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HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.08.21 15:11:00 -
[1] - Quote
In a straight up pvp battle?
Both teir 1 suits one with a HMG one with a sub machine gun?
Both strafing and jiving?
Edit: as a pretty beastly heavy. I think I fear scout suits the most, good job guys. |
SoLJae
ZionTCD Legacy Rising
351
|
Posted - 2012.08.21 15:13:00 -
[2] - Quote
HowDidThatTaste wrote:In a straight up pvp battle?
Both teir 1 suits one with a HMG one with a sub machine gun?
Both strafing and jiving?
Depends on the players, who's playing which suit IMO. |
VigSniper101
204
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Posted - 2012.08.21 15:14:00 -
[3] - Quote
Things like this depend on way to many factors;
-Developed skills -Player skill -Connection speed -Who saw who first -Luck etc etc |
STB-Snyped EV
Circle of Huskarl Minmatar Republic
20
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Posted - 2012.08.21 15:15:00 -
[4] - Quote
the lag and bad hitbox atm would lead for the scout to win providing the scout strafed, however if the scout didnt strafe the heavy would destroy him easily |
Garma Mach
Royal Uhlans Amarr Empire
7
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Posted - 2012.08.21 15:15:00 -
[5] - Quote
VigSniper101 wrote:Things like this depend on way to many factors;
-Developed skills -Player skill -Connection speed -Who saw who first -Luck etc etc -If scout is a spy |
DUST Fiend
Immobile Infantry
1903
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Posted - 2012.08.21 15:18:00 -
[6] - Quote
As a scout, I can say that a lot of this comes down to positioning. If I can run circles around him and duck in and out of cover, I'm going to win. If I'm caught out in the open or in a chokepoint, I'm painting the walls a nice pretty shade of red. I haven't played heavies this build, but hopefully they gave them back just a little bit from that initial nerf to turn speed, it can be really hard to track a scout with an HMG. Chokepoints are your friend. |
SteelDark Knight
Imperfects Negative-Feedback
6
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Posted - 2012.08.21 15:20:00 -
[7] - Quote
DUST Fiend wrote:As a scout, I can say that a lot of this comes down to positioning. If I can run circles around him and duck in and out of cover, I'm going to win. If I'm caught out in the open or in a chokepoint, I'm painting the walls a nice pretty shade of red. I haven't played heavies this build, but hopefully they gave them back just a little bit from that initial nerf to turn speed, it can be really hard to track a scout with an HMG. Chokepoints are your friend.
This...was going to respond the same. Basically if a Scout can get close and circle strafe and out turn the Heavies firing solution = Scout win. If not, Heavy win. |
The Warbot
Seituoda Taskforce Command Caldari State
85
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Posted - 2012.08.21 15:21:00 -
[8] - Quote
Depends on the surrounding and the player it self. A smart scout can out maneuver a heavy. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.21 15:28:00 -
[9] - Quote
as time increases, the scout will probably win.
if the scout has to close range and the heavy knows he's there, the scout is pretty easily chewed up militia vs militia.
as the scout gets closer, and the strafing = higher degree of movement, then the scout can often win. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.08.21 15:31:00 -
[10] - Quote
HowDidThatTaste wrote:In a straight up pvp battle?
Both teir 1 suits one with a HMG one with a sub machine gun?
Both strafing and jiving?
Edit: as a pretty beastly heavy. I think I fear scout suits the most, good job guys.
If all things were equal...Repeat for emphasis...if ALL things were equal (skills levels, level of suit, level of weapon, connection, ping etc.)
If you walked the two of them up to 1 another in an arena type match and gave a countdown like an MMA fight of the lights at a drag strip...
In the scenario where both players stay in front of each other and strafe and jive and shoot than I say the Heavy should win (if player skill is about even or even a little better scout)
In the scenario where the scout player is able to get up very close and possible behind the heavy to knife and smg, than I could see the scout winning 60% of the time |
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Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2012.08.21 15:31:00 -
[11] - Quote
when you're talking about game balance you have to REMOVE individual player skill from the equation. it's the only way to be objective. if i gave godzilla a stick would that make sticks overpowered?
and i would say the heavy SHOULD win. the scout has several utility benefits, dramatically increased mobility, reduced signature size, and can carry equipment. the heavy is the slowest suit and requires the most outside support due to lack of gear and extreme reliance on non regenerating armor. if he doesn't have some tangible advantage in a straight up fight, why does he exist?
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.21 15:32:00 -
[12] - Quote
lots of factors including envrionment.
overall I say 50% factors included becuase excluding facoters over favors HMGs. |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.08.21 15:34:00 -
[13] - Quote
Well a heavy sniper is better than a scout sniper that's for sure. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
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Posted - 2012.08.21 15:37:00 -
[14] - Quote
There are way too many variables to discuss this scientifically, but in my experience the scout wins 90% of the time at point blank range and dies 90% of the time if the fight starts at midrange and he's unable to get in close.
I've noticed the average heavy is a little smarter these days, too; they backpedal more to keep me from getting behind them and whip out SMGs when I'm going for point blank. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
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Posted - 2012.08.21 15:37:00 -
[15] - Quote
crazy space wrote:Well a heavy sniper is better than a scout sniper that's for sure.
only if the heavy is near a resupply to change quickly. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.08.21 15:39:00 -
[16] - Quote
Knarf Black wrote:There are way too many variables to discuss this scientifically, but in my experience the scout wins 90% of the time at point blank range and dies 90% of the time if the fight starts at midrange and he's unable to get in close.
I've noticed the average heavy is a little smarter these days, too; they backpedal more to keep me from getting behind them and whip out SMGs when I'm going for point blank.
(puts on reading glasses and strokes beard) |
Sylwester Dziewiecki
Doomheim
83
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Posted - 2012.08.21 15:40:00 -
[17] - Quote
if they met in the small alley - Scout is dead. If they met in the open air - Heavy is dead.
by the way - Scout with Breach Shotgun are more successful with Heavy. |
ReGnUm GETsWASTED onCCP
Sanmatar Kelkoons Minmatar Republic
10
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Posted - 2012.08.21 15:45:00 -
[18] - Quote
SILLY HEAVY KILLS ARE FOR SCOUTZ HAHAHAHAHAHAHAHA |
Iceyburnz
316
|
Posted - 2012.08.21 15:47:00 -
[19] - Quote
Heavy has a lot of load out options some of which are very weak against the scout.
Scout is basically designed to sniper or be a fast glass cannon.
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Darky SI
232
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Posted - 2012.08.21 15:47:00 -
[20] - Quote
STB-Snyped EV wrote:the lag and bad hitbox atm would lead for the scout to win providing the scout strafed, however if the scout didnt strafe the heavy would destroy him easily This^ I haven't played much in the current build but i still think the HMG need a DPS buff just a little bit i meant the proto HMG cost like 110K isk and the dps is 19 only! the cost to performance ratio is not balanced. By eliminating player skills the heavy should win this fight but at the current state of the heavy/hmg i don't think so |
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TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
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Posted - 2012.08.21 15:49:00 -
[21] - Quote
currently it's extremely hard to kills a scout in cqc they seem impervious to a hailstorm of fire sometimes and you'll see ther shields flash but they take no damage at all imo, then sometimes it seems all the damage suddenly decides to register at once and the scout is like a dying cockroach standing upright twitching for a second before it ragdolls of in a strange way, it's like taking the damage that didnt register a moment to catch up with the scout and then it all registers at once, giving the dying cockroach while standing up motion |
Zerlathon
Algintal Core Gallente Federation
213
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Posted - 2012.08.21 15:52:00 -
[22] - Quote
Sylwester Dziewiecki wrote: if they met in the small alley - Scout is dead. If they met in the open air - Heavy is dead.
by the way - Scout with Breach Shotgun are more successful with Heavy.
I love the breach shotgun, but to be honest the 2 shot magazine doesn't really make it viable if you take into consideration the hit detection, etc.
I'm running a scout w/ shotgun on this build, and I find it alot more beneficial to have the additional 6 shouts at the expense of some damage.
I'm only saying this because the breach's 2 shots can be a lil' OTT for anything less than a heavy, and the capability of whiping multiple people with the other variations is substantially higher (I took out 4 people with 1 clip in quick succession last night). |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.08.21 15:56:00 -
[23] - Quote
Zerlathon wrote:Sylwester Dziewiecki wrote: if they met in the small alley - Scout is dead. If they met in the open air - Heavy is dead.
by the way - Scout with Breach Shotgun are more successful with Heavy.
I love the breach shotgun, but to be honest the 2 shot magazine doesn't really make it viable if you take into consideration the hit detection, etc. I'm running a scout w/ shotgun on this build, and I find it alot more beneficial to have the additional 6 shouts at the expense of some damage. I'm only saying this because the breach's 2 shots can be a lil' OTT for anything less than a heavy, and the capability of whiping multiple people with the other variations is substantially higher (I took out 4 people with 1 clip in quick succession last night).
Yea, you and about two thirds of everyone else. Seems like scout shotty is the flavor of the week ATM |
Zekain Kade
BetaMax.
931
|
Posted - 2012.08.21 16:03:00 -
[24] - Quote
Which ever has the most individual skill. OH WAIT this is lolDUST, NVM. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.08.21 16:46:00 -
[25] - Quote
Ambushing from behind the shotgun is better, strafing the smg is better. The shotgun slows the scouts speed, needed to keep out of hmg's fire. Range of strafing makes a big difference, to avoid the hmg you have to be very close. If a scout sprints at a heavy facing him, the scout will be dead before getting in strafing range.
Indoor map sections, heavy wins nearly everytime. |
BLENDEDDAVE WARRIORS
108
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Posted - 2012.08.21 17:03:00 -
[26] - Quote
The Irish jig dancing unhitable 50lb scout of course.
Go to WW2 vids on youtube and you can see on D day all the small soldiers jumping up and down, left to right. They were the ones that took the beach heads. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.21 17:10:00 -
[27] - Quote
I'd say the heavy. 9/10. Scouts need a shotgun to really bring them down as people before have mentioned. Tbh scouts can't handle the burst HMG. Loving that gun. 3000rpm? Yes please :D |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.08.21 17:14:00 -
[28] - Quote
Anyway, scout strafing is pretty dumb and needs to be addressed. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.08.21 17:19:00 -
[29] - Quote
HowDidThatTaste wrote:In a straight up pvp battle?
Both teir 1 suits one with a HMG one with a sub machine gun?
Both strafing and jiving?
Edit: as a pretty beastly heavy. I think I fear scout suits the most, good job guys.
with the hit detection yes scouts are hardest to kill at times
id say this is something u cant answer tbh it depends on the 2 persons and who understands the strengths and weaknesses of both suits and works based on that to outsmart the other |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.08.21 17:29:00 -
[30] - Quote
It should be the heavy but is the scout. HMG needs more damage, a lot more. You should have to out number, snipe or grenade or RE a heavy. |
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