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Wakko03
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134
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Posted - 2012.08.21 01:50:00 -
[1] - Quote
Otherwise, I am going to say that I would like to get the nano hive that the tanks get to use. I think it is only fair that the tank only have as many missles as say a comparable level swarm launcher. And be forced to use a slot for an activate-able ammo resupply, that they have to use once or twice and not just sit there spamming splash damage. Apparently the good players need a gunlogi tank to take out 12 guys in militia gear or less (the defaults) and not just a scout suit with no chance for the enemy hit detection to work.
Yeah I ran all the way from A to B to C with a tank hounding me at every turn, my AV grenades didn't hit them and then I didn't have enough nano hives to resupply because once again the tank idiots are going around destroying the resupplies.
Second, I want to be able to throw a grenade as fast as they can shoot missles at me and have a rough idea where it landed and where it exploded.
HEY CCP, that is right I am saying that Wolfenstein with its Peer to Peer system ( the game where the whole online team was sacked upon the games release) is currently more play-able than your beta.
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Wakko03
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134
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Posted - 2012.08.21 02:06:00 -
[2] - Quote
Your the one that needs a tank with infinite ammo, and a scout suit. |
Wakko03
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134
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Posted - 2012.08.21 02:24:00 -
[3] - Quote
STB Vermaak Doe wrote:Did you just get wrecked by tanks?
Not wrecked, as bad as that 1 exploitable Cannon Turret on the ABC skirmish map, the one that can hit targets at A from the other side of the map, but the enemy team can't even fly to it because it happens to reside 120m behind the red line. |
Wakko03
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134
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Posted - 2012.08.21 02:29:00 -
[4] - Quote
Garrett Blacknova wrote:As an AV player who rarely used tanks in the last build and hasn't been in one yet this build...
Nano is right. Tanks aren't OP. They're horrifically expensive, in terms of both SP and ISK requirements. Unless you want a "tank" that's made of paper and can be easily soloed by a guy with a Militia Swarm Launcher, in which case it will only be expensive in ISK, and not so much SP cost.
And my nano hives don't last nearly long enough, since I have to throw them down for the swarm launchers to even have enough ammo and after giving them ammo the nano hive disappears before I can resupply more than 1 team mate and maybe get 1 or 2 grenades for myself. |
Wakko03
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134
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Posted - 2012.08.21 02:32:00 -
[5] - Quote
Debacle Nano wrote:I pay 400,000 ISK for 1 militia tank. How about your dropsuit?
I pay about 145K for my drop suit, how about you try it with limited ammo since you seem to demand that I do that for the cost. What are you afraid to try it with limited ammo? |
Wakko03
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134
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Posted - 2012.08.21 02:41:00 -
[6] - Quote
843-Bob365421 EV wrote:Wakko03 wrote:Garrett Blacknova wrote:As an AV player who rarely used tanks in the last build and hasn't been in one yet this build...
Nano is right. Tanks aren't OP. They're horrifically expensive, in terms of both SP and ISK requirements. Unless you want a "tank" that's made of paper and can be easily soloed by a guy with a Militia Swarm Launcher, in which case it will only be expensive in ISK, and not so much SP cost. And my nano hives don't last nearly long enough, since I have to throw them down for the swarm launchers to even have enough ammo and after giving them ammo the nano hive disappears before I can resupply more than 1 team mate and maybe get 1 or 2 grenades for myself. Get a good team with no milita crap. And good swarms/ forges. And you will take out a tank. Stop your complaining seriously. It takes 2 to 3 ppl to kill a good tank even though a good tank cost 6 - 8 the price of a soldier.
Everytime I do get a good team together, the GROUP goes fubar with invalid dropsuits or we get kicked out matches back to the merc quarters. |
Wakko03
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134
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Posted - 2012.08.21 02:44:00 -
[7] - Quote
Sparten 269 wrote:Wakko03 wrote:Debacle Nano wrote:I pay 400,000 ISK for 1 militia tank. How about your dropsuit? I pay about 145K for my drop suit, how about you try it with limited ammo since you seem to demand that I do that for the cost. What are you afraid to try it with limited ammo? U crazy?
80k for the gun, 40k for the suit, 4 modules at 4k each, nano hive at 4k and 5k for grenades, you'll get there eventually. |
Wakko03
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Posted - 2012.08.21 06:06:00 -
[8] - Quote
Even building turrets overheat, not the tanks missle battery....and to clarify there are 6 shots in a low level swarm, I use the swarm (with the move, so lock on is tricky), each fire 4 or 5 missles, so that is 6 with say 5 seconds for the shot to load after spending a group of 4 or 5 - the next clip of the 6 with another 4-5 missles ( max of 30 missles before needing to re-supply or activate a nano hive type of re-arm module, making you choose between armor, shield, weapons, repair just like foot soldiers, I don't expect to win vs 1 alone, but I do expect to be able to fight and do some damage on equal terms of game mechanics).
I also recognize that it should be required for the missle gunner to actually have spec'd into missle turret operation to even use it, and that there should be levels to it, just like everything else..... since the server is pre loading 58 files and then only 55 followed by only 1529 mb install file, I realize there is still a lot missing. But if you think the same thing that happened last build isn't going to happen again once they get up to prototype vehicles, I'll lend you my magic 8 ball.
And say, 30 rounds for the main gun, if you don't have to stop just spraying round after round and choose to go after the foot mobile with a swarm launcher or forge gun you are as stupid as you claim I am for wanting an adjustment to the fact that I can't I can't carry a infinite nano hive on my back (+10 needs to go to +15 for ammo or even make it just like a drop uplink and give it +25 per use) and run around in the game with full ammo at all times (I'm willing to not be able to use any other modules, and just the straight up suit), afraid of the little guy on foot with the same amount of ammo would be my taunt.
I think this is a relevant rebuttal to tanks, but if they have to actually aim and calculate what to shoot at and plan to defend themselves from another vehicle by not laying into ground troops, let them enjoy the fear of running out of ammo just like the rest of us.
Same thing for the LAV, DROPSHIP! And turrets. Infinite ammo is not ok to some of the players I have been in squads with and just becuase you happen to be more vocal than them in your disagreement doesn't mean it can't be disccussed. Tough to say, considering dropship pilots are mostly still in flight school, and the LAV's are reminiscent of the Dukes, fat suits are boss hogg (the original not that movie)
You can blather on all you want about a perfect imbalance, but this is so out of whack that anything has unlimited ammo. No matter the cost, that is and has been the only counter-gripe (cost.
Enhanced level gear is 5k,
The suit you got me on was my mistake, it only rounds down to 30k, considering the next one is a whooping 100k it is only a matter of time again.
So it avg. out to be 130k |
Wakko03
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134
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Posted - 2012.08.21 06:21:00 -
[9] - Quote
http://video.adultswim.com/robot-chicken/stratego.html
Yes, I know they have been changed according to the patch notes during sign in, but I am not seeing that in games, still running for cover trying to avoid invisible splash damage.
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