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Kleanur Guy
SyNergy Gaming
154
|
Posted - 2012.08.29 09:10:00 -
[1] - Quote
I tried to research it and got confused by the whole thing... How much on average can you make from a planet. Will be interesting because us Dusters will be payed to take a planet, and since EVE currency =/= Dust currency, it will be interesting to see how this works and how they will afford to pay us to take a planet. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.29 09:18:00 -
[2] - Quote
I'm guessing 20bil or more, it's a micro managing nightmare that few take pleasure in..
yea i was way wrong about this.. gave a few eve players a good laugh or w/e.. even one on my squad/mic was entertained by this |
dust badger
BetaMax.
283
|
Posted - 2012.08.29 09:18:00 -
[3] - Quote
well at the moment people in eve don't really own planets, they own the system that the planets are in.
the way we make isk is by building factories on these planets and this can make up to a billion a month depending on how active you are.
to place these factories in 0,0 you need to own the system, or if no one owns it then you can put down your factories.
also to make things more complicated you have to export your stuff you made via a customer office, and players can own these and set the tax rates so its best to own these. ( these can only be owned in 0,0 and low sec for the moment) |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.08.29 09:21:00 -
[4] - Quote
It will be interesting to see how Isk flows into dust from eve, I don't play eve very much these days and i've got 8 billion laying around, i'd probably send a lot of it into dust if its an option. |
Lazarus Solo
KILL-EM-QUICK RISE of LEGION
66
|
Posted - 2012.08.29 10:00:00 -
[5] - Quote
dust badger wrote:well at the moment people in eve don't really own planets, they own the system that the planets are in.
the way we make isk is by building factories on these planets and this can make up to a billion a month depending on how active you are.
to place these factories in 0,0 you need to own the system, or if no one owns it then you can put down your factories.
also to make things more complicated you have to export your stuff you made via a customer office, and players can own these and set the tax rates so its best to own these. ( these can only be owned in 0,0 and low sec for the moment)
Sounds like DUST players will be able to capture some valuable locations.
|
Darius Ashran
BetaMax.
23
|
Posted - 2012.08.29 10:19:00 -
[6] - Quote
TEBOW BAGGINS wrote:I'm guessing 20bil or more, it's a micro managing nightmare that few take pleasure in..
No sir this is not even close it varies by scale of the overall operation but per planet assuming your just pulling goods from the planet it can range between a few tens of millions to a hundred million or so a month. This largely depends on location. The quality of the space is as fallows Highsec,Lowsec,Nullsec,W space (Note: that is ordered from lowest quality to Highest just to be clear.)
Planets can be used several different ways. In particular the basic concept is to retriever materials form the planet then process them and export them to orbit for transit to market. Its straight forward enough but the variation in what can be produced and how the logistics are setup for said production determine the value on a monthly basis of a given planetary operation.
Some pi operations can generate 10-15 billion a month but that's generally done not with 1 planet but with 20-30 or more. 1 Character in eve can run up to 6 planets. So its generally an effort taken on by either those with the means to run multiple accounts. ( which is quiet a large number of people) or groups.
A Single planet is of limited importance. A given planets value is relative to it use. Barren planets for instance are special. They are the only planets that can run high tech factory's. IIRC ccp is also introducing these planets early. I don't recall wither they said it was going to be before after temperate planets. The other planet types are primarily for resource harvesting and processing operations. the goods normally then being exported for transported to a barren world for production. |
TseihShe
Storm Wind Strikeforce Caldari State
5
|
Posted - 2012.08.29 10:29:00 -
[7] - Quote
Kleanur Guy wrote:EVE currency =/= Dust currency.
ISK is ISK in both games. It IS the same currency. For the time being we're doing the equivalent of running missions in EVE for the ISK we're earning.
Eventually, it will be players giving us their hard-earned ISK to fight for them. And I'm guessing with the rogue drones planned, it will be like regular ratting bounties.
So as you can see, the currency IS the same.
I'm just curious where the items are coming from, and where the ISK goes. Will it always be NPC controlled, so that DUST players don't get mixed up in the "ISK-war" like in EVE trade hubs? |
tryian776
Sanmatar Kelkoons Minmatar Republic
18
|
Posted - 2012.08.29 10:37:00 -
[8] - Quote
I am one of MANY players that have installations on a single planet.
The installations on that planet net me personally around 30 million isk a month with minimal effort and I use 5 planets in that system for around 120milion isk a month profit.
Other players probably work harder at it and make more.
|
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.08.29 10:54:00 -
[9] - Quote
A planet yield depends mostly on sec status hence 0.0 is best producing basic raw materials and high sec is best suited for producing limited quantity items where taxes don't margin your profits.
So we take an example of making 5x mechanical parts and 5x consumer electronics per cycle:
Noble metals9000 Heavy metals6000 Base metals6000 Non cs crystals3000 Noble gas3000 Ionic solutions3000 aquenous liquids3000
Precious metals60 Toxic metals40 oxygen20 reactive metals40 electrolytes20 water20 chiral structures20
Mechanical parts5 Consumer electronics5
These will give you 3x robotics per cycle in the end. Time per tier is: T2 T3 T4 time min/ units280min/13340060min/4060min/1060min/3
That makes it some 3-4 hours to get your first patch of 3 robotics no this planet example I'm using which is an actual planet that I slapped in exel. Naturally having materials ready reduces the initial start up time.
So with this we can estimate how much your planet will make you in the market: With the simple assumption of one robotic per hour and the price from jitonomic which is around 50 000 isk per unit:
So 50 000 isk x 30*24 = 36 mil per month assuming you would have only one factory making robotics but since any serious with PI has several factory planets you can easily get 20 of those factories with the limit being how much you care to haul materials and baby sit your planet yields. You can also drop the extracting and buy stuff from the market but often (as in most MMO's) the actual end product is cheaper then materials you (bought and) made it from which obviously happens because: YOU IMBECILES DON'T KNOW HOW TO COUNT AND THINK THAT BECAUSE I EXTRACTED / MINED IT, IT'S FREE OF CHARGE.
and next time ask something simpler ? |
dust badger
BetaMax.
283
|
Posted - 2012.08.29 11:02:00 -
[10] - Quote
carl von oppenheimer wrote:A planet yield depends mostly on sec status hence 0.0 is best producing basic raw materials and high sec is best suited for producing limited quantity items where taxes don't margin your profits. So we take an example of making 5x mechanical parts and 5x consumer electronics per cycle: Noble metals9000 Heavy metals6000 Base metals6000 Non cs crystals3000 Noble gas3000 Ionic solutions3000 aquenous liquids3000 Precious metals60 Toxic metals40 oxygen20 reactive metals40 electrolytes20 water20 chiral structures20 Mechanical parts5 Consumer electronics5 These will give you 3x robotics per cycle in the end. Time per tier is: T2 T3 T4 time min/ units280min/13340060min/4060min/1060min/3 That makes it some 3-4 hours to get your first patch of 3 robotics no this planet example I'm using which is an actual planet that I slapped in exel. Naturally having materials ready reduces the initial start up time. So with this we can estimate how much your planet will make you in the market: With the simple assumption of one robotic per hour and the price from jitonomic which is around 50 000 isk per unit: So 50 000 isk x 30*24 = 36 mil per month assuming you would have only one factory making robotics but since any serious with PI has several factory planets you can easily get 20 of those factories with the limit being how much you care to haul materials and baby sit your planet yields. You can also drop the extracting and buy stuff from the market but often (as in most MMO's) the actual end product is cheaper then materials you (bought and) made it from which obviously happens because: YOU IMBECILES DON'T KNOW HOW TO COUNT AND THINK THAT BECAUSE I EXTRACTED / MINED IT, IT'S FREE OF CHARGE. and next time ask something simpler ?
this is why no one wants to be friends with us eve people :P
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Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.08.29 11:31:00 -
[11] - Quote
YOU IMBECILES DON'T KNOW HOW TO COUNT AND THINK THAT BECAUSE I EXTRACTED / MINED IT, IT'S FREE OF CHARGE.?...
Typical pubbie train of thought. I hate that way of thinking, it's such a false economy.
You know Dust is going to be the biggest ISK sink in EVE.... It's going to kill or cure our economic issues. |
Antonius Dacinci
Bragian Order Amarr Empire
65
|
Posted - 2012.08.29 11:34:00 -
[12] - Quote
uhh....
Basically what i've been told is planets can dump out 100-500mil isk a month, so basically one planet being defended could be used to hold up a entire team wasting tanks and all that stuff. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.29 11:40:00 -
[13] - Quote
Good info, but monthly profit aside, lets say that the planet is, in all ways possible, "the best" planet one could own.. How much isk could someone say, sell the entire planet/operation/facilities for, or how much isk would they throw into defending it until it becomes no longer worth that much to defend? I'm guessing the trade route convenience would also factor in it's overall worth to someone?
And isn't all the time they invested in it also factored in it's overall worth to someone, monthly profit aside.. Like how much are they going to invest in defending it until they finally say, "this is no longer worth the isk I'm throwing at it to continue this defense.." I guess it's kind of a tough question to answer being that there is no fixed price in EVE.. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.08.29 11:48:00 -
[14] - Quote
Antonius Dacinci wrote:uhh....
Basically what i've been told is planets can dump out 100-500mil isk a month, so basically one planet being defended could be used to hold up a entire team wasting tanks and all that stuff.
Maybe at current prices, Yes... but Dust prices will NOT stay at their current price point once the market interaction is in.
I for one will make sure of it. I make my Isk market trading and i intend to do the same thing here in dust as i do in EVE. |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.08.29 12:27:00 -
[15] - Quote
On average the set up to make those robotics would be some 30mil per planet which although an investment is such a small cost in the over all picture that it's going to be hard not to just simply change your facilities to somewhere else and keep on producing. That's the main issue with PI and always has, too cheap, too expendable and just too damn convenient to abandon your facilities on a planet once you don't need them any more.
|
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.29 12:30:00 -
[16] - Quote
Average pay of an eve player is about 4.5 million isk an hour give or take. There are plenty of smarter players who can break that point though. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2012.08.29 12:35:00 -
[17] - Quote
It really depends on the planet. I make 500 to 700 million a month from PI using 10 planets, but it's hard to say how much in material other players are pulling out of the same planet. There are quite a few planets that are so poor that it isn't even worth setting up a colony on them.
The thing is this could change. What we get from the planets isn't isk, but goods that other players use to build things. Right now there are a lot of PI goods that are hardly used in anything, and only 30,000 units a day are sold in the biggest trade system. Other goods can sell several million units per day. My suspicion is that PI will be heavily involved in producing Dust gear, once CCP lets us start building the stuff and starts phasing out the NPC sell orders. That could significantly increase the value of many planets.
Edit: As for how much I would pay to mercs, production slowing or stopping on one planet means I don't have enough resources to keep my manufacturing colony running 24x7, which would put a bigger dent in my income than the raw value of the resources. I probably would spend less than 40 million isk to restore my operation though, since for that price I could tear down my existing colony and build a brand new one on another planet. Assuming another planet of the correct type with enough of the resource I need is available near my area of operations. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.08.29 12:35:00 -
[18] - Quote
Iron Wolf Saber wrote:Average pay of an eve player is about 4.5 million isk an hour give or take. There are plenty of smarter players who can break that point though.
I'm ratting while i'm playing dust at the moment, i'm obviously not giving ratting my full attention but i'm currently getting 8.3m a tick ratting Guristas in Goon space.
So thats over 8m isk every 20 mins while playing dust.
And that's not including the passive income i'm getting from the sales i have going though on the market. |
Gauder Berwyck
Deadly Blue Dots RISE of LEGION
217
|
Posted - 2012.08.29 12:39:00 -
[19] - Quote
Market prices IRL works roughly like this: Sale price = projected profits over 20 years.
There you go, back to work for me..
Edit: The work for EVE/Dust is to figure out what an appropriate conversion for the IRL 20 years is. 3 months? Half a year? |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.08.29 12:45:00 -
[20] - Quote
Gauder Berwyck wrote:Market prices IRL works roughly like this: Sale price = projected profits over 20 years.
There you go, back to work for me..
Edit: The work for EVE/Dust is to figure out what an appropriate conversion for the IRL 20 years is. 3 months? Half a year?
Do you play EVE? |
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Villanor Aquarius
Shattered Ascension
79
|
Posted - 2012.08.29 16:57:00 -
[21] - Quote
I run 5 planets in a -1.0 security system in a pretty damn efficient way. 4 of them produce goods the 5th one makes the good I sell from the other planets materials.
This makes me about 110mil per planet per month. Defending a planet is not particularly high on my importance because my main money source is ratting. If dust battles were to take place on Moons such as platinum, and technetium moons then my god are they worth fighting for. Same if they are on POS's or cyno jammers or territory control units or IHUBs.
Now if as a Dust player I can throw down mining buildings and manufacturies on the planet I own while I'm also using it for PI in eve then yeah it's worth a couple mil here and there defending it. Particularly if I can start T2 module production on a planet I own in Dust. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.08.29 17:23:00 -
[22] - Quote
There's no way I can see to merge Dust and EVE economies without totally alienating the people who don't have any connection to EVE, or without totally trivializing the entire "gear costs money" aspect of the game. Either gear costs get inflated so much they're out of reach of the people making <100k ISK a match, or people with an EVE character or friend who plays EVE get more than enough money than they'll ever need.
So anticipating a direct transfer of money between games seems a bit premature. |
Villanor Aquarius
Shattered Ascension
79
|
Posted - 2012.08.29 17:28:00 -
[23] - Quote
Well i have plenty of ISK in eve to totally bank roll my dust merc but the things I want in EVE always cost more money than I have. My internet spaceships are very expensive. |
Pent'noir
Algintal Core Gallente Federation
61
|
Posted - 2012.08.29 18:38:00 -
[24] - Quote
I hope there will be more on a planet other than just PI stuff.... I do not make all that much isk off of it, even with 3 toons maxed out with 18 planets. I'd make more isk from just doing lvl 4 missions. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.08.29 19:09:00 -
[25] - Quote
could be interesting to see how much ISK you need to spend to hire a 16 man team (max players at the moment) cause if you expect lets say after the match each merc gets around 100.000ISK multiplied with 16 makes 1.6 million ISK just to control 1 facility. And i dont think you control all of them by just 1 skirmish match. i heard 1 planet has around 12 skirmish maps so 1.6 million multiplied with 12= 19.2 million ISK. And thats not counting in the costs for defending. I think better players/corps will demand a higher payout to defend or attack. |
Arbor Viridanus
Sanmatar Kelkoons Minmatar Republic
196
|
Posted - 2012.08.29 19:22:00 -
[26] - Quote
The dark cloud wrote:could be interesting to see how much ISK you need to spend to hire a 16 man team (max players at the moment) cause if you expect lets say after the match each merc gets around 100.000ISK multiplied with 16 makes 1.6 million ISK just to control 1 facility. And i dont think you control all of them by just 1 skirmish match. i heard 1 planet has around 12 skirmish maps so 1.6 million multiplied with 12= 19.2 million ISK. And thats not counting in the costs for defending. I think better players/corps will demand a higher payout to defend or attack.
19.2 million ISK is chump change for the space jockeys. |
Van Aewulf
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.08.29 19:38:00 -
[27] - Quote
Besides level 1 and 2 missions, planetary interaction is one of the least profitable means of acquiring income in EVE. It's good if one thinks 100m a month is worth their effort, but to me it would be a hobby if I liked doing it. I don't like PI so I don't do it, and will likely have nothing to do with it.
CCP will have to alter the profitability and importance of planets to make them worth anything to many EVE players. Maybe tie SOV to who holds the majority of planets etc.
Either way, the only thing worthwhile about planets is that it is the primary source for POS fuel (iirc). Once upon a time, POS fuel was seeded by NPC corporations. They removed that to give PI some relevance at all. Also, POS structures are built from planetary things now too.
To put this in perspective, I blow PI income out of the water through R&D agents alone, and that's passively raking in cash for me regardless of whether I even play for the day. Much less when I apply invention to the cores. $$$$. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.08.29 19:43:00 -
[28] - Quote
I was fairly poor in eve, I would use 20mil isk frigates on suicide roams to see if we could kill something. kdr of around .02. Ships were cheap so didn't care about death, extra 40mil or so if I was podded(skill implants in head were lost if escape pod is killed).
I had 80 million isk ships blowup few time in evening of playing, still made profit with casual gaming. The isk will flow few dozen ways, but traders will try to undercut each other, so prices won't get that out of wack for most items. I suspect proto gear won't be made directly by players, resold from drops, so it will remain expensive as it's bid up in market. |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.08.29 19:57:00 -
[29] - Quote
Other issue is that my clone alone cost me 20mil without implants now (that covers up to 92mil SP in case you wonder). Implants cost me 72mil a pop and usually it's a set of five, not that I PvP with my bear clone ofc I have my "cheapo set" for that. :P
So yeah if you thought that death in dust was expensive, just mentioned to put prices to perspective. |
Pent'noir
Algintal Core Gallente Federation
61
|
Posted - 2012.08.29 19:58:00 -
[30] - Quote
It would be interesting if PI was the major thing to fight over... It would mean less ppl would do it and the ppl that did would have to account for the defense prices in thier costs, so all of the PI stuff and anything that uses it would go up in cost. That includes tech 2, capitals, structures, and fuel.... probably tech 3 also, but Ive never looked at their manufacturing list.
So I currently have a stock pile of PI stuff that is worth about a billion. If I hold onto it long enough, then it could be worth 5x that much. |
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Gilbatron
Free-Space-Ranger Nulli Secunda
81
|
Posted - 2012.08.29 19:59:00 -
[31] - Quote
a character with lvl 4/5 skills (takes about 3 weeks to skill) can make materials worth 200-400m isk/month by cultivating 5 planets. the corporation owning the planets customs office can tax the ressources leaving the planet, tax rates vary between 5 and 20%
this varies between planet types and level of interaction, 12 hour extract timers give more ressources than 48 hour ones
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Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2012.08.29 20:09:00 -
[32] - Quote
Cerebral Wolf Jr wrote:Antonius Dacinci wrote:uhh....
Basically what i've been told is planets can dump out 100-500mil isk a month, so basically one planet being defended could be used to hold up a entire team wasting tanks and all that stuff. Maybe at current prices, Yes... but Dust prices will NOT stay at their current price point once the market interaction is in. I for one will make sure of it. I make my Isk market trading and i intend to do the same thing here in dust as i do in EVE.
So is the idea to phase out buying gear from the game itself in favor of player created stuff, because otherwise why would anyone pay more than the market price for a weapon? Or are you just planning on obtaining and reselling rare gear/BPOs for profit? |
Sees-Too-Much
332
|
Posted - 2012.08.29 20:12:00 -
[33] - Quote
I never did PI, but can't multiple people have interactions on a single planet? I mean, 10 people bringing in 100m a month means a billion isk for the corp overall. |
bradx955
Osmon Surveillance Caldari State
14
|
Posted - 2012.08.29 20:33:00 -
[34] - Quote
TEBOW BAGGINS wrote:I'm guessing 20bil or more, it's a micro managing nightmare that few take pleasure in.. lol take it from someone who has 6 planets that is not the case each planet makes you roughly 2mil a day and takes 10 mil to setup |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.08.29 21:01:00 -
[35] - Quote
Knarf Black wrote:
So is the idea to phase out buying gear from the game itself in favor of player created stuff, because otherwise why would anyone pay more than the market price for a weapon? Or are you just planning on obtaining and reselling rare gear/BPOs for profit?
This happened in EvE where NPC made gear was gradually phased out from the game and it should work for dust as well. |
Gilbatron
Free-Space-Ranger Nulli Secunda
81
|
Posted - 2012.08.29 21:07:00 -
[36] - Quote
they will probably launch with a (mostly) NPC market because there is a small difference between launching a PS3 exclusive game with a huge bang (dust launch will probably be BIG, look at what David Reid did for RIFT) and launching a small indie game (eve, back in 2003)
stuff has to work, it is easy to switch from NPC to player goods, it is not easy to explain why no one can buy guns (to a crowd of COD kiddies) at launch |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.08.29 21:40:00 -
[37] - Quote
Ten-Sidhe wrote:I was fairly poor in eve, I would use 20mil isk frigates on suicide roams to see if we could kill something. kdr of around .02. Ships were cheap so didn't care about death, extra 40mil or so if I was podded(skill implants in head were lost if escape pod is killed).
I had 80 million isk ships blowup few time in evening of playing, still made profit with casual gaming. The isk will flow few dozen ways, but traders will try to undercut each other, so prices won't get that out of wack for most items. I suspect proto gear won't be made directly by players, resold from drops, so it will remain expensive as it's bid up in market.
Of cause Proto gear will be made, why wouldnt it?... The faction/Officer drops we are currently getting may not be but Proto stuff will be me made.
I think it's worth pointing out to all the people that are complaining about getting 100k per fight, what you get per match is based on your participation in the fight and i can promise you when the economy's merge that EVE players will have no worries at all about dumping 100m on a fight to keep an important planet.
To be honest, i know alliance's such as my own will be more than happy to stick 100b down on a very imporant planet to ensure we win and make sure that we look after our Dust mercs in the process so they can run around in proto gear with no worries about isk. |
Mr Funless
Seituoda Taskforce Command Caldari State
191
|
Posted - 2012.08.29 23:39:00 -
[38] - Quote
Sees-Too-Much wrote:I never did PI, but can't multiple people have interactions on a single planet? I mean, 10 people bringing in 100m a month means a billion isk for the corp overall.
Yes. If the corp/alliance has a POCO (Player Owned Custom Office) on the planet, they get a % from tax. My alliance has standard planets at 5%. With your example it's only 50 M isk a month. Which is nothing. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.30 00:07:00 -
[39] - Quote
carl von oppenheimer wrote:On average the set up to make those robotics would be some 30mil per planet which although an investment is such a small cost in the over all picture that it's going to be hard not to just simply change your facilities to somewhere else and keep on producing. That's the main issue with PI and always has, too cheap, too expendable and just too damn convenient to abandon your facilities on a planet once you don't need them any more.
Thanks carl that clears up eaxactly the question I had asked.. and it was great playing with you BTW i hope you will squad with me again soon although at times i could not always understand your accent but mine is somewhat hard to understand for some also.. peace brother. |
Velvet Overkill
104
|
Posted - 2012.08.30 00:26:00 -
[40] - Quote
Cerebral Wolf Jr wrote:YOU IMBECILES DON'T KNOW HOW TO COUNT AND THINK THAT BECAUSE I EXTRACTED / MINED IT, IT'S FREE OF CHARGE.?...
Typical pubbie train of thought. I hate that way of thinking, it's such a false economy.
You know Dust is going to be the biggest ISK sink in EVE.... It's going to kill or cure our economic issues. Dust IS already the biggest ISK sink in EVE.
CCP FoxFour wrote:CCP Habakuk wrote:Known issues:
Transferring ISK to Dust mercs will send the ISK to the nearest black hole instead. Game design thanks you for introducing the best ISK sink yet into EVE. |
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carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.08.30 06:19:00 -
[41] - Quote
TEBOW BAGGINS wrote: Thanks carl that clears up eaxactly the question I had asked.. and it was great playing with you BTW i hope you will squad with me again soon although at times i could not always understand your accent but mine is somewhat hard to understand for some also.. peace brother.
Well English is only my second language with Finnish being the main and I have the common Kimi R+ñikk+¦s problem which is I tend to mumble my English when stressed.
At least I don't speak rally driver English "t+¦ reis vas goot butt ..." |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.08.30 08:45:00 -
[42] - Quote
Ah!
That ISK Sink link is broken |
John Surratt
Sanmatar Kelkoons Minmatar Republic
49
|
Posted - 2012.08.30 09:17:00 -
[43] - Quote
Antonius Dacinci wrote:uhh....
Basically what i've been told is planets can dump out 100-500mil isk a month, so basically one planet being defended could be used to hold up a entire team wasting tanks and all that stuff.
No, they actually don't poop raw ISK. They produce materials which are traded for ISK, materials which go into ships, repair paste, POS fuel, sovereignty items, and space construction etc.
ISK comes into the game through rat bounties, mission rewards, and tags/overseer's effects. It (Planet goo) is like mining in that it produces resources, not currency. ISK is currency, not materials. ISK has to be made. See ISK faucets and sinks No amount of ISK will buy you a ship (except for your free rookie ships) if the minerals are not mined and manufactured into said ship.
Corporations which own the customs office can tax the materials pulled from the planet at whatever rate they set.
Planet goo is jack all compared to moon goo in terms of value, and the high end moon goo is A. predominantly the realm of alliances who claim it all for the alliance, B almost completely passive once set up, C un-taxable if privately owned/operated, (rent agreements not withstanding).
If players don't knock down the existing NPC customs offices then the tax on teh planet goo becomes an ISK sink as that tax goes back to NPC never never land, presumably to fund the CONCORD's toilet paper bill or something. |
TseihShe
Storm Wind Strikeforce Caldari State
5
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Posted - 2012.09.03 15:18:00 -
[44] - Quote
John Surratt wrote:presumably to fund the CONCORD's toilet paper bill or something. all those space donuts cant be great for the digestive tract. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.09.03 16:17:00 -
[45] - Quote
Pent'noir wrote:It would be interesting if PI was the major thing to fight over... It would mean less ppl would do it and the ppl that did would have to account for the defense prices in thier costs, so all of the PI stuff and anything that uses it would go up in cost. That includes tech 2, capitals, structures, and fuel.... probably tech 3 also, but Ive never looked at their manufacturing list.
So I currently have a stock pile of PI stuff that is worth about a billion. If I hold onto it long enough, then it could be worth 5x that much.
Nah, Tech 3 is all minerals and sleeper parts. To even invent the bpc's for the subsystems and the hulls you need reverse engineering and a POS with the lab anchored. None of the stations or outposts can have a reverse engineering lab. |
SGT Garrisson
On The Brink
60
|
Posted - 2012.09.03 18:31:00 -
[46] - Quote
i run PI in eve as its a dam site easier to make my POS fuel blocks at my tower than haul them from a trade hub fuel blocks take up alot of room
where we are based we have all POCO set at 3% tax and every member makes PI some 500 members using the same planets corp just buys there excess that they dont need for there own towers
i run the POS fuel management for my corp towers so doing the above makes life easier
hauling in 1 freighter of ice products is easier and cheaper than 4 freighter loads of amarr fuel blocks
so depending on
the region ur based in route need to get blocks in gatecamps system camps
it can be a logistical nightmare to get whats needed
so in terms of planet value its hard to estimate i have 1 toon running PI i make between 400-500 a month depend what i have left to sell to corp after making fuel for my personal tower
so again depending on the region and activity planet are quite valuable assets for what people would pay to keep them i guess remains to be seen
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Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.03 18:34:00 -
[47] - Quote
Also depends on your corp and how they have the PI tax rates set, in Goonwaffe our tax rates are set to that it's very profitable to produce products and export it from a planet but it's highly unprofitable to import goods onto a planet to then produce things. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2012.09.04 02:46:00 -
[48] - Quote
I have to laugh at the idea that PI in eve pays poorly. Sure it does if you live in high-sec. I just switched my two characters running 10 planets over to a new production line. I'm producing all the primary resources myself, and after import / export taxes, jump freighter fees and sales taxes I should be getting between 700 and 900 million a month. All for about 30 minutes a night worth of risk-free effort. Rounding down to account for any regional shipping services I hire and the occasional delivery run I make to the local jump freighter delivery station I can reasonably expect 45 to 50 million per hour of effort.
The taxes paid to my alliance for that will be around 180 million a month, or approximately 1.8 million per day per planet.
The best part is that I don't have to worry about losing an expensive ratting ship. The most I can lose is a cheap t1 industrial ship. In a year of playing I have yet to lose a hauler, but I have trolled many would be pirates.
If you think PI can only make you 100 million a month you might be doing it wrong. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.04 02:48:00 -
[49] - Quote
Then you're lucky, our space in :goonrush:'d to hell. Obviously being full of goons and all. |
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