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Thread Statistics | Show CCP posts - 0 post(s) |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.04 14:27:00 -
[1] - Quote
CCP Wolfman wrote:I would like to hear some requests for alternate layouts to get a good idea of what people are interested in. ^^^ excerpt from Original Post/Request ^^^
R2 - Trigger R1 - Weapon Wheel/Change Weapon L2 - Zoom L1 - Grenade
Leave the rest as is or some combos that include the reversed L/R buttons. The one layout that has them swapped also completely changes all the other stuff too and I don't want those changes.
I really just want a selection (not unlike the one on the 'Move' setup menu) to simply swap L1/2 & R1/2.
Who's next? Let's get 'em in here! |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.04 14:49:00 -
[2] - Quote
reserved (as recommended by @Iron Wolf Saber) |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.04 14:51:00 -
[3] - Quote
reserved (as recommended by @Iron Wolf Saber) |
Patches The Hyena
204
|
Posted - 2012.09.04 15:09:00 -
[4] - Quote
I'm fine with the infantry controls as they are but we need different controls for vehicles, mostly the LAV.
It ought to be like the dropship, directional control on left stick, throttle on R1 and breaks on L1. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.04 15:35:00 -
[5] - Quote
R2 trigger???
Really???
Nearly every shooter that i can think of is L1 aim R1 trigger - it aint broke
Only ones i would change is L2/R2 for driving |
a dirty Shisno
Algintal Core Gallente Federation
130
|
Posted - 2012.09.04 15:46:00 -
[6] - Quote
EnglishSnake wrote:R2 trigger???
Really???
Nearly every shooter that i can think of is L1 aim R1 trigger - it aint broke
Only ones i would change is L2/R2 for driving "alternate layout"
It won't remove the default, which has always been horrible by the way. Everybody used to believe the sun circled around the Earth, you know..... |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.09.04 16:01:00 -
[7] - Quote
would,nt mind beeing able to change the driving controls, as for the others I'm fine with but each to there own |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.04 16:24:00 -
[8] - Quote
EnglishSnake wrote: - it aint broke
Only ones i would change is L2/R2 for driving
Why? Because it doesn't work for you? I'm sure they are perfectly fine for someone else.
"Just the feedbacks ma'am; no need to question why people are taking the time to provide it." - Alt.Sgt. Friday
Please just submit suggestions for @CCP Wolfman without destroying this thread. Good call @Iron Wolf Saber on the reservations above. |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
145
|
Posted - 2012.09.04 16:48:00 -
[9] - Quote
I would go for the idea of not establishing alternate layouts, but opening the ability for people to map out your own controller. Personally I would like to separate the equipment and the weapon swap from the R2 button and even change the crouch from triangle to something else.
I figure if the guys on KB/M have these options available then those of us on the controller should also be afforded the same kind of opportunity. |
Rendiff Jurr
Black Omega Industrial
21
|
Posted - 2012.09.04 16:53:00 -
[10] - Quote
LAV control LTS - Steer RTS - view angle R1 - Accelerate L1 - Reverse X - Brake
LTS - Left tread RTS - Right tread R1 - Rotate turret CW L1 - Rotate turret CCW R2 - Fire weapon |
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Goliath Raven
Osmon Surveillance Caldari State
80
|
Posted - 2012.09.04 17:26:00 -
[11] - Quote
KB/M
WASD - duh as is / Also select spawn point. Arrow Keys/Num Pad - Right control stick movements, so we can actually select a spawn point and use vehicle modules with KB/M. 5 on numpad = R3 on control stick.
12345 - hotkeys for weapons/equip.
Also as I have a nostromo I would love to use in this game. Not sure if the extra buttons would work for anything as that may be a driver issue. Currently its mapped to the left hand side of a qwerty keyboard by default but as it only has three rows of keys, I cant change stance!
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J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.09.04 17:28:00 -
[12] - Quote
R1 - Shoot L1 - ADS R2 - Swap Between Main/Sidearm R2 - Swap Between Equipment/Grenades (would requre grenade rework so you take out grenades before throwing them.)
Keep X, Square, Triangle, and O the same. Select - Overview map Start - Game Menu / Scoreboard (Make scoreboard appear alongside the neocon options, would go away if you select a neocom menu.)
Right DPAD - Vehicle Deployment Up DPAD - Mute Mic, Mute All Players, Quick Change from Chat Channels Down DPAD - Squad Leader Commands Left DPAD - Call in Strikes / Support
R3 - Knife L3 - Sprint
I would say completely get rid of the spinny wheel of weapon selection... Its a little cumbersome.
Btw these are infantry controls. Huh, they ended up really similar to MAGs controls...That game influenced me way too much... Lol
|
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.09.04 17:35:00 -
[13] - Quote
Vehicle Controls
LAV:
R2 - Gas L2 - Reverse R1 - Select active module L1 - Brake
Triangle - As is O - As is Square - Not sure X - Not sure (Give me an idea plz)
R3 - View Behind L3 - Quick Speed Boost (If afterburner is applied)
Left stick - Simple steering, gas is remapped to R2 as said above Right stick - Free Look |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.04 17:47:00 -
[14] - Quote
Unified Menu Controls
X = Accept /\ = More Information [-] = Alternate option/function O = Back out.
Segregated Sensitivity for all mobilitiy modes! |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.04 18:30:00 -
[15] - Quote
Kazeno Rannaa wrote:I would go for the idea of not establishing alternate layouts, but opening the ability for people to map out your own controller.
Ultimately, I hope this is exactly what happens. Being a programmer, I know this isn't all that hard. Creating extra nanosecond latency is, however, risky on the control-response I'm sure. I'd love it if they were able to create usable base layouts for the masses and then let the custom layouts be created by those that wish to take the time. But if it causes too much lag on the client to make these translations, then so be it. I would like to believe the PS3/Unreal engine could handle this layer of abstraction though.
EDIT: I added this hoping that @CCP Wolfman see's it - mostly 'cause I'm curious about how they are doing it. :-) |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.04 19:04:00 -
[16] - Quote
Dane Stark wrote:Kazeno Rannaa wrote:I would go for the idea of not establishing alternate layouts, but opening the ability for people to map out your own controller. Ultimately, I hope this is exactly what happens. Being a programmer, I know this isn't all that hard. Creating extra nanosecond latency is, however, risky on the control-response I'm sure. I'd love it if they were able to create usable base layouts for the masses and then let the custom layouts be created by those that wish to take the time. But if it causes too much lag on the client to make these translations, then so be it. I would like to believe the PS3/Unreal engine could handle this layer of abstraction though. EDIT: I added this hoping that @CCP Wolfman see's it - mostly 'cause I'm curious about how they are doing it. :-)
Dont worry Ill point this thread out to him, matter of factly HE requested this threads existence. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.09.04 19:58:00 -
[17] - Quote
J'Jor Da'Wg wrote:R1 - Shoot L1 - ADS R2 - Swap Between Main/Sidearm R2 - Swap Between Equipment/Grenades (would requre grenade rework so you take out grenades before throwing them.)
Keep X, Square, Triangle, and O the same. Select - Overview map Start - Game Menu / Scoreboard (Make scoreboard appear alongside the neocon options, would go away if you select a neocom menu.)
Right DPAD - Vehicle Deployment Up DPAD - Mute Mic, Mute All Players, Quick Change from Chat Channels Down DPAD - Squad Leader Commands Left DPAD - Call in Strikes / Support
R3 - Knife L3 - Sprint
I would say completely get rid of the spinny wheel of weapon selection... Its a little cumbersome.
Btw these are infantry controls. Huh, they ended up really similar to MAGs controls...That game influenced me way too much... Lol
I support
R1 - Shoot L1 - ADS R2 - Swap Between Main/Sidearm L2 - Swap Between Equipment/Grenades (would requre grenade rework so you take out grenades before throwing them.)
|
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.04 20:10:00 -
[18] - Quote
Iron Wolf Saber wrote:Dane Stark wrote:Kazeno Rannaa wrote:I would go for the idea of not establishing alternate layouts, but opening the ability for people to map out your own controller. Ultimately, I hope this is exactly what happens. Being a programmer, I know this isn't all that hard. Creating extra nanosecond latency is, however, risky on the control-response I'm sure. I'd love it if they were able to create usable base layouts for the masses and then let the custom layouts be created by those that wish to take the time. But if it causes too much lag on the client to make these translations, then so be it. I would like to believe the PS3/Unreal engine could handle this layer of abstraction though. EDIT: I added this hoping that @CCP Wolfman see's it - mostly 'cause I'm curious about how they are doing it. :-) Dont worry Ill point this thread out to him, matter of factly HE requested this threads existence.
Excellent - Yes! Thx again Saber, BTW |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.09.05 02:36:00 -
[19] - Quote
Maximus Stryker wrote: R1 - Shoot L1 - ADS L2 - Scroll all items counter clockwise R2 - Scroll all items clockwise (give us the option to choose where items appear in our clockwise/counter-clockwise rotation)
The more I think about it, the more I like this idea. You can even keep in the item wheel of death by holding in R2 or L2 and squad commands by holding in R2/L2 and pushing R3.
All they would need to add in is the animation of a character holding a grenade --- I am not sure how difficult that would be. |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.06 17:28:00 -
[20] - Quote
bump |
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Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.06 17:59:00 -
[21] - Quote
I would like to see accerlation unmarried from the sticks for some vehicles. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.09.06 18:05:00 -
[22] - Quote
I would like a seperate sensativity for ads and hip fire pardon spelling been on the lash |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.09.10 21:19:00 -
[23] - Quote
Maximus Stryker wrote:Maximus Stryker wrote: R1 - Shoot L1 - ADS L2 - Scroll all items counter clockwise R2 - Scroll all items clockwise (give us the option to choose where items appear in our clockwise/counter-clockwise rotation)
The more I think about it, the more I like this idea. You can even keep in the item wheel of death by holding in R2 or L2 and squad commands by holding in R2/L2 and pushing R3. All they would need to add in is the animation of a character holding a grenade --- I am not sure how difficult that would be.
Yep, still hoping they implement this... |
Rahabib
Algintal Core Gallente Federation
2
|
Posted - 2012.09.14 14:47:00 -
[24] - Quote
Please don't half ass this. We need full customization not preset layouts.
Currently I use the Mouse and Nav controller combined. I cant move and jump at the same time since the X is used to jump and you cant press x on the nav controller and move at the same time. Also there is no mapping for the triangle since it only via keyboard.
Just give us full customized buttons and we can make any combination work and any player can set it to their own needs.
Also if you can let us use Mouse 4 and 5. 90% of mice have these buttons. By default you dont have to have them do anything but allow us to customize them to do things.
|
Moonracer2000
Subdreddit Test Alliance Please Ignore
314
|
Posted - 2012.09.14 18:45:00 -
[25] - Quote
(much of this layout is taken from Battlefield 3, which feels good and has a similar level of complexity)
-Have triangle hot-swap weapons and one of the d-pad buttons toggle equipment (eliminating the wheel). -R3 crouch -R2 knife -everything else in default works pretty well for me so far but the d-pad probably needs work as I don't use it much yet.
Other thought: Do we need a push to talk button? most games I play do the auto detect if someone is talking. Admittedly you get the occasional idiot with their surround sound blasting or listening to music but that is what mute is for. Save that button for something else and make chatting hands free.
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Jin J'Rayle
D3ath D3alers RISE of LEGION
60
|
Posted - 2012.09.14 21:36:00 -
[26] - Quote
For ground vehicles: ======================================= R2-Accelerate L2-Decelerate R1-Fire primary (HAV) L1-Fire Secondary (HAV, if ever there is a secondary)
For Dropships: ============================== R2- Ascend L2- Descend
Left Stick Forward - thrust forward (or accelerate) Left Stick Back - thrus backward (or decelerate) Left Stick Left - Turn Left (yaw left) Left Stick Right - Turn Right (yaw right)
Right Stick Forward - picth forward Right Stick Back - pitch backward Right Stick left - bank left Right Stick right - bank right
|
I-SHAYZ-I
24
|
Posted - 2012.09.14 23:12:00 -
[27] - Quote
I really like the way Resistance used the weapon wheel.
Using triangle to switch between weapons and holding it to bring up the wheel of doom while using the left stick to select would be more comfortable.
Also, holding the square button to interact with objects, and then circle would be crouch. L2 for grenades and R2 for.....wait for it......
QUICK MESSAGE :D
Cycle through a circle of messages that would give your team a better understanding of what you need, also controlled with the left stick. Things such as Medic, Ammo, Vehicle Pickup, or Backup would work nicely.
Or they could just implement icons that would appear above someone's head if that person needed one of these things.
Edit:
Dropship controls:
L2 - Rise R2 - Lower Left stick - Forward/Back/Strafe Right Stick - Rotate Left/Right Pitch Up/Down Square - get in/out Circle - Pick up vehicle |
Ieukoplast
Osmon Surveillance Caldari State
169
|
Posted - 2012.09.15 00:31:00 -
[28] - Quote
There is only a few changes to the controller layout that I would like to see (as optional of course).
Vehicle controls:
R2 - Acceleration L2 - Brake/reverse Left analog stick - left/right steering only
On-foot:
- Weapon wheel selection should be done with the left analog stick, not the right stick. Also it should be drag-and-drop, meaning I simply tap the analog stick in the direction of the weapon to highlight it, then release R2 to equip it. Right now it has to be held on the weapon prior to releasing R2, which is horribly inconvenient and awkward, especially if I am trying to quickly switch weapons because I don't have time to reload my main gun. I can't count how many times I have fumbled around with the weapon wheel trying to select my secondary weapon in a heated firefight, only to be killed because I was unable to select it in time.
- Also not too much a big deal, but crouch could be mapped to another button, perhaps circle. And then Triangle could be used for quick weapon swaps between main/secondary.
As for control mapping, that is all I can think of ATM. However I have yet to fly a dropship or use a tank. |
Imp Smash
On The Brink
51
|
Posted - 2012.09.15 05:33:00 -
[29] - Quote
I'd like complete freedom for button mapping for all control styles. Custom has been done before in plenty of game |
Jaric Kieranson
Osmon Surveillance Caldari State
12
|
Posted - 2012.09.21 03:53:00 -
[30] - Quote
Imp Smash wrote:I'd like complete freedom for button mapping for all control styles. Custom has been done before in plenty of game
If this thread is still being looked at, it should be now obvious that customisable mapping is the best way forward. |
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Abner Kalen
Seituoda Taskforce Command Caldari State
100
|
Posted - 2012.09.22 04:36:00 -
[31] - Quote
How about support for XCM Cross Battle Adapter? Can one of the devs pick one up and test this game out with a superior controller?
Please Test This XCM Cross Battle Adapter NAOW!!! |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.22 04:41:00 -
[32] - Quote
fenrir storm wrote:I would like a seperate sensativity for ads and hip fire pardon spelling been on the lash
Yes! Also ADS aim-movement acceleration options.
Option for seperate selection buttons for weapons, and equipment. |
Sodium Snake
Osmon Surveillance Caldari State
38
|
Posted - 2012.09.22 04:51:00 -
[33] - Quote
R1: Shoot R2: Select equipment L1: Aim down the sights L2: Grenade L3: Sprint R3: Crouch
Cross (X): Jump Square/Box ([]): Reload Triangle (/\): Switch between primary and secondary weapons Circle (O): Interact
L-dpad: Chat R-dpad: Request vehicle Up-dpad: Scoreboard Down d-pad: PTT
Start: NeoCom Select: Map
Honestly, I'd rather have a fully customizeable control scheme. Please implement this at release CCP. |
Odiain Suliis
39
|
Posted - 2012.09.23 14:28:00 -
[34] - Quote
My 2ISK for this topic would be in infantry mode, now that we are going to have knife as a weapon amongst others, is to have R3 mapped as a look-around functionality. Similar to ARMA II, where one would still be in 1st person mode and to use it to turn your head around. Naturally limiting the maximum turn angles to apropriate values. |
Booker DaFooker
Seraphim Initiative. CRONOS.
69
|
Posted - 2012.09.23 16:29:00 -
[35] - Quote
please just give full button mapping customization, it's the only way forward! |
Oxskull Duncarino
Shadow Company HQ
165
|
Posted - 2012.09.23 16:36:00 -
[36] - Quote
Kazeno Rannaa wrote:I would go for the idea of not establishing alternate layouts, but opening the ability for people to map out your own controller. Personally I would like to separate the equipment and the weapon swap from the R2 button and even change the crouch from triangle to something else.
I figure if the guys on KB/M have these options available then those of us on the controller should also be afforded the same kind of opportunity.
2nd this. Our own keymaps would be great, allowing everyone to configure it the way they want. |
Tyas Borg
Osmon Surveillance Caldari State
112
|
Posted - 2012.09.23 17:09:00 -
[37] - Quote
I'd like to see things placed better in the selection wheel for easier and more accurate selecting.
Basically put the items on North, East, South and West. Instead of the current mess we have now. I've selected the wrong repairer or items a few times now and this would stop that.
Obviously as you progress in skills and unlock things with more slots then perhaps move to the diagonals, but just keep them seperated and on the Up, Down Left Right instead.
For selecting weapons I think it'd be better to use a system like holding the R2 down and pressing square and circle to cycle through weapons. If you did this then you could even remove all weapons from the selection wheel freeing up more space.
Or keep the current tapping of R2 to change weapons only and keep equipment for when you hold it down and bring up the wheel instead. |
Aurin Oko
Amarr Templars Amarr Empire
0
|
Posted - 2012.12.03 06:42:00 -
[38] - Quote
I don't know if it's just because I'm not used to the PS3 Controller, but I'm having trouble with L3 as the Sprint button. I find it's someitmes hard to push it down and forward, and hold it down. It usually takes 1-3 tries to start sprinting.
So I don't know where this should be mapped to, but any button would be better than the joystick for me.
Thanks! |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.03 07:24:00 -
[39] - Quote
Ideal control scheme:
L3 to crouch. L2 as a Sprint button. Triangle for weapon switch (and ONLY weapon switch). Circle to throw a grenade. Keep square as reload, but ALSO make it the "interact" button - climbing ladders, hacking, etc. R2 would remain as the equipment wheel, but tapping wouldn't act as a weapon switch.
Alternate preferred scheme - less variance from current control setup
L3 to crouch. L2 as a Sprint button. Triangle for weapon switch, hold to open equipment wheel. R2 to throw a grenade.
In both cases, the remaining controls could be kept as-is for me.
I don't see any good reason NOT to provide full controller remapping, honestly. Let us create OUR OWN control schemes, and you won't have to gives us so many presets. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2013.01.10 19:31:00 -
[40] - Quote
This still being worked on? Any updates? |
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Rykenth Drekk
Villore Sec Ops Gallente Federation
76
|
Posted - 2013.01.10 19:56:00 -
[41] - Quote
How about just make it like on a PC FPS? Where you can set every single action as whatever you want it?
Usually when I play FPS games, I switch my controls completely different from everyone else anyway.
Minus using R2, and L2. I would like those to be aim and trigger. Reverse that of course. |
AmlSeb
Royal Uhlans Amarr Empire
7
|
Posted - 2013.01.10 20:23:00 -
[42] - Quote
It would be much better if the speed control on the dropship is on the analog sticks and on L2 a "View Down" mode where you look straight on the ground. Left Stick: Speed, Roll (Rotating over long-axis) Right stick: Nose up/down, Rotate over z axis L2: Look down
The camera should be fixed to the nose so you look always in the direction you fly. |
Taxidis
Crux Special Tasks Group Gallente Federation
0
|
Posted - 2013.02.20 00:53:00 -
[43] - Quote
If we only get one option in terms of controller customization, I would like the option to flip the trigger controls. Basically,
L1 - Grenade L2 - ADS R1 - Switch weapon R2 - Fire weapon
This is personal opinion, but it shares the feelings of many others. I only recently got a Playstation 3, and I've been using the common Xbox trigger layout for shooters pretty much ever since I was a little kid, so there's obvious preference. But.
I also prefer the tactile feel of a trigger compared to something as binary as a button. It allows for better shot control, and allows me to conserve ammunition in a firefight at longer ranges if I'm using an automatic weapon. Also, I feel that it's simply harder to aim and shoot with the current set-up. Perhaps, I'm just not used to it, but I have to put more pressure from my index finger onto the button then I do with a trigger, and it makes precise aiming with my thumb difficult. A severe disadvantage in an engagement. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.20 01:11:00 -
[44] - Quote
Using R2 for the primary fire button on the DS3s would be pretty odd, seeing as how it takes more time/force to fully press than the R1 button. |
SSBBW Amber
Church of the Unforgiven
26
|
Posted - 2013.02.20 01:46:00 -
[45] - Quote
Why is it impossible for us to just have "programmable" buttons, like on a mouse and keyboard? Stick use my not be able to be changed, but buttons should be able to be changed individually to the users likes and choices?
Is it not possible to do this? I can't recall any games that I have played where this was possible, but I wouldn't think it would be to difficult. |
Mithridates VI
New Eden Research Foundation
169
|
Posted - 2013.02.20 02:01:00 -
[46] - Quote
GM Hercules wrote:SOONGäó - You will be able to remap default controls, don't worry! :)Source: Search tool feature
CCP Frame wrote:You will be able to remap default controls, don't worry! :)
LOOK WHAT I FOUND. |
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