Altessan Vigarde
Crux Special Tasks Group Gallente Federation
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Posted - 2012.08.24 18:46:00 -
[1] - Quote
There's been a lot of talk about boarding, how much it would wreck Eve, how much Eve players hate it, and how it just isn't feasible with Eve. I have thought up a number of ways Boarding could potentially be handled that would work with Eve and hopefully not **** off Eve players too much.
Option 1: Only War Barges can be boarded. When two war barges meet in space, they can both attempt to board each other. Each side starts out with spawn points on it's own barge, and ends when one side controls all the spawn points. There could also be other points to capture with interesting effects, terminals that can lock down doors, forcing opponents to go another way, or something that disables gravity and allow fighting in Zero G. Following the fight the winning side gains control of both War barges. This would allow for a space battle on ships that Dust players want while keeping allowing Eve players to rest assured that only their war barges will be vulnerable to Dust players. This seems to be the best option to me.
Option 2: Create Eve ships that have pod launchers that fire boarding pods into enemy ships. Each of these pods contain a certain number of clones and thus a certain number of tickets. So if a ship hits another ship with say, a ten ticket pod then all the boarding players would collectively have that many lives, while the defending team would have a set number of lives. So a super carrier could hold, let's say, five hundred clones, so they would have five hundred tickets. It's very unlikely that a super carrier would get hit once and that the defending team would die five hundred times collectively before getting ten kills. But as the carrier began to get hit more and more, the chances that would successfully be taken over would increase. So in this scenario, Titan class ships would almost never be actually taken over, but boarding players could coordinate with the Eve players attacking the carrier to cut critical functions, such as nuet the carrier by capturing one point, prevent or slow repping by capturing another, half movement speed by capturing the engines. Etc. The battle inside the ship would go on until the boarded ship docked at a friendly port, so taking into account Eve travel times this leaves plenty of time for a good duration battle in Dust, and present the Eve player with a way to end the battle prematurely, other than of course, self-destruct.
Option one I think would be most ideal to Eve players, and wouldn't fundamentally change how Eve is played, since War barges will technically be introduced with Dust. Option 2 could work theoretically as well if Eve players accepted it.
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