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Altessan Vigarde
Crux Special Tasks Group Gallente Federation
84
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Posted - 2012.08.24 18:46:00 -
[1] - Quote
There's been a lot of talk about boarding, how much it would wreck Eve, how much Eve players hate it, and how it just isn't feasible with Eve. I have thought up a number of ways Boarding could potentially be handled that would work with Eve and hopefully not **** off Eve players too much.
Option 1: Only War Barges can be boarded. When two war barges meet in space, they can both attempt to board each other. Each side starts out with spawn points on it's own barge, and ends when one side controls all the spawn points. There could also be other points to capture with interesting effects, terminals that can lock down doors, forcing opponents to go another way, or something that disables gravity and allow fighting in Zero G. Following the fight the winning side gains control of both War barges. This would allow for a space battle on ships that Dust players want while keeping allowing Eve players to rest assured that only their war barges will be vulnerable to Dust players. This seems to be the best option to me.
Option 2: Create Eve ships that have pod launchers that fire boarding pods into enemy ships. Each of these pods contain a certain number of clones and thus a certain number of tickets. So if a ship hits another ship with say, a ten ticket pod then all the boarding players would collectively have that many lives, while the defending team would have a set number of lives. So a super carrier could hold, let's say, five hundred clones, so they would have five hundred tickets. It's very unlikely that a super carrier would get hit once and that the defending team would die five hundred times collectively before getting ten kills. But as the carrier began to get hit more and more, the chances that would successfully be taken over would increase. So in this scenario, Titan class ships would almost never be actually taken over, but boarding players could coordinate with the Eve players attacking the carrier to cut critical functions, such as nuet the carrier by capturing one point, prevent or slow repping by capturing another, half movement speed by capturing the engines. Etc. The battle inside the ship would go on until the boarded ship docked at a friendly port, so taking into account Eve travel times this leaves plenty of time for a good duration battle in Dust, and present the Eve player with a way to end the battle prematurely, other than of course, self-destruct.
Option one I think would be most ideal to Eve players, and wouldn't fundamentally change how Eve is played, since War barges will technically be introduced with Dust. Option 2 could work theoretically as well if Eve players accepted it.
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Nu11u5
Sanmatar Kelkoons Minmatar Republic
73
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Posted - 2012.08.24 19:42:00 -
[2] - Quote
I would rather see a system very similar to this, but used as one way to change control of stations in Eve nullsec space. |
STB Vermaak Doe
558
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Posted - 2012.08.24 19:53:00 -
[3] - Quote
I vote yes for two and the ship that launches could be war barge. Lets say the ships npc crew would fight back, but some could surrender. Most would have militia weapons but there could be the occasional merc (1 out of every fifty people on board) could be in stuff about equal to a merc in high sec |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.24 20:08:00 -
[4] - Quote
I vote for no on the second option for the sole reason that a ship can melt faster than you can throw a defense contract up and its economically cheaper to blow the damn thing up than to capture it. |
Sleepy Zan
Internal Error. Negative-Feedback
2048
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Posted - 2012.08.24 20:09:00 -
[5] - Quote
The only problem with option two is setting up the match and creating the maps. I don't play eve but I do know that capital ships are ridiculously huge and big space battles seem like they would be way to dynamic to set up matches and organize players. Assuming that the bots aren't as efficient as real players I can guarantee you that good players would be able to find an exploit in the AI and wipe out a ridiculous amount of drones before you can get real players to defend. Option 1 sounds more plausible but I have to agree with Nu11u5 and say fighting on stations for control is the best way to go. |
STB Vermaak Doe
558
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Posted - 2012.08.24 20:15:00 -
[6] - Quote
Iron Wolf Saber wrote:I vote for no on the second option for the sole reason that a ship can melt faster than you can throw a defense contract up and its economically cheaper to blow the damn thing up than to capture it.
There could be jamming modules to keel the ship from self destructing on the war barge. Also what if the warbarge pilot could go into a "hunting mode" where mercs are on stand by until the war barge finds a target, weakens it, and launches the pod. |
STB Vermaak Doe
558
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Posted - 2012.08.24 20:18:00 -
[7] - Quote
Sleepy Zan wrote:The only problem with option two is setting up the match and creating the maps. I don't play eve but I do know that capital ships are ridiculously huge and big space battles seem like they would be way to dynamic to set up matches and organize players. Assuming that the bots aren't as efficient as real players I can guarantee you that good players would be able to find an exploit in the AI and wipe out a ridiculous amount of drones before you can get real players to defend. Option 1 sounds more plausible but I have to agree with Nu11u5 and say fighting on stations for control is the best way to go.
It would be more like a pve match since we would be fighting the crew and don't most ships have hundreds, maybe even thousand thousands of crew members? The only map making would be based on the inside of the ship getting boarded |
Sees-Too-Much
332
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Posted - 2012.08.24 20:35:00 -
[8] - Quote
You can see ship crew sizes here.
The problem I see is what are the DUST players doing in the period between loading up in the warbarge and when the warbarge actually docks with the ship to board? That could be a period of hours.
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J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.08.24 21:49:00 -
[9] - Quote
I think that the time is the most limiting factor. Me? I am all for marrying DUST and EVE and really changing it up. Maybe to a bit of an extreme actually.
But I think that POS is the best option for boarding. I also think that POS's need reworked so they can be destroyed and such. I always thought for a game like EVE its silly to have a safe spot where your ship is invulnerable.
But I am in the crazy minority who likes the madness that would bring. I think it would make it matter more to be honest. |
Reefersmokintaz
Seituoda Taskforce Command Caldari State
34
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Posted - 2012.08.24 21:59:00 -
[10] - Quote
J'Jor Da'Wg wrote:I think that the time is the most limiting factor. Me? I am all for marrying DUST and EVE and really changing it up. Maybe to a bit of an extreme actually.
But I think that POS is the best option for boarding. I also think that POS's need reworked so they can be destroyed and such. I always thought for a game like EVE its silly to have a safe spot where your ship is invulnerable.
But I am in the crazy minority who likes the madness that would bring. I think it would make it matter more to be honest.
POS's can be destroyed in one setting...if the owner forgot to Stront the tower, ppl WILL kill it..... |
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.24 22:47:00 -
[11] - Quote
Stations and Outposts would be a better option for space to space combat. |
STB Vermaak Doe
558
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Posted - 2012.08.24 22:50:00 -
[12] - Quote
Iron Wolf Saber wrote:Stations and Outposts would be a better option for space to space combat.
That seems a bit like your personal opinion as to me fighting aboard a ship seems a bit more... enticing |
Lukien Stark
Zumari Force Projection Caldari State
0
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Posted - 2012.08.24 22:55:00 -
[13] - Quote
STB Vermaak Doe wrote:Iron Wolf Saber wrote:Stations and Outposts would be a better option for space to space combat. That seems a bit like your personal opinion as to me fighting aboard a ship seems a bit more... enticing
Which is also your personal opinion. |
STB Vermaak Doe
558
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Posted - 2012.08.24 22:57:00 -
[14] - Quote
Lukien Stark wrote:STB Vermaak Doe wrote:Iron Wolf Saber wrote:Stations and Outposts would be a better option for space to space combat. That seems a bit like your personal opinion as to me fighting aboard a ship seems a bit more... enticing Which is also your personal opinion.
I didn't say it was better or worst troll |
Jarre Jardox
Cool Story But It Needs More EVE
30
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Posted - 2012.08.25 01:44:00 -
[15] - Quote
I can see so many things wrong with option 2. First is all the whining from a massive amount of eve players. Second is the massive amount of trolling tht smart eve players will do on dust mercs. Consider this ur war barge is flying around wen u encounter a nice shiny Titan so u start ur boarding deal and once u get ur pods in the Titan or u dock or whatever (basically past the point of no return) another 20 titans warp in lock down the Titan ur on and they all fire up their doomsdays on said Titan cus at this point theyd rather blow up their own Titan than have u steal it, then all ur millions of isk in clones are gone. |
STB Vermaak Doe
558
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Posted - 2012.08.25 01:49:00 -
[16] - Quote
Jarre Jardox wrote:I can see so many things wrong with option 2. First is all the whining from a massive amount of eve players. Second is the massive amount of trolling tht smart eve players will do on dust mercs. Consider this ur war barge is flying around wen u encounter a nice shiny Titan so u start ur boarding deal and once u get ur pods in the Titan or u dock or whatever (basically past the point of no return) another 20 titans warp in lock down the Titan ur on and they all fire up their doomsdays on said Titan cus at this point theyd rather blow up their own Titan than have u steal it, then all ur millions of isk in clones are gone.
First no one is stupid enough to fly a war barge or titan by itself they'll both have eve players guarding them and second if they can touch us it's only fair we can hurt them |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
|
Posted - 2012.08.25 02:10:00 -
[17] - Quote
I would go with the first option. It seems feasible and it won't cause too much complication with the Eve code. Now, let's assume that second option is elected, a very important question comes up. Who will control the ship once it is successfully boarded? It can't be the DUST players because their clones are not designed to pilot a star ship. The winning side in the Eve world will have to get one of their own pod pilots give up their own ship in order to board the winning ship and take it with them. Alternatively the DUST merc corp can simply keep the ship and scrap it for its parts which are later used to produce more weapons.
But it will have to be under certain conditions for an Eve ship to be boarded. Conditions which can be countered by the Eve pilot controlling the ship and while being affected by the progress on the ground. Also, only certain ship classes should be affected. I don't see it practical for a merc to board a frigate compared to boarding a titan.
But to me the best boarding scenario is not with ships but with POS structures and/or outposts in null security space. But since pos structures are only present over moons instead of planets, boarding a super large outpost makes sense due to its location and various access points. With enough expansions and optimizing of the code over the years, I hope to one day see merc vs capsuleer action. |
STB Vermaak Doe
558
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Posted - 2012.08.25 02:25:00 -
[18] - Quote
Maken Tosch wrote:I would go with the first option. It seems feasible and it won't cause too much complication with the Eve code. Now, let's assume that second option is elected, a very important question comes up. Who will control the ship once it is successfully boarded? It can't be the DUST players because their clones are not designed to pilot a star ship. The winning side in the Eve world will have to get one of their own pod pilots give up their own ship in order to board the winning ship and take it with them. Alternatively the DUST merc corp can simply keep the ship and scrap it for its parts which are later used to produce more weapons.
But it will have to be under certain conditions for an Eve ship to be boarded. Conditions which can be countered by the Eve pilot controlling the ship and while being affected by the progress on the ground. Also, only certain ship classes should be affected. I don't see it practical for a merc to board a frigate compared to boarding a titan.
But to me the best boarding scenario is not with ships but with POS structures and/or outposts in null security space. But since pos structures are only present over moons instead of planets, boarding a super large outpost makes sense due to its location and various access points. With enough expansions and optimizing of the code over the years, I hope to one day see merc vs capsuleer action.
The person leading the mercs would get control but the only thing they could do with it is sell it |
Jarre Jardox
Cool Story But It Needs More EVE
30
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Posted - 2012.08.25 02:35:00 -
[19] - Quote
STB Vermaak Doe wrote:Jarre Jardox wrote:I can see so many things wrong with option 2. First is all the whining from a massive amount of eve players. Second is the massive amount of trolling tht smart eve players will do on dust mercs. Consider this ur war barge is flying around wen u encounter a nice shiny Titan so u start ur boarding deal and once u get ur pods in the Titan or u dock or whatever (basically past the point of no return) another 20 titans warp in lock down the Titan ur on and they all fire up their doomsdays on said Titan cus at this point theyd rather blow up their own Titan than have u steal it, then all ur millions of isk in clones are gone. First no one is stupid enough to fly a war barge or titan by itself they'll both have eve players guarding them and second if they can touch us it's only fair we can hurt them
First its eve ppl do stupid **** all the time. Second I believe there is a trailer somewhere out there where a giant railgunish installation fires a giant laser eerily similar to a doomsday weapon at a dreadnaught, not to mention I think (not positive don't have links either srry) tht CCP have hinted at DUSTies being able to shoot back at eve players in orbit. So there u go u can touch each other. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.25 02:37:00 -
[20] - Quote
STB Vermaak Doe wrote:Iron Wolf Saber wrote:Stations and Outposts would be a better option for space to space combat. That seems a bit like your personal opinion as to me fighting aboard a ship seems a bit more... enticing
I seen a titan die within 5 minutes. it takes 1.5 minutes to initalize a battle.
Minus this on how it takes the FC to order his troops to stop firing, combined with all inbound ordinace means you probably have less than 2 minutes to win the match of which is likely going to have a crap tonn of internal defenses that wouldnt make it for the faint of heart. After all its not just a ship you're invading its a capsuleers 'body' and the body is going to do everything in its power to keep out forgien objects, such as horrific amounts of envrionmental control, jettisoning, and of course the classical anti-personal capable maitenance drones and turrets internally.
Lesser ships die far far far quicker.
Also any ship armed with boarding parties is not doing its job killing people.
Fueled Towers and Outposts takes however HOURS to flip over, this is where it would be deired to send in mercenaries instead to infiltrate invade and take over a station, they also dont have to deal with the nasty capsuleer mind of the ship from killing them. |
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STB Vermaak Doe
558
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Posted - 2012.08.25 02:43:00 -
[21] - Quote
Iron Wolf Saber wrote:STB Vermaak Doe wrote:Iron Wolf Saber wrote:Stations and Outposts would be a better option for space to space combat. That seems a bit like your personal opinion as to me fighting aboard a ship seems a bit more... enticing I seen a titan die within 5 minutes. it takes 1.5 minutes to initalize a battle. Minus this on how it takes the FC to order his troops to stop firing, combined with all inbound ordinace means you probably have less than 2 minutes to win the match of which is likely going to have a crap tonn of internal defenses that wouldnt make it for the faint of heart. After all its not just a ship you're invading its a capsuleers 'body' and the body is going to do everything in its power to keep out forgien objects, such as horrific amounts of envrionmental control, jettisoning, and of course the classical anti-personal capable maitenance drones and turrets internally. Lesser ships die far far far quicker. Also any ship armed with boarding parties is not doing its job killing people. Fueled Towers and Outposts takes however HOURS to flip over, this is where it would be deired to send in mercenaries instead to infiltrate invade and take over a station, they also dont have to deal with the nasty capsuleer mind of the ship from killing them.
Ok i kinda like your idea |
Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.08.25 02:47:00 -
[22] - Quote
Yeah, I just don't think ship boarding is the way to go. What do you do with it once you've flipped it? It just sits there in space?
I like the idea of boarding and flipping stations, and personally I think it will happen at some future point. But this is still quite a long way off as far as I can see. |
STB Vermaak Doe
558
|
Posted - 2012.08.25 02:49:00 -
[23] - Quote
Jarre Jardox wrote:STB Vermaak Doe wrote:Jarre Jardox wrote:I can see so many things wrong with option 2. First is all the whining from a massive amount of eve players. Second is the massive amount of trolling tht smart eve players will do on dust mercs. Consider this ur war barge is flying around wen u encounter a nice shiny Titan so u start ur boarding deal and once u get ur pods in the Titan or u dock or whatever (basically past the point of no return) another 20 titans warp in lock down the Titan ur on and they all fire up their doomsdays on said Titan cus at this point theyd rather blow up their own Titan than have u steal it, then all ur millions of isk in clones are gone. First no one is stupid enough to fly a war barge or titan by itself they'll both have eve players guarding them and second if they can touch us it's only fair we can hurt them First its eve ppl do stupid **** all the time. Second I believe there is a trailer somewhere out there where a giant railgunish installation fires a giant laser eerily similar to a doomsday weapon at a dreadnaught, not to mention I think (not positive don't have links either srry) tht CCP have hinted at DUSTies being able to shoot back at eve players in orbit. So there u go u can touch each other.
They may do stupid sh*t but not stuff that'll cost nearly one hundred billion |
STB Vermaak Doe
558
|
Posted - 2012.08.25 02:51:00 -
[24] - Quote
Goric Rumis wrote:Yeah, I just don't think ship boarding is the way to go. What do you do with it once you've flipped it? It just sits there in space?
I like the idea of boarding and flipping stations, and personally I think it will happen at some future point. But this is still quite a long way off as far as I can see.
After you flip it, tow it with the war barge or for large ships, call your eve contractor to take it away |
Lukien Stark
Zumari Force Projection Caldari State
0
|
Posted - 2012.08.25 02:59:00 -
[25] - Quote
STB Vermaak Doe wrote:Lukien Stark wrote:STB Vermaak Doe wrote:Iron Wolf Saber wrote:Stations and Outposts would be a better option for space to space combat. That seems a bit like your personal opinion as to me fighting aboard a ship seems a bit more... enticing Which is also your personal opinion. I didn't say it was better or worst troll
There is a difference between actual trolling and simply using the same rhetoric you used.
Anyways, I'm not sure boarding will work with Dust. I'm not an EVE player but I'd assume that one simply can't fly around looking for people to attack. Boarding on Dusk would require looking for actually ships to board which may be more time-consuming than most would want. |
Jarre Jardox
Cool Story But It Needs More EVE
30
|
Posted - 2012.08.25 03:04:00 -
[26] - Quote
STB Vermaak Doe wrote:Jarre Jardox wrote:STB Vermaak Doe wrote:Jarre Jardox wrote:I can see so many things wrong with option 2. First is all the whining from a massive amount of eve players. Second is the massive amount of trolling tht smart eve players will do on dust mercs. Consider this ur war barge is flying around wen u encounter a nice shiny Titan so u start ur boarding deal and once u get ur pods in the Titan or u dock or whatever (basically past the point of no return) another 20 titans warp in lock down the Titan ur on and they all fire up their doomsdays on said Titan cus at this point theyd rather blow up their own Titan than have u steal it, then all ur millions of isk in clones are gone. First no one is stupid enough to fly a war barge or titan by itself they'll both have eve players guarding them and second if they can touch us it's only fair we can hurt them First its eve ppl do stupid **** all the time. Second I believe there is a trailer somewhere out there where a giant railgunish installation fires a giant laser eerily similar to a doomsday weapon at a dreadnaught, not to mention I think (not positive don't have links either srry) tht CCP have hinted at DUSTies being able to shoot back at eve players in orbit. So there u go u can touch each other. They may do stupid sh*t but not stuff that'll cost nearly one hundred billion
Oh u mean like pressing jump by accident instead of bridge no thts not a one hundred billion isk mistake. |
pew pew youredead
What The French
98
|
Posted - 2012.08.25 06:05:00 -
[27] - Quote
i say no boarding ships in EVE dust is meant for interaction with eve AND vice versa i send my troops in an enemy ship, what can the guy inside the enmy ship do to prevent destruction of his ship? get outside his cloning pod and fight through the ships corridors? call in mercs to fight for him inside his ship? what if the mercs really suck...
it's like orbital bombardment without orbital defence batteries, eve players would keep on killing mercs withoout them being able to retaliate. and besides, no game of dust will be fast enough to win on the inside of the ship while it gets blasted by an enemy fleet, you'd just be sending people to get blown up with the ship. and my final point, what about TiDi? yes that's right you forgot time dilation, an important mechanic of eve that you probably don't know about and a clusterfuck to implement on dust so, again... NO!
oh! and i forgot. where's the point of making a game with thousands of planets when you can invade the enemy war barge and end the fighting before it even starts?
NOOOOO! |
pew pew youredead
What The French
98
|
Posted - 2012.08.25 06:22:00 -
[28] - Quote
STB Vermaak Doe wrote: They may do stupid sh*t but not stuff that'll cost nearly one hundred billion
yes they do, titans die, people forget to pay theyr sovereignty upkeep bill to concord, spies talk on the channels they're spying
eve players are humans you know?
ever heard of the Plextrel? http://tagn.wordpress.com/2010/08/09/the-plex-story-weve-all-been-waiting-for/ http://massively.joystiq.com/2010/08/08/eve-player-destroys-over-1000-worth-of-game-time/ Welcome to EVE
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STB Vermaak Doe
558
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Posted - 2012.08.25 06:29:00 -
[29] - Quote
pew pew youredead wrote:i say no boarding ships in EVE dust is meant for interaction with eve AND vice versa i send my troops in an enemy ship, what can the guy inside the enmy ship do to prevent destruction of his ship? get outside his cloning pod and fight through the ships corridors? call in mercs to fight for him inside his ship? what if the mercs really suck...
it's like orbital bombardment without orbital defence batteries, eve players would keep on killing mercs withoout them being able to retaliate. and besides, no game of dust will be fast enough to win on the inside of the ship while it gets blasted by an enemy fleet, you'd just be sending people to get blown up with the ship. and my final point, what about TiDi? yes that's right you forgot time dilation, an important mechanic of eve that you probably don't know about and a clusterfuck to implement on dust so, again... NO!
oh! and i forgot. where's the point of making a game with thousands of planets when you can invade the enemy war barge and end the fighting before it even starts?
NOOOOO!
They would be able to fight the ship that is trying to board them before the ship is close enough to launch board pods. If you can't stop the ship from damaging you enough to be boarded you'd be screwed anyways |
STB Vermaak Doe
558
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Posted - 2012.08.25 06:33:00 -
[30] - Quote
Lol post more stuff like this. |
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STB Vermaak Doe
558
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Posted - 2012.08.25 06:35:00 -
[31] - Quote
Lukien Stark wrote:STB Vermaak Doe wrote:Lukien Stark wrote:STB Vermaak Doe wrote:Iron Wolf Saber wrote:Stations and Outposts would be a better option for space to space combat. That seems a bit like your personal opinion as to me fighting aboard a ship seems a bit more... enticing Which is also your personal opinion. I didn't say it was better or worst troll There is a difference between actual trolling and simply using the same rhetoric you used. Anyways, I'm not sure boarding will work with Dust. I'm not an EVE player but I'd assume that one simply can't fly around looking for people to attack. Boarding on Dusk would require looking for actually ships to board which may be more time-consuming than most would want.
I didn't use a term of superiority or inferiority to describe my post
And the prize aboard the ship could sometimes be worth the wait |
pew pew youredead
What The French
98
|
Posted - 2012.08.25 06:58:00 -
[32] - Quote
STB Vermaak Doe wrote: They would be able to fight the ship that is trying to board them before the ship is close enough to launch board pods. If you can't stop the ship from damaging you enough to be boarded you'd be screwed anyways
then what's the point of boarding the ship if it's damaged and about to die? besides fighting the boarding ship is still eve to eve only interaction only, it has to be two ways of interaction
and think about this, i'm getting boarded, yup kk no problem, i didn't want that ship anyways ( self destruct engaged, 5 minutes remaining) and booooom all those expensive protosuits and weapons, gone, and not a single thing you can do to prevent it
or "hey guys! i'm getting boarded, primary me NOW!"
really i think you should reconsider this
POS, POCOs and outpost boarding sound more feasible game mechanics wise |
STB Vermaak Doe
558
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Posted - 2012.08.25 07:14:00 -
[33] - Quote
Janmers on the ship launching the pods to keep the ship from self destructing? Also primaring a harmless ship while being damaged by hostile ships is a smart idea |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.08.25 07:45:00 -
[34] - Quote
Glad this idea hasn't disapeared, I still really want this. |
pew pew youredead
What The French
98
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Posted - 2012.08.25 07:45:00 -
[35] - Quote
the thing is, a capsuleer controls his ship through a neural interface. and there is no such weapon as neural interface jammers because if there would be the Empires (read non capsuleers) would have wiped out the capsuleers, because the capsuleers are on no-one's sides but their own and they'd rather get rid of them. and i don't think the eve community will allow that either. remember that there is a player elected council that is there to tell CCP "hey guys, that thing you did, not such a great idea, you need to reconsider" and CCP has done stuff the player base made them to undo because they weren't happy and subscriptions were dropped
http://mmodata.blogspot.be/2011/06/riots-in-eve-against-microtransactions.html
http://ardentdefense.wordpress.com/2011/06/24/eve-jita-mass-protest/
http://www.evenews24.com/2011/06/24/ccp-offers-an-apologise-disgruntled-eve-online-players-lock-down-jita-surrounding-systems-very-crowded-too/
and as i said it, it's still a one way interaction, mercs boards your ship, mercs versu mercs fight ensues, mercs win and take your ship, where's is the ability for the eve player to get rid of them?
who talks about smart ideas in eve, if an fc orders you to shoot someone in your fleet, you do it man.
a guy told me he was ordered by his fc to drop a bomb on one of their own carriers to kill the enemy drones attacking it. i have shot people in my fleet because the FC said so and i have no remorse doing it, specially when they screw up |
pew pew youredead
What The French
98
|
Posted - 2012.08.25 07:48:00 -
[36] - Quote
KAGEHOSHI Horned Wolf wrote:Glad this idea hasn't disapeared, I still really want this. i'm gonna have a word of two with Enkouyami about this |
STB Vermaak Doe
558
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Posted - 2012.08.25 07:52:00 -
[37] - Quote
pew pew youredead wrote:the thing is, a capsuleer controls his ship through a neural interface. and there is no such weapon as neural interface jammers because if there would be the Empires (read non capsuleers) would have wiped out the capsuleers, because the capsuleers are on no-one's sides but their own and they'd rather get rid of them. and i don't think the eve community will allow that either. remember that there is a player elected council that is there to tell CCP "hey guys, that thing you did, not such a great idea, you need to reconsider" and CCP has done stuff the player base made them to undo because they weren't happy and subscriptions were dropped http://mmodata.blogspot.be/2011/06/riots-in-eve-against-microtransactions.htmlhttp://ardentdefense.wordpress.com/2011/06/24/eve-jita-mass-protest/http://www.evenews24.com/2011/06/24/ccp-offers-an-apologise-disgruntled-eve-online-players-lock-down-jita-surrounding-systems-very-crowded-too/and as i said it, it's still a one way interaction, mercs boards your ship, mercs versu mercs fight ensues, mercs win and take your ship, where's is the ability for the eve player to get rid of them? who talks about smart ideas in eve, if an fc orders you to shoot someone in your fleet, you do it man. a guy told me he was ordered by his fc to drop a bomb on one of their own carriers to kill the enemy drones attacking it. i have shot people in my fleet because the FC said so and i have no remorse doing it, specially when they screw up
The ability to rid mercs would be prior to being boarded as the pod launching will have to be at a crazy close range |
pew pew youredead
What The French
98
|
Posted - 2012.08.25 08:20:00 -
[38] - Quote
it needs to be at the same time, not prior to boarding |
STB Vermaak Doe
558
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Posted - 2012.08.25 08:22:00 -
[39] - Quote
pew pew youredead wrote:it needs to be at the same time, not prior to boarding
But how would that work? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.26 08:39:00 -
[40] - Quote
To give a reason for boarding, ship-boarding should be for capturing ships intact, since boarding just to destroy would be kind of pointless since other ships could do it faster than some mercs could. I really like the sabotage idea; messing with the insides of a powerful ship that would otherwise be unbeatable to give challengers an advantage.
A special cloaking modules should be part of the boarding pod to prevent the ship from being destroyed. Special E-warfare module must be on the pod as well to disable the self-destruct option, and to prevent the ship from escaping.
There must also be an NPC version of this mode so players in Highsec can experience ship environments in combat. |
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J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.08.26 12:13:00 -
[41] - Quote
In a combat situation EVE battles don't last long enough to make it feasible. You would be sitting in the game lobby still when the enemy ship died. Now heres the ONLY way I could see it happening.
Your gate camping or something and find a lone ship. Throw up stasis webs and slow it down. Then, a frigate with specially equipped CRU modules are fired at the enem ship. The frigate is locked down and cannot do much else during this period.
The CRUs can be targeted by the enemy ship and killed. If the CRUs latch on, they brcome spawn points with a set number of clones.
From there on you have to fight to destroy or disable the capsuleers pod inside, all while enemy mercs contracted to fight you fight back.
If you succeed, the enemy ships pod pilot dies, and the enemy ship is set to follow the frigate that launched the pods closely. The ship can also be ordered to dock in a station, warp to a certain point, give itself to another pilots control, etc.
Not perfect but the best way to do it I can think of at the moment. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.26 19:24:00 -
[42] - Quote
J'Jor Da'Wg wrote:In a combat situation EVE battles don't last long enough to make it feasible. You would be sitting in the game lobby still when the enemy ship died. Now heres the ONLY way I could see it happening.
Your gate camping or something and find a lone ship. Throw up stasis webs and slow it down. Then, a frigate with specially equipped CRU modules are fired at the enem ship. The frigate is locked down and cannot do much else during this period.
The CRUs can be targeted by the enemy ship and killed. If the CRUs latch on, they brcome spawn points with a set number of clones.
From there on you have to fight to destroy or disable the capsuleers pod inside, all while enemy mercs contracted to fight you fight back.
If you succeed, the enemy ships pod pilot dies, and the enemy ship is set to follow the frigate that launched the pods closely. The ship can also be ordered to dock in a station, warp to a certain point, give itself to another pilots control, etc.
Not perfect but the best way to do it I can think of at the moment.
If the goal is to loot a ship, or steal the ship itself, then it would be good incentive to refrain from just quickly destroying the ship. To keep others from destroying it, a module can be built into the boarding pods for cloaking the victim ship from others that would potentially destroy the ship while the battle goes on inside. |
kalahari ilkeston
Tronhadar Free Guard Minmatar Republic
51
|
Posted - 2012.08.27 17:19:00 -
[43] - Quote
Jarre Jardox wrote:I can see so many things wrong with option 2. First is all the whining from a massive amount of eve players. Second is the massive amount of trolling tht smart eve players will do on dust mercs. Consider this ur war barge is flying around wen u encounter a nice shiny Titan so u start ur boarding deal and once u get ur pods in the Titan or u dock or whatever (basically past the point of no return) another 20 titans warp in lock down the Titan ur on and they all fire up their doomsdays on said Titan cus at this point theyd rather blow up their own Titan than have u steal it, then all ur millions of isk in clones are gone.
so then change warbarge with titan
why have one titan when you can have 2?
and if you have 20 friends warp in with 20 titans??? well whats stopping you from attempting to board all 20 titans or have 20 friends warp in with 20 titans to board 20 titans so then youll have 40 titans, or sure you can blow each other up, destroy yourselves and all your 20 titans, im sure the 20 other titans will help
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kalahari ilkeston
Tronhadar Free Guard Minmatar Republic
51
|
Posted - 2012.08.27 17:36:00 -
[44] - Quote
Lukien Stark wrote: Anyways, I'm not sure boarding will work with Dust. I'm not an EVE player but I'd assume that one simply can't fly around looking for people to attack. Boarding on Dusk would require looking for actually ships to board which may be more time-consuming than most would want.
OK replace ship with planet, same thing, were not going to be waiting flying to a planet ready to go attack Since dust soldiers are clones with transferable consciousness, it can work like this
1. eve attacker piloting ship wants to take over another ship 2. check if any available dust players ready to go? 3. dock, shoot, board whatever 4. eve attacker leaves, eve defending ship is now infested with dust solider that didnt wait IRL to go on a boarding raid
In reality 90% of dust players dont really care which ship they are boarding, just as long as they board any ship. As far as eve is concerned, dust soldiers would be just like another weapon As far as dust is concerned, just another ship, just another map to blow up bad guys... Will dust players care, hmm this ship looks like the last 20 ships we boarded... NO CCP could easily make maps with multiple solutions and program in simple "block these random hallways" to change to path to the objective and map the same maps totally different |
Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.08.30 06:29:00 -
[45] - Quote
Okay, here goes.
1. It would only work with certain types of ships. Some ships would be too small, some would be too large. Which facilitates the second point: 2. The ship needs to be outfitted with defensive CRU's. The more you have on your ship, the more respawns you get to fight with. 3. There need to be unusual rewards for fighting in a ship battle. This is due to the fact that ship battles are going to happen more suddenly and be much more fast-paced--hence, the window for joining them is very small, and you're going to need to have DUST players on the lookout for an opportunity to get into a ship battle, otherwise you won't get enough players to make it happen. (Imagine initiating a battle and you get two players in one team and no players in the other.) 4. Pilots have a self-destruct timer so they can go scorched earth if they don't think their mercs will win, however it must be on a timer so they can't just bail as soon as their merc count gets down to 1.
These are some conditions that I think would have to be met in order for it to work.
I don't think it will work, however. In battles things move too quickly, and if you're catching a lone pilot at a gate camp, why does that pilot want to fight back? Why not just self-destruct from the start, since you're going to lose your ship and get pod-killed either way (I mean, if my mercs win I'm still being webbed and surrounded by a gate camp)? |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.30 06:55:00 -
[46] - Quote
STB Vermaak Doe wrote:Iron Wolf Saber wrote:I vote for no on the second option for the sole reason that a ship can melt faster than you can throw a defense contract up and its economically cheaper to blow the damn thing up than to capture it. There could be jamming modules to keel the ship from self destructing on the war barge. Also what if the warbarge pilot could go into a "hunting mode" where mercs are on stand by until the war barge finds a target, weakens it, and launches the pod.
And this is when we purposely board our own ships to prevent losing them.
Congradualtiosn this is what we call 'aritificalating' or 'hand holding' |
John Surratt
Sanmatar Kelkoons Minmatar Republic
49
|
Posted - 2012.08.30 07:59:00 -
[47] - Quote
No to ship boarding combat. It doesn't scale right, there is no desire from the EVE community, and it doesn't fit with CCP's previously stated goals for integration of the two games into one universe. Not to mention it would be a coding nightmare that makes the development of the current EVE/DUST link look like child's play.
I made some blather a while back about station/POS fights in a thread here. |
Van Aewulf
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.08.30 13:19:00 -
[48] - Quote
TL;DR: Boarding is a double-edged sword. It's more trouble than it's worth, and Dusters have no idea what they're dealing with.
I have to go with no for ship boarding. The idea is cool, but in practice it would be terrible. Sure, you could capture a nearly worthless frigate. 2 fights in Dust right now will net you the cost of a frigate. The only ship worth boarding and capturing really would be a Titan. Everything else is too cheap to sweat it, and yes a 20b isk supercarrier isn't worth the time it would take it capture and hold it.
Furthermore, I don't believe the lore would match up. Say a capsuleer was boarded, and the Dust soldiers were duking it out for the ship.
A) The neural mapping of the ship would allow for the capsuleer to singlehandedly control ALL on-board defense turrets. I mean, of course they would be installed if the threat of boarding existed. The capsuleer's brain would control all of these turrets effectively shooting at every mercenary on his lonesome. He wouldn't even need soldiers, just install enough on board turrets to blow anything to hell and back. How can he control so many turrets you say? The same way he controls a massive lumbering space ship performing orbital strikes and flying a spaceship across systems, aiming and firing 8 howitzers or blah blah blah.
B) Ok, so the Dust soldiers are winning the fight not only against the on board defense forces but the defensive turrets too. Well, the capsuleer is in a pod and in no real danger. Why not just decompress and bust open the airlocks? Suddenly all your soldiers will need to be equipped with proper equipment to prevent loss of things like: oxygen, loss of heat to almost 0 kelvin in some circumstances, or radiation, or goes knows what else.
C) This whole war barge idea is only effective in scenarios where gangs effectively tie down a single ship or a very small gang. Any reasonably sized party with any firepower would immediately primary a barge and kill any dust soldiers on board. A titan can be melted in 5 minutes or less, so I can't imagine your War Barge standing up to that kind of punishment. Suddenly you and all your mates are space dust.
D) More on board turrets! Literally there are so many possibilities with this it's unreal because the capsuleer controls most of the ship with his brain. He's going to kill so many of your soldiers that you'll be crying to CCP to nerf capsuleers so it's a fair fight.
Stay out of EVE ships, there are demons in those ships you don't want to wake up. If ships can be boarded, then I say any structures on a planet, including your corp HQ, should be targetable by orbital bombardment and blown to smithereens. AFK or hanging with your corp mates in your HQ? Suddenly out of nowhere a nuclear blast rains down from the heavens so intense the entire planet is permanently effected by the holocaust a capsuleer has brought upon your home. What are you gonna do about it? Send a boarding party? :D
TL;DR: Boarding is a double-edged sword. It's more trouble than it's worth, and Dusters have no idea what they're dealing with. |
Kincate
Algintal Core Gallente Federation
27
|
Posted - 2012.08.30 16:43:00 -
[49] - Quote
Nu11u5 wrote:I would rather see a system very similar to this, but used as one way to change control of stations in Eve nullsec space.
+1 to this at least to start.
One thing you have to consider about ships and stations though. They have crew. Crew that arent seen or acknowledged much but theyre there. |
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