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Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.09.04 18:01:00 -
[1] - Quote
There is no reason to nerf tanks again. It's not the fault of tankers that the majority of our prey deserves to be wiped out through natural selection. 8o% of all my railgun kills with the tank are stationary infantry who are too dumb to run, or decide to run straight at the tank firing an assault rifle. Another 15% is from vehicles, lavs who drive straight at me, often suiciding upon mytank.
Learn to counter or get owned noob, but don't whine in my dust/eve. |
Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.09.04 18:23:00 -
[2] - Quote
I can own with an lav just as effectively. The vast majority of my skills are in tanks, so much I still run miltia suits and equip 90% of the time. The tanks still die when countered by a team that works together, and I have killed tanks with miltia gear as a. teampplayer.
Your inability to work together and use cover effectively isn't a valid reason to nerf my playstyle. Often I'm not using the tank to gun ppl down, rather I provide mobile cover for my squad and take out vehicular threats. It also provides our squad with numerous precision strikes. |
Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.09.04 18:26:00 -
[3] - Quote
StoneD ReapeR Qc wrote:Paran Tadec wrote:There is no reason to nerf tanks again. It's not the fault of tankers that the majority of our prey deserves to be wiped out through natural selection. 8o% of all my railgun kills with the tank are stationary infantry who are too dumb to run, or decide to run straight at the tank firing an assault rifle. Another 15% is from vehicles, lavs who drive straight at me, often suiciding upon mytank.
Learn to counter or get owned noob, but don't whine in my dust/eve. The Splash on the HAV's Missiles are overpowerd, you can run all u want or hide behind Boxes and still get hit, the charge time on the railgun is WAY too fast, and the Splash... don't get me started.... and yha, if the Fused Grenades worked properly it would help, but till they fix it, your tanks are OVERPOWERD! and need to be Nerfed!
Exactly don't nerf the tanks, add more av goodies. More explosions = more fun. And I use the railgun exclusively. The turn rate on them is such many who run can get away, so it takes a skilled tanker to operate |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.04 18:45:00 -
[4] - Quote
RolyatDerTeufel wrote:Paran Tadec wrote:I can own with an lav just as effectively. The vast majority of my skills are in tanks, so much I still run miltia suits and equip 90% of the time. The tanks still die when countered by a team that works together, and I have killed tanks with miltia gear as a. teampplayer.
Your inability to work together and use cover effectively isn't a valid reason to nerf my playstyle. Often I'm not using the tank to gun ppl down, rather I provide mobile cover for my squad and take out vehicular threats. It also provides our squad with numerous precision strikes. You're playstyle doesn't matter, cause I was messing around alot with RE in the last build and people cried so much and look at them now, sure We can get kills with them but it's 2 instead of 5 and 5 second timer instead of like 2.5 secs. Now, if Flux grenades worked and the AV weapons could do some kinda damage to a semi upgraded tank then maybe tanks could be left alone and not nerfed.
RE were fundamentally broken. They were used as super grenades and were therefore changed.
There's a big diff between exploiting a broken mechanic and something working as intended. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.04 18:56:00 -
[5] - Quote
StoneD ReapeR Qc wrote:RolyatDerTeufel wrote:Paran Tadec wrote:I can own with an lav just as effectively. The vast majority of my skills are in tanks, so much I still run miltia suits and equip 90% of the time. The tanks still die when countered by a team that works together, and I have killed tanks with miltia gear as a. teampplayer.
Your inability to work together and use cover effectively isn't a valid reason to nerf my playstyle. Often I'm not using the tank to gun ppl down, rather I provide mobile cover for my squad and take out vehicular threats. It also provides our squad with numerous precision strikes. You're playstyle doesn't matter, cause I was messing around alot with RE in the last build and people cried so much and look at them now, sure We can get kills with them but it's 2 instead of 5 and 5 second timer instead of like 2.5 secs. Now, if Flux grenades worked and the AV weapons could do some kinda damage to a semi upgraded tank then maybe tanks could be left alone and not nerfed. The Speed on those HEAVY vehicules is still an issue, even if we get the Flux grenades working and AV gear restored!! you will never see a Heavy Dropsuit outrun a Assault or Scout dropsuit!!! Then why would a HAV reach the same speed as a LAV.. sometimes almost faster.... Either that, or they Upgrade the Swarm Missiles Speed...
Web grenades are coming, don't be a noob. |
Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.09.04 19:12:00 -
[6] - Quote
StoneD ReapeR Qc wrote:Paran Tadec wrote:StoneD ReapeR Qc wrote:RolyatDerTeufel wrote:Paran Tadec wrote:I can own with an lav just as effectively. The vast majority of my skills are in tanks, so much I still run miltia suits and equip 90% of the time. The tanks still die when countered by a team that works together, and I have killed tanks with miltia gear as a. teampplayer.
Your inability to work together and use cover effectively isn't a valid reason to nerf my playstyle. Often I'm not using the tank to gun ppl down, rather I provide mobile cover for my squad and take out vehicular threats. It also provides our squad with numerous precision strikes. You're playstyle doesn't matter, cause I was messing around alot with RE in the last build and people cried so much and look at them now, sure We can get kills with them but it's 2 instead of 5 and 5 second timer instead of like 2.5 secs. Now, if Flux grenades worked and the AV weapons could do some kinda damage to a semi upgraded tank then maybe tanks could be left alone and not nerfed. The Speed on those HEAVY vehicules is still an issue, even if we get the Flux grenades working and AV gear restored!! you will never see a Heavy Dropsuit outrun a Assault or Scout dropsuit!!! Then why would a HAV reach the same speed as a LAV.. sometimes almost faster.... Either that, or they Upgrade the Swarm Missiles Speed... Web grenades are coming, don't be a noob. So what! till then we gonna have to Let the tanks own a full Game, waiting to get descent AV gear.... needing more then half a team to take down a tank, while u getting hit by snipers.... needs some improvement ASAP So lets just all waste our ISK and AUR's on ur tanks while u guys sit back and get the ISK flowing in When u barely loose a tank per game... how nice... or not, lets use our militia dropsuits so u guys can takes us down faster and make more SP and ISK....
Point is, tanks don't need a nerf now. Only after all av equipment is in can a determination be made that tanks are op or not. Why does your isk and aur matter? It's all trying reset.
If Ccp nerds tanks now they will just have to buff them again later. |
Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.09.04 19:42:00 -
[7] - Quote
StoneD ReapeR Qc wrote:Soo ur Saying The Speed is Balanced... the Splash range isnt too high, get the hell out of ur tank and face one once in a while!!!!!
http://en.wikipedia.org/wiki/M1_Abrams EngineHoneywell AGT1500C multi-fuel turbine engine 1,500 shp (1,120 kW) Power/weight24.5 hp/metric ton (18.27 kW/t) TransmissionAllison DDA X-1100-3B SuspensionTorsion bar Ground clearance0.48 m (1 ft 7 in) (M1, M1A1) 0.43 m (1 ft 5 in) (M1A2) Fuel capacity500 US gallons (1,900 l; 420 imp gal) Operational rangeM1A2: 426 km (265 mi)[9] SpeedM1A2: Road 56 km/h (35 mph) Off-road: 40 km/h (25 mph)[9]
http://en.wikipedia.org/wiki/Usain_Bolt Average speed From his record time of 9.58 s for the 100 m sprint Usain Bolt's average ground speed equates to: 37.58 km/h or 23.35 mph. However, once his reaction time of 0.15 s is subtracted, his time is closer to 9.43 s, making his average speed closer to 38.18 km/h or 23.72 mph.[203] Bolt's top speed, based on his split time of 1.61 for the 20 meters from the 60- to 80-meter marks (made during the 9.58 WR at 100m) is 12.42 m/s, (44.72 km/h or 27.78 miles per hour).
Cry more.
And I do face tanks on foot as well, guess what, I carry swarms and av grenades, and have taken a few out. My preferred antitank weapons is another tank though. Once had the enemy bring 2 tanks down (gunnlogi, madrugar) over the hill next to me, and instead of soloing the tank on foot I bring in my tank and use the terrain to my advantage, come up behind them and take both out. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.04 20:02:00 -
[8] - Quote
Knarf Black wrote:Paran Tadec wrote:My preferred antitank weapons is another tank though. This is exactly the problem. Thread over.
Only because many games the rest of the team is ******* around. When I am with my squad tanks are no problem on foot. ie learn to teamwork, nub. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.04 20:03:00 -
[9] - Quote
J'Jor Da'Wg wrote:lolno
Tanks *might* be not OP once the damage nerf to AV is removed, but even then. It took 4 of my squad working together with AV fits, SLs and AV nades, and a forge gun, and we couldn't even take out the shields on a tank. It wasn't shied boosting either.
Tell me it isn't overpowered. We shall play some games OUT of tank and see about that... Its like that every game. To counter a tank, you need 6 AV players per tank. Ok, but what happens when the entire enenmy team brings in tanks...? We run out of players!
So the only counter to a tank is another tank currently.
One set of swarms should easily take out the shield on an armor tanking tank. Otherwise, on a shield tanking one, even without boosting, it should take a few hits from the swarms. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.04 20:18:00 -
[10] - Quote
Yes they should. This isnt CoD. BTW, just had one AV grenade remove my shields completely, with the shield booster being the only thing that saved me. Whiners, STFU about tanks.
All that is going to do is make tanks more powerful, as the gunner only has to worry about aiming, not manuvering and running shields. The only thing this adds is more teamwork between a gunner and driver, which is itself already easy. |
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Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.04 20:21:00 -
[11] - Quote
Tony Calif wrote:What if they balanced HAV's now, and when they add EWAR, they can balance that too? I mean we don't know how good webs will be. 10% would hardly slow a tank. 90% would almost immobilise it. EWAR needs to be balanced separately. Cloaked gunships are still to come. Balance new additions to the scales we have available. The basics of health damage and movement are the fundamentals. Not EWAR.
Tanks are already kinda thin. The only way to save a tank is to run, and webs will reduce the chance of getting away all together. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.04 21:41:00 -
[12] - Quote
Corban Lahnder wrote:Knarf Black wrote:Paran Tadec wrote:My preferred antitank weapons is another tank though. This is exactly the problem. Thread over. Absolutely. When you make the claim that every one else must adjust their play style to counter your play style, you completely remove the need for any sort of variety in the game.
So basically, you refuse to us AV to fight a tank, and instead will charge headlong with your assault rifle. Get owned. Come here and then whine that tanks are OP. Every approach to dust will have its drawbacks and advantages. |
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