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theschizogenious
KILL-EM-QUICK RISE of LEGION
167
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Posted - 2012.08.24 04:17:00 -
[31] - Quote
ive gotten 65-90k isk every single match and dont really know about the formula but i do know that supposedly mixing up your play style every so often will keep you up in the higher paygrades |
Leo Plaude
Crux Special Tasks Group Gallente Federation
11
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Posted - 2012.08.24 15:49:00 -
[32] - Quote
Stupid Drunk1 wrote: a massive wall of text
Oh my god, Drunk, seriously, you're making elementary students across the world embarrassed to say they went to school with you.
You do not know the definition of a Market. You defined Monopoly for some strange reason instead. Despite your reasoning, you cannot sell AUR gear for ISK so you cannot have an Exchange rate between the two currencies.
And this is an economic discussion about a game still in Beta for Frank Sinatra's sake and you didn't even change bullet points from 1 to 2...
And so that we do not get off the topic of discussion, back to 'AUR = P2W?'
I'm earning enough ISK per battle on average to field 2 fully fit dropsuits with minimal Militia modules (2-3) and field custom militia fits the rest of the time. The people I've noticed playing better than me used tactics, not gear to win. Blob warfare and controlled sniping as well as sound placement of squads has lead to more wins and/or kills than any one soldier in AUR that I know if.
The current economy favors the regular use of Militia gear with tactical deployment of more expensive and appropriate fits for the situation. A BPC Sniper fit (AUR/ISK) can kill a few people from a good perch before having to move or being killed. Likewise a good Squad can hold down a defensive point almost indefinitely when they are sufficiently supplied by Nanohives or a Supply point and do not break formation.
The only thing the current economy has changed in the ways of gameplay and fits, is that the non-starter-fit vehicles are too expensive to field and thus strategies that are often countered by vehicle based combat are becoming very popular and very powerful. I expect to see more use of Mass Drivers to break up Squads and an equilibrium of Snipers to be maintained as they canalize themselves. |
Aighun
Zumari Force Projection Caldari State
666
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Posted - 2012.08.24 16:12:00 -
[33] - Quote
Leo Plaude wrote:
And so that we do not get off the topic of discussion, back to 'AUR = P2W?'
My conclusion, now supported by:
Nova Knife wrote: The exact formula has not been disclosed, but they gave us an idea.
Contract base fee + (x% value of destroyed assets) + ( modifier based on number of hacks ) + ( Modifier based on team support) = final payout amount.
Everyone using cheap gear does result in a lower payout.
Is that no, in the current set up, even with very low payout at the end of match, AUR still will not be pay to win for anyone. Instead players spending more on AUR will eventually lead to a rise in reward for everyone in ISK. |
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