheecham wrote:A tank is a KITTEN TANK!
Even a forge gunner should have trouble. it MUST take a team effort.
trus me, it is equally frustrating having a forge gunner bunny hopping around, or popping up from cover with a charged gun let loose a round, and then go back into hiding. We can't hit that, so NERF Forge guns!!!
See a trend here. STFU, learn to play.
shouldnt take 16 people to kill a single tank on a 12 player map though. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.11 15:10:00 -
[7] - Quote
So anyways Some stats
Sagaris w/ max support skills 3900 shields (EHP 4875 natural shields resists) and 1250 armor 127.5 second recharge time from 0 to 100% sihelds, we assume no linear math in this number. or 29.9 shields a second (EHP repaired is 37.75 shields a second) 437.5 CPU 2300 PG 5 highs 3 lows
This leads me to belive the OP's 6k number is way off vs a fitted sagaris. Best LSE makes this above over 6085 and with resists you're shooting at 7,605 effective shields. This unfourtunately doenst count the LSE 25% bonus from shield management |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.11 15:10:00 -
[8] - Quote
Noc Tempre wrote:Why do people want to change the dynamics so a tank is destroyed faster but still destroys everything very quickly while it is alive? Wouldn't it be more interesting for the tanker and the infantry if the battles lasted longer and gave room for more tactics by balancing the turrets and terrain instead?
Which is why I liked the last build alot, tanks didnt murder everything quickly HAV pilots acutally had to upgrade thier guns. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.11 15:28:00 -
[9] - Quote
Either way Ill do a real math post later, EHP estimates by alot of folks are entirley wrong. |
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