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RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.09.04 18:33:00 -
[1] - Quote
Paran Tadec wrote:I can own with an lav just as effectively. The vast majority of my skills are in tanks, so much I still run miltia suits and equip 90% of the time. The tanks still die when countered by a team that works together, and I have killed tanks with miltia gear as a. teampplayer.
Your inability to work together and use cover effectively isn't a valid reason to nerf my playstyle. Often I'm not using the tank to gun ppl down, rather I provide mobile cover for my squad and take out vehicular threats. It also provides our squad with numerous precision strikes.
You're playstyle doesn't matter, cause I was messing around alot with RE in the last build and people cried so much and look at them now, sure We can get kills with them but it's 2 instead of 5 and 5 second timer instead of like 2.5 secs.
Now, if Flux grenades worked and the AV weapons could do some kinda damage to a semi upgraded tank then maybe tanks could be left alone and not nerfed. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.04 19:20:00 -
[2] - Quote
Paran Tadec wrote:
Point is, tanks don't need a nerf now. Only after all av equipment is in can a determination be made that tanks are op or not. Why does your isk and aur matter? It's all trying reset.
If Ccp nerds tanks now they will just have to buff them again later.
webs only slow down a tank and if they get out of the range of the web it's free. The Flux grenades will only be good vs shield tanks, and you can't tell me that to balance tanks, we need all the stuff that will help out AV.
So we are all meant to deal with the tanks as is with no AV weapons to really fight proto tanks?
We currently have most, if not all, the AV damage inflicting weapons, if not then I'm wrong, but if all what we have now can't take down tanks, then making them go a bit slower then they already are which is even to fast to have the fastest fit in the game keep anywhere close to it.
So what else is in store for us to kill tanks with? other then the web grenade that probably most people will cry that it makes them to slow for to long as infantry but will make tanks drive right through with no real care... But that will have to be seen in action for correct crying specifics. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.04 19:50:00 -
[3] - Quote
Fastest scout suit fit that is possible in game = 10.36 m/s
the tanks currently go MUCH faster then what my suit did last build.
And for anyone to try and keep a web on that tank, the grenades (although i think webifier should be equipment that you need to hold the vehicle down with) would have to have either long effect or large AOE.
Possibly just make the web grenades stop the tank to almost complete stop when hit and have them think more about activating their rep modules at the correct time. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.04 20:43:00 -
[4] - Quote
Paran Tadec wrote:Tony Calif wrote:What if they balanced HAV's now, and when they add EWAR, they can balance that too? I mean we don't know how good webs will be. 10% would hardly slow a tank. 90% would almost immobilise it. EWAR needs to be balanced separately. Cloaked gunships are still to come. Balance new additions to the scales we have available. The basics of health damage and movement are the fundamentals. Not EWAR. Tanks are already kinda thin. The only way to save a tank is to run, and webs will reduce the chance of getting away all together.
Kinda thin he says... gotta be kidding there dude. |
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