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1. DUST engine - in General Discussions [original thread]
Saiibot wrote: Why is it some of these people think that ccp could take dust 514, implement all the variables n dynamic lines of coding in an attempt to seamlessly cross platform integrate it with a persistent mmo/rpg off the ground running, on...
- by Tracey Jordan - at 2012.08.23 16:23:00
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2. Where are the Battle Finder maps? - in General Discussions [original thread]
I think its intentionally like this to test the 'Instant Battle' feature. Sadly that means games are a lottery.
- by Tracey Jordan - at 2012.08.23 16:17:00
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3. why did CCP use unreal engine? - in General Discussions [original thread]
Saiibot wrote: "A few extra data packets" Thats real funny (sarcasm) Then what is it then? If its like any other server/client setup it'll be no more than that. You honestly think the Dust 514 client is going to be calculating anything? C...
- by Tracey Jordan - at 2012.08.23 16:07:00
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4. So, has the new Build hurt Dust's Reputation - in General Discussions [original thread]
Iceyburnz wrote: Don't worry buddy they only have got until September 4th. Then its back to normal. Such a warm welcome. Someone should make you Community Manager.
- by Tracey Jordan - at 2012.08.23 16:00:00
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5. why did CCP use unreal engine? - in General Discussions [original thread]
Saiibot wrote: LOL! But MAG had massive cross-platform implications just like DUST does right? But MAG WASN'T running off a much more arcaic engine in order to accomodate those 256 players though right? Gimme a break Those cross-platform imp...
- by Tracey Jordan - at 2012.08.23 15:30:00
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6. why did CCP use unreal engine? - in General Discussions [original thread]
Saiibot wrote: The mmo aspect of the game would suffer tremendously if it was under a newer engine due to the ps3 hardware limitations. Care to back that up with any evidence? Its no more MMO than MAG. Which had more players per match and a...
- by Tracey Jordan - at 2012.08.23 14:34:00
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7. Crosshair's / Reticle Gunplay Mechanics For Analog Controller - in Feedback/Requests [original thread]
I don't think theres any need for an auto-aim. ADS time should be on a skill. Reloading catered for already. They do need to address the deadzone issue though.
- by Tracey Jordan - at 2012.08.23 13:29:00
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8. What do YOU think of the graphics? - in General Discussions [original thread]
Graphically its very ugly. The design work is great (with the exception of the Minmatar stuff, which looks nothing like I thought it would and is out of character with their EVE equivalents), but its let down by the engine. I doubt very much whet...
- by Tracey Jordan - at 2012.08.23 12:31:00
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9. why did CCP use unreal engine? - in General Discussions [original thread]
Daddrobit wrote: What don't you like about the engine anyways? Screen tearing. Inconsistent framerate. Texture pop-in from hell. Ugly blurry textures ('Damn. Thats low res. It must still be loading. Oh wait.') The way assets are streamed in ...
- by Tracey Jordan - at 2012.08.23 12:10:00
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10. A BETA ,,,,,,,,,ohhhh a CLOSED BETA,,,,,,can you understand what that is? - in General Discussions [original thread]
Aldz D wrote: i feel something should be said and be seen by mindless and ignorant people that still persistently think that this is the 100% complete game of dust 514] Don't waste your 9th birthday posting on a forum! Go and play outside w...
- by Tracey Jordan - at 2012.08.23 11:53:00
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11. Assault rifle effective range - in Feedback/Requests [original thread]
There should be a damage drop-off (similar to BF3) rather than rounds just stopping at a pre-set distance. Even if that drop-off is severe it should still be there. I know why they've done it from a gameplay perspective. But to see it in a game m...
- by Tracey Jordan - at 2012.08.23 09:52:00
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