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fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2012.08.21 17:32:00 -
[31] - Quote
Ten-Sidhe wrote:Ambushing from behind the shotgun is better, strafing the smg is better. The shotgun slows the scouts speed, needed to keep out of hmg's fire. Range of strafing makes a big difference, to avoid the hmg you have to be very close. If a scout sprints at a heavy facing him, the scout will be dead before getting in strafing range.
Indoor map sections, heavy wins nearly everytime.
this is true heavy are not bad in a choak point but it has to be a tight one. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.21 17:34:00 -
[32] - Quote
fred orpaul wrote:It should be the heavy but is the scout. HMG needs more damage, a lot more. You should have to out number, snipe or grenade or RE a heavy.
No, lets not trade one over the top suit (Scout) for another (Heavy). Heavies can be out-strafed and out-ran, which is their weakness. Scouts right now are a little ridiculous with their strafing speed atm. |
Kessler McGrath
5
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Posted - 2012.08.21 17:34:00 -
[33] - Quote
fred orpaul wrote:It should be the heavy but is the scout. HMG needs more damage, a lot more. You should have to out number, snipe or grenade or RE a heavy.
Re's work how they should now. I'm no longer embarrassed by using them |
Kessler McGrath
5
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Posted - 2012.08.21 17:36:00 -
[34] - Quote
Abron Garr wrote:fred orpaul wrote:It should be the heavy but is the scout. HMG needs more damage, a lot more. You should have to out number, snipe or grenade or RE a heavy. No, lets not trade one over the top suit (Scout) for another (Heavy). Heavies can be out-strafed and out-ran, which is their weakness. Scouts right now are a little ridiculous with their strafing speed atm.
Why shouldn't they be a force to be reckoned with. The suits cost the most, the weapons cost the most, and it costs the most isk to skill into it |
Abron Garr
Amarr Templars Amarr Empire
256
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Posted - 2012.08.21 17:41:00 -
[35] - Quote
Kessler McGrath wrote:Abron Garr wrote:fred orpaul wrote:It should be the heavy but is the scout. HMG needs more damage, a lot more. You should have to out number, snipe or grenade or RE a heavy. No, lets not trade one over the top suit (Scout) for another (Heavy). Heavies can be out-strafed and out-ran, which is their weakness. Scouts right now are a little ridiculous with their strafing speed atm. Why shouldn't they be a force to be reckoned with. The suits cost the most, the weapons cost the most, and it costs the most isk to skill into it
Because cost isn't a balancing factor. |
Kessler McGrath
5
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Posted - 2012.08.21 17:42:00 -
[36] - Quote
Abron Garr wrote:Kessler McGrath wrote:Abron Garr wrote:fred orpaul wrote:It should be the heavy but is the scout. HMG needs more damage, a lot more. You should have to out number, snipe or grenade or RE a heavy. No, lets not trade one over the top suit (Scout) for another (Heavy). Heavies can be out-strafed and out-ran, which is their weakness. Scouts right now are a little ridiculous with their strafing speed atm. Why shouldn't they be a force to be reckoned with. The suits cost the most, the weapons cost the most, and it costs the most isk to skill into it Because cost isn't a balancing factor.
Then why don't we see tanks or dropships as much? |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.21 17:45:00 -
[37] - Quote
Kessler McGrath wrote:Abron Garr wrote:Kessler McGrath wrote:Abron Garr wrote:fred orpaul wrote:It should be the heavy but is the scout. HMG needs more damage, a lot more. You should have to out number, snipe or grenade or RE a heavy. No, lets not trade one over the top suit (Scout) for another (Heavy). Heavies can be out-strafed and out-ran, which is their weakness. Scouts right now are a little ridiculous with their strafing speed atm. Why shouldn't they be a force to be reckoned with. The suits cost the most, the weapons cost the most, and it costs the most isk to skill into it Because cost isn't a balancing factor. Then why don't we see tanks or dropships as much?
Tanks take longer to get into, and dropships have had their controls changed. Once more people skill up in a few weeks you'll see more people in both of them. If you were here last build you'd know how annoying both of them were due to the vehicle spam. The last thing we need is Heavy spam. |
Kessler McGrath
5
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Posted - 2012.08.21 17:48:00 -
[38] - Quote
We don't see militia vehicles either |
Abron Garr
Amarr Templars Amarr Empire
256
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Posted - 2012.08.21 17:51:00 -
[39] - Quote
Kessler McGrath wrote:We don't see militia vehicles either
Militia LAV says hi. |
Kessler McGrath
5
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Posted - 2012.08.21 17:52:00 -
[40] - Quote
Abron Garr wrote:Kessler McGrath wrote:We don't see militia vehicles either Militia LAV says hi.
Explain the absence of the others |
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Abron Garr
Amarr Templars Amarr Empire
256
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Posted - 2012.08.21 17:55:00 -
[41] - Quote
Kessler McGrath wrote:Abron Garr wrote:Kessler McGrath wrote:We don't see militia vehicles either Militia LAV says hi. Explain the absence of the others
I did, tanks take longer to get into. And Dropships have had their controls changed. The fight I'm in currently has all three present. |
Kessler McGrath
5
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Posted - 2012.08.21 17:59:00 -
[42] - Quote
Abron Garr wrote:Kessler McGrath wrote:Abron Garr wrote:Kessler McGrath wrote:We don't see militia vehicles either Militia LAV says hi. Explain the absence of the others I did, tanks take longer to get into. And Dropships have had their controls changed. The fight I'm in currently has all three present.
Militia tanks require no skill points |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.21 18:02:00 -
[43] - Quote
Kessler McGrath wrote:Abron Garr wrote:Kessler McGrath wrote:Abron Garr wrote:Kessler McGrath wrote:We don't see militia vehicles either Militia LAV says hi. Explain the absence of the others I did, tanks take longer to get into. And Dropships have had their controls changed. The fight I'm in currently has all three present. Militia tanks require no skill points
They're also useless against AV grenades. |
Kessler McGrath
5
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Posted - 2012.08.21 18:04:00 -
[44] - Quote
Not with the right fit and a smart driver |
Abron Garr
Amarr Templars Amarr Empire
256
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Posted - 2012.08.21 18:10:00 -
[45] - Quote
Kessler McGrath wrote:Not with the right fit and a smart driver
So because tanks require a little more thought now, heavies should be a step above everyone else because they cost more than other infantry sets? Because if you think since something costs more it should automatically be better, then everyone is just going to run whatever "that" is once money from Eve starts getting transferred over. |
Kessler McGrath
5
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Posted - 2012.08.21 18:15:00 -
[46] - Quote
Abron Garr wrote:Kessler McGrath wrote:Not with the right fit and a smart driver So because tanks require a little more thought now, heavies should be a step above everyone else because they cost more than other infantry sets? Because if you think since something costs more it should automatically be better, then everyone is just going to run whatever "that" is once money from Eve starts getting transferred over.
Thats like saying proto weapons should be equal to standard |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.21 18:19:00 -
[47] - Quote
We aren't seeing many tanks and dropships because aren't fully spec'd into them yet, its also the reason you aren't seeing the prototype dropsuits yet... common sense. |
Kessler McGrath
5
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Posted - 2012.08.21 18:22:00 -
[48] - Quote
STB-stlcarlos989 EV wrote:We aren't seeing many tanks and dropships because aren't fully spec'd into them yet, its also the reason you aren't seeing the prototype dropsuits yet... common sense.
And the militia tanks? |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
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Posted - 2012.08.21 18:23:00 -
[49] - Quote
Scout suit. The registry is too terrible at the moment for anything else. |
Abron Garr
Amarr Templars Amarr Empire
256
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Posted - 2012.08.21 18:23:00 -
[50] - Quote
Kessler McGrath wrote:Abron Garr wrote:Kessler McGrath wrote:Not with the right fit and a smart driver So because tanks require a little more thought now, heavies should be a step above everyone else because they cost more than other infantry sets? Because if you think since something costs more it should automatically be better, then everyone is just going to run whatever "that" is once money from Eve starts getting transferred over. Thats like saying proto weapons should be equal to standard
Not even close. Proto weapons have increased skill requirements over standard, not just raw SP. They also have greater fitting requirements.
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STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
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Posted - 2012.08.21 18:29:00 -
[51] - Quote
Kessler McGrath wrote:STB-stlcarlos989 EV wrote:We aren't seeing many tanks and dropships because aren't fully spec'd into them yet, its also the reason you aren't seeing the prototype dropsuits yet... common sense. And the militia tanks?
Seriously? There are militia tanks just like there are militia guns but how many suryas, sagaris, eryx, gorgons, black assaults with red eyes have you seen this build AFTER the character wipe? |
Kessler McGrath
5
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Posted - 2012.08.21 18:29:00 -
[52] - Quote
Abron Garr wrote:Kessler McGrath wrote:Abron Garr wrote:Kessler McGrath wrote:Not with the right fit and a smart driver So because tanks require a little more thought now, heavies should be a step above everyone else because they cost more than other infantry sets? Because if you think since something costs more it should automatically be better, then everyone is just going to run whatever "that" is once money from Eve starts getting transferred over. Thats like saying proto weapons should be equal to standard Not even close. Proto weapons have increased skill requirements over standard, not just raw SP. They also have greater fitting requirements.
My point is money is a high factor or we would see no decrease in the number of tanks, just a drop in quality. Also by no means do i actually think heavies should be some ultra factor, i just find it to be bs that all of it's weapons cost more and it doesn't even start with the little push towards a heavy weapon that other classes get with the weapon best suited for the suit. |
Kessler McGrath
5
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Posted - 2012.08.21 18:30:00 -
[53] - Quote
STB-stlcarlos989 EV wrote:Kessler McGrath wrote:STB-stlcarlos989 EV wrote:We aren't seeing many tanks and dropships because aren't fully spec'd into them yet, its also the reason you aren't seeing the prototype dropsuits yet... common sense. And the militia tanks? Seriously? There are militia tanks just like there are militia guns but how many suryas, sagaris, eryx, gorgon, black assaults with red eyes have you seen this build AFTER the character wipe?
But we don't see nearly as many mil tanks simply because of isk |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.21 18:38:00 -
[54] - Quote
Kessler McGrath wrote:Abron Garr wrote:Kessler McGrath wrote:Abron Garr wrote:Kessler McGrath wrote:Not with the right fit and a smart driver So because tanks require a little more thought now, heavies should be a step above everyone else because they cost more than other infantry sets? Because if you think since something costs more it should automatically be better, then everyone is just going to run whatever "that" is once money from Eve starts getting transferred over. Thats like saying proto weapons should be equal to standard Not even close. Proto weapons have increased skill requirements over standard, not just raw SP. They also have greater fitting requirements. My point is money is a high factor or we would see no decrease in the number of tanks, just a drop in quality. Also by no means do i actually think heavies should be some ultra factor, i just find it to be bs that all of it's weapons cost more and it doesn't even start with the little push towards a heavy weapon that other classes get with the weapon best suited for the suit.
Everything is more expensive now after the wipe.Not many people have enough money to fund their Assault suits, let alone vehicles of any type. Once people have earned a surplus you'll start seeing all those vehicles again. The heavy costs more because it can withstand more damage than the other suits, but it pays for this by having a slower speed, both in running and strafing. The heavy suit is fine. The problem is scout suits. Their running speed is fine, but the speed in which they can strafe is a little over the top IMO. That's why we're seeing so many issues with hit detection. IMO a scout should kill a heavy so long as a scout doesn't stand still. But the problem is, scouts are killing everyone in CQC. There's no real downside to playing one other than reduced equipment fitting atm. Scouts should be able to strafe the fastest, but I still think it needs to be toned down a little bit.
Ideally, you would have Heavies eating Assaults, but Scouts eating Heavies, with Assaults eating Scouts. It's not like this at the moment. Scouts are eating everything. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.21 18:39:00 -
[55] - Quote
Kessler McGrath wrote:STB-stlcarlos989 EV wrote:Kessler McGrath wrote:STB-stlcarlos989 EV wrote:We aren't seeing many tanks and dropships because aren't fully spec'd into them yet, its also the reason you aren't seeing the prototype dropsuits yet... common sense. And the militia tanks? Seriously? There are militia tanks just like there are militia guns but how many suryas, sagaris, eryx, gorgon, black assaults with red eyes have you seen this build AFTER the character wipe? But we don't see nearly as many mil tanks simply because of isk
We don't see much of ANYTHING because of isk and SP. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.08.21 22:41:00 -
[56] - Quote
first off the amount of SP has decreased extremethat you get after a match. before you could easy get around 300.000 SP. And dont forget that skillbooks also require a good amount of ISK which is decreased aswell. Most of the times you get around 70-100.000 ISK per game. You see it takes much longer to get the skills up and maintain a good fit on the same time.Even a good fitted militia tank can consume around 300.000-350.000ISK each. means you have to play around 3-4 matches to be aible to call in just 1 high end militia tank. A other factor is that Av weapons seem to be more used since the last build where tanks could go on a rampage. I might can get around 10-14 kills with my tank then every 1 seems to team up and shots the tank with swarm launchers and AV grenades. And then i usually can say cya to my tank cause it blows up. Oh and about the heavy vs scout thing: i use the scout suit by myself and strafe alot combined with bunny hopping. Its true you are a very hard target even if a heavy uses a HMG up close i win most of my gunfights with a shotgun or a SMG. if you are a heavy pick up a SMG with the highest rate of fire and spray like mad thats most of the time your only chance. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.08.22 00:53:00 -
[57] - Quote
Well its official a scout suit wins.
I just had a. One on one no side to side my hmg full 300 bullets and two clips of my sub machine gun. Nothing off his shields. And they way we were running I was dead in the chest in him for the first 175 bullets out of my hmg not one missed. We were two feet from each other. Then I unloaded my smg 2 clip then switched back to my hmg after it overheated and finished off all dead in the chest.
Unbelievable |
Clone Number 1
Royal Uhlans Amarr Empire
77
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Posted - 2012.08.27 03:29:00 -
[58] - Quote
So a scout shoot is supposed to be more powerful than a heavy suit? I was going to play the heavy suit but now I'm reconsidering. |
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