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Altessan Vigarde
Crux Special Tasks Group Gallente Federation
84
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Posted - 2012.08.24 18:46:00 -
[1] - Quote
There's been a lot of talk about boarding, how much it would wreck Eve, how much Eve players hate it, and how it just isn't feasible with Eve. I have thought up a number of ways Boarding could potentially be handled that would work with Eve and hopefully not **** off Eve players too much.
Option 1: Only War Barges can be boarded. When two war barges meet in space, they can both attempt to board each other. Each side starts out with spawn points on it's own barge, and ends when one side controls all the spawn points. There could also be other points to capture with interesting effects, terminals that can lock down doors, forcing opponents to go another way, or something that disables gravity and allow fighting in Zero G. Following the fight the winning side gains control of both War barges. This would allow for a space battle on ships that Dust players want while keeping allowing Eve players to rest assured that only their war barges will be vulnerable to Dust players. This seems to be the best option to me.
Option 2: Create Eve ships that have pod launchers that fire boarding pods into enemy ships. Each of these pods contain a certain number of clones and thus a certain number of tickets. So if a ship hits another ship with say, a ten ticket pod then all the boarding players would collectively have that many lives, while the defending team would have a set number of lives. So a super carrier could hold, let's say, five hundred clones, so they would have five hundred tickets. It's very unlikely that a super carrier would get hit once and that the defending team would die five hundred times collectively before getting ten kills. But as the carrier began to get hit more and more, the chances that would successfully be taken over would increase. So in this scenario, Titan class ships would almost never be actually taken over, but boarding players could coordinate with the Eve players attacking the carrier to cut critical functions, such as nuet the carrier by capturing one point, prevent or slow repping by capturing another, half movement speed by capturing the engines. Etc. The battle inside the ship would go on until the boarded ship docked at a friendly port, so taking into account Eve travel times this leaves plenty of time for a good duration battle in Dust, and present the Eve player with a way to end the battle prematurely, other than of course, self-destruct.
Option one I think would be most ideal to Eve players, and wouldn't fundamentally change how Eve is played, since War barges will technically be introduced with Dust. Option 2 could work theoretically as well if Eve players accepted it.
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Nu11u5
Sanmatar Kelkoons Minmatar Republic
73
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Posted - 2012.08.24 19:42:00 -
[2] - Quote
I would rather see a system very similar to this, but used as one way to change control of stations in Eve nullsec space. |
STB Vermaak Doe
558
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Posted - 2012.08.24 19:53:00 -
[3] - Quote
I vote yes for two and the ship that launches could be war barge. Lets say the ships npc crew would fight back, but some could surrender. Most would have militia weapons but there could be the occasional merc (1 out of every fifty people on board) could be in stuff about equal to a merc in high sec |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.24 20:08:00 -
[4] - Quote
I vote for no on the second option for the sole reason that a ship can melt faster than you can throw a defense contract up and its economically cheaper to blow the damn thing up than to capture it. |
Sleepy Zan
Internal Error. Negative-Feedback
2048
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Posted - 2012.08.24 20:09:00 -
[5] - Quote
The only problem with option two is setting up the match and creating the maps. I don't play eve but I do know that capital ships are ridiculously huge and big space battles seem like they would be way to dynamic to set up matches and organize players. Assuming that the bots aren't as efficient as real players I can guarantee you that good players would be able to find an exploit in the AI and wipe out a ridiculous amount of drones before you can get real players to defend. Option 1 sounds more plausible but I have to agree with Nu11u5 and say fighting on stations for control is the best way to go. |
STB Vermaak Doe
558
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Posted - 2012.08.24 20:15:00 -
[6] - Quote
Iron Wolf Saber wrote:I vote for no on the second option for the sole reason that a ship can melt faster than you can throw a defense contract up and its economically cheaper to blow the damn thing up than to capture it.
There could be jamming modules to keel the ship from self destructing on the war barge. Also what if the warbarge pilot could go into a "hunting mode" where mercs are on stand by until the war barge finds a target, weakens it, and launches the pod. |
STB Vermaak Doe
558
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Posted - 2012.08.24 20:18:00 -
[7] - Quote
Sleepy Zan wrote:The only problem with option two is setting up the match and creating the maps. I don't play eve but I do know that capital ships are ridiculously huge and big space battles seem like they would be way to dynamic to set up matches and organize players. Assuming that the bots aren't as efficient as real players I can guarantee you that good players would be able to find an exploit in the AI and wipe out a ridiculous amount of drones before you can get real players to defend. Option 1 sounds more plausible but I have to agree with Nu11u5 and say fighting on stations for control is the best way to go.
It would be more like a pve match since we would be fighting the crew and don't most ships have hundreds, maybe even thousand thousands of crew members? The only map making would be based on the inside of the ship getting boarded |
Sees-Too-Much
332
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Posted - 2012.08.24 20:35:00 -
[8] - Quote
You can see ship crew sizes here.
The problem I see is what are the DUST players doing in the period between loading up in the warbarge and when the warbarge actually docks with the ship to board? That could be a period of hours.
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J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.08.24 21:49:00 -
[9] - Quote
I think that the time is the most limiting factor. Me? I am all for marrying DUST and EVE and really changing it up. Maybe to a bit of an extreme actually.
But I think that POS is the best option for boarding. I also think that POS's need reworked so they can be destroyed and such. I always thought for a game like EVE its silly to have a safe spot where your ship is invulnerable.
But I am in the crazy minority who likes the madness that would bring. I think it would make it matter more to be honest. |
Reefersmokintaz
Seituoda Taskforce Command Caldari State
34
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Posted - 2012.08.24 21:59:00 -
[10] - Quote
J'Jor Da'Wg wrote:I think that the time is the most limiting factor. Me? I am all for marrying DUST and EVE and really changing it up. Maybe to a bit of an extreme actually.
But I think that POS is the best option for boarding. I also think that POS's need reworked so they can be destroyed and such. I always thought for a game like EVE its silly to have a safe spot where your ship is invulnerable.
But I am in the crazy minority who likes the madness that would bring. I think it would make it matter more to be honest.
POS's can be destroyed in one setting...if the owner forgot to Stront the tower, ppl WILL kill it..... |
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.24 22:47:00 -
[11] - Quote
Stations and Outposts would be a better option for space to space combat. |
STB Vermaak Doe
558
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Posted - 2012.08.24 22:50:00 -
[12] - Quote
Iron Wolf Saber wrote:Stations and Outposts would be a better option for space to space combat.
That seems a bit like your personal opinion as to me fighting aboard a ship seems a bit more... enticing |
Lukien Stark
Zumari Force Projection Caldari State
0
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Posted - 2012.08.24 22:55:00 -
[13] - Quote
STB Vermaak Doe wrote:Iron Wolf Saber wrote:Stations and Outposts would be a better option for space to space combat. That seems a bit like your personal opinion as to me fighting aboard a ship seems a bit more... enticing
Which is also your personal opinion. |
STB Vermaak Doe
558
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Posted - 2012.08.24 22:57:00 -
[14] - Quote
Lukien Stark wrote:STB Vermaak Doe wrote:Iron Wolf Saber wrote:Stations and Outposts would be a better option for space to space combat. That seems a bit like your personal opinion as to me fighting aboard a ship seems a bit more... enticing Which is also your personal opinion.
I didn't say it was better or worst troll |
Jarre Jardox
Cool Story But It Needs More EVE
30
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Posted - 2012.08.25 01:44:00 -
[15] - Quote
I can see so many things wrong with option 2. First is all the whining from a massive amount of eve players. Second is the massive amount of trolling tht smart eve players will do on dust mercs. Consider this ur war barge is flying around wen u encounter a nice shiny Titan so u start ur boarding deal and once u get ur pods in the Titan or u dock or whatever (basically past the point of no return) another 20 titans warp in lock down the Titan ur on and they all fire up their doomsdays on said Titan cus at this point theyd rather blow up their own Titan than have u steal it, then all ur millions of isk in clones are gone. |
STB Vermaak Doe
558
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Posted - 2012.08.25 01:49:00 -
[16] - Quote
Jarre Jardox wrote:I can see so many things wrong with option 2. First is all the whining from a massive amount of eve players. Second is the massive amount of trolling tht smart eve players will do on dust mercs. Consider this ur war barge is flying around wen u encounter a nice shiny Titan so u start ur boarding deal and once u get ur pods in the Titan or u dock or whatever (basically past the point of no return) another 20 titans warp in lock down the Titan ur on and they all fire up their doomsdays on said Titan cus at this point theyd rather blow up their own Titan than have u steal it, then all ur millions of isk in clones are gone.
First no one is stupid enough to fly a war barge or titan by itself they'll both have eve players guarding them and second if they can touch us it's only fair we can hurt them |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
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Posted - 2012.08.25 02:10:00 -
[17] - Quote
I would go with the first option. It seems feasible and it won't cause too much complication with the Eve code. Now, let's assume that second option is elected, a very important question comes up. Who will control the ship once it is successfully boarded? It can't be the DUST players because their clones are not designed to pilot a star ship. The winning side in the Eve world will have to get one of their own pod pilots give up their own ship in order to board the winning ship and take it with them. Alternatively the DUST merc corp can simply keep the ship and scrap it for its parts which are later used to produce more weapons.
But it will have to be under certain conditions for an Eve ship to be boarded. Conditions which can be countered by the Eve pilot controlling the ship and while being affected by the progress on the ground. Also, only certain ship classes should be affected. I don't see it practical for a merc to board a frigate compared to boarding a titan.
But to me the best boarding scenario is not with ships but with POS structures and/or outposts in null security space. But since pos structures are only present over moons instead of planets, boarding a super large outpost makes sense due to its location and various access points. With enough expansions and optimizing of the code over the years, I hope to one day see merc vs capsuleer action. |
STB Vermaak Doe
558
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Posted - 2012.08.25 02:25:00 -
[18] - Quote
Maken Tosch wrote:I would go with the first option. It seems feasible and it won't cause too much complication with the Eve code. Now, let's assume that second option is elected, a very important question comes up. Who will control the ship once it is successfully boarded? It can't be the DUST players because their clones are not designed to pilot a star ship. The winning side in the Eve world will have to get one of their own pod pilots give up their own ship in order to board the winning ship and take it with them. Alternatively the DUST merc corp can simply keep the ship and scrap it for its parts which are later used to produce more weapons.
But it will have to be under certain conditions for an Eve ship to be boarded. Conditions which can be countered by the Eve pilot controlling the ship and while being affected by the progress on the ground. Also, only certain ship classes should be affected. I don't see it practical for a merc to board a frigate compared to boarding a titan.
But to me the best boarding scenario is not with ships but with POS structures and/or outposts in null security space. But since pos structures are only present over moons instead of planets, boarding a super large outpost makes sense due to its location and various access points. With enough expansions and optimizing of the code over the years, I hope to one day see merc vs capsuleer action.
The person leading the mercs would get control but the only thing they could do with it is sell it |
Jarre Jardox
Cool Story But It Needs More EVE
30
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Posted - 2012.08.25 02:35:00 -
[19] - Quote
STB Vermaak Doe wrote:Jarre Jardox wrote:I can see so many things wrong with option 2. First is all the whining from a massive amount of eve players. Second is the massive amount of trolling tht smart eve players will do on dust mercs. Consider this ur war barge is flying around wen u encounter a nice shiny Titan so u start ur boarding deal and once u get ur pods in the Titan or u dock or whatever (basically past the point of no return) another 20 titans warp in lock down the Titan ur on and they all fire up their doomsdays on said Titan cus at this point theyd rather blow up their own Titan than have u steal it, then all ur millions of isk in clones are gone. First no one is stupid enough to fly a war barge or titan by itself they'll both have eve players guarding them and second if they can touch us it's only fair we can hurt them
First its eve ppl do stupid **** all the time. Second I believe there is a trailer somewhere out there where a giant railgunish installation fires a giant laser eerily similar to a doomsday weapon at a dreadnaught, not to mention I think (not positive don't have links either srry) tht CCP have hinted at DUSTies being able to shoot back at eve players in orbit. So there u go u can touch each other. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.25 02:37:00 -
[20] - Quote
STB Vermaak Doe wrote:Iron Wolf Saber wrote:Stations and Outposts would be a better option for space to space combat. That seems a bit like your personal opinion as to me fighting aboard a ship seems a bit more... enticing
I seen a titan die within 5 minutes. it takes 1.5 minutes to initalize a battle.
Minus this on how it takes the FC to order his troops to stop firing, combined with all inbound ordinace means you probably have less than 2 minutes to win the match of which is likely going to have a crap tonn of internal defenses that wouldnt make it for the faint of heart. After all its not just a ship you're invading its a capsuleers 'body' and the body is going to do everything in its power to keep out forgien objects, such as horrific amounts of envrionmental control, jettisoning, and of course the classical anti-personal capable maitenance drones and turrets internally.
Lesser ships die far far far quicker.
Also any ship armed with boarding parties is not doing its job killing people.
Fueled Towers and Outposts takes however HOURS to flip over, this is where it would be deired to send in mercenaries instead to infiltrate invade and take over a station, they also dont have to deal with the nasty capsuleer mind of the ship from killing them. |
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STB Vermaak Doe
558
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Posted - 2012.08.25 02:43:00 -
[21] - Quote
Iron Wolf Saber wrote:STB Vermaak Doe wrote:Iron Wolf Saber wrote:Stations and Outposts would be a better option for space to space combat. That seems a bit like your personal opinion as to me fighting aboard a ship seems a bit more... enticing I seen a titan die within 5 minutes. it takes 1.5 minutes to initalize a battle. Minus this on how it takes the FC to order his troops to stop firing, combined with all inbound ordinace means you probably have less than 2 minutes to win the match of which is likely going to have a crap tonn of internal defenses that wouldnt make it for the faint of heart. After all its not just a ship you're invading its a capsuleers 'body' and the body is going to do everything in its power to keep out forgien objects, such as horrific amounts of envrionmental control, jettisoning, and of course the classical anti-personal capable maitenance drones and turrets internally. Lesser ships die far far far quicker. Also any ship armed with boarding parties is not doing its job killing people. Fueled Towers and Outposts takes however HOURS to flip over, this is where it would be deired to send in mercenaries instead to infiltrate invade and take over a station, they also dont have to deal with the nasty capsuleer mind of the ship from killing them.
Ok i kinda like your idea |
Goric Rumis
Amarr Templars Amarr Empire
80
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Posted - 2012.08.25 02:47:00 -
[22] - Quote
Yeah, I just don't think ship boarding is the way to go. What do you do with it once you've flipped it? It just sits there in space?
I like the idea of boarding and flipping stations, and personally I think it will happen at some future point. But this is still quite a long way off as far as I can see. |
STB Vermaak Doe
558
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Posted - 2012.08.25 02:49:00 -
[23] - Quote
Jarre Jardox wrote:STB Vermaak Doe wrote:Jarre Jardox wrote:I can see so many things wrong with option 2. First is all the whining from a massive amount of eve players. Second is the massive amount of trolling tht smart eve players will do on dust mercs. Consider this ur war barge is flying around wen u encounter a nice shiny Titan so u start ur boarding deal and once u get ur pods in the Titan or u dock or whatever (basically past the point of no return) another 20 titans warp in lock down the Titan ur on and they all fire up their doomsdays on said Titan cus at this point theyd rather blow up their own Titan than have u steal it, then all ur millions of isk in clones are gone. First no one is stupid enough to fly a war barge or titan by itself they'll both have eve players guarding them and second if they can touch us it's only fair we can hurt them First its eve ppl do stupid **** all the time. Second I believe there is a trailer somewhere out there where a giant railgunish installation fires a giant laser eerily similar to a doomsday weapon at a dreadnaught, not to mention I think (not positive don't have links either srry) tht CCP have hinted at DUSTies being able to shoot back at eve players in orbit. So there u go u can touch each other.
They may do stupid sh*t but not stuff that'll cost nearly one hundred billion |
STB Vermaak Doe
558
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Posted - 2012.08.25 02:51:00 -
[24] - Quote
Goric Rumis wrote:Yeah, I just don't think ship boarding is the way to go. What do you do with it once you've flipped it? It just sits there in space?
I like the idea of boarding and flipping stations, and personally I think it will happen at some future point. But this is still quite a long way off as far as I can see.
After you flip it, tow it with the war barge or for large ships, call your eve contractor to take it away |
Lukien Stark
Zumari Force Projection Caldari State
0
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Posted - 2012.08.25 02:59:00 -
[25] - Quote
STB Vermaak Doe wrote:Lukien Stark wrote:STB Vermaak Doe wrote:Iron Wolf Saber wrote:Stations and Outposts would be a better option for space to space combat. That seems a bit like your personal opinion as to me fighting aboard a ship seems a bit more... enticing Which is also your personal opinion. I didn't say it was better or worst troll
There is a difference between actual trolling and simply using the same rhetoric you used.
Anyways, I'm not sure boarding will work with Dust. I'm not an EVE player but I'd assume that one simply can't fly around looking for people to attack. Boarding on Dusk would require looking for actually ships to board which may be more time-consuming than most would want. |
Jarre Jardox
Cool Story But It Needs More EVE
30
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Posted - 2012.08.25 03:04:00 -
[26] - Quote
STB Vermaak Doe wrote:Jarre Jardox wrote:STB Vermaak Doe wrote:Jarre Jardox wrote:I can see so many things wrong with option 2. First is all the whining from a massive amount of eve players. Second is the massive amount of trolling tht smart eve players will do on dust mercs. Consider this ur war barge is flying around wen u encounter a nice shiny Titan so u start ur boarding deal and once u get ur pods in the Titan or u dock or whatever (basically past the point of no return) another 20 titans warp in lock down the Titan ur on and they all fire up their doomsdays on said Titan cus at this point theyd rather blow up their own Titan than have u steal it, then all ur millions of isk in clones are gone. First no one is stupid enough to fly a war barge or titan by itself they'll both have eve players guarding them and second if they can touch us it's only fair we can hurt them First its eve ppl do stupid **** all the time. Second I believe there is a trailer somewhere out there where a giant railgunish installation fires a giant laser eerily similar to a doomsday weapon at a dreadnaught, not to mention I think (not positive don't have links either srry) tht CCP have hinted at DUSTies being able to shoot back at eve players in orbit. So there u go u can touch each other. They may do stupid sh*t but not stuff that'll cost nearly one hundred billion
Oh u mean like pressing jump by accident instead of bridge no thts not a one hundred billion isk mistake. |
pew pew youredead
What The French
98
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Posted - 2012.08.25 06:05:00 -
[27] - Quote
i say no boarding ships in EVE dust is meant for interaction with eve AND vice versa i send my troops in an enemy ship, what can the guy inside the enmy ship do to prevent destruction of his ship? get outside his cloning pod and fight through the ships corridors? call in mercs to fight for him inside his ship? what if the mercs really suck...
it's like orbital bombardment without orbital defence batteries, eve players would keep on killing mercs withoout them being able to retaliate. and besides, no game of dust will be fast enough to win on the inside of the ship while it gets blasted by an enemy fleet, you'd just be sending people to get blown up with the ship. and my final point, what about TiDi? yes that's right you forgot time dilation, an important mechanic of eve that you probably don't know about and a clusterfuck to implement on dust so, again... NO!
oh! and i forgot. where's the point of making a game with thousands of planets when you can invade the enemy war barge and end the fighting before it even starts?
NOOOOO! |
pew pew youredead
What The French
98
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Posted - 2012.08.25 06:22:00 -
[28] - Quote
STB Vermaak Doe wrote: They may do stupid sh*t but not stuff that'll cost nearly one hundred billion
yes they do, titans die, people forget to pay theyr sovereignty upkeep bill to concord, spies talk on the channels they're spying
eve players are humans you know?
ever heard of the Plextrel? http://tagn.wordpress.com/2010/08/09/the-plex-story-weve-all-been-waiting-for/ http://massively.joystiq.com/2010/08/08/eve-player-destroys-over-1000-worth-of-game-time/ Welcome to EVE
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STB Vermaak Doe
558
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Posted - 2012.08.25 06:29:00 -
[29] - Quote
pew pew youredead wrote:i say no boarding ships in EVE dust is meant for interaction with eve AND vice versa i send my troops in an enemy ship, what can the guy inside the enmy ship do to prevent destruction of his ship? get outside his cloning pod and fight through the ships corridors? call in mercs to fight for him inside his ship? what if the mercs really suck...
it's like orbital bombardment without orbital defence batteries, eve players would keep on killing mercs withoout them being able to retaliate. and besides, no game of dust will be fast enough to win on the inside of the ship while it gets blasted by an enemy fleet, you'd just be sending people to get blown up with the ship. and my final point, what about TiDi? yes that's right you forgot time dilation, an important mechanic of eve that you probably don't know about and a clusterfuck to implement on dust so, again... NO!
oh! and i forgot. where's the point of making a game with thousands of planets when you can invade the enemy war barge and end the fighting before it even starts?
NOOOOO!
They would be able to fight the ship that is trying to board them before the ship is close enough to launch board pods. If you can't stop the ship from damaging you enough to be boarded you'd be screwed anyways |
STB Vermaak Doe
558
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Posted - 2012.08.25 06:33:00 -
[30] - Quote
Lol post more stuff like this. |
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