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Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.08.23 18:49:00 -
[1] - Quote
The new economy, does it tilt the playing field in favor of P2W?
Wait a minute, what is going on here, by the way? Something just doesn't seem right.
Well, some people will always try to pay to win in this game. It is inevitable.
I think I have the solution
So we just started testing a new economy. And one of the first things that I started getting a little concerned about was the temptation to start sinking more money into the AUR items. Because the payouts from matches were not really enough for me to afford to run the gear I was skilling for. And then I thought, wait a minute!?! If the game is structured so that a player always makes very little ISK, but continues to pile up skill points, they will almost inevitably be better off using AUR items if they have the money. And if the game were being rigged to make AUR the way to go that would suck.
But then I have had the occasional matches with a few odd payouts. 98,000 ISK matches where I had a KDR something like 5/6. 43,000 ISK matches once when I was lucky enough to go something like 9/2. Something doesn't seem to add up.
So here is my theory: ISK payout at the end of the match is based on the value of the gear your opponent loses in match.
And that would be the balanced solution to what we are seeing now, an in game economy that unfortunately really does look like a tilt in favor of pay to win at the present time.
If my theory is correct, basically we are seeing something like a deflationary not exactly spiral, more like flatline in the ISK market. Compared to last build. Something along the lines of: Players are afraid of losing money so they fight in the cheap gear, rewards are based on the value of the gear lost in any given match, if only cheap gear is used earnings will remain low or stagnate. SP gain will eventually exert pressure on players to start using higher level gear. Some will have "real world" money to burn and will resort to AUR gear. If expensive AUR gear is used in matches players should see the earnings reflected in ISK when those AUR players are killed.
In that case the AUR players will only have the advantage of losing their gear in matches a few weeks earlier than ISK only players. Eventually we should start seeing higher earnings in ISK for every match as players make more money and thus bring more expensive gear to battle, only to be killed.
One good thing the market "balancing" can do is keep players from using Proto gear to curb stomp new players in militia gear. I think we are seeing some of that balancing now. It could be that all of the "but I can't afford to fight in the gear I have the SP to use" comes from the fact that the vast majority of the DUST player population is still just starting out, relatively speaking. So what we are seeing is "balance" that is driven by market forces.
I'll end this post with a few questions I have been mulling over...
How should the payouts work? That is, should they be evenly distributed between all members of a team? Squad? Or should the high earners in matches get a direct payout based on the value of the gear their opponent was using when they got destroyed?
I kind of like the second option, as it would encourage more players to hunt tanks, and would more evenly reflect the value of a players contribution... right now someone could go 42/ 1 driving around a tank but if they only ever killed grunts in militia gear they deserve scant pay.
Then again, if a team or 3 works together to take down a geared up opponent, how should earnings be shared in that instance?
This is all just wild theorizing, but I am glad that CCP is pushing the game in a different direction and will be interested to see how things stand in a few weeks.
And stop asking for a hand out. This is EVE, not some socialist Utopia. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.23 19:00:00 -
[2] - Quote
My militia fit rolls over anyone in proto right now do to skills(the sp kind) |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2012.08.23 19:06:00 -
[3] - Quote
I realized better gear gives you a few more seconds in a firefight, but it doesn't give you beast powers.
I'm good with the militia fit. It's quite satisfying mowing down someone wearing advanced/proto gear. To know all that isk/aur went down the drain >:] |
Naturi Riclenore
BetaMax.
120
|
Posted - 2012.08.23 19:07:00 -
[4] - Quote
would suggest to OP...
RTFM.. It's stickied at the top. Scroll almost to the end of the manual... there's your answer (right after page 15) |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.08.23 19:08:00 -
[5] - Quote
Hah, well, if my theory is correct, you guys are the ones that are holding the earnings back for the rest of us. Get out that proto gear and die a little, would ya? If everyone is saving, no one is earning. |
Kain Spero
Imperfects Negative-Feedback
905
|
Posted - 2012.08.23 19:09:00 -
[6] - Quote
I believe ISK payouts are skewed by what you kill in game. When precursor went live before the move to Serenity I had payouts ranging from 300k to 600k. In these matches everyone was bringing out their most expensive gear because of the incoming wipe.
I think the payouts are also skewed by the amount of war points you receive in game as well. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.23 19:12:00 -
[7] - Quote
Its about sp and war points on each team, the more skilled players are the more deadly thus the reason for more isk/sp reward form that match
Isk used has no little bearing on your final reward. This post is going to lose people alot money over something that is in the manual and will help them only if they are skilled enough. |
Saiibot
Crux Special Tasks Group Gallente Federation
142
|
Posted - 2012.08.23 19:12:00 -
[8] - Quote
Those who pay for their gear using AUR doesn't have a clear cut advantage over those who paid with ISK |
Jimbeezy
Imperfects Negative-Feedback
219
|
Posted - 2012.08.23 19:13:00 -
[9] - Quote
I've been spending and turning a profit. I will have my advantaged gear real soon. Saving is pointless, You make the ISK to spend on your equipment to give you better odds on the battlefield. Use it wisely. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.23 19:13:00 -
[10] - Quote
Carilito wrote:My militia fit rolls over anyone in proto right now do to skills(the sp kind)
They're going to be pay per loss fmilita fits soon |
|
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.23 19:15:00 -
[11] - Quote
Iron Wolf Saber wrote:Carilito wrote:My militia fit rolls over anyone in proto right now do to skills(the sp kind) They're going to be pay per loss fmilita fits soon
Ill still use them if they are priced cheaply but matchs are sp and war point based |
Dr Debo Galaxy
GunFall Mobilization Covert Intervention
195
|
Posted - 2012.08.23 19:16:00 -
[12] - Quote
I see this as a numbers game. It's not about today or one week or a month. It's the whole universe time line, if you will. Right now everyone got there merc pack AUR refunded. So everyone is flush with money. Now in a few weeks a lot of people will blow through there AUR or start to save. Meanwhile others are saving there ISK. I personally am rolling militia till I have two sets of 100 dropsuits (fully fit). Then I will start to pepper them in.
Also I feel two things will level out the economy . 1- selling items. and 2-killing AUR equipped players give you more ISk per kill. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.08.23 19:19:00 -
[13] - Quote
Naturi Riclenore wrote:would suggest to OP... RTFM.. It's stickied at the top. Scroll almost to the end of the manual... there's your answer (right after page 15)
Oh, you mean this passage in the manual:
"The amount of ISK earned is dependent on the level of battle consumption - - battles with more advanced players with better gear will earn you more than beginner battles."
That says nothing about whether or not it is based on the value of the gear you destroy by killing another player, nor what determines whether a battle is "beginner" or "advanced." It could mean that there is a set payout based on an arbitrary value given to the battle level.
Which would mean that an "advanced" battle would have a high payout, even if all the players decided to wear militia gear the entire fight.
Obviously I was getting at a market mechanic more subtle than what you can infer from the manual, and perhaps slightly more "advanced" than your "beginner" reply.
TL;DR? learn to read. I have. I've even read the users manual. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.08.23 19:20:00 -
[14] - Quote
Saiibot wrote:Those who pay for their gear using AUR doesn't have a clear cut advantage over those who paid with ISK
True. I was posting about a more murky "perceived" advantage. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.23 19:41:00 -
[15] - Quote
Aighun wrote:Naturi Riclenore wrote:would suggest to OP... RTFM.. It's stickied at the top. Scroll almost to the end of the manual... there's your answer (right after page 15) Oh, you mean this passage in the manual: "The amount of ISK earned is dependent on the level of battle consumption - - battles with more advanced players with better fear will earn you more than beginner battles." That says nothing about whether or not it is based on the value of the gear you destroy by killing another player, nor what determines whether a battle is "beginner" or "advanced." It could mean that there is a set payout based on an arbitrary value given to the battle level. Which would mean that an "advanced" battle would have a high payout, even if all the players decided to wear militia gear the entire fight. Obviously I was getting at a market mechanic more subtle than what you can infer from the manual, and perhaps slightly more "advanced" than your "beginner" reply. TL;DR? learn to read. I have. I've even read the users manual.
Advanced in this context mean skill points because it clearly states beginner as a qualifier; then goes on to state when you run out of money use militia gear to replenish isk without losing as much money.
The last sentence is important but you cut it out, since it makes the qualifier that you will be make similar amounts of isk in militia gear, in proto but with the risk of losing more in higher tier gear.
Put two and two together and you quickly realize matches are determined by amount of sp players have.
We learned to read did you? |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.08.23 22:10:00 -
[16] - Quote
Carilito wrote:
Advanced in this context mean skill points because it clearly states beginner as a qualifier; then goes on to state when you run out of money use militia gear to replenish isk without losing as much money.
The last sentence is important but you cut it out, since it makes the qualifier that you will be make similar amounts of isk in militia gear, in proto but with the risk of losing more in higher tier gear.
Put two and two together and you quickly realize matches are determined by amount of sp players have.
We learned to read did you?
Here is the sentence you mentioned:
"If you are running short on funds, try going back to playing with your starting gear. That starting gear comes from your BPOs so it will not be consumed upon character's death, which means that you will be spending less on replenishing lost items."
This only speaks to saving money through not losing any in battle by using BPOs instead of BPCs. It does not mention anything about how the payout at the end of the match is determined. It does not speak to how much you will make, just that you will spend less (now, nothing, later, perhaps a little something) per match.
Making the leap from that sentence to conclude that player skill points determine if a match is designated "beginner" or "advanced" might not be an incorrect assumption, but it isn't anything that you can put together from the description of Rewards found in the manual and quoted above.
Also, the Instant Battle feature and the way matchmaking is being done in these battles is completely new. The manual is outdated.
Right now pay out seems arbitrary and I am guessing (not supported by any evidence) that reward is based on the cost of what you blow up in battle. It is a theory, no more. But I think it would be a really intriguing and dynamic thing to do in this game, and would be really interesting, further, if the payout you got for killing an AU geared character was based on the current market value in ISK of the AU item.
But if ISK reward is just an arbitrary value set by CCP and based on the the skill points of you opponent then that payout could be tilted to favor players buying and using AUR gear. Even is some players can always win using militia fittings.
Edit* It was probably unclear in my orginal post which was somewhat rushed. But what I am saying is that you get more ISK for killing someone else that is using expensive gear. I am not saying that you get a higher reward for getting killed while wearing high level gear. Not at all. But eventually that ISK lost by the proto guy that gets killed will find it's way back into the market and help raise payouts across the board. Unless everyon tries to save. That is where you get into earnings stagnation even as you gain skill points. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.23 22:25:00 -
[17] - Quote
The real risk is no one will pay since you can't buy anything that really matters when a militia shotgun or grenade pops out of nowhere. |
Antonius Dacinci
Bragian Order Amarr Empire
65
|
Posted - 2012.08.23 22:28:00 -
[18] - Quote
All i can say is, i put 350k into my tank, and this is only going to go up, come get me if you can. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.08.23 22:31:00 -
[19] - Quote
Noc Tempre wrote:The real risk is no one will pay since you can't buy anything that really matters when a militia shotgun or grenade pops out of nowhere.
This is also true. If there is no reward for investing in more expensive gear and players get all the advantage they want from skill point gains in damage dealt, shied and armor regen, etc. while playing in militia gear then things will also stagnate. |
Nova Knife
Seituoda Taskforce Command Caldari State
788
|
Posted - 2012.08.23 22:46:00 -
[20] - Quote
This is roughly how the payout works, if you're curious.
The exact formula has not been disclosed, but they gave us an idea.
Contract base fee + (x% value of destroyed assets) + ( modifier based on number of hacks ) + ( Modifier based on team support) = final payout amount.
Everyone using cheap gear does result in a lower payout. However, the current payout may or may not be intended. Prices for all gear went up this build, and rewards were intended to be modified as well. At the moment they seem to be very much the same as the previous build. From what I understand this is being looked into by the economist watching all this stuff and is very possible and likely the payouts will be changing somewhat, soonish. |
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Stupid Drunk1
Zumari Force Projection Caldari State
96
|
Posted - 2012.08.23 22:54:00 -
[21] - Quote
I stopped reading when he stated deflation, lols this is higly inflationary the new build, we did not get falling prices with more valuable wages.
In DEFLATION prices would collaspe, and we would be earning ISK in the dollar ammounts. IE The DouVel Rifle would cost 10 ISK, and you earned 3 ISK per match. Prices did not fall this build, and only looking at falling wages is not deflation.
This is higly INFLATIONARY where prices have been increased, in the ISK market; its the bad kind of inflation, since wages have not kept up to prices, hence the use of another currency AUR, that is, more valuble, thus granting cheaper prices in AUR compared to ISK Market. One could argue further there is a loss of confidence in the ISK in DUST essentially, so players are purchasing AUR because ultimatly, have no faith in ISK at this time.
I can already they tell you good sir, your the type who demands higher wages, because of higher prices.
Your not greedy, just being sucked dry, slowly, so to survive your the type who will demand more money because of " high prices" that we all live with. Inflation also transfer wealths to the hands of a few, the very rich LMAO who benefit from high prices since it acts as barrier to entry, for the poor new guys.
I can still buy with a 1921 Silver 1$ dollar minted by the US goverment, exchanged 25$ in 2012 Candian Dollars to purchase about 17 liters of Gas. 1$ from 1921 exchanged today can get 17 liters of Gas. Do that with a 1$ dollar created in 2012? LMAO
1$ in Cad is not enough to purchase 1 liter, I would still need 45 cents. I'll save in silver, and use that silver to buy basic nessecessities, I need, saving CAD you robbed blind. |
Leo Plaude
Crux Special Tasks Group Gallente Federation
11
|
Posted - 2012.08.23 23:14:00 -
[22] - Quote
Stupid Drunk1 wrote:I stopped reading when he stated deflation, lols this is higly inflationary the new build, we did not get falling prices with more valuable wages.
In DEFLATION prices would collaspe, and we would be earning ISK in the dollar ammounts. IE The DouVel Rifle would cost 10 ISK, and you earned 3 ISK per match. Prices did not fall this build, and only looking at falling wages is not deflation.
Jesus Jumping Jacks! I can't even read this without laughing and vomiting at the same time.
You are an idiot... There is NO player market yet... you can't resell anything yet... You can only use it or save it! The prices are FIXED by an observer (CCP), which makes this COMMUNISM... don't spread your capitalist lies here dog!
Jesus Elsavador Christobald!
ISK economies are built on ISK Fountains/Faucets and ISK Drains. In the current DUST build, ISK Fountains come from fulfilling contracts which 'create' isk out of no-where. Then that ISK is invested in gear which (for the most part) is used up, creating an ISK Drain. It is as simple as that, and as complicated as Average ISK per Player, ISK Trade Volume, ISK Creation/Destruction Rate. If CCP can do anything right, it's Internet-Fake-Dollars (not to be confused with Monaclegate, which is RMT)
Until the DUST and EVE economy is grafted or the player market is started, there will be no source of ISK that isn't from CCP. deal with it. |
Stupid Drunk1
Zumari Force Projection Caldari State
96
|
Posted - 2012.08.23 23:48:00 -
[23] - Quote
Leo Plaude wrote:
Jesus Jumping Jacks! I can't even read this without laughing and vomiting at the same time.
You are an idiot... There is NO player market yet... you can't resell anything yet... You can only use it or save it! The prices are FIXED by an observer (CCP), which makes this COMMUNISM... don't spread your capitalist lies here dog!
Jesus Elsavador Christobald!
Yes there is a market but the one monopolised by CCP buddy, and the prices were fixed higher by CCP which is inflationary. CCP could have fixed prices and what we earned out of thin AIR to anything they wanted. They could have stated the price of a Dou Vel with 10 fake internet dollars of ISK, or 100000000000000000000000000000000000 ISK.
Where did I state player market. We experienced Inflation deal with it, its why people are bitc/-/hing about being broke from new prices dude.
It has nothing due to with CCP creating player market, supply and demand, regional diffrences, selling, other sources of ISK.
Since PRICES went UP, without a corresponding rise in income it takes longer and longer hours to purchase the same ammount of goods and services so your standard of living in DUST 514 has fallen.
In last build everybody had a high standard of living in the monopoly CCP created.
AUR prices are also fixed to AUR ammounts, that players are chosing AUR because it is cheaper then using ISK to obtain goods and services in DUST. They have no faith in fixed ISK regime monopoly of CCPs at this time in DUST.
The very rich, skilled top1% benefit because its harder for the 99% because it acts as a barrier to entry. Which given last build everyone having everthing, is not such a bad idea that the 99% does not have all their toys beause they cannot AFFORD HIGHER PRICES |
Kleanur Guy
SyNergy Gaming
154
|
Posted - 2012.08.23 23:54:00 -
[24] - Quote
No. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1593
|
Posted - 2012.08.24 00:03:00 -
[25] - Quote
New economy? Dude, this economy has been active since 2003. You are just joining in just now. It's called the New Eden free market system. |
Stupid Drunk1
Zumari Force Projection Caldari State
96
|
Posted - 2012.08.24 00:08:00 -
[26] - Quote
free market system; not yet Maken, this is a pure monopoly of CCP in DUST, and its effects mimics New Eden, especially now in this build, with everyone going broke because of higher prices which is inflationary to the blindest eye.
Hence the P2W AUR so you will not go broke, because 11 AUR for the RODEN Assault is a lot more lower in price/deflationary then DouVel in ISK. 100 Roden Assualt rifle equal 1,100 AUR which is far lower in price/deflationary to ISK equivlents |
Leo Plaude
Crux Special Tasks Group Gallente Federation
11
|
Posted - 2012.08.24 00:15:00 -
[27] - Quote
Stupid Drunk1 wrote:Leo Plaude wrote:
Jesus Jumping Jacks! I can't even read this without laughing and vomiting at the same time.
You are an idiot... There is NO player market yet... you can't resell anything yet... You can only use it or save it! The prices are FIXED by an observer (CCP), which makes this COMMUNISM... don't spread your capitalist lies here dog!
Jesus Elsavador Christobald!
Yes there is a market but the one monopolised by CCP buddy, and the prices were fixed higher by CCP which is inflationary. CCP could have fixed prices and what we earned out of thin AIR to anything they wanted. They could have stated the price of a Dou Vel with 10 fake internet dollars of ISK, or 100000000000000000000000000000000000 ISK. Where did I state player market. We experienced Inflation deal with it, its why people are bitc/-/hing about being broke from new prices dude.
Look, by the time DUST is released to the public as a full game, it will have (or at least should have) the infrastructure for a DUST/EVE market where players will BUY and SELL in-game items and the infrastructure for both EVE Player and NPC sources of ISK for DUST Players. CCP will have a moderate control plan based around pricing basic necessities (Militia gear for example, assuming they go through with BPC MIlitia) with the intent of keeping the joined economy stable and fun.
But this is the BETA. And as the BETA, they are testing things. People are bitc/-/ing about how they don't have enough money? That's true, in fact, I wish I had more cash on hand, but as a BETA the intent is for CCP to gather data about the way certain mechanics work... One of those mechanics they are TESTING is the ISK Fountain rate versus the ISK Drain rate.
I am both a business major and EVE industrialist. I am suspending all speculation on how the market reacts to CCP till I have a market to evaluate. This is not a market, this is a Socialist Allowance (ok I just made that name up...) and until I can give/receive money/items from a non-ccp entity, I will not consider this a market
Also, as a side note. spending AUR in the beta is a joke to me. I'm sure CCP needs someone to test how much money players will put into their pocket, but I'm not one of them. So as a response to the original question, does the current economy favor P2W? No, I'm doing just fine without any AUR expenditures what-so-ever. |
Stupid Drunk1
Zumari Force Projection Caldari State
96
|
Posted - 2012.08.24 00:58:00 -
[28] - Quote
Leo Plaude wrote:Look, by the time DUST is released to the public as a full game, it will have (or at least should have) the infrastructure for a DUST/EVE market where players will BUY and SELL in-game items and the infrastructure for both EVE Player and NPC sources of ISK for DUST Players. CCP will have a moderate control plan based around pricing basic necessities (Militia gear for example, assuming they go through with BPC MIlitia) with the intent of keeping the joined economy stable and fun. 1. (click the phrase) In this video at 28:00, CCP states the market will not be player driven at the begining. Does this mean BETA or FULL RELEASE, we will see, as I want the supply and demand player markets, where manufactures, haulers, distributors, retailers, and the investors, and industrialists that come with suppling demand.Given they were already had Q&A testing DUST514, your scenario is not the likly oneBut this is the BETA. And as the BETA, they are testing things. People are bitc/-/ing about how they don't have enough money? That's true, in fact, I wish I had more cash on hand, but as a BETA the intent is for CCP to gather data about the way certain mechanics work... One of those mechanics they are TESTING is the ISK Fountain rate versus the ISK Drain rate. 1. As this round of testing is higly inflationary, because even you wish for more cash on hand because you judged based off of higher prices, you would want some more cash.I am both a business major and EVE industrialist. I am suspending all speculation on how the market reacts to CCP till I have a market to evaluate. This is not a market, this is a Socialist Allowance (ok I just made that name up...) and until I can give/receive money/items from a non-ccp entity, I will not consider this a market 1. You are re-writing what is a market. Here is definitions, you know, and each are markets. A monopoly (from Greek monos ++-î++++-é (alone or single) + polein -Ç-ë+++¦ß+û++ (to sell)) exists when a specific person or enterprise is the only supplier of a particular commodity .
This contrasts with a monopsony which relates to a single entity's control of a market to purchase a good or service, and then we have oligopoly which consists of a few entities dominating an market.
You trying to justify your definition, of which a more apt description of your position: could be that you would never volunteer to ever be involved with, the participation of any market individuals could not compete buying and or selling goods and services in the market.Also, as a side note. spending AUR in the beta is a joke to me. I'm sure CCP needs someone to test how much money players will put into their pocket, but I'm not one of them. So as a response to the original question, does the current economy favor P2W? No, I'm doing just fine without any AUR expenditures what-so-ever. 1. Your prooving the point, since the anyone can get fine on with out if they workerd hard enough given their ability, but does it enhance, shorten, favor one god given natural talent in DUST, is obvious Yes.
1100 AUR, equals 100 Roden Proto Rifles which is far cheaper nominally then its ISK equivlents. 100 DouVels nominally are far more expensive in ISK.
Rewrote diffrently RODEN Assault is a lot more lower in price/deflationary then DouVel in ISK. 100 Roden Assualt rifle equal 1,100 AUR which is far lower in price/deflationary to ISK equivlents |
Dr Debo Galaxy
GunFall Mobilization Covert Intervention
195
|
Posted - 2012.08.24 01:11:00 -
[29] - Quote
i think you get more isk for logi stuff and more sp for kills. I think. Which would make sense since logi equipment costs a lot. I get about 60,000 - 100,000 isk with a lot of revives and ammo resupply.Also this is what day 6 or 7 and from what I can tell it seems we will be getting more frequent updates. High sec high payout |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.08.24 04:01:00 -
[30] - Quote
Stupid Drunk1 wrote:I stopped reading when he stated deflation, lols this is higly inflationary the new build, we did not get falling prices with more valuable wages.
Hah, yeah, got me there. Good catch. Was trying to come up with something that describes what happens when risk averse buyers start penny pinching and saving their money rather than let it out into the market.
I was gonna go with stagflation... but you can't really have deflation or inflation when the price of goods is fixed by some powerful agency.
If the price of goods is fixed but there is some deflationary mechanism at work in the economy (ie, all those people squirreling away their ISK and only fighting in militia gear) the wages will flatline. If DUST had a true player market we might be seeing a corresponding fall in the price of goods as well.
However, if wages are at least in part based on the cost of gear you as a player destroy, then my point still stands that we should see a corresponding rise in wages, no matter the currency (AUR vs ISK) used to purchase goods and services. Especially if players start using lots of AUR to buy equipment because end of match ISK payouts are "too low".
Edit* Also, we should start seeing some wage inflation if payout is in part based on the inflated prices of the gear that is destroyed in match. If players buy and use that higher priced gear.
It is just going to take a little longer for the whole thing to get going. RIght now we aren't seeing that so much. We aree basically seeing price inflation and low wages... |
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theschizogenious
KILL-EM-QUICK RISE of LEGION
167
|
Posted - 2012.08.24 04:17:00 -
[31] - Quote
ive gotten 65-90k isk every single match and dont really know about the formula but i do know that supposedly mixing up your play style every so often will keep you up in the higher paygrades |
Leo Plaude
Crux Special Tasks Group Gallente Federation
11
|
Posted - 2012.08.24 15:49:00 -
[32] - Quote
Stupid Drunk1 wrote: a massive wall of text
Oh my god, Drunk, seriously, you're making elementary students across the world embarrassed to say they went to school with you.
You do not know the definition of a Market. You defined Monopoly for some strange reason instead. Despite your reasoning, you cannot sell AUR gear for ISK so you cannot have an Exchange rate between the two currencies.
And this is an economic discussion about a game still in Beta for Frank Sinatra's sake and you didn't even change bullet points from 1 to 2...
And so that we do not get off the topic of discussion, back to 'AUR = P2W?'
I'm earning enough ISK per battle on average to field 2 fully fit dropsuits with minimal Militia modules (2-3) and field custom militia fits the rest of the time. The people I've noticed playing better than me used tactics, not gear to win. Blob warfare and controlled sniping as well as sound placement of squads has lead to more wins and/or kills than any one soldier in AUR that I know if.
The current economy favors the regular use of Militia gear with tactical deployment of more expensive and appropriate fits for the situation. A BPC Sniper fit (AUR/ISK) can kill a few people from a good perch before having to move or being killed. Likewise a good Squad can hold down a defensive point almost indefinitely when they are sufficiently supplied by Nanohives or a Supply point and do not break formation.
The only thing the current economy has changed in the ways of gameplay and fits, is that the non-starter-fit vehicles are too expensive to field and thus strategies that are often countered by vehicle based combat are becoming very popular and very powerful. I expect to see more use of Mass Drivers to break up Squads and an equilibrium of Snipers to be maintained as they canalize themselves. |
Aighun
Zumari Force Projection Caldari State
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Posted - 2012.08.24 16:12:00 -
[33] - Quote
Leo Plaude wrote:
And so that we do not get off the topic of discussion, back to 'AUR = P2W?'
My conclusion, now supported by:
Nova Knife wrote: The exact formula has not been disclosed, but they gave us an idea.
Contract base fee + (x% value of destroyed assets) + ( modifier based on number of hacks ) + ( Modifier based on team support) = final payout amount.
Everyone using cheap gear does result in a lower payout.
Is that no, in the current set up, even with very low payout at the end of match, AUR still will not be pay to win for anyone. Instead players spending more on AUR will eventually lead to a rise in reward for everyone in ISK. |
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