Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.04 18:01:00 -
[1] - Quote
There is no reason to nerf tanks again. It's not the fault of tankers that the majority of our prey deserves to be wiped out through natural selection. 8o% of all my railgun kills with the tank are stationary infantry who are too dumb to run, or decide to run straight at the tank firing an assault rifle. Another 15% is from vehicles, lavs who drive straight at me, often suiciding upon mytank.
Learn to counter or get owned noob, but don't whine in my dust/eve. |
Piercing Serenity
Pink Fluffy Bounty Hunterz RISE of LEGION
181
|
Posted - 2012.09.04 18:12:00 -
[2] - Quote
Okay, valid point. But I have some questions. Have you played as other vehicles yet? Have you gone a week or two using only LAVs or Dropships and played against another tank user? Do you play during the weekend events when the new players flood the servers? How far have you skilled into Tank role? Do you think that the 95% of people you play represent the majority of us?
If you can answer all of these, you'll prove me wrong. Until then, don't try and spark a flame war.
PSN: PiercingSerenity Country: US Class: Logistics (Assault Fitting) |
StoneD ReapeR Qc
Doomheim
16
|
Posted - 2012.09.04 18:17:00 -
[3] - Quote
Paran Tadec wrote:There is no reason to nerf tanks again. It's not the fault of tankers that the majority of our prey deserves to be wiped out through natural selection. 8o% of all my railgun kills with the tank are stationary infantry who are too dumb to run, or decide to run straight at the tank firing an assault rifle. Another 15% is from vehicles, lavs who drive straight at me, often suiciding upon mytank.
Learn to counter or get owned noob, but don't whine in my dust/eve.
The Splash on the HAV's Missiles are overpowerd, you can run all u want or hide behind Boxes and still get hit, the charge time on the railgun is WAY too fast, and the Splash... don't get me started.... and yha, if the Fused Grenades worked properly it would help, but till they fix it, your tanks are OVERPOWERD! and need to be Nerfed!
|
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.04 18:23:00 -
[4] - Quote
I can own with an lav just as effectively. The vast majority of my skills are in tanks, so much I still run miltia suits and equip 90% of the time. The tanks still die when countered by a team that works together, and I have killed tanks with miltia gear as a. teampplayer.
Your inability to work together and use cover effectively isn't a valid reason to nerf my playstyle. Often I'm not using the tank to gun ppl down, rather I provide mobile cover for my squad and take out vehicular threats. It also provides our squad with numerous precision strikes. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.04 18:26:00 -
[5] - Quote
StoneD ReapeR Qc wrote:Paran Tadec wrote:There is no reason to nerf tanks again. It's not the fault of tankers that the majority of our prey deserves to be wiped out through natural selection. 8o% of all my railgun kills with the tank are stationary infantry who are too dumb to run, or decide to run straight at the tank firing an assault rifle. Another 15% is from vehicles, lavs who drive straight at me, often suiciding upon mytank.
Learn to counter or get owned noob, but don't whine in my dust/eve. The Splash on the HAV's Missiles are overpowerd, you can run all u want or hide behind Boxes and still get hit, the charge time on the railgun is WAY too fast, and the Splash... don't get me started.... and yha, if the Fused Grenades worked properly it would help, but till they fix it, your tanks are OVERPOWERD! and need to be Nerfed!
Exactly don't nerf the tanks, add more av goodies. More explosions = more fun. And I use the railgun exclusively. The turn rate on them is such many who run can get away, so it takes a skilled tanker to operate |
StoneD ReapeR Qc
Doomheim
16
|
Posted - 2012.09.04 18:31:00 -
[6] - Quote
Paran Tadec wrote:StoneD ReapeR Qc wrote:Paran Tadec wrote:There is no reason to nerf tanks again. It's not the fault of tankers that the majority of our prey deserves to be wiped out through natural selection. 8o% of all my railgun kills with the tank are stationary infantry who are too dumb to run, or decide to run straight at the tank firing an assault rifle. Another 15% is from vehicles, lavs who drive straight at me, often suiciding upon mytank.
Learn to counter or get owned noob, but don't whine in my dust/eve. The Splash on the HAV's Missiles are overpowerd, you can run all u want or hide behind Boxes and still get hit, the charge time on the railgun is WAY too fast, and the Splash... don't get me started.... and yha, if the Fused Grenades worked properly it would help, but till they fix it, your tanks are OVERPOWERD! and need to be Nerfed! Exactly don't nerf the tanks, add more av goodies. More explosions = more fun. And I use the railgun exclusively. The turn rate on them is such many who run can get away, so it takes a skilled tanker to operate
They talking about removing Fused Grenades till they can fix them.... soo yha u do need a Nerfing Untill we get descent AV Gear!! Lowerd Splash on Missiles and Railgun, With a lower charge and recharge Rate!! Would only be fair to infantry!!! |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.04 18:33:00 -
[7] - Quote
Paran Tadec wrote:I can own with an lav just as effectively. The vast majority of my skills are in tanks, so much I still run miltia suits and equip 90% of the time. The tanks still die when countered by a team that works together, and I have killed tanks with miltia gear as a. teampplayer.
Your inability to work together and use cover effectively isn't a valid reason to nerf my playstyle. Often I'm not using the tank to gun ppl down, rather I provide mobile cover for my squad and take out vehicular threats. It also provides our squad with numerous precision strikes.
You're playstyle doesn't matter, cause I was messing around alot with RE in the last build and people cried so much and look at them now, sure We can get kills with them but it's 2 instead of 5 and 5 second timer instead of like 2.5 secs.
Now, if Flux grenades worked and the AV weapons could do some kinda damage to a semi upgraded tank then maybe tanks could be left alone and not nerfed. |
StoneD ReapeR Qc
Doomheim
16
|
Posted - 2012.09.04 18:40:00 -
[8] - Quote
RolyatDerTeufel wrote:Paran Tadec wrote:I can own with an lav just as effectively. The vast majority of my skills are in tanks, so much I still run miltia suits and equip 90% of the time. The tanks still die when countered by a team that works together, and I have killed tanks with miltia gear as a. teampplayer.
Your inability to work together and use cover effectively isn't a valid reason to nerf my playstyle. Often I'm not using the tank to gun ppl down, rather I provide mobile cover for my squad and take out vehicular threats. It also provides our squad with numerous precision strikes. You're playstyle doesn't matter, cause I was messing around alot with RE in the last build and people cried so much and look at them now, sure We can get kills with them but it's 2 instead of 5 and 5 second timer instead of like 2.5 secs. Now, if Flux grenades worked and the AV weapons could do some kinda damage to a semi upgraded tank then maybe tanks could be left alone and not nerfed.
The Speed on those HEAVY vehicules is still an issue, even if we get the Flux grenades working and AV gear restored!! you will never see a Heavy Dropsuit outrun a Assault or Scout dropsuit!!! Then why would a HAV reach the same speed as a LAV.. sometimes almost faster.... Either that, or they Upgrade the Swarm Missiles Speed... |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.04 18:45:00 -
[9] - Quote
RolyatDerTeufel wrote:Paran Tadec wrote:I can own with an lav just as effectively. The vast majority of my skills are in tanks, so much I still run miltia suits and equip 90% of the time. The tanks still die when countered by a team that works together, and I have killed tanks with miltia gear as a. teampplayer.
Your inability to work together and use cover effectively isn't a valid reason to nerf my playstyle. Often I'm not using the tank to gun ppl down, rather I provide mobile cover for my squad and take out vehicular threats. It also provides our squad with numerous precision strikes. You're playstyle doesn't matter, cause I was messing around alot with RE in the last build and people cried so much and look at them now, sure We can get kills with them but it's 2 instead of 5 and 5 second timer instead of like 2.5 secs. Now, if Flux grenades worked and the AV weapons could do some kinda damage to a semi upgraded tank then maybe tanks could be left alone and not nerfed.
RE were fundamentally broken. They were used as super grenades and were therefore changed.
There's a big diff between exploiting a broken mechanic and something working as intended. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.04 18:56:00 -
[10] - Quote
StoneD ReapeR Qc wrote:RolyatDerTeufel wrote:Paran Tadec wrote:I can own with an lav just as effectively. The vast majority of my skills are in tanks, so much I still run miltia suits and equip 90% of the time. The tanks still die when countered by a team that works together, and I have killed tanks with miltia gear as a. teampplayer.
Your inability to work together and use cover effectively isn't a valid reason to nerf my playstyle. Often I'm not using the tank to gun ppl down, rather I provide mobile cover for my squad and take out vehicular threats. It also provides our squad with numerous precision strikes. You're playstyle doesn't matter, cause I was messing around alot with RE in the last build and people cried so much and look at them now, sure We can get kills with them but it's 2 instead of 5 and 5 second timer instead of like 2.5 secs. Now, if Flux grenades worked and the AV weapons could do some kinda damage to a semi upgraded tank then maybe tanks could be left alone and not nerfed. The Speed on those HEAVY vehicules is still an issue, even if we get the Flux grenades working and AV gear restored!! you will never see a Heavy Dropsuit outrun a Assault or Scout dropsuit!!! Then why would a HAV reach the same speed as a LAV.. sometimes almost faster.... Either that, or they Upgrade the Swarm Missiles Speed...
Web grenades are coming, don't be a noob. |
|
StoneD ReapeR Qc
Doomheim
16
|
Posted - 2012.09.04 19:02:00 -
[11] - Quote
Paran Tadec wrote:StoneD ReapeR Qc wrote:RolyatDerTeufel wrote:Paran Tadec wrote:I can own with an lav just as effectively. The vast majority of my skills are in tanks, so much I still run miltia suits and equip 90% of the time. The tanks still die when countered by a team that works together, and I have killed tanks with miltia gear as a. teampplayer.
Your inability to work together and use cover effectively isn't a valid reason to nerf my playstyle. Often I'm not using the tank to gun ppl down, rather I provide mobile cover for my squad and take out vehicular threats. It also provides our squad with numerous precision strikes. You're playstyle doesn't matter, cause I was messing around alot with RE in the last build and people cried so much and look at them now, sure We can get kills with them but it's 2 instead of 5 and 5 second timer instead of like 2.5 secs. Now, if Flux grenades worked and the AV weapons could do some kinda damage to a semi upgraded tank then maybe tanks could be left alone and not nerfed. The Speed on those HEAVY vehicules is still an issue, even if we get the Flux grenades working and AV gear restored!! you will never see a Heavy Dropsuit outrun a Assault or Scout dropsuit!!! Then why would a HAV reach the same speed as a LAV.. sometimes almost faster.... Either that, or they Upgrade the Swarm Missiles Speed... Web grenades are coming, don't be a noob.
So what! till then we gonna have to Let the tanks own a full Game, waiting to get descent AV gear.... needing more then half a team to take down a tank, while u getting hit by snipers.... needs some improvement ASAP
So lets just all waste our ISK and AUR's on ur tanks while u guys sit back and get the ISK flowing in When u barely loose a tank per game... how nice... or not, lets use our militia dropsuits so u guys can takes us down faster and make more SP and ISK.... |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.04 19:12:00 -
[12] - Quote
StoneD ReapeR Qc wrote:Paran Tadec wrote:StoneD ReapeR Qc wrote:RolyatDerTeufel wrote:Paran Tadec wrote:I can own with an lav just as effectively. The vast majority of my skills are in tanks, so much I still run miltia suits and equip 90% of the time. The tanks still die when countered by a team that works together, and I have killed tanks with miltia gear as a. teampplayer.
Your inability to work together and use cover effectively isn't a valid reason to nerf my playstyle. Often I'm not using the tank to gun ppl down, rather I provide mobile cover for my squad and take out vehicular threats. It also provides our squad with numerous precision strikes. You're playstyle doesn't matter, cause I was messing around alot with RE in the last build and people cried so much and look at them now, sure We can get kills with them but it's 2 instead of 5 and 5 second timer instead of like 2.5 secs. Now, if Flux grenades worked and the AV weapons could do some kinda damage to a semi upgraded tank then maybe tanks could be left alone and not nerfed. The Speed on those HEAVY vehicules is still an issue, even if we get the Flux grenades working and AV gear restored!! you will never see a Heavy Dropsuit outrun a Assault or Scout dropsuit!!! Then why would a HAV reach the same speed as a LAV.. sometimes almost faster.... Either that, or they Upgrade the Swarm Missiles Speed... Web grenades are coming, don't be a noob. So what! till then we gonna have to Let the tanks own a full Game, waiting to get descent AV gear.... needing more then half a team to take down a tank, while u getting hit by snipers.... needs some improvement ASAP So lets just all waste our ISK and AUR's on ur tanks while u guys sit back and get the ISK flowing in When u barely loose a tank per game... how nice... or not, lets use our militia dropsuits so u guys can takes us down faster and make more SP and ISK....
Point is, tanks don't need a nerf now. Only after all av equipment is in can a determination be made that tanks are op or not. Why does your isk and aur matter? It's all trying reset.
If Ccp nerds tanks now they will just have to buff them again later. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.04 19:20:00 -
[13] - Quote
Paran Tadec wrote:
Point is, tanks don't need a nerf now. Only after all av equipment is in can a determination be made that tanks are op or not. Why does your isk and aur matter? It's all trying reset.
If Ccp nerds tanks now they will just have to buff them again later.
webs only slow down a tank and if they get out of the range of the web it's free. The Flux grenades will only be good vs shield tanks, and you can't tell me that to balance tanks, we need all the stuff that will help out AV.
So we are all meant to deal with the tanks as is with no AV weapons to really fight proto tanks?
We currently have most, if not all, the AV damage inflicting weapons, if not then I'm wrong, but if all what we have now can't take down tanks, then making them go a bit slower then they already are which is even to fast to have the fastest fit in the game keep anywhere close to it.
So what else is in store for us to kill tanks with? other then the web grenade that probably most people will cry that it makes them to slow for to long as infantry but will make tanks drive right through with no real care... But that will have to be seen in action for correct crying specifics. |
StoneD ReapeR Qc
Doomheim
16
|
Posted - 2012.09.04 19:21:00 -
[14] - Quote
Soo ur Saying The Speed is Balanced... the Splash range isnt too high, get the hell out of ur tank and face one once in a while!!!!!
|
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.04 19:42:00 -
[15] - Quote
StoneD ReapeR Qc wrote:Soo ur Saying The Speed is Balanced... the Splash range isnt too high, get the hell out of ur tank and face one once in a while!!!!!
http://en.wikipedia.org/wiki/M1_Abrams EngineHoneywell AGT1500C multi-fuel turbine engine 1,500 shp (1,120 kW) Power/weight24.5 hp/metric ton (18.27 kW/t) TransmissionAllison DDA X-1100-3B SuspensionTorsion bar Ground clearance0.48 m (1 ft 7 in) (M1, M1A1) 0.43 m (1 ft 5 in) (M1A2) Fuel capacity500 US gallons (1,900 l; 420 imp gal) Operational rangeM1A2: 426 km (265 mi)[9] SpeedM1A2: Road 56 km/h (35 mph) Off-road: 40 km/h (25 mph)[9]
http://en.wikipedia.org/wiki/Usain_Bolt Average speed From his record time of 9.58 s for the 100 m sprint Usain Bolt's average ground speed equates to: 37.58 km/h or 23.35 mph. However, once his reaction time of 0.15 s is subtracted, his time is closer to 9.43 s, making his average speed closer to 38.18 km/h or 23.72 mph.[203] Bolt's top speed, based on his split time of 1.61 for the 20 meters from the 60- to 80-meter marks (made during the 9.58 WR at 100m) is 12.42 m/s, (44.72 km/h or 27.78 miles per hour).
Cry more.
And I do face tanks on foot as well, guess what, I carry swarms and av grenades, and have taken a few out. My preferred antitank weapons is another tank though. Once had the enemy bring 2 tanks down (gunnlogi, madrugar) over the hill next to me, and instead of soloing the tank on foot I bring in my tank and use the terrain to my advantage, come up behind them and take both out. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.04 19:50:00 -
[16] - Quote
Fastest scout suit fit that is possible in game = 10.36 m/s
the tanks currently go MUCH faster then what my suit did last build.
And for anyone to try and keep a web on that tank, the grenades (although i think webifier should be equipment that you need to hold the vehicle down with) would have to have either long effect or large AOE.
Possibly just make the web grenades stop the tank to almost complete stop when hit and have them think more about activating their rep modules at the correct time. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.09.04 19:53:00 -
[17] - Quote
lolno
Tanks *might* be not OP once the damage nerf to AV is removed, but even then. It took 4 of my squad working together with AV fits, SLs and AV nades, and a forge gun, and we couldn't even take out the shields on a tank. It wasn't shied boosting either.
Tell me it isn't overpowered. We shall play some games OUT of tank and see about that... Its like that every game. To counter a tank, you need 6 AV players per tank. Ok, but what happens when the entire enenmy team brings in tanks...? We run out of players!
So the only counter to a tank is another tank currently. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2012.09.04 19:53:00 -
[18] - Quote
Paran Tadec wrote:My preferred antitank weapons is another tank though.
This is exactly the problem. Thread over. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.04 20:02:00 -
[19] - Quote
Knarf Black wrote:Paran Tadec wrote:My preferred antitank weapons is another tank though. This is exactly the problem. Thread over.
Only because many games the rest of the team is ******* around. When I am with my squad tanks are no problem on foot. ie learn to teamwork, nub. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.04 20:03:00 -
[20] - Quote
J'Jor Da'Wg wrote:lolno
Tanks *might* be not OP once the damage nerf to AV is removed, but even then. It took 4 of my squad working together with AV fits, SLs and AV nades, and a forge gun, and we couldn't even take out the shields on a tank. It wasn't shied boosting either.
Tell me it isn't overpowered. We shall play some games OUT of tank and see about that... Its like that every game. To counter a tank, you need 6 AV players per tank. Ok, but what happens when the entire enenmy team brings in tanks...? We run out of players!
So the only counter to a tank is another tank currently.
One set of swarms should easily take out the shield on an armor tanking tank. Otherwise, on a shield tanking one, even without boosting, it should take a few hits from the swarms. |
|
Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2012.09.04 20:11:00 -
[21] - Quote
While tanks don't need squad to operate, they should not require a squad to take down.
related suggestion: https://forums.dust514.com/default.aspx?g=posts&t=34747 |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.04 20:18:00 -
[22] - Quote
Yes they should. This isnt CoD. BTW, just had one AV grenade remove my shields completely, with the shield booster being the only thing that saved me. Whiners, STFU about tanks.
All that is going to do is make tanks more powerful, as the gunner only has to worry about aiming, not manuvering and running shields. The only thing this adds is more teamwork between a gunner and driver, which is itself already easy. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.04 20:20:00 -
[23] - Quote
What if they balanced HAV's now, and when they add EWAR, they can balance that too? I mean we don't know how good webs will be. 10% would hardly slow a tank. 90% would almost immobilise it. EWAR needs to be balanced separately. Cloaked gunships are still to come. Balance new additions to the scales we have available. The basics of health damage and movement are the fundamentals. Not EWAR. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.04 20:21:00 -
[24] - Quote
Tony Calif wrote:What if they balanced HAV's now, and when they add EWAR, they can balance that too? I mean we don't know how good webs will be. 10% would hardly slow a tank. 90% would almost immobilise it. EWAR needs to be balanced separately. Cloaked gunships are still to come. Balance new additions to the scales we have available. The basics of health damage and movement are the fundamentals. Not EWAR.
Tanks are already kinda thin. The only way to save a tank is to run, and webs will reduce the chance of getting away all together. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.04 20:43:00 -
[25] - Quote
Paran Tadec wrote:Tony Calif wrote:What if they balanced HAV's now, and when they add EWAR, they can balance that too? I mean we don't know how good webs will be. 10% would hardly slow a tank. 90% would almost immobilise it. EWAR needs to be balanced separately. Cloaked gunships are still to come. Balance new additions to the scales we have available. The basics of health damage and movement are the fundamentals. Not EWAR. Tanks are already kinda thin. The only way to save a tank is to run, and webs will reduce the chance of getting away all together.
Kinda thin he says... gotta be kidding there dude. |
Corban Lahnder
ZionTCD Legacy Rising
158
|
Posted - 2012.09.04 20:48:00 -
[26] - Quote
Knarf Black wrote:Paran Tadec wrote:My preferred antitank weapons is another tank though. This is exactly the problem. Thread over.
Absolutely. When you make the claim that every one else must adjust their play style to counter your play style, you completely remove the need for any sort of variety in the game.
That means the only classes worth playing are those that can pilot tanks and those that can kill them and the rest be damned.
That means these units no longer have any value in the game.
Snipers. Heavy Anti infantry. Assault anti infantry. Light anti infantry.
Logis are only good if your repping a tank. Or a person shooting a tank with an av weapon.
Ive been in plenty of maps where a tank has sat on a hill with the red zone to there back meaning that any infantry that didn't want to die would have to approach from his 180 front view. By the way if a tank has the high ground and you cant get above it with a swarm, you will not be able to kill them with it at all. Period end of report.
Im sorry when every one starts specing toward one thing and one thing only in a game ie tanks, and any one who doesn't gets run over that is a huge imbalance that needs to be adressed. When this game launches if tanks are left in there current state the game will fail, because new people playing the game simply wont get it. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.04 21:41:00 -
[27] - Quote
Corban Lahnder wrote:Knarf Black wrote:Paran Tadec wrote:My preferred antitank weapons is another tank though. This is exactly the problem. Thread over. Absolutely. When you make the claim that every one else must adjust their play style to counter your play style, you completely remove the need for any sort of variety in the game.
So basically, you refuse to us AV to fight a tank, and instead will charge headlong with your assault rifle. Get owned. Come here and then whine that tanks are OP. Every approach to dust will have its drawbacks and advantages. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2012.09.04 22:15:00 -
[28] - Quote
Paran Tadec wrote:Corban Lahnder wrote:Knarf Black wrote:Paran Tadec wrote:My preferred antitank weapons is another tank though. This is exactly the problem. Thread over. Absolutely. When you make the claim that every one else must adjust their play style to counter your play style, you completely remove the need for any sort of variety in the game. So basically, you refuse to us AV to fight a tank, and instead will charge headlong with your assault rifle. Get owned. Come here and then whine that tanks are OP. Every approach to dust will have its drawbacks and advantages.
Except that, for the zillionth time, tanks have no drawbacks. My Swarm Launcher already does such pitiful damage that I might as well be charging with an AR, and if I spend the 1/5th of a tank required to effectively use the prototype version I will maybe be able to double that pitiful damage. (Meanwhile, I no longer gain any survivability for dropping all that ISK on the honor of needing 8 swarm salvos to even get a proto tank's attention instead of 16.)
Nobody is spec-ing AV because it's practically useless against non-militia vehicles and makes you a soft, expensive target for infantry, not because they lack your special, magic how-to-kill-tanks knowledge.
Vehicle vs. infantry combat is fundamentally broken in the game right now. LAVs and Dropships are too weak, while tanks are slowly becoming the only way to roll. So by all means, continue calling people "nubs" and thinking yourself to be hot stuff because you stumbled onto the most overpowered playstyle. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.05 01:39:00 -
[29] - Quote
Knarf Black wrote:Paran Tadec wrote:Corban Lahnder wrote:Knarf Black wrote:Paran Tadec wrote:My preferred antitank weapons is another tank though. This is exactly the problem. Thread over. Absolutely. When you make the claim that every one else must adjust their play style to counter your play style, you completely remove the need for any sort of variety in the game. So basically, you refuse to us AV to fight a tank, and instead will charge headlong with your assault rifle. Get owned. Come here and then whine that tanks are OP. Every approach to dust will have its drawbacks and advantages. Except that, for the zillionth time, tanks have no drawbacks. My Swarm Launcher already does such pitiful damage that I might as well be charging with an AR, and if I spend the 1/5th of a tank required to effectively use the prototype version I will maybe be able to double that pitiful damage. (Meanwhile, I no longer gain any survivability for dropping all that ISK on the honor of needing 8 swarm salvos to even get a proto tank's attention instead of 16.) Nobody is spec-ing AV because it's practically useless against non-militia vehicles and makes you a soft, expensive target for infantry, not because they lack your special, magic how-to-kill-tanks knowledge. Vehicle vs. infantry combat is fundamentally broken in the game right now. LAVs and Dropships are too weak, while tanks are slowly becoming the only way to roll. So by all means, continue calling people "nubs" and thinking yourself to be hot stuff because you stumbled onto the most overpowered playstyle. https://forums.dust514.com/default.aspx?g=posts&t=34747&find=unread https://forums.dust514.com/default.aspx?g=posts&t=34632&find=unread ^These threads. HAVs need to have the gunner separated from the main turret, and they need limited ammo capacity. With those two characteristics in place, there'd be no issues of balance to argue. |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.05 01:54:00 -
[30] - Quote
Paran Tadec wrote:Cry more. You really don't want to go down the road of realism, lest you want Militia Swarm Launchers nailing your precious Sagarius or Surya from the rear and completely knocking your tank out of commission like an RPG-7V2 with a PG-7VR warhead would do to the rear end of an Abrams, a Leo 2A6+, or a T-90 and Prototype Forge Guns and Swarms one shotting you from any angle like an RPG-32. |
|
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.05 02:40:00 -
[31] - Quote
feel the nerf bat looming over your god tank much.
Wish they did a smug smiley this will have to do.
|
|
|
|
Pages: 1 2 :: [one page] |