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Star Killer 420
Algintal Core Gallente Federation
13
|
Posted - 2012.08.19 06:00:00 -
[1] - Quote
if you are a pilot you NEED gunners to kill people(especially since the new update) & they cost a butt load now.... it doesn't seem fair that pilots need 10x more $ for there ship & they cant even shoot a gun from the pilot seat.... when there ship goes down the gunners won't care cuz they didn't loose 0ver 1,000,000isk for it..... pilots don't even make enough to pay 4 what was lost |
ThePurpleShow2
12
|
Posted - 2012.08.19 06:02:00 -
[2] - Quote
Could you imagine if everyone could afford dropships? No one would use anything else....unless they cant fly lol |
Star Killer 420
Algintal Core Gallente Federation
13
|
Posted - 2012.08.19 06:09:00 -
[3] - Quote
true but there's gotta be a middle gound.... militia ships are over 100,000 & not BPO's |
Mystkyller Beltbender
Universal Allies Inc.
10
|
Posted - 2012.08.19 06:10:00 -
[4] - Quote
I agree they should be spendy and flying them should take skill currently the main thing is noone has good skills to put the better gear so they won't fly. I built one once I had the 200k to buy the basic equipment for a gorgon to fly support. cru missiles dam red and a repper. I won't even pull it out of the hangar unless I got at least 4teammates with voice and in a skirmish no way I'm taking it out in an ambush. |
Ayures II
33
|
Posted - 2012.08.19 06:12:00 -
[5] - Quote
I don't think they're meant to be used as gunships, but as transports with some defensive weaponry to get in and out of a hot LZ. |
Grit Breather
BetaMax.
660
|
Posted - 2012.08.19 06:17:00 -
[6] - Quote
- Dropships are not personal assets. While a single player will own them, they are meant as team based assets. Get it out of your head that a pilot will get ALL the gain from using them. The team will as it will help it win.
- Dropships now take a lot of practice. What is mostly lacking now is a way for pilots to practice those flight skills.
- No, dropships are not gunships but they WILL continue to function in that role until we do have gunships.
|
Star Killer 420
Algintal Core Gallente Federation
13
|
Posted - 2012.08.19 06:20:00 -
[7] - Quote
Which makes my point better for it being useless & a waist of isk...... for it being a EVE related game u would think Drop/space ships would be #1 priority... since ALL EVE players are pilots & im sure want to know how the similar ships in EVE feel to fly around a map with a controler... not point & click flying |
Star Killer 420
Algintal Core Gallente Federation
13
|
Posted - 2012.08.19 06:25:00 -
[8] - Quote
ok but r the other members gonna give there hard earned isk to the pilot that can't afford his own ship?! i think not.... so basically there will be no dropship use unless ur on a super established team that shares wealth |
Shinigami6 Test
Villore Sec Ops Gallente Federation
39
|
Posted - 2012.08.19 06:41:00 -
[9] - Quote
Isnt dust gonna have some sort of system where eve players can give money to dust players? or contract them and whatnot? its wrong to be judging the cost of things at this point when we are not fully aware of all the ways of making money that will be available at launch. |
JoshuaEvil666
The Unholy Legion Of DarkStar
33
|
Posted - 2012.08.19 06:42:00 -
[10] - Quote
unless you have your own squad, dont use a dropship. simple its a team game |
|
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.19 06:43:00 -
[11] - Quote
Still using mine as a taxi . Tho I look after it now instead of throwing them away after every trip. |
JoshuaEvil666
The Unholy Legion Of DarkStar
33
|
Posted - 2012.08.19 06:44:00 -
[12] - Quote
Shinigami6 Test wrote:Isnt dust gonna have some sort of system where eve players can give money to dust players? or contract them and whatnot? its wrong to be judging the cost of things at this point when we are not fully aware of all the ways of making money that will be available at launch.
hopefully i have about 300+ bill in assets i can slang :) ill keep my avatar as my eve trophy and sell my two busses |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.08.19 07:05:00 -
[13] - Quote
Not all EvE players won't to be pilots. I flew small fast frigates in EvE, Dust 514 equivalent is the scout. It will be nice when ew/cloaking/remote sensors are added, then I can play a scout in right role instead of as faster less protected assault.
Gunships will be nice when added, more to take out with swarms. |
Kovak Therim
ZionTCD Legacy Rising
158
|
Posted - 2012.08.19 07:09:00 -
[14] - Quote
We need a vehicle playground where kills/deaths don't count and we can call in as many vehicles as we want until we're satisfied we've got the hang of it. The "fight" would never end. You'd just leave the server and get back to the real matches. Hopefully now less likely to kill your squad with bad piloting/driving. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2012.08.19 07:11:00 -
[15] - Quote
You do not fly a Dropship to get kills. You fly it so your team can spawn in and win.
If you play for a player run corp people will recognize you as valuable and reward you accordingly.
There are more ways to contribute than to just kill people in this game. |
Sees-Too-Much
332
|
Posted - 2012.08.19 07:26:00 -
[16] - Quote
It'll be nice when we start getting warpoints for people spawning in our vehicles.
And I currently use dropships for practice, because I plan on being a pilot primarily. I fly one around, see what maneuvers I can pull off, and when I inevitably crash it (or it gets blown up by swarms) I return to normal play. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.19 07:58:00 -
[17] - Quote
Ayures II wrote:I don't think they're meant to be used as gunships, but as transports with some defensive weaponry to get in and out of a hot LZ.
They're useless for that even. You cant land to pick people up at all. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.19 08:00:00 -
[18] - Quote
Grit Breather wrote:
- Dropships are not personal assets. While a single player will own them, they are meant as team based assets. Get it out of your head that a pilot will get ALL the gain from using them. The team will as it will help it win.
- Dropships now take a lot of practice. What is mostly lacking now is a way for pilots to practice those flight skills.
- No, dropships are not gunships but they WILL continue to function in that role until we do have gunships.
The fastest way to go any direction is to point the ballons top in that direction and slam the rise and hopefully beat the force of gravity.
BTW labeled controls are entirely inaccurate now concerning the sticks. |
Forte Haulerson
Seituoda Taskforce Command Caldari State
6
|
Posted - 2012.08.19 12:55:00 -
[19] - Quote
There will be skills to improve ship handling etc. I'm sure... without that, it's like flying a ship in EVE without the support skills... |
Icy Tiger
496
|
Posted - 2012.08.19 13:35:00 -
[20] - Quote
LOL you need gunners for a dropship...
You don't say. |
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Ire's thug
GunFall Mobilization Covert Intervention
272
|
Posted - 2012.08.19 13:41:00 -
[21] - Quote
While i think everything being more expensive is a good thing, I think some things are a little to pricey. Please bring the prices down a little |
Taleia Saraki
Seituoda Taskforce Command Caldari State
1
|
Posted - 2012.08.19 14:10:00 -
[22] - Quote
Iron Wolf Saber wrote:
They're useless for that even. You cant land to pick people up at all.
That's what the CRU is for .....
|
Kro'nak Ragnok
Seituoda Taskforce Command Caldari State
79
|
Posted - 2012.08.19 16:42:00 -
[23] - Quote
Star Killer 420 wrote:if you are a pilot you NEED gunners to kill people(especially since the new update) & they cost a butt load now.... it doesn't seem fair that pilots need 10x more $ for there ship & they cant even shoot a gun from the pilot seat.... when there ship goes down the gunners won't care cuz they didn't loose 0ver 1,000,000isk for it..... pilots don't even make enough to pay 4 what was lost
This post/complaint makes me happy. I'm really glad that the aircraft/dropships are very expensive. That reduces the number of solo scrubs that use aircraft as parked 1 man tanks or disposable kamikaze transports to objectives or other aircraft. Oh & I'm really happy that pilots can't get kills now as nothing pissed me off more than bouncing aircraft kills, (except remote explosive thrown mid gunfight & detonated before it landed by crack scouts that walk faster backwards than you can run forward, but I digress).
Now more than ever Dust 514 encourages pilots to be better pilots & take real good care of their aircraft as (with everything else) their is a greater sense of ownership, pride & loss for it, WELCOME TO DUST 514. If you don't want to lose things in this game you might want to try a little thing called teamwork & communication. Without that I would NOT encourage anyone calling in a dropship especially when playing with random people without mics.
As for you, according to the way that you are complaining, you are the type of person that shouldn't be a pilot if all you care about is yourself. You are probably better off with tanks as they are designed to be offensive & provide operators with kills. Then again perhaps you'd probably be better off playing Battlefield or some other game with an unlimited supply of vehicles for you to carelessly dispose of. Complaining about dropships costing alot is like complaining about real aircraft costing alot. Heck even in real life most pilots don't own the own aircraft that they primarily fly. Having personally spent 8 years working on aircraft (weapons & electronics), I know for a fact that the technology used them is expensive which only adds to its expensive cost. Why do you think it is that the average family doesn't own an aircraft???
As for the cost of the aircraft, thats soley up to you & what you put on it. As for the Tier 2 aircraft it isn't really impressive when its Fitting & Attribute stats are compared to the Tier 1 stats of the same faction actually the Tier 2 stats are less. The significant cost increase for Tier 2 aircraft are the built in mobile CRUs that don't use up module slots. Offensively your better off with Tier 1 aircraft. However if you want to be a cheap & effective mobile spawn point equip a Tier 1 aircraft with a Militia Mobile CRU at the cost of only 20 CPU, 160 PG & a High Power module slot. The built in Mobile CRU stats are "close" to the same 20-25 CPU, 130-145 PG but with no module slot usage & significant ISK cost increase, (name brand I guess, lol).
{as of 8/19/2012}
Militia aircraft are 151,840 ISK. Tier 1 aircraft are 220,000 ISK. < - - - {Best Stats to Cost Ratio} Tier 2 aircraft are 461,920 ISK. Militia Mobile CRU 11,600 ISK. Built-in Mob CRU 241,920 ISK.
T - * S - - * A - - * SR * M * C - * P - -* H * L * Faction * Class
T0 | 0540 | 1310 | 12.0 | 0 | 145 | 535 | 2 | 3 | Gallente | Gorgon T1 | 0700 | 1700 | 12.0 | 1 | 165 | 545 | 2 | 4 | Gallente | Grimsnes T2 | 0700 | 1900 | 12.0 | 3 | 140 | 380 | 2 | 4 | Gallente | Prometheus
T0 | 1078 | 0770 | 23.0 | 0 | 225 | 395 | 3 | 2 | Caldari - | Viper T1 | 1700 | 1000 | 23.0 | 1 | 255 | 400 | 4 | 2 | Caldari - | Myron T2 | 1600 | 1000 | 24.0 | 3 | 225 | 270 | 4 | 2 | Caldari - | Eryx
Legend -
T=Tier * S=Shield * A=Armor * SR= Shield Recharge Rate * M=Meta C=CPU * P=PG * H=High Power Module * L=Low Power Module
{I apologize for the special characters, this format only allows single spacing which kind of blurs charted numbers together}
*Sidenote Edit - militia aircraft, (all militia gear), requires no Skill Points. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.19 17:21:00 -
[24] - Quote
Good at least people are spamming them anymore... last build with miltia dropships there was too many of them. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.19 17:22:00 -
[25] - Quote
Ayures II wrote:I don't think they're meant to be used as gunships, but as transports with some defensive weaponry to get in and out of a hot LZ.
Vtol fighters are less likely to be used for gun ships btw. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.19 17:23:00 -
[26] - Quote
Taleia Saraki wrote:Iron Wolf Saber wrote:
They're useless for that even. You cant land to pick people up at all.
That's what the CRU is for .....
no it isnt. |
Nu11u5
Sanmatar Kelkoons Minmatar Republic
73
|
Posted - 2012.08.19 17:40:00 -
[27] - Quote
I was getting used to the new physics model before the wipe. It's ok but could still use some tweaking and performance/stability related skills and modules (inertia stabilizers anyone?).
mCRUs need to give points when used just like Droplinks do. And going with the Dropship role, points should be rewarded for picking people up (as this is more involved than drop offs). The game would have to check that you transported that passenger somewhere before allowing their seat to grant points again.
I feel that vehicles should be cheaper but require warpoints to deploy, just like Orbital Strikes. Maybe a way to start out with a deployment at the beginning of a match with certain requirements (command suit?). |
Korey Sangrenta
Tronhadar Free Guard Minmatar Republic
16
|
Posted - 2012.08.19 17:46:00 -
[28] - Quote
Iron Wolf Saber wrote:Taleia Saraki wrote:Iron Wolf Saber wrote:
They're useless for that even. You cant land to pick people up at all.
That's what the CRU is for ..... no it isnt.
I have to agree with wolf here, the fact that my squad//team can spawn on me is not a excuse for unforgiving controls when it comes to landing a ship. Ideally I look at a droPship and I want to be able to drop some troops have them take a point and then pop down and pick them up. they should not have to suicide to reboard my aircraft lol
Edit: I like the new dropshipcontrols I'm the kind of guy who wants to Wear a pilot suit and find a way to hook a actual joystick up lol. That being said I like games where aircraft pilots aren't just a dime a dozen |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.19 17:52:00 -
[29] - Quote
Landing a dropship now is for when you have nobody around and the swarm launcher a mile away can't get a lock on you, and there are no OP mega Forge Guns around.
So, not only do dropships cost a ton of isk, they're super fragile when fully tricked out, don't reward the pilot hardly ANY SP for spending the time and effort training up for them, and are generally an incomplete thought.
Landing in a hot zone? Ha. Great theory, but unless we get a simulator that we can toss dropships about at will with no worry about hostiles, the best we can hope for is landing it without blowing it up when nobody is around.
The reality is, dropships are a waste of isk, SP and put your teammates lives at serious risk from anything scarier than a strong breeze.
I can accept ISK risk, and that AV can do it's job (not like it was hard to drop a dropship in the E3 patch......), but things have gone too far.
The physics model was a nice thought, and I hope they can make it work, but until that happens dropships got a colossal nerf, when they weren't really a problem at all.
They should have put a gun on a dropship this patch, or released an air combat vehicle for dropship pilots to cross train with. But they didn't even do that.
In short, dropships suck now and it is no longer a viable "career" for a Dust player except with heavy corp ISK backing and a side skill that they can use to earn the required SP to skill up. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.19 18:04:00 -
[30] - Quote
Kro'nak Ragnok wrote: This post/complaint makes me happy. I'm really glad that the aircraft/dropships are very expensive. That reduces the number of solo scrubs that use aircraft as parked 1 man tanks
Nothing personal, but this is completely stupid. The only reason some pilots went around squishing players or tower "sniping" was they have NO FREAKING WAY to get a legitimate amount of skill points any other way.
In 90% of the games you play, you're really there just to grind SP and ISK. The win is a bonus. In these games, Pilots need a way to earn.
Tanks can roll around firing at anything they want, and people who want to gun will run up and jump in.
Pilots have to beg people who have ZERO training in gunning to gun for them so they can earn their SP to improve their trade.
Dust isn't a charity. Pilots aren't here to serve you like slaves, we expect to get SP like the rest, and deserve proper compensation IN GAME for doing their job.
CCP Devs have failed to do this, so that's why you get all this cheesy stuff.
If they actually put a gun on a ship, or even made other forms of combat airships available, you wouldn't see this crap.
And with this patch, not only have they failed to compensate air pilots, they made it harder to do their charity work, more expensive, and much harder to stay alive while doing it. |
|
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.19 18:04:00 -
[31] - Quote
Rhadiem wrote:The physics model was a nice thought, and I hope they can make it work, but until that happens dropships got a colossal nerf, when they weren't really a problem at all. I disagree with them not being a problem in the previous build, but the root cause of the problem WASN'T a need for the Dropships to be nerfed, and with the fixed spawning and other improvements that made squishing players more difficult, the nerf is unwelcome - and this is coming from a career AV guy, NOT a Dropship pilot. |
Kro'nak Ragnok
Seituoda Taskforce Command Caldari State
79
|
Posted - 2012.08.19 18:10:00 -
[32] - Quote
Iron Wolf Saber wrote:Ayures II wrote:I don't think they're meant to be used as gunships, but as transports with some defensive weaponry to get in and out of a hot LZ. They're useless for that even. You cant land to pick people up at all.
Hey there Iron Wolf Saber, you crazy pilot legend from the last beta build. Could you please explain in further detail as to what you mean by not being able to "land". Does the dropship magically explode or disappear if it touches the ground? Or is it impossible for it to touch the ground & therefore continously forced to remain in the air for the remaining duration of the round or until its destruction? Are pilots even allowed to exit the vehicle. I've yet to fly an aircraft in this beta build & am quite curious to know what actualy happens when a pilot puts their acraftt on the ground. One of my tactics for dealing with signifcant damage on my shield heavey & armor repair deficient aircraft would be to land in a safe zone, get out & repair my aircraft with my repair tool. Also I sometime prefered my acraft without a CRU as it irritated me having people spawn in my aircraft as a non-gunner passenger refusing to exit the vehicle. If dropships are truly not able to pick up other players then I might have to rethink going without a CRU as its possible for gunners to get shot out of the gunner seat and a dropship is basically useless without a gunner, aside from being a very expensive decoy, lol. However I imagine thats the cost for nerfing the dropships against bad pilots bouncing their dropships off the ground to kill people in the last beta build.
*Sidenote - I wonder what Chuck Norris flying a dropship could accomplish... Chuck Norris piloting an aircraft, exiting it in mid-flight, getting an aircraft kill, reentering the aircraft, & then safely landing it, Like A BOSS. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.19 18:11:00 -
[33] - Quote
Garrett Blacknova wrote:Rhadiem wrote:The physics model was a nice thought, and I hope they can make it work, but until that happens dropships got a colossal nerf, when they weren't really a problem at all. I disagree with them not being a problem in the previous build, but the root cause of the problem WASN'T a need for the Dropships to be nerfed, and with the fixed spawning and other improvements that made squishing players more difficult, the nerf is unwelcome - and this is coming from a career AV guy, NOT a Dropship pilot.
Compared to Marauders, dropships were barely a problem, and the problem was just a symptom of failed SP earning setup for air pilots. Squishing and tower "sniping" was the only consistent way to earn SP with skills focused in dropship piloting. There were no corps, no grouping, barely any effective voice.
I spent most of my time doing AV last build, since you don't earn SP begging people to gun for you, and giving your gunners the lion's share of the reward, and barely any risk.
|
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.19 18:12:00 -
[34] - Quote
I'm loving the fact that because something takes practise and time to get good, everyone's moaning. No you cannot train a skill to become good. No IMHO you shouldn't get points for a CRU. Yes, Dropships are a TEAM asset. Dropships shouldn't be an easy meal ticket for the terrible shot. It should however reward players who have taken the time to get good. Logistic ships DO reward you. The previous drop ship let me just arse about constantly. New one IMHO is working as intended. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.19 18:16:00 -
[35] - Quote
deleted |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.19 18:46:00 -
[36] - Quote
Tony Calif wrote:I'm loving the fact that because something takes practise and time to get good, everyone's moaning. No you cannot train a skill to become good. No IMHO you shouldn't get points for a CRU. Yes, Dropships are a TEAM asset. Dropships shouldn't be an easy meal ticket for the terrible shot. It should however reward players who have taken the time to get good. Logistic ships DO reward you. The previous drop ship let me just arse about constantly. New one IMHO is working as intended.
i know you dont like me too much but i actually must say you nailed it in this post
dropship are useless to a useless 1 day old pilot.. the things actually take skill to fly now, the role is not for everyone
i'm a pretty useless pilot atm but it won't last forever.. I will fly the dam thing good again soon enuff |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.19 18:55:00 -
[37] - Quote
Garrett Blacknova wrote:Rhadiem wrote:The physics model was a nice thought, and I hope they can make it work, but until that happens dropships got a colossal nerf, when they weren't really a problem at all. I disagree with them not being a problem in the previous build, but the root cause of the problem WASN'T a need for the Dropships to be nerfed, and with the fixed spawning and other improvements that made squishing players more difficult, the nerf is unwelcome - and this is coming from a career AV guy, NOT a Dropship pilot.
Well the price tag alone fixes spamming.
AV grenades combined with price increases fixes crushing of attentive players (most of my crushes have been unattentive snipers and I have had no gunners, unless you count dropship jousting crushing then I have far more kills wresteling hostile dropships into the ground) |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.19 18:58:00 -
[38] - Quote
Kro'nak Ragnok wrote:Iron Wolf Saber wrote:Ayures II wrote:I don't think they're meant to be used as gunships, but as transports with some defensive weaponry to get in and out of a hot LZ. They're useless for that even. You cant land to pick people up at all. Hey there Iron Wolf Saber, you crazy pilot legend from the last beta build. Could you please explain in further detail as to what you mean by not being able to "land". Does the dropship magically explode or disappear if it touches the ground? Or is it impossible for it to touch the ground & therefore continously forced to remain in the air for the remaining duration of the round or until its destruction? Are pilots even allowed to exit the vehicle. I've yet to fly an aircraft in this beta build & am quite curious to know what actualy happens when a pilot puts their acraftt on the ground. One of my tactics for dealing with signifcant damage on my shield heavey & armor repair deficient aircraft would be to land in a safe zone, get out & repair my aircraft with my repair tool. Also I sometime prefered my acraft without a CRU as it irritated me having people spawn in my aircraft as a non-gunner passenger refusing to exit the vehicle. If dropships are truly not able to pick up other players then I might have to rethink going without a CRU as its possible for gunners to get shot out of the gunner seat and a dropship is basically useless without a gunner, aside from being a very expensive decoy, lol. However I imagine thats the cost for nerfing the dropships against bad pilots bouncing their dropships off the ground to kill people in the last beta build. *Sidenote - I wonder what Chuck Norris flying a dropship could accomplish... Chuck Norris piloting an aircraft, exiting it in mid-flight, getting an aircraft kill, reentering the aircraft, & then safely landing it, Like A BOSS.
Most of the time when attempting to land the dropship would voilently bounce up and down then blow up becuase of 'collision' damage to the ground, this seems to happen alot more the slower you try to 'float' a landing. Where it is almost favorable to crash your dropship into the groun to get a good 'landing' and eat the damage a bit that way you can avoid the bouncing. Also the wind blows over your dropship once it lands.
So far the only time I've successfully landed was with the armor repper up and full hp. and once on the ground the engines dont cut out I have to constantly tell the engines to shift downpower. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.19 18:59:00 -
[39] - Quote
Other than the "shouldn't get points for CRU" comment, I agree with Tony as well (which I don't do very often). I think that ANY vehicle fitted with a CRU should give you points for team spawning.
And Rhadiem, I saw Tony's Dropship in the last build, he was GOOD. Calling him out like that isn't productive, and won't get you anywhere. Even his enemies respect him as a good pilot. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.19 19:00:00 -
[40] - Quote
TEBOW BAGGINS wrote:Tony Calif wrote:I'm loving the fact that because something takes practise and time to get good, everyone's moaning. No you cannot train a skill to become good. No IMHO you shouldn't get points for a CRU. Yes, Dropships are a TEAM asset. Dropships shouldn't be an easy meal ticket for the terrible shot. It should however reward players who have taken the time to get good. Logistic ships DO reward you. The previous drop ship let me just arse about constantly. New one IMHO is working as intended. i know you dont like me too much but i actually must say you nailed it in this post dropship are useless to a useless 1 day old pilot.. the things actually take skill to fly now, the role is not for everyone i'm a pretty useless pilot atm but it won't last forever.. I will fly the dam thing good again soon enuff
I'm not at all against needing to have "RL" skill to fly the dropship. Heck, you can go back to my old posts and see many posts talking about it flying like the Desert Combat mod Apaches, which were super difficult to fly. You can't imagine the moaning people whould do about that. But once mastered, they were VERY effective. They rewarded skill invested.
The issue here is "are dropship pilots rewarded for doing their job well in SKILL POINTS" and they are barely done this, and not at the level in comparison to the skill points and ISK needed to do the job well.
As an example in his post I diagree with, SP for an in-ship CRU should be done, just like they are done for INFANTRY.
I believe a player should be able to start out with 2-3 million skill points and make a difference on the battlefield as a Dropship pilot, and earn similar SP to Logistics, Tank drivers and combat infantry. I don't see this being the case. |
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Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.19 19:01:00 -
[41] - Quote
Tony Calif wrote:I'm loving the fact that because something takes practise and time to get good, everyone's moaning. No you cannot train a skill to become good. No IMHO you shouldn't get points for a CRU. Yes, Dropships are a TEAM asset. Dropships shouldn't be an easy meal ticket for the terrible shot. It should however reward players who have taken the time to get good. Logistic ships DO reward you. The previous drop ship let me just arse about constantly. New one IMHO is working as intended.
Slight prolem Tony... If you do a litte forsighting with the drop ship and fly around for it a bit, you can see the limitatons of how much better you can get and its a pretty shallow cap, just climbing the entirely flat wall to get to the shallow cap is not worth it for some players.
Its not like sniping, where you start sucking as a sniper but you can see yourself one day reliably killing one-three people a reload.
Dropships dont have much to inspire for other than maybe dodging 1 swarm launch, pulling off a barrel roll or loop only shakes off the first launch the second launch will nail you becuase it has a higher rate of tracking that far out, and neither of the mentioned manuvers will gaurante you avoid the first launch. With weak spots better implimented and dropships having the largest area of weakness swarm missile typically hit this spot instantly killing it no matter how well (if at well) its tanked.
Then you throw this against the learning curve of the other two vehicles, and you're going to sorely find out that its far easier to train the other two vehicles to kill the other two classes than it is for the drop ship to kill either class.
Which results in this kill circle Anyfit HAV > Dropship Anyfit LAV > Dropship Dropship < HAV, LAV |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.19 19:01:00 -
[42] - Quote
Garrett Blacknova wrote:
And Rhadiem, I saw Tony's Dropship in the last build, he was GOOD. Calling him out like that isn't productive, and won't get you anywhere. Even his enemies respect him as a good pilot.
I stand corrected. I never noticed him as a pilot or posting about such things. Clearly he has invested in dropship piloting, and has more than the SP I suspected invested. Tony, I apologize.
That said, any CRU you willfully use should be rewarded. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.19 19:10:00 -
[43] - Quote
Yeah, I did Dropships in Replication. They were squish mobiles then, and anyone could use them. I had a badly fitted Logi ship (I didnt spend much time on it) and used loads of naked 25k Caldari tier 1 Dropshops as taxi/squash. Trouble is, that was a while ago. I'm actually spending like 1 mil learning to fly right..... NOW! Oh server full :D |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.19 19:10:00 -
[44] - Quote
Iron Wolf Saber wrote:Garrett Blacknova wrote:Rhadiem wrote:The physics model was a nice thought, and I hope they can make it work, but until that happens dropships got a colossal nerf, when they weren't really a problem at all. I disagree with them not being a problem in the previous build, but the root cause of the problem WASN'T a need for the Dropships to be nerfed, and with the fixed spawning and other improvements that made squishing players more difficult, the nerf is unwelcome - and this is coming from a career AV guy, NOT a Dropship pilot. Well the price tag alone fixes spamming. AV grenades combined with price increases fixes crushing of attentive players (most of my crushes have been unattentive snipers and I have had no gunners, unless you count dropship jousting crushing then I have far more kills wresteling hostile dropships into the ground)
This ^^^
it's stupid now to try and crush with the new AV grenades.. i hope those arent nerfed... getting alot of kills with AV nades plus the points for blowing up the vehicle. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.19 19:13:00 -
[45] - Quote
Rhadiem wrote:TEBOW BAGGINS wrote:Tony Calif wrote:I'm loving the fact that because something takes practise and time to get good, everyone's moaning. No you cannot train a skill to become good. No IMHO you shouldn't get points for a CRU. Yes, Dropships are a TEAM asset. Dropships shouldn't be an easy meal ticket for the terrible shot. It should however reward players who have taken the time to get good. Logistic ships DO reward you. The previous drop ship let me just arse about constantly. New one IMHO is working as intended. i know you dont like me too much but i actually must say you nailed it in this post dropship are useless to a useless 1 day old pilot.. the things actually take skill to fly now, the role is not for everyone i'm a pretty useless pilot atm but it won't last forever.. I will fly the dam thing good again soon enuff I'm not at all against needing to have "RL" skill to fly the dropship. Heck, you can go back to my old posts and see many posts talking about it flying like the Desert Combat mod Apaches, which were super difficult to fly. You can't imagine the moaning people whould do about that. But once mastered, they were VERY effective. They rewarded skill invested. The issue here is "are dropship pilots rewarded for doing their job well in SKILL POINTS" and they are barely done this, and not at the level in comparison to the skill points and ISK needed to do the job well. As an example in his post I diagree with, SP for an in-ship CRU should be done, just like they are done for INFANTRY. I believe a player should be able to start out with 2-3 million skill points and make a difference on the battlefield as a Dropship pilot, and earn similar SP to Logistics, Tank drivers and combat infantry. I don't see this being the case.
ok bro my reading comprehension is trash right now. . dont mind me having a bit of alchohol withdrawl combined with the infinate loading screen
i can only agree vehemently with what you just posted we're not getting any SP or on the scoreboard for our role. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.19 19:13:00 -
[46] - Quote
Tony Calif wrote:Yeah, I did Dropships in Replication. They were squish mobiles then, and anyone could use them. I had a badly fitted Logi ship (I didnt spend much time on it) and used loads of naked 25k Caldari tier 1 Dropshops as taxi/squash. Trouble is, that was a while ago. I'm actually spending like 1 mil learning to fly right..... NOW! Oh server full :D
Great, see you in the air. :) I barely played pre E3 so I guess that's why I missed ya.
|
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.19 19:14:00 -
[47] - Quote
TEBOW BAGGINS wrote: ok bro my reading comprehension is trash right now. . dont mind me having a bit of alchohol withdrawl combined with the infinate loading screen
lol, friends don't let friends post and drink. ;)
I need to stop posting also, I'm having post Dropship nerf withdrawal and miss having 30 Eryx sitting around ready to fly. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.19 19:16:00 -
[48] - Quote
Rhadiem wrote:TEBOW BAGGINS wrote: ok bro my reading comprehension is trash right now. . dont mind me having a bit of alchohol withdrawl combined with the infinate loading screen
lol, friends don't let friends post and drink. ;) I need to stop posting also, I'm having post Dropship nerf withdrawal and miss having 30 Eryx sitting around ready to fly.
lol the problem is i'm not drunk yet |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.19 19:35:00 -
[49] - Quote
TEBOW BAGGINS wrote:lol the problem is i'm not drunk yet
ah, withdrawal all around then. |
Galactus VI
Algintal Core Gallente Federation
43
|
Posted - 2012.08.19 19:39:00 -
[50] - Quote
Mystkyller Beltbender wrote:I agree they should be spendy and flying them should take skill currently the main thing is noone has good skills to put the better gear so they won't fly. I built one once I had the 200k to buy the basic equipment for a gorgon to fly support. cru missiles dam red and a repper. I won't even pull it out of the hangar unless I got at least 4teammates with voice and in a skirmish no way I'm taking it out in an ambush.
This is exactly how it should be, there shouldnt be ships flying everywhere landing on people just for a single kill!
|
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.19 19:39:00 -
[51] - Quote
Rhadiem wrote:That said, any CRU you willfully use should be rewarded. And that was the only point in his post where I disagreed with him.
Also, you're all too sober, drink more! |
Kro'nak Ragnok
Seituoda Taskforce Command Caldari State
79
|
Posted - 2012.08.19 19:43:00 -
[52] - Quote
Rhadiem wrote:Kro'nak Ragnok wrote: This post/complaint makes me happy. I'm really glad that the aircraft/dropships are very expensive. That reduces the number of solo scrubs that use aircraft as parked 1 man tanks
Nothing personal, but this is completely stupid. The only reason some pilots went around squishing players or tower "sniping" was they have NO FREAKING WAY to get a legitimate amount of skill points any other way. In 90% of the games you play, you're really there just to grind SP and ISK. The win is a bonus. In these games, Pilots need a way to earn. Tanks can roll around firing at anything they want, and people who want to gun will run up and jump in. Pilots have to beg people who have ZERO training in gunning to gun for them so they can earn their SP to improve their trade. Dust isn't a charity. Pilots aren't here to serve you like slaves, we expect to get SP like the rest, and deserve proper compensation IN GAME for doing their job. CCP Devs have failed to do this, so that's why you get all this cheesy stuff. If they actually put a gun on a ship, or even made other forms of combat airships available, you wouldn't see this crap. And with this patch, not only have they failed to compensate air pilots, they made it harder to do their charity work, more expensive, and much harder to stay alive while doing it.
No personal offense taken. However although I agree that pilots don't get a proper amount of SP & ISK for their effectiveness at being a legitimately good pilot and all the glory goes to their gunners, I wholeheartedly disagree with the legitimacy of allowing pilots to bounce their dropship on people or park on towers & get kills. From what I'm hearing that is no longer possible & I'm glad that it isn't. Dropships are not tanks they are dropships & in DUST 514 they were NOT designed/created to do that & pilots were designed to NOT get kills which was not an accident. If CCP wanted pilots to get kills they would have placed a forward gun on the dropships but they INTENTIONALLY did NOT do that. They may apply a forward gun to the dropships in the future as there is an inactive module spot at the top center but as of right now its not avaialble. Thats also one of the reasons why the most expensive default dropship only costs 461,920 ISK while there are classes of tanks that costs 1,227,600 ISK & 2,682,480 ISK.
Lastly if you are familiar with military aircraft you'd realize that there actually are military aircraft that have side and/or rear mounted guns but NO forward guns. On those aircraft the Pilot's job is the transporting of people/cargo, evading attacks, & relying on their gunners to get kills & NOT getting kills themselves. On those aircraft military pilots don't go squishing their aircraft off of people just because they want the glory or recognition for having killed someone instead they completely rely on their gunners. Their is a special bond between pilots & their gunners equal to that of family if not greater. If you had a better understanding of the military you'd realize that not everyone that enters combat gets kills & not all pilots get kills. What you call charity is known in the military as selflessness & duty or doing your **** job. As for this game, all I have to say to anyone piloting a dropship with the intent of getting personal kills instead of being a team player is that they are operating the wrong vehicle or playing the wrong game.
As for your argument, a better argument would have been made stating that pilots need more ISK or SP for the kills that their gunners get instead arguing against exploits from the last beta build being removed. If you don't like flying for the sake of flying don't fly. Enjoy the glory of driving a tank. I personally actually enjoy my gunners getting kills even if it results with me getting a 0/0 K/D end game result. Oh & I won't pull out my aircraft unless I'm playing with friends or people with mics that I trust, thats just common sense. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.08.19 19:43:00 -
[53] - Quote
Dropships are useless cause of the controlls and they cost to much. Hell a viper costs even more then a SOMA HAV. Thats just wrong. And as far as i can see LAV's are doing a decent job at transporting people. Might gonna fit a CRU on a limbus when the time has come. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.19 19:55:00 -
[54] - Quote
Galactus VI wrote:Mystkyller Beltbender wrote:I agree they should be spendy and flying them should take skill currently the main thing is noone has good skills to put the better gear so they won't fly. I built one once I had the 200k to buy the basic equipment for a gorgon to fly support. cru missiles dam red and a repper. I won't even pull it out of the hangar unless I got at least 4teammates with voice and in a skirmish no way I'm taking it out in an ambush. This is exactly how it should be, there shouldnt be ships flying everywhere landing on people just for a single kill!
I rather slap a cru on my lav for this. |
Kro'nak Ragnok
Seituoda Taskforce Command Caldari State
79
|
Posted - 2012.08.19 20:29:00 -
[55] - Quote
Iron Wolf Saber wrote:Kro'nak Ragnok wrote:Iron Wolf Saber wrote:Ayures II wrote:I don't think they're meant to be used as gunships, but as transports with some defensive weaponry to get in and out of a hot LZ. They're useless for that even. You cant land to pick people up at all. Hey there Iron Wolf Saber, you crazy pilot legend from the last beta build. Could you please explain in further detail as to what you mean by not being able to "land". Does the dropship magically explode or disappear if it touches the ground? Or is it impossible for it to touch the ground & therefore continously forced to remain in the air for the remaining duration of the round or until its destruction? Are pilots even allowed to exit the vehicle. I've yet to fly an aircraft in this beta build & am quite curious to know what actualy happens when a pilot puts their acraftt on the ground. One of my tactics for dealing with signifcant damage on my shield heavey & armor repair deficient aircraft would be to land in a safe zone, get out & repair my aircraft with my repair tool. Also I sometime prefered my acraft without a CRU as it irritated me having people spawn in my aircraft as a non-gunner passenger refusing to exit the vehicle. If dropships are truly not able to pick up other players then I might have to rethink going without a CRU as its possible for gunners to get shot out of the gunner seat and a dropship is basically useless without a gunner, aside from being a very expensive decoy, lol. However I imagine thats the cost for nerfing the dropships against bad pilots bouncing their dropships off the ground to kill people in the last beta build. *Sidenote - I wonder what Chuck Norris flying a dropship could accomplish... http://www.youtube.com/watch?v=jhnM0BYleDo&feature=related Most of the time when attempting to land the dropship would voilently bounce up and down then blow up becuase of 'collision' damage to the ground, this seems to happen alot more the slower you try to 'float' a landing. Where it is almost favorable to crash your dropship into the groun to get a good 'landing' and eat the damage a bit that way you can avoid the bouncing. Also the wind blows over your dropship once it lands. So far the only time I've successfully landed was with the armor repper up and full hp. and once on the ground the engines dont cut out I have to constantly tell the engines to shift downpower.
Thanks. Well thats kind over-correcting a bit, similar to ending team-killing by removing friendly fire. On one hand those that enjoyed exploiting for improper enjoyment or benefits now have to find a different exploit. On the other hand the game loses realistic legitmacy due to players carelessly not having to worry about their bullets & explosions hurting their teammates & aircraft getting destroyed by an overly-aggressive magnetic field. The game would be so much better if people stopped selfishly exploiting it for their benefity/pleasure, but that would be like expecting people on the internet to not be mean, lol. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.19 21:20:00 -
[56] - Quote
Like i said squashing would be easily fixed, trust me the new AV grenades will see to that the combine that with the higher price tags. |
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