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HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.08.21 15:11:00 -
[1] - Quote
In a straight up pvp battle?
Both teir 1 suits one with a HMG one with a sub machine gun?
Both strafing and jiving?
Edit: as a pretty beastly heavy. I think I fear scout suits the most, good job guys. |
SoLJae
ZionTCD Legacy Rising
351
|
Posted - 2012.08.21 15:13:00 -
[2] - Quote
HowDidThatTaste wrote:In a straight up pvp battle?
Both teir 1 suits one with a HMG one with a sub machine gun?
Both strafing and jiving?
Depends on the players, who's playing which suit IMO. |
VigSniper101
204
|
Posted - 2012.08.21 15:14:00 -
[3] - Quote
Things like this depend on way to many factors;
-Developed skills -Player skill -Connection speed -Who saw who first -Luck etc etc |
STB-Snyped EV
Circle of Huskarl Minmatar Republic
20
|
Posted - 2012.08.21 15:15:00 -
[4] - Quote
the lag and bad hitbox atm would lead for the scout to win providing the scout strafed, however if the scout didnt strafe the heavy would destroy him easily |
Garma Mach
Royal Uhlans Amarr Empire
7
|
Posted - 2012.08.21 15:15:00 -
[5] - Quote
VigSniper101 wrote:Things like this depend on way to many factors;
-Developed skills -Player skill -Connection speed -Who saw who first -Luck etc etc -If scout is a spy |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.08.21 15:18:00 -
[6] - Quote
As a scout, I can say that a lot of this comes down to positioning. If I can run circles around him and duck in and out of cover, I'm going to win. If I'm caught out in the open or in a chokepoint, I'm painting the walls a nice pretty shade of red. I haven't played heavies this build, but hopefully they gave them back just a little bit from that initial nerf to turn speed, it can be really hard to track a scout with an HMG. Chokepoints are your friend. |
SteelDark Knight
Imperfects Negative-Feedback
6
|
Posted - 2012.08.21 15:20:00 -
[7] - Quote
DUST Fiend wrote:As a scout, I can say that a lot of this comes down to positioning. If I can run circles around him and duck in and out of cover, I'm going to win. If I'm caught out in the open or in a chokepoint, I'm painting the walls a nice pretty shade of red. I haven't played heavies this build, but hopefully they gave them back just a little bit from that initial nerf to turn speed, it can be really hard to track a scout with an HMG. Chokepoints are your friend.
This...was going to respond the same. Basically if a Scout can get close and circle strafe and out turn the Heavies firing solution = Scout win. If not, Heavy win. |
The Warbot
Seituoda Taskforce Command Caldari State
85
|
Posted - 2012.08.21 15:21:00 -
[8] - Quote
Depends on the surrounding and the player it self. A smart scout can out maneuver a heavy. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.21 15:28:00 -
[9] - Quote
as time increases, the scout will probably win.
if the scout has to close range and the heavy knows he's there, the scout is pretty easily chewed up militia vs militia.
as the scout gets closer, and the strafing = higher degree of movement, then the scout can often win. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.08.21 15:31:00 -
[10] - Quote
HowDidThatTaste wrote:In a straight up pvp battle?
Both teir 1 suits one with a HMG one with a sub machine gun?
Both strafing and jiving?
Edit: as a pretty beastly heavy. I think I fear scout suits the most, good job guys.
If all things were equal...Repeat for emphasis...if ALL things were equal (skills levels, level of suit, level of weapon, connection, ping etc.)
If you walked the two of them up to 1 another in an arena type match and gave a countdown like an MMA fight of the lights at a drag strip...
In the scenario where both players stay in front of each other and strafe and jive and shoot than I say the Heavy should win (if player skill is about even or even a little better scout)
In the scenario where the scout player is able to get up very close and possible behind the heavy to knife and smg, than I could see the scout winning 60% of the time |
|
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.08.21 15:31:00 -
[11] - Quote
when you're talking about game balance you have to REMOVE individual player skill from the equation. it's the only way to be objective. if i gave godzilla a stick would that make sticks overpowered?
and i would say the heavy SHOULD win. the scout has several utility benefits, dramatically increased mobility, reduced signature size, and can carry equipment. the heavy is the slowest suit and requires the most outside support due to lack of gear and extreme reliance on non regenerating armor. if he doesn't have some tangible advantage in a straight up fight, why does he exist?
|
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.21 15:32:00 -
[12] - Quote
lots of factors including envrionment.
overall I say 50% factors included becuase excluding facoters over favors HMGs. |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.08.21 15:34:00 -
[13] - Quote
Well a heavy sniper is better than a scout sniper that's for sure. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2012.08.21 15:37:00 -
[14] - Quote
There are way too many variables to discuss this scientifically, but in my experience the scout wins 90% of the time at point blank range and dies 90% of the time if the fight starts at midrange and he's unable to get in close.
I've noticed the average heavy is a little smarter these days, too; they backpedal more to keep me from getting behind them and whip out SMGs when I'm going for point blank. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.08.21 15:37:00 -
[15] - Quote
crazy space wrote:Well a heavy sniper is better than a scout sniper that's for sure.
only if the heavy is near a resupply to change quickly. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.08.21 15:39:00 -
[16] - Quote
Knarf Black wrote:There are way too many variables to discuss this scientifically, but in my experience the scout wins 90% of the time at point blank range and dies 90% of the time if the fight starts at midrange and he's unable to get in close.
I've noticed the average heavy is a little smarter these days, too; they backpedal more to keep me from getting behind them and whip out SMGs when I'm going for point blank.
(puts on reading glasses and strokes beard) |
Sylwester Dziewiecki
Doomheim
83
|
Posted - 2012.08.21 15:40:00 -
[17] - Quote
if they met in the small alley - Scout is dead. If they met in the open air - Heavy is dead.
by the way - Scout with Breach Shotgun are more successful with Heavy. |
ReGnUm GETsWASTED onCCP
Sanmatar Kelkoons Minmatar Republic
10
|
Posted - 2012.08.21 15:45:00 -
[18] - Quote
SILLY HEAVY KILLS ARE FOR SCOUTZ HAHAHAHAHAHAHAHA |
Iceyburnz
316
|
Posted - 2012.08.21 15:47:00 -
[19] - Quote
Heavy has a lot of load out options some of which are very weak against the scout.
Scout is basically designed to sniper or be a fast glass cannon.
|
Darky SI
232
|
Posted - 2012.08.21 15:47:00 -
[20] - Quote
STB-Snyped EV wrote:the lag and bad hitbox atm would lead for the scout to win providing the scout strafed, however if the scout didnt strafe the heavy would destroy him easily This^ I haven't played much in the current build but i still think the HMG need a DPS buff just a little bit i meant the proto HMG cost like 110K isk and the dps is 19 only! the cost to performance ratio is not balanced. By eliminating player skills the heavy should win this fight but at the current state of the heavy/hmg i don't think so |
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TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.21 15:49:00 -
[21] - Quote
currently it's extremely hard to kills a scout in cqc they seem impervious to a hailstorm of fire sometimes and you'll see ther shields flash but they take no damage at all imo, then sometimes it seems all the damage suddenly decides to register at once and the scout is like a dying cockroach standing upright twitching for a second before it ragdolls of in a strange way, it's like taking the damage that didnt register a moment to catch up with the scout and then it all registers at once, giving the dying cockroach while standing up motion |
Zerlathon
Algintal Core Gallente Federation
213
|
Posted - 2012.08.21 15:52:00 -
[22] - Quote
Sylwester Dziewiecki wrote: if they met in the small alley - Scout is dead. If they met in the open air - Heavy is dead.
by the way - Scout with Breach Shotgun are more successful with Heavy.
I love the breach shotgun, but to be honest the 2 shot magazine doesn't really make it viable if you take into consideration the hit detection, etc.
I'm running a scout w/ shotgun on this build, and I find it alot more beneficial to have the additional 6 shouts at the expense of some damage.
I'm only saying this because the breach's 2 shots can be a lil' OTT for anything less than a heavy, and the capability of whiping multiple people with the other variations is substantially higher (I took out 4 people with 1 clip in quick succession last night). |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.08.21 15:56:00 -
[23] - Quote
Zerlathon wrote:Sylwester Dziewiecki wrote: if they met in the small alley - Scout is dead. If they met in the open air - Heavy is dead.
by the way - Scout with Breach Shotgun are more successful with Heavy.
I love the breach shotgun, but to be honest the 2 shot magazine doesn't really make it viable if you take into consideration the hit detection, etc. I'm running a scout w/ shotgun on this build, and I find it alot more beneficial to have the additional 6 shouts at the expense of some damage. I'm only saying this because the breach's 2 shots can be a lil' OTT for anything less than a heavy, and the capability of whiping multiple people with the other variations is substantially higher (I took out 4 people with 1 clip in quick succession last night).
Yea, you and about two thirds of everyone else. Seems like scout shotty is the flavor of the week ATM |
Zekain Kade
BetaMax.
931
|
Posted - 2012.08.21 16:03:00 -
[24] - Quote
Which ever has the most individual skill. OH WAIT this is lolDUST, NVM. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.08.21 16:46:00 -
[25] - Quote
Ambushing from behind the shotgun is better, strafing the smg is better. The shotgun slows the scouts speed, needed to keep out of hmg's fire. Range of strafing makes a big difference, to avoid the hmg you have to be very close. If a scout sprints at a heavy facing him, the scout will be dead before getting in strafing range.
Indoor map sections, heavy wins nearly everytime. |
BLENDEDDAVE WARRIORS
108
|
Posted - 2012.08.21 17:03:00 -
[26] - Quote
The Irish jig dancing unhitable 50lb scout of course.
Go to WW2 vids on youtube and you can see on D day all the small soldiers jumping up and down, left to right. They were the ones that took the beach heads. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.21 17:10:00 -
[27] - Quote
I'd say the heavy. 9/10. Scouts need a shotgun to really bring them down as people before have mentioned. Tbh scouts can't handle the burst HMG. Loving that gun. 3000rpm? Yes please :D |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.08.21 17:14:00 -
[28] - Quote
Anyway, scout strafing is pretty dumb and needs to be addressed. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.08.21 17:19:00 -
[29] - Quote
HowDidThatTaste wrote:In a straight up pvp battle?
Both teir 1 suits one with a HMG one with a sub machine gun?
Both strafing and jiving?
Edit: as a pretty beastly heavy. I think I fear scout suits the most, good job guys.
with the hit detection yes scouts are hardest to kill at times
id say this is something u cant answer tbh it depends on the 2 persons and who understands the strengths and weaknesses of both suits and works based on that to outsmart the other |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.08.21 17:29:00 -
[30] - Quote
It should be the heavy but is the scout. HMG needs more damage, a lot more. You should have to out number, snipe or grenade or RE a heavy. |
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fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.08.21 17:32:00 -
[31] - Quote
Ten-Sidhe wrote:Ambushing from behind the shotgun is better, strafing the smg is better. The shotgun slows the scouts speed, needed to keep out of hmg's fire. Range of strafing makes a big difference, to avoid the hmg you have to be very close. If a scout sprints at a heavy facing him, the scout will be dead before getting in strafing range.
Indoor map sections, heavy wins nearly everytime.
this is true heavy are not bad in a choak point but it has to be a tight one. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.21 17:34:00 -
[32] - Quote
fred orpaul wrote:It should be the heavy but is the scout. HMG needs more damage, a lot more. You should have to out number, snipe or grenade or RE a heavy.
No, lets not trade one over the top suit (Scout) for another (Heavy). Heavies can be out-strafed and out-ran, which is their weakness. Scouts right now are a little ridiculous with their strafing speed atm. |
Kessler McGrath
5
|
Posted - 2012.08.21 17:34:00 -
[33] - Quote
fred orpaul wrote:It should be the heavy but is the scout. HMG needs more damage, a lot more. You should have to out number, snipe or grenade or RE a heavy.
Re's work how they should now. I'm no longer embarrassed by using them |
Kessler McGrath
5
|
Posted - 2012.08.21 17:36:00 -
[34] - Quote
Abron Garr wrote:fred orpaul wrote:It should be the heavy but is the scout. HMG needs more damage, a lot more. You should have to out number, snipe or grenade or RE a heavy. No, lets not trade one over the top suit (Scout) for another (Heavy). Heavies can be out-strafed and out-ran, which is their weakness. Scouts right now are a little ridiculous with their strafing speed atm.
Why shouldn't they be a force to be reckoned with. The suits cost the most, the weapons cost the most, and it costs the most isk to skill into it |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.21 17:41:00 -
[35] - Quote
Kessler McGrath wrote:Abron Garr wrote:fred orpaul wrote:It should be the heavy but is the scout. HMG needs more damage, a lot more. You should have to out number, snipe or grenade or RE a heavy. No, lets not trade one over the top suit (Scout) for another (Heavy). Heavies can be out-strafed and out-ran, which is their weakness. Scouts right now are a little ridiculous with their strafing speed atm. Why shouldn't they be a force to be reckoned with. The suits cost the most, the weapons cost the most, and it costs the most isk to skill into it
Because cost isn't a balancing factor. |
Kessler McGrath
5
|
Posted - 2012.08.21 17:42:00 -
[36] - Quote
Abron Garr wrote:Kessler McGrath wrote:Abron Garr wrote:fred orpaul wrote:It should be the heavy but is the scout. HMG needs more damage, a lot more. You should have to out number, snipe or grenade or RE a heavy. No, lets not trade one over the top suit (Scout) for another (Heavy). Heavies can be out-strafed and out-ran, which is their weakness. Scouts right now are a little ridiculous with their strafing speed atm. Why shouldn't they be a force to be reckoned with. The suits cost the most, the weapons cost the most, and it costs the most isk to skill into it Because cost isn't a balancing factor.
Then why don't we see tanks or dropships as much? |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.21 17:45:00 -
[37] - Quote
Kessler McGrath wrote:Abron Garr wrote:Kessler McGrath wrote:Abron Garr wrote:fred orpaul wrote:It should be the heavy but is the scout. HMG needs more damage, a lot more. You should have to out number, snipe or grenade or RE a heavy. No, lets not trade one over the top suit (Scout) for another (Heavy). Heavies can be out-strafed and out-ran, which is their weakness. Scouts right now are a little ridiculous with their strafing speed atm. Why shouldn't they be a force to be reckoned with. The suits cost the most, the weapons cost the most, and it costs the most isk to skill into it Because cost isn't a balancing factor. Then why don't we see tanks or dropships as much?
Tanks take longer to get into, and dropships have had their controls changed. Once more people skill up in a few weeks you'll see more people in both of them. If you were here last build you'd know how annoying both of them were due to the vehicle spam. The last thing we need is Heavy spam. |
Kessler McGrath
5
|
Posted - 2012.08.21 17:48:00 -
[38] - Quote
We don't see militia vehicles either |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.21 17:51:00 -
[39] - Quote
Kessler McGrath wrote:We don't see militia vehicles either
Militia LAV says hi. |
Kessler McGrath
5
|
Posted - 2012.08.21 17:52:00 -
[40] - Quote
Abron Garr wrote:Kessler McGrath wrote:We don't see militia vehicles either Militia LAV says hi.
Explain the absence of the others |
|
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.21 17:55:00 -
[41] - Quote
Kessler McGrath wrote:Abron Garr wrote:Kessler McGrath wrote:We don't see militia vehicles either Militia LAV says hi. Explain the absence of the others
I did, tanks take longer to get into. And Dropships have had their controls changed. The fight I'm in currently has all three present. |
Kessler McGrath
5
|
Posted - 2012.08.21 17:59:00 -
[42] - Quote
Abron Garr wrote:Kessler McGrath wrote:Abron Garr wrote:Kessler McGrath wrote:We don't see militia vehicles either Militia LAV says hi. Explain the absence of the others I did, tanks take longer to get into. And Dropships have had their controls changed. The fight I'm in currently has all three present.
Militia tanks require no skill points |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.21 18:02:00 -
[43] - Quote
Kessler McGrath wrote:Abron Garr wrote:Kessler McGrath wrote:Abron Garr wrote:Kessler McGrath wrote:We don't see militia vehicles either Militia LAV says hi. Explain the absence of the others I did, tanks take longer to get into. And Dropships have had their controls changed. The fight I'm in currently has all three present. Militia tanks require no skill points
They're also useless against AV grenades. |
Kessler McGrath
5
|
Posted - 2012.08.21 18:04:00 -
[44] - Quote
Not with the right fit and a smart driver |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.21 18:10:00 -
[45] - Quote
Kessler McGrath wrote:Not with the right fit and a smart driver
So because tanks require a little more thought now, heavies should be a step above everyone else because they cost more than other infantry sets? Because if you think since something costs more it should automatically be better, then everyone is just going to run whatever "that" is once money from Eve starts getting transferred over. |
Kessler McGrath
5
|
Posted - 2012.08.21 18:15:00 -
[46] - Quote
Abron Garr wrote:Kessler McGrath wrote:Not with the right fit and a smart driver So because tanks require a little more thought now, heavies should be a step above everyone else because they cost more than other infantry sets? Because if you think since something costs more it should automatically be better, then everyone is just going to run whatever "that" is once money from Eve starts getting transferred over.
Thats like saying proto weapons should be equal to standard |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.21 18:19:00 -
[47] - Quote
We aren't seeing many tanks and dropships because aren't fully spec'd into them yet, its also the reason you aren't seeing the prototype dropsuits yet... common sense. |
Kessler McGrath
5
|
Posted - 2012.08.21 18:22:00 -
[48] - Quote
STB-stlcarlos989 EV wrote:We aren't seeing many tanks and dropships because aren't fully spec'd into them yet, its also the reason you aren't seeing the prototype dropsuits yet... common sense.
And the militia tanks? |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
|
Posted - 2012.08.21 18:23:00 -
[49] - Quote
Scout suit. The registry is too terrible at the moment for anything else. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.21 18:23:00 -
[50] - Quote
Kessler McGrath wrote:Abron Garr wrote:Kessler McGrath wrote:Not with the right fit and a smart driver So because tanks require a little more thought now, heavies should be a step above everyone else because they cost more than other infantry sets? Because if you think since something costs more it should automatically be better, then everyone is just going to run whatever "that" is once money from Eve starts getting transferred over. Thats like saying proto weapons should be equal to standard
Not even close. Proto weapons have increased skill requirements over standard, not just raw SP. They also have greater fitting requirements.
|
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STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.21 18:29:00 -
[51] - Quote
Kessler McGrath wrote:STB-stlcarlos989 EV wrote:We aren't seeing many tanks and dropships because aren't fully spec'd into them yet, its also the reason you aren't seeing the prototype dropsuits yet... common sense. And the militia tanks?
Seriously? There are militia tanks just like there are militia guns but how many suryas, sagaris, eryx, gorgons, black assaults with red eyes have you seen this build AFTER the character wipe? |
Kessler McGrath
5
|
Posted - 2012.08.21 18:29:00 -
[52] - Quote
Abron Garr wrote:Kessler McGrath wrote:Abron Garr wrote:Kessler McGrath wrote:Not with the right fit and a smart driver So because tanks require a little more thought now, heavies should be a step above everyone else because they cost more than other infantry sets? Because if you think since something costs more it should automatically be better, then everyone is just going to run whatever "that" is once money from Eve starts getting transferred over. Thats like saying proto weapons should be equal to standard Not even close. Proto weapons have increased skill requirements over standard, not just raw SP. They also have greater fitting requirements.
My point is money is a high factor or we would see no decrease in the number of tanks, just a drop in quality. Also by no means do i actually think heavies should be some ultra factor, i just find it to be bs that all of it's weapons cost more and it doesn't even start with the little push towards a heavy weapon that other classes get with the weapon best suited for the suit. |
Kessler McGrath
5
|
Posted - 2012.08.21 18:30:00 -
[53] - Quote
STB-stlcarlos989 EV wrote:Kessler McGrath wrote:STB-stlcarlos989 EV wrote:We aren't seeing many tanks and dropships because aren't fully spec'd into them yet, its also the reason you aren't seeing the prototype dropsuits yet... common sense. And the militia tanks? Seriously? There are militia tanks just like there are militia guns but how many suryas, sagaris, eryx, gorgon, black assaults with red eyes have you seen this build AFTER the character wipe?
But we don't see nearly as many mil tanks simply because of isk |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.21 18:38:00 -
[54] - Quote
Kessler McGrath wrote:Abron Garr wrote:Kessler McGrath wrote:Abron Garr wrote:Kessler McGrath wrote:Not with the right fit and a smart driver So because tanks require a little more thought now, heavies should be a step above everyone else because they cost more than other infantry sets? Because if you think since something costs more it should automatically be better, then everyone is just going to run whatever "that" is once money from Eve starts getting transferred over. Thats like saying proto weapons should be equal to standard Not even close. Proto weapons have increased skill requirements over standard, not just raw SP. They also have greater fitting requirements. My point is money is a high factor or we would see no decrease in the number of tanks, just a drop in quality. Also by no means do i actually think heavies should be some ultra factor, i just find it to be bs that all of it's weapons cost more and it doesn't even start with the little push towards a heavy weapon that other classes get with the weapon best suited for the suit.
Everything is more expensive now after the wipe.Not many people have enough money to fund their Assault suits, let alone vehicles of any type. Once people have earned a surplus you'll start seeing all those vehicles again. The heavy costs more because it can withstand more damage than the other suits, but it pays for this by having a slower speed, both in running and strafing. The heavy suit is fine. The problem is scout suits. Their running speed is fine, but the speed in which they can strafe is a little over the top IMO. That's why we're seeing so many issues with hit detection. IMO a scout should kill a heavy so long as a scout doesn't stand still. But the problem is, scouts are killing everyone in CQC. There's no real downside to playing one other than reduced equipment fitting atm. Scouts should be able to strafe the fastest, but I still think it needs to be toned down a little bit.
Ideally, you would have Heavies eating Assaults, but Scouts eating Heavies, with Assaults eating Scouts. It's not like this at the moment. Scouts are eating everything. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.21 18:39:00 -
[55] - Quote
Kessler McGrath wrote:STB-stlcarlos989 EV wrote:Kessler McGrath wrote:STB-stlcarlos989 EV wrote:We aren't seeing many tanks and dropships because aren't fully spec'd into them yet, its also the reason you aren't seeing the prototype dropsuits yet... common sense. And the militia tanks? Seriously? There are militia tanks just like there are militia guns but how many suryas, sagaris, eryx, gorgon, black assaults with red eyes have you seen this build AFTER the character wipe? But we don't see nearly as many mil tanks simply because of isk
We don't see much of ANYTHING because of isk and SP. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.08.21 22:41:00 -
[56] - Quote
first off the amount of SP has decreased extremethat you get after a match. before you could easy get around 300.000 SP. And dont forget that skillbooks also require a good amount of ISK which is decreased aswell. Most of the times you get around 70-100.000 ISK per game. You see it takes much longer to get the skills up and maintain a good fit on the same time.Even a good fitted militia tank can consume around 300.000-350.000ISK each. means you have to play around 3-4 matches to be aible to call in just 1 high end militia tank. A other factor is that Av weapons seem to be more used since the last build where tanks could go on a rampage. I might can get around 10-14 kills with my tank then every 1 seems to team up and shots the tank with swarm launchers and AV grenades. And then i usually can say cya to my tank cause it blows up. Oh and about the heavy vs scout thing: i use the scout suit by myself and strafe alot combined with bunny hopping. Its true you are a very hard target even if a heavy uses a HMG up close i win most of my gunfights with a shotgun or a SMG. if you are a heavy pick up a SMG with the highest rate of fire and spray like mad thats most of the time your only chance. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.08.22 00:53:00 -
[57] - Quote
Well its official a scout suit wins.
I just had a. One on one no side to side my hmg full 300 bullets and two clips of my sub machine gun. Nothing off his shields. And they way we were running I was dead in the chest in him for the first 175 bullets out of my hmg not one missed. We were two feet from each other. Then I unloaded my smg 2 clip then switched back to my hmg after it overheated and finished off all dead in the chest.
Unbelievable |
Clone Number 1
Royal Uhlans Amarr Empire
77
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Posted - 2012.08.27 03:29:00 -
[58] - Quote
So a scout shoot is supposed to be more powerful than a heavy suit? I was going to play the heavy suit but now I'm reconsidering. |
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