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Werepie's Alt
Exit Wound Heavy Industries
0
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Posted - 2012.08.23 00:11:00 -
[1] - Quote
It seems like when firing the assault rifle or any of it's variants at ranges past 100m, the bullets (slugs, plasma balls, whatever) seem to magically stop just shy of 100m. If modern day weapons don't have this limitation, why do the weapons in game?
Suggested solution, allow assault rifle rounds to continue until they hit something, and let recoil and spread be the limiting factor on long range engagements with the weapon, as in real life. This will allow more realistic ranged engagements with automatic weapons, while still giving sniper rifles an effective range advantage over them due to low spread and high power |
Khulam Alkon
Zumari Force Projection Caldari State
46
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Posted - 2012.08.23 01:39:00 -
[2] - Quote
to play devil's advocate a little...
the weapons here aren't really based on our technology so CCP is kinda free to explain it however they want. The weapons do have a damage fall off, just like real-world counterparts do, its just not as gradual as we know our ammunition to be. I would rather the weapons be balanced than have CCP worrying about how "realistic" they are.
Also, its not about being as realistic as possible, its about proper balance. Look at BF3, some assault rifles in that game can be used to counter snipers at pretty impressive ranges as long as you know the bullet drop of the weapon (done it myself), but that's not really proper balance. Is it "realistic", sure, but that doesn't mean its good for game balance. |
Varys Targaryen
200
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Posted - 2012.08.23 01:48:00 -
[3] - Quote
Solid slugs work differently than a bolt of plasma. Plasma probably disperses drastically once it leaves the barrel.
That's how I would explain it. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2012.08.23 03:27:00 -
[4] - Quote
because of balance. hard caps on range are the main reason rifles are better than SMGs and why sniper rifles are even slightly not terrible at anything.
though i do feel like the range limit is a bit short, but i don't have the sharpshooter skills anymore. might work out. |
Hobos-N-Guns
Soldiers Of One Network Orion Empire
44
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Posted - 2012.08.23 05:27:00 -
[5] - Quote
Varys Targaryen wrote:Solid slugs work differently than a bolt of plasma. Plasma probably disperses drastically once it leaves the barrel.
That's how I would explain it.
+1
I think the only weapon that fires solid projectiles is the shotgun which shoots flechetts. Cannot wait till the lasers come out |
immortal ironhide
SyNergy Gaming
80
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Posted - 2012.08.23 05:36:00 -
[6] - Quote
train light weapon sharpshooter...will increase your ars range |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.08.23 05:43:00 -
[7] - Quote
Gameplay-wise its really annoying. They could have made shots more inaccurate at longer ranges, they could have decreased damage at longer ranges, but to just make bullets magically vanish; this is true for the SMG as well which used conventional kinds of rounds. |
Ronin Odachi
38th Joint Tactical Command
127
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Posted - 2012.08.23 06:53:00 -
[8] - Quote
Hobos-N-Guns wrote:Varys Targaryen wrote:Solid slugs work differently than a bolt of plasma. Plasma probably disperses drastically once it leaves the barrel.
That's how I would explain it. +1 I think the only weapon that fires solid projectiles is the shotgun which shoots flechetts. Cannot wait till the lasers come out The HMG uses projectile rounds, the forge gun and sniper rifle fire plasma canisters, and then of course there's the mass driver.
Yeah, laser rifles will certainly be interesting. I'm guessing they'll have a range between AR's and SR's. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.08.23 07:00:00 -
[9] - Quote
Realism has nothing at all to do with any of this. The rounds stop when they do because CCP believes this will make gameplay better. If you believe that the game will be better if rounds keep going indefinitely, make a case for it. But don't resort to "well X stuff behaves Y way in real life" because that won't get you anywhere. |
Tracey Jordan
Tronhadar Free Guard Minmatar Republic
7
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Posted - 2012.08.23 09:52:00 -
[10] - Quote
There should be a damage drop-off (similar to BF3) rather than rounds just stopping at a pre-set distance. Even if that drop-off is severe it should still be there.
I know why they've done it from a gameplay perspective. But to see it in a game made after 2001 is a bit lazy.
Already we have people sitting in their spawns sniping with impunity. Do we really want another Arica Harbor? There are already no incentives for people to take objectives (same ISK reward at the end of the round no matter who wins/loses) do we really want to encourage people to take to the hills every round?
If you can turn around and return fire at a distance, even if its enough shield damage to disrupt someone's concentration its better than nothing. |
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Altman Stormsinger
Doomheim
16
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Posted - 2012.08.23 18:10:00 -
[11] - Quote
Hobos-N-Guns wrote:I think the only weapon that fires solid projectiles is the shotgun which shoots flechetts. Cannot wait till the lasers come out
shotguns shoot plasma.
i'm pretty sure that the minmatar hmg shoots normal ballistics rounds and thats about it asides from missiles. |
Evane Sa'edi
Celtic Anarchy
62
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Posted - 2012.08.23 18:21:00 -
[12] - Quote
Ronin Odachi wrote:Hobos-N-Guns wrote:Varys Targaryen wrote:Solid slugs work differently than a bolt of plasma. Plasma probably disperses drastically once it leaves the barrel.
That's how I would explain it. +1 I think the only weapon that fires solid projectiles is the shotgun which shoots flechetts. Cannot wait till the lasers come out The HMG uses projectile rounds, the forge gun and sniper rifle fire plasma canisters, and then of course there's the mass driver. Yeah, laser rifles will certainly be interesting. I'm guessing they'll have a range between AR's and SR's.
The forge gun and the sniper rifle both use a micro magnetic rail system to fire SOLID rounds, one at 7000m/s and the other at 2500m/s respectively. Therefore high powered kinetic energy transfer weapons. The plasma based weapons such as the AR use a magnetically contained plasma bolt, the strength of the field is going to decay over distance once it leaves the weapons magnetic fields and therefore will fizzle out once it travels beyond its maximum containment range. laser weapons theoretically have an unlimited range due to speed of light. |
Khulam Alkon
Zumari Force Projection Caldari State
46
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Posted - 2012.08.23 18:21:00 -
[13] - Quote
Fivetimes Infinity wrote:Realism has nothing at all to do with any of this. The rounds stop when they do because CCP believes this will make gameplay better. If you believe that the game will be better if rounds keep going indefinitely, make a case for it. But don't resort to "well X stuff behaves Y way in real life" because that won't get you anywhere. ^this...
"Realism" and "Simulation" are not good design philosophies in a science fiction-based game.... |
Goric Rumis
Amarr Templars Amarr Empire
80
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Posted - 2012.08.24 18:09:00 -
[14] - Quote
There is the EVE missile philosophy--yes, I know they have limited range, but bear with me. Other weapons can miss the target, but missiles "always hit." The damage falloff can be so dramatic that for practical purposes it's a miss, but technically it still hits. If this would solve the complaint, then go for it. I don't see the problem because I've never used a weapon with such precision from such a distance. (I've been playing Heavy almost exclusively and haven't specced forge guns yet.) |
Willpv3
Royal Uhlans Amarr Empire
10
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Posted - 2012.08.24 18:14:00 -
[15] - Quote
Khulam Alkon wrote:to play devil's advocate a little...
the weapons here aren't really based on our technology so CCP is kinda free to explain it however they want. The weapons do have a damage fall off, just like real-world counterparts do, its just not as gradual as we know our ammunition to be. I would rather the weapons be balanced than have CCP worrying about how "realistic" they are.
Also, its not about being as realistic as possible, its about proper balance. Look at BF3, some assault rifles in that game can be used to counter snipers at pretty impressive ranges as long as you know the bullet drop of the weapon (done it myself), but that's not really proper balance. Is it "realistic", sure, but that doesn't mean its good for game balance.
Very well put. |
Terror Knightsbane
Amarr Templars Amarr Empire
20
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Posted - 2012.08.24 19:07:00 -
[16] - Quote
I thought it was something to do with the extremely dense atmospheres on these planets! |
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