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parko7890
ANZ Gamer
21
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Posted - 2012.09.11 01:42:00 -
[1] - Quote
^that |
Sandromin Hes
Sand Mercenary Corps Inc.
204
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Posted - 2012.09.11 01:45:00 -
[2] - Quote
yes, any more questions? |
Logi Bro
ZionTCD Legacy Rising
836
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Posted - 2012.09.11 01:46:00 -
[3] - Quote
As far as I have observed, they do way more in terms of AV compared to the wooden spears that get launched out the the Swarm Launchers nowadays,, but I don't think I've been killed on foot by one this build, so depends what you play I guess. |
parko7890
ANZ Gamer
21
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Posted - 2012.09.11 02:00:00 -
[4] - Quote
thanks, i just figured with all these people whinging about tanks that a forge gun might be a good investment, but i thought i read somewhere theyd been nerfed into oblivion |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.09.11 02:04:00 -
[5] - Quote
They're good except for the explosive feedback when under fire from a tank.
It's also worth using just so you can say "Hado-Ken" and fireball people. Forgeguns are the coolest gun in Dust, and should be made a little OP because of that. Because they're sorta good now. But they should be better. I'd like to see more varieties of forgegun. Like one which won't slow your movement when you charge it. Opposite of the breach. |
Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.09.11 02:09:00 -
[6] - Quote
Logi Bro wrote:As far as I have observed, they do way more in terms of AV compared to the wooden spears that get launched out the the Swarm Launchers nowadays,, but I don't think I've been killed on foot by one this build, so depends what you play I guess.
Forge does more dmg to shields Swarms to armor
if u got "wooden spears" u were probably trying to tackle a sargaris with swarms |
HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.09.11 02:14:00 -
[7] - Quote
The forge guns are decent the suit to carry it is tough. No speed slow.
The proto forge is 1805 something damage times 3% 4 times. Is your maximum damage before mods. So an average tank is over 5000, shield plus a few thousand armor.
Don't expect to be able to solo a tank with the forge except maybe militia and portly fitted ones.
The problem is it cost 100,000 plus isk just for that gun and your life expectancy is none the charge between shots will allow one possibly two at close enough range then the tank blows you up or runs off to recharge.
So it is only effective with 4 plus dedicated AV guys. Even then very expensive but a lot of fun. |
Celestial3
Amarr Templars Amarr Empire
11
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Posted - 2012.09.11 06:30:00 -
[8] - Quote
No forge weapons do more damage againts armor
http://www.dust514.org/item-database/item/dcma-s-1-forge-gun
The problem with leveling up to be strickly AV is its so situational. Because of how expensive it is to bring out a tank, once its destroyed then what does the dedicated slow moving bullet sponge do on the battle field. Right now its really hard to level up a heavy IMO, especially a dedicated AV one without a dedicated squad keeping him alive. And in this build the payoff for destroying a tank isn't equivalent to playing as an assault or scout racking up kills in a deathmatch. There's no real incentive for playing a support role at the moment. especially compared to going all Rambo in matches. I think a solution to this is when the squad leader gives out a command like defend, everyone gets commission instead of just the squad leader. This will encourage more team work instead of the race to get kills. This way you would see more people running AV builds. |
Renato Crusher
Bragian Order Amarr Empire
12
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Posted - 2012.09.11 06:56:00 -
[9] - Quote
If you want to one-shot kill infantry without even having to aim for the head, then the Forge Gun is your ticket. With the current status of the Heavy suit and HAV's though, you're far better off to avoid areas with enemy HAV's then to take the fight to them. |
Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.09.11 07:04:00 -
[10] - Quote
Get yourself a decent militia rail-gun tank fit. Fairly inexpensive(138k isk at minimum) and possibly gives you few extra shots against high tier tanks(1k+ per shot). It should withstand 2-3 hits from other tanks and maybe provide you some cover until you get close or lure the tank to you.( a place with plenty of protection i hope.)
while the tank is finishing off your tank you hopefully have some time to throw your av-nades and use your forge-gun or find some good cover.
Rail-gun is really good against missile launcher tanks, it's like forge-gun that shoots half away across the map.
That being said, you'd probably benefit your team more just by avoiding them. It's just usually isn't worth the time, effort or isk. |
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Patches The Hyena
204
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Posted - 2012.09.11 07:18:00 -
[11] - Quote
Guy in my corp exclusively uses forge guns and he owns with them. Smokes infantry and wrecks vehicles, he needs support from us to be at his most effective (how it should be) but with me laying down nanohives for him and cover fire with my AR we make a killer team.
The nerf really hurt their range and I think that part was over done but they're still great weapons. |
amarrian victorian
Royal Uhlans Amarr Empire
52
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Posted - 2012.09.11 07:29:00 -
[12] - Quote
i been using forge guns against people, the trick is to have a backup weapon for close range. they are hard to use at range because when charged it shakes, but it will 1-2 hit any infantry it seems. it does about 1/8th damage to a tanks main tank area as well, so if you have some friends with AV class you might actually kill a tank. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.09.11 08:05:00 -
[13] - Quote
Logi Bro wrote:As far as I have observed, they do way more in terms of AV compared to the wooden spears that get launched out the the Swarm Launchers nowadays,, but I don't think I've been killed on foot by one this build, so depends what you play I guess.
I've been killed quite often with an FG this build. It tickles a little, then you die.
I don't know if the stats are in place yet, but the FG ought to be a better weapon against Caldari tanks (Gunnologi and Sagaris) than the Swarms, as shields should be less resistant against EM. |
Raiden Gead
Bragian Order Amarr Empire
0
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Posted - 2012.09.11 08:10:00 -
[14] - Quote
Dewie Cheecham wrote:Logi Bro wrote:As far as I have observed, they do way more in terms of AV compared to the wooden spears that get launched out the the Swarm Launchers nowadays,, but I don't think I've been killed on foot by one this build, so depends what you play I guess. I've been killed quite often with an FG this build. It tickles a little, then you die. I don't know if the stats are in place yet, but the FG ought to be a better weapon against Caldari tanks (Gunnologi and Sagaris) than the Swarms, as shields should be less resistant against EM.
FG isn't EM, it's essentially a tank railgun, sized down to be carried by suit |
Flexapex
20
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Posted - 2012.09.11 08:27:00 -
[15] - Quote
Well those forge guns give me alot of $$$$ in game.you can detroy vihicles,transports etc etc easily and it will give u alot of $$
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Billi Gene
Tronhadar Free Guard Minmatar Republic
130
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Posted - 2012.09.11 09:06:00 -
[16] - Quote
i must b doing it wrong, every time i bring out a forge gun, i get swamped by infantry. Its not hard to take 1 or 2 down with an SMG, but by then others will come or the tank rolls over and finishes me off. Perhaps its wrong that i use a breach FG, because imo damage is the only reason to use a FG. I've toyed with the other variations, the assault is actually nice vs Infantry..., the standard variety iirc does less damage then the assault or breach. So the breach, even with its disadvantages wins out for tank stopping power.
I have taken out a few tanks with the breach, and a few drop ships with the assault, but only on open maps, never when a tank is spawned on closed ambush maps.... which is where tanks bring the greatest advantage, they shut down whole sections of map, and the pilot doesnt have to be concerned with objectives, only with forceing traffic into his team, and killing anything that pops its head up... like a FG heavy...
I really hate how it's been nerfed.
Alot of stuff seems to add up to making AV for heavies impractical. Bullet fire makes aiming the FG near to impossible, and missile splash damage just whacks everything out of focus. Slow movement means the heavy has to run around alot to position himself to catch the oft perpetually moving tanks, this in turn increases the chance of being found by an infantry unit. The rewards for AV don't match the risks or lay out.
At least some of the problems with AV are apparently being addressed with the next build (but playing my heavy is painful atm, and i end up just going logi fits)
I've read a dev post about how they are looking at how the camera is knocked about with impacts, and may tone it down. Tank speeds sounds like they are getting nerfed a little. And rewards for killing tanks might be going up.
As explanation, I play mostly on asia server, where population is still lowish, most of the time. There is not alot of team work, and most only use swarm launchers for AV (if at all).
Mostly i just hate the idea of cowering in a corner waiting for the tank side' infantry to finish the team off. Tanks should be good, but they need some Hard Counters, else they are just exploited at the expense of other players ability to impact a game.
There are a few people i know in game who after complaining about tanks and the lack of any counter, now play predominately tank games, I'm waiting for the next build in hopes, but I also am beginning to think that the only way to be able to take part in a battle is to roll out a tank.
sincerely, A disgruntled heavy, who doesnt want to be a heavy with an AR/SG, thinks the HMG is okay, but wonders about the elephant in the room that is the only other heavy weapon.
(imho) |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.09.11 09:14:00 -
[17] - Quote
Raiden Gead wrote:FG isn't EM, it's essentially a tank railgun, sized down to be carried by suit
No, not that I'm aware of. Besides if it is downsized Tank rail, why does it do more damage?
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Sylwester Dziewiecki
Doomheim
83
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Posted - 2012.09.11 10:13:00 -
[18] - Quote
Billi Gene wrote:i must b doing it wrong, every time i bring out a forge gun, i get swamped by infantry. Its not hard to take 1 or 2 down with an SMG, but by then others will come or the tank rolls over and finishes me off. Perhaps its wrong that i use a breach FG, because imo damage is the only reason to use a FG. I've toyed with the other variations, the assault is actually nice vs Infantry..., the standard variety iirc does less damage then the assault or breach. So the breach, even with its disadvantages wins out for tank stopping power.
I agree with you that Assault FG is good against Infantry, they are also good against tank if they don't see you. Standard FG are for people that just start journey with FG. Basically they are easy to handle for people with aim problems, thanks to push-trigger-to-shot function. But they have lowest dps. Greatest asset of Breach FG is alfa, not dps(with have worst then Assault) I think it's gone be useful in future to break spider tank(when we start see on battlefield more tanks that repair each other). |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
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Posted - 2012.09.11 11:11:00 -
[19] - Quote
Dewie Cheecham wrote:Raiden Gead wrote:FG isn't EM, it's essentially a tank railgun, sized down to be carried by suit No, not that I'm aware of. Besides if it is downsized Tank rail, why does it do more damage?
I imagine the forge gun is Kinetic damage. |
Sylwester Dziewiecki
Doomheim
83
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Posted - 2012.09.11 11:14:00 -
[20] - Quote
Pokey Dravon wrote:Dewie Cheecham wrote:Raiden Gead wrote:FG isn't EM, it's essentially a tank railgun, sized down to be carried by suit No, not that I'm aware of. Besides if it is downsized Tank rail, why does it do more damage? I imagine the forge gun is Kinetic damage. and Thermal |
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