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Wakko03
Better Hide R Die
134
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Posted - 2012.08.21 01:50:00 -
[1] - Quote
Otherwise, I am going to say that I would like to get the nano hive that the tanks get to use. I think it is only fair that the tank only have as many missles as say a comparable level swarm launcher. And be forced to use a slot for an activate-able ammo resupply, that they have to use once or twice and not just sit there spamming splash damage. Apparently the good players need a gunlogi tank to take out 12 guys in militia gear or less (the defaults) and not just a scout suit with no chance for the enemy hit detection to work.
Yeah I ran all the way from A to B to C with a tank hounding me at every turn, my AV grenades didn't hit them and then I didn't have enough nano hives to resupply because once again the tank idiots are going around destroying the resupplies.
Second, I want to be able to throw a grenade as fast as they can shoot missles at me and have a rough idea where it landed and where it exploded.
HEY CCP, that is right I am saying that Wolfenstein with its Peer to Peer system ( the game where the whole online team was sacked upon the games release) is currently more play-able than your beta.
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Debacle Nano
Shadow Company HQ
639
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Posted - 2012.08.21 02:04:00 -
[2] - Quote
Wambulance? |
Wakko03
Better Hide R Die
134
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Posted - 2012.08.21 02:06:00 -
[3] - Quote
Your the one that needs a tank with infinite ammo, and a scout suit. |
Debacle Nano
Shadow Company HQ
639
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Posted - 2012.08.21 02:07:00 -
[4] - Quote
Somebody call the wambulance for me. |
STB Vermaak Doe
558
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Posted - 2012.08.21 02:09:00 -
[5] - Quote
Did you just get wrecked by tanks? |
843-Bob365421 EV
27
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Posted - 2012.08.21 02:11:00 -
[6] - Quote
I was busy tonight in my gunlogi. Went 50 an 0 through 5 games. Plus 8 presision strikes. Good old teamwork. :) |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.08.21 02:22:00 -
[7] - Quote
As an AV player who rarely used tanks in the last build and hasn't been in one yet this build...
Nano is right. Tanks aren't OP. They're horrifically expensive, in terms of both SP and ISK requirements. Unless you want a "tank" that's made of paper and can be easily soloed by a guy with a Militia Swarm Launcher, in which case it will only be expensive in ISK, and not so much SP cost. |
Wakko03
Better Hide R Die
134
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Posted - 2012.08.21 02:24:00 -
[8] - Quote
STB Vermaak Doe wrote:Did you just get wrecked by tanks?
Not wrecked, as bad as that 1 exploitable Cannon Turret on the ABC skirmish map, the one that can hit targets at A from the other side of the map, but the enemy team can't even fly to it because it happens to reside 120m behind the red line. |
Debacle Nano
Shadow Company HQ
639
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Posted - 2012.08.21 02:27:00 -
[9] - Quote
I pay 400,000 ISK for 1 militia tank. How about your dropsuit? |
STB Vermaak Doe
558
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Posted - 2012.08.21 02:27:00 -
[10] - Quote
Wakko03 wrote:STB Vermaak Doe wrote:Did you just get wrecked by tanks? Not wrecked, as bad as that 1 exploitable Cannon Turret on the ABC skirmish map, the one that can hit targets at A from the other side of the map, but the enemy team can't even fly to it because it happens to reside 120m behind the red line.
Wrecked is still wrecked |
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843-Bob365421 EV
27
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Posted - 2012.08.21 02:27:00 -
[11] - Quote
Debacle Nano wrote:I pay 400,000 ISK for 1 militia tank. How about your dropsuit?
Lucky i spend 600,000 isk. Lolon a standard thou. |
Debacle Nano
Shadow Company HQ
639
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Posted - 2012.08.21 02:29:00 -
[12] - Quote
Yea I am working my waay up. I got proto blasters and proto mudules already. I don't equip them on my Soma. Too much money lol |
Wakko03
Better Hide R Die
134
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Posted - 2012.08.21 02:29:00 -
[13] - Quote
Garrett Blacknova wrote:As an AV player who rarely used tanks in the last build and hasn't been in one yet this build...
Nano is right. Tanks aren't OP. They're horrifically expensive, in terms of both SP and ISK requirements. Unless you want a "tank" that's made of paper and can be easily soloed by a guy with a Militia Swarm Launcher, in which case it will only be expensive in ISK, and not so much SP cost.
And my nano hives don't last nearly long enough, since I have to throw them down for the swarm launchers to even have enough ammo and after giving them ammo the nano hive disappears before I can resupply more than 1 team mate and maybe get 1 or 2 grenades for myself. |
Wakko03
Better Hide R Die
134
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Posted - 2012.08.21 02:32:00 -
[14] - Quote
Debacle Nano wrote:I pay 400,000 ISK for 1 militia tank. How about your dropsuit?
I pay about 145K for my drop suit, how about you try it with limited ammo since you seem to demand that I do that for the cost. What are you afraid to try it with limited ammo? |
Sparten 269
Villore Sec Ops Gallente Federation
89
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Posted - 2012.08.21 02:34:00 -
[15] - Quote
Wakko03 wrote:Debacle Nano wrote:I pay 400,000 ISK for 1 militia tank. How about your dropsuit? I pay about 145K for my drop suit, how about you try it with limited ammo since you seem to demand that I do that for the cost. What are you afraid to try it with limited ammo?
U crazy?
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843-Bob365421 EV
27
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Posted - 2012.08.21 02:34:00 -
[16] - Quote
Wakko03 wrote:Garrett Blacknova wrote:As an AV player who rarely used tanks in the last build and hasn't been in one yet this build...
Nano is right. Tanks aren't OP. They're horrifically expensive, in terms of both SP and ISK requirements. Unless you want a "tank" that's made of paper and can be easily soloed by a guy with a Militia Swarm Launcher, in which case it will only be expensive in ISK, and not so much SP cost. And my nano hives don't last nearly long enough, since I have to throw them down for the swarm launchers to even have enough ammo and after giving them ammo the nano hive disappears before I can resupply more than 1 team mate and maybe get 1 or 2 grenades for myself.
Get a good team with no milita crap. And good swarms/ forges. And you will take out a tank. Stop your complaining seriously. It takes 2 to 3 ppl to kill a good tank even though a good tank cost 6 - 8 the price of a soldier. |
Wakko03
Better Hide R Die
134
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Posted - 2012.08.21 02:41:00 -
[17] - Quote
843-Bob365421 EV wrote:Wakko03 wrote:Garrett Blacknova wrote:As an AV player who rarely used tanks in the last build and hasn't been in one yet this build...
Nano is right. Tanks aren't OP. They're horrifically expensive, in terms of both SP and ISK requirements. Unless you want a "tank" that's made of paper and can be easily soloed by a guy with a Militia Swarm Launcher, in which case it will only be expensive in ISK, and not so much SP cost. And my nano hives don't last nearly long enough, since I have to throw them down for the swarm launchers to even have enough ammo and after giving them ammo the nano hive disappears before I can resupply more than 1 team mate and maybe get 1 or 2 grenades for myself. Get a good team with no milita crap. And good swarms/ forges. And you will take out a tank. Stop your complaining seriously. It takes 2 to 3 ppl to kill a good tank even though a good tank cost 6 - 8 the price of a soldier.
Everytime I do get a good team together, the GROUP goes fubar with invalid dropsuits or we get kicked out matches back to the merc quarters. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.08.21 02:42:00 -
[18] - Quote
A relatively cheap tank won't require me to use all the missiles I have on my Militia Swarm Launcher fitting. And an expensive tank will cost about 1/4 of its value to kill.
Get better AV people? |
Debacle Nano
Shadow Company HQ
639
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Posted - 2012.08.21 02:42:00 -
[19] - Quote
Wakko03 wrote:Debacle Nano wrote:I pay 400,000 ISK for 1 militia tank. How about your dropsuit? I pay about 145K for my drop suit, how about you try it with limited ammo since you seem to demand that I do that for the cost. What are you afraid to try it with limited ammo?
I doubt that your suit costs 145k.
I am not afraid to do it. If they want me to buy my own ammo, sure, I'll do that. But as of now, tanks cost a lot. Ammo would make it cost more. |
843-Bob365421 EV
27
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Posted - 2012.08.21 02:43:00 -
[20] - Quote
Wakko03 wrote:843-Bob365421 EV wrote:Wakko03 wrote:Garrett Blacknova wrote:As an AV player who rarely used tanks in the last build and hasn't been in one yet this build...
Nano is right. Tanks aren't OP. They're horrifically expensive, in terms of both SP and ISK requirements. Unless you want a "tank" that's made of paper and can be easily soloed by a guy with a Militia Swarm Launcher, in which case it will only be expensive in ISK, and not so much SP cost. And my nano hives don't last nearly long enough, since I have to throw them down for the swarm launchers to even have enough ammo and after giving them ammo the nano hive disappears before I can resupply more than 1 team mate and maybe get 1 or 2 grenades for myself. Get a good team with no milita crap. And good swarms/ forges. And you will take out a tank. Stop your complaining seriously. It takes 2 to 3 ppl to kill a good tank even though a good tank cost 6 - 8 the price of a soldier. Everytime I do get a good team together, the GROUP goes fubar with invalid dropsuits or we get kicked out matches back to the merc quarters.
Funny because my group nvr has tht problem. But when final build is out hopefully none of those will be there right. Best of luck with your tank killing. |
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Wakko03
Better Hide R Die
134
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Posted - 2012.08.21 02:44:00 -
[21] - Quote
Sparten 269 wrote:Wakko03 wrote:Debacle Nano wrote:I pay 400,000 ISK for 1 militia tank. How about your dropsuit? I pay about 145K for my drop suit, how about you try it with limited ammo since you seem to demand that I do that for the cost. What are you afraid to try it with limited ammo? U crazy?
80k for the gun, 40k for the suit, 4 modules at 4k each, nano hive at 4k and 5k for grenades, you'll get there eventually. |
Debacle Nano
Shadow Company HQ
639
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Posted - 2012.08.21 02:48:00 -
[22] - Quote
Wakko03 wrote:Sparten 269 wrote:Wakko03 wrote:Debacle Nano wrote:I pay 400,000 ISK for 1 militia tank. How about your dropsuit? I pay about 145K for my drop suit, how about you try it with limited ammo since you seem to demand that I do that for the cost. What are you afraid to try it with limited ammo? U crazy? 80k for the gun, 40k for the suit, 4 modules at 4k each, nano hive at 4k and 5k for grenades, you'll get there eventually.
No gun costs 80k in the game, lol. Not even my main tank gun costs that. Nano hives are 1000 each and so are grenades. |
843-Bob365421 EV
27
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Posted - 2012.08.21 02:50:00 -
[23] - Quote
Debacle Nano wrote:Wakko03 wrote:Sparten 269 wrote:Wakko03 wrote:Debacle Nano wrote:I pay 400,000 ISK for 1 militia tank. How about your dropsuit? I pay about 145K for my drop suit, how about you try it with limited ammo since you seem to demand that I do that for the cost. What are you afraid to try it with limited ammo? U crazy? 80k for the gun, 40k for the suit, 4 modules at 4k each, nano hive at 4k and 5k for grenades, you'll get there eventually. No gun costs 80k in the game, lol. Not even my main tank gun costs that. Nano hives are 1000 each and so are grenades.
Your dumb no? forge guns price up to 100k easy. Look things up before u go posting. I knew tht and i tank. |
STB Vermaak Doe
558
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Posted - 2012.08.21 02:50:00 -
[24] - Quote
Debacle Nano wrote:Wakko03 wrote:Sparten 269 wrote:Wakko03 wrote:Debacle Nano wrote:I pay 400,000 ISK for 1 militia tank. How about your dropsuit? I pay about 145K for my drop suit, how about you try it with limited ammo since you seem to demand that I do that for the cost. What are you afraid to try it with limited ammo? U crazy? 80k for the gun, 40k for the suit, 4 modules at 4k each, nano hive at 4k and 5k for grenades, you'll get there eventually. No gun costs 80k in the game, lol. Not even my main tank gun costs that. Nano hives are 1000 each and so are grenades.
Forge guns cost more than that but if he used the this thread wouldn't exist
Wait and the mass driver and hmg |
Debacle Nano
Shadow Company HQ
639
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Posted - 2012.08.21 02:52:00 -
[25] - Quote
STB Vermaak Doe wrote: Forge guns cost more than that but if he used the this thread wouldn't exist
Well I was assuming he was using a light weapon. lol |
Debacle Nano
Shadow Company HQ
639
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Posted - 2012.08.21 02:55:00 -
[26] - Quote
843-Bob365421 EV wrote:
Your dumb no? forge guns price up to 100k easy. Look things up before u go posting. I knew tht and i tank.
No need to be a jerk about it. Meant to say no light weapon. |
Reefersmokintaz
Seituoda Taskforce Command Caldari State
34
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Posted - 2012.08.21 02:57:00 -
[27] - Quote
There are Nanohives that cost 4,400 isk a piece that are lvl 1 based...... |
Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.08.21 03:03:00 -
[28] - Quote
Yea no. As they are now, tanks are supernerfed. Between the homing grenades, super forgeguns, and swarms that turn 90 degrees, I think you got enough toys to deal with tanks. |
Gerg Hammer
20
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Posted - 2012.08.21 04:55:00 -
[29] - Quote
As a tank driver, I can tell you in this build I have to be 10x more careful than in the last two builds.
Cost. I have to play 3 excellent games using my tank getting ~20 kills each without the tank getting destroyed in order to make back the cost of one tank. That is not easy when a few people with militia swarm launchers can take it out.
I am forced to play extremely defensive. Even a militia tank with a railgun is a huge threat. If they catch me in a bad position, facing the wrong direction or with no where to run, game over. I'm not likely to bring a SECOND tank after my first one gets wrecked by anti tank weapons. Right now its still to early in this build, I dont have a backup suit to get into, all militia gear except the tank.
A couple of bad games where I bring down a tank and get wrecked before getting my fair share of kills means I'll be going 3-5 games just saving ISK in full militia gear before I can give it another go. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2012.08.21 05:08:00 -
[30] - Quote
you realize that "as many shots as an equivalent tier swarm launcher" would be 6 shots right?
which makes me think you've never held a swarm launcher.
which makes me think this might be your own fault.
i mean i get it. tanks are pretty rare now, so not a lot of people bother with AV fits, so the tanks that do show up wreck ****, so here we are... get some AV stuff.
i was pretty anti-vehicle in the last build (in both character setups and opinion) but i'm willing to let this build play out a bit before i scream for more vehicle nerfs. the dramatic price increase should have been enough, but then CCP dramatically increased the prices of all infantry stuff as well so i'm not entirely sure now. it sorta cancels out you know?
edit: oh and prototype ARs land in the high 70's. so saying 80k for the gun isn't that far off the mark, it's really just rounding. |
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Noe 844
Zumari Force Projection Caldari State
2
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Posted - 2012.08.21 05:16:00 -
[31] - Quote
balancing powerfull ships with isk worked in eve too ------------ oh wait, it didnt |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
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Posted - 2012.08.21 05:21:00 -
[32] - Quote
Like the idea, tanks can already be repaired near resupplys so why not have them get more ammo on board also. This would add a whole new level of stratagy to the game. Why not have a repair tool that is specifically for vehicals that also resupplies the vehicals ammo. I believe that vehicles have nanohives supplying ammunition to them. But nanohives can be depleated. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2012.08.21 05:26:00 -
[33] - Quote
Lol tanks are not OP. If you want to damage a tank you need to know what grenades you need to use. Shield tank=flux grenades Armor tank= Av grenades Flux grenades destroy shields much better then Av grenades but Av grenades are very effective against armor. Or just sit somewhere with a swarm launcher and a nano hive and shot the tank |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.08.21 06:00:00 -
[34] - Quote
Garrett Blacknova wrote:As an AV player who rarely used tanks in the last build and hasn't been in one yet this build...
Nano is right. Tanks aren't OP. They're horrifically expensive, in terms of both SP and ISK requirements. Unless you want a "tank" that's made of paper and can be easily soloed by a guy with a Militia Swarm Launcher, in which case it will only be expensive in ISK, and not so much SP cost.
Here's the problem. I already killed a Gunollogy, witha Militia Swarm launcher. I have no idea who it belonged to.
The tanks are already overnerfed. No need to take away the very last reason to go for one. |
Wakko03
Better Hide R Die
134
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Posted - 2012.08.21 06:06:00 -
[35] - Quote
Even building turrets overheat, not the tanks missle battery....and to clarify there are 6 shots in a low level swarm, I use the swarm (with the move, so lock on is tricky), each fire 4 or 5 missles, so that is 6 with say 5 seconds for the shot to load after spending a group of 4 or 5 - the next clip of the 6 with another 4-5 missles ( max of 30 missles before needing to re-supply or activate a nano hive type of re-arm module, making you choose between armor, shield, weapons, repair just like foot soldiers, I don't expect to win vs 1 alone, but I do expect to be able to fight and do some damage on equal terms of game mechanics).
I also recognize that it should be required for the missle gunner to actually have spec'd into missle turret operation to even use it, and that there should be levels to it, just like everything else..... since the server is pre loading 58 files and then only 55 followed by only 1529 mb install file, I realize there is still a lot missing. But if you think the same thing that happened last build isn't going to happen again once they get up to prototype vehicles, I'll lend you my magic 8 ball.
And say, 30 rounds for the main gun, if you don't have to stop just spraying round after round and choose to go after the foot mobile with a swarm launcher or forge gun you are as stupid as you claim I am for wanting an adjustment to the fact that I can't I can't carry a infinite nano hive on my back (+10 needs to go to +15 for ammo or even make it just like a drop uplink and give it +25 per use) and run around in the game with full ammo at all times (I'm willing to not be able to use any other modules, and just the straight up suit), afraid of the little guy on foot with the same amount of ammo would be my taunt.
I think this is a relevant rebuttal to tanks, but if they have to actually aim and calculate what to shoot at and plan to defend themselves from another vehicle by not laying into ground troops, let them enjoy the fear of running out of ammo just like the rest of us.
Same thing for the LAV, DROPSHIP! And turrets. Infinite ammo is not ok to some of the players I have been in squads with and just becuase you happen to be more vocal than them in your disagreement doesn't mean it can't be disccussed. Tough to say, considering dropship pilots are mostly still in flight school, and the LAV's are reminiscent of the Dukes, fat suits are boss hogg (the original not that movie)
You can blather on all you want about a perfect imbalance, but this is so out of whack that anything has unlimited ammo. No matter the cost, that is and has been the only counter-gripe (cost.
Enhanced level gear is 5k,
The suit you got me on was my mistake, it only rounds down to 30k, considering the next one is a whooping 100k it is only a matter of time again.
So it avg. out to be 130k |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.08.21 06:09:00 -
[36] - Quote
Wakko03 wrote:Even building turrets overheat, not the tanks missle battery....and to clarify there are 6 shots in a low level swarm, I use the swarm (with the move, so lock on is tricky), each fire 4 or 5 missles, so that is 6 with say 5 seconds for the shot to load after spending a group of 4 or 5 - the next clip of the 6 with another 4-5 missles ( max of 30 missles before needing to re-supply or activate a nano hive type of re-arm module, making you choose between armor, shield, weapons, repair just like foot soldiers, I don't expect to win vs 1 alone, but I do expect to be able to fight and do some damage on equal terms of game mechanics).
Don't let your experiences from the previous build colour your expectations. From what I read in the release notes, they addressed the missile launchers rate of fire. |
thereal herbzula
Sanmatar Kelkoons Minmatar Republic
62
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Posted - 2012.08.21 06:20:00 -
[37] - Quote
Wakko03 wrote:Otherwise, I am going to say that I would like to get the nano hive that the tanks get to use. I think it is only fair that the tank only have as many missles as say a comparable level swarm launcher. And be forced to use a slot for an activate-able ammo resupply, that they have to use once or twice and not just sit there spamming splash damage. Apparently the good players need a gunlogi tank to take out 12 guys in militia gear or less (the defaults) and not just a scout suit with no chance for the enemy hit detection to work.
Yeah I ran all the way from A to B to C with a tank hounding me at every turn, my AV grenades didn't hit them and then I didn't have enough nano hives to resupply because once again the tank idiots are going around destroying the resupplies.
Second, I want to be able to throw a grenade as fast as they can shoot missles at me and have a rough idea where it landed and where it exploded.
HEY CCP, that is right I am saying that Wolfenstein with its Peer to Peer system ( the game where the whole online team was sacked upon the games release) is currently more play-able than your beta.
I agree. A real life tank drive in the army is the **** when he can reload faster than 10 seconds.
I also agree the tanks and dropships and lav have limited ammo, but they should only be allowed to resupply at a depo |
Wakko03
Better Hide R Die
134
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Posted - 2012.08.21 06:21:00 -
[38] - Quote
http://video.adultswim.com/robot-chicken/stratego.html
Yes, I know they have been changed according to the patch notes during sign in, but I am not seeing that in games, still running for cover trying to avoid invisible splash damage.
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STB-LURCHASAURUS EV
Circle of Huskarl Minmatar Republic
173
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Posted - 2012.08.21 06:37:00 -
[39] - Quote
missile velocity is severely lowered.
if you are still complaining about tanks in this build, your doing it wrong. sack up. |
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